4 #include "../../dpdefs/progsdefs.qh"
5 #include "../../common/constants.qh"
6 #include "../../common/util.qh"
7 #include "../../common/weapons/weapons.qh"
9 #include "../t_items.qh"
10 #include "../autocvars.qh"
12 #include "../../common/notifications.qh"
13 #include "../../common/deathtypes.qh"
16 void W_GiveWeapon (entity e, float wep)
23 e.weapons |= WepSet_FromWeapon(wep);
29 { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); }
34 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
36 if((player.items & IT_STRENGTH)
37 && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
38 || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
40 sound(player, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTEN_NORM);
41 player.prevstrengthsound = time;
43 player.prevstrengthsoundattempt = time;
46 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
48 float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
49 float is_from_owner = (inflictor == projowner);
50 float is_from_exception = (exception != -1);
52 //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
54 if(autocvar_g_projectiles_damage <= -2)
56 return false; // no damage to projectiles at all, not even with the exceptions
58 else if(autocvar_g_projectiles_damage == -1)
61 return (exception); // if exception is detected, allow it to override
63 return false; // otherwise, no other damage is allowed
65 else if(autocvar_g_projectiles_damage == 0)
68 return (exception); // if exception is detected, allow it to override
69 else if(!is_from_contents)
70 return false; // otherwise, only allow damage from contents
72 else if(autocvar_g_projectiles_damage == 1)
75 return (exception); // if exception is detected, allow it to override
76 else if(!(is_from_contents || is_from_owner))
77 return false; // otherwise, only allow self damage and damage from contents
79 else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
82 return (exception); // if exception is detected, allow it to override
85 return true; // if none of these return, then allow damage anyway.
88 void W_PrepareExplosionByDamage(entity attacker, void() explode)
90 self.takedamage = DAMAGE_NO;
91 self.event_damage = func_null;
93 if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
95 self.owner = attacker;
96 self.realowner = attacker;
99 // do not explode NOW but in the NEXT FRAME!
100 // because recursive calls to RadiusDamage are not allowed
101 self.nextthink = time;
102 self.think = explode;