4 #include "../t_items.qh"
5 #include "../../common/constants.qh"
6 #include "../../common/deathtypes.qh"
7 #include "../../common/notifications.qh"
8 #include "../../common/util.qh"
9 #include "../../common/weapons/weapons.qh"
11 void W_GiveWeapon (entity e, float wep)
18 e.weapons |= WepSet_FromWeapon(wep);
24 { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); }
29 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
31 if((player.items & IT_STRENGTH)
32 && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
33 || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
35 sound(player, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTEN_NORM);
36 player.prevstrengthsound = time;
38 player.prevstrengthsoundattempt = time;
41 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
43 float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
44 float is_from_owner = (inflictor == projowner);
45 float is_from_exception = (exception != -1);
47 //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
49 if(autocvar_g_projectiles_damage <= -2)
51 return false; // no damage to projectiles at all, not even with the exceptions
53 else if(autocvar_g_projectiles_damage == -1)
56 return (exception); // if exception is detected, allow it to override
58 return false; // otherwise, no other damage is allowed
60 else if(autocvar_g_projectiles_damage == 0)
63 return (exception); // if exception is detected, allow it to override
64 else if(!is_from_contents)
65 return false; // otherwise, only allow damage from contents
67 else if(autocvar_g_projectiles_damage == 1)
70 return (exception); // if exception is detected, allow it to override
71 else if(!(is_from_contents || is_from_owner))
72 return false; // otherwise, only allow self damage and damage from contents
74 else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
77 return (exception); // if exception is detected, allow it to override
80 return true; // if none of these return, then allow damage anyway.
83 void W_PrepareExplosionByDamage(entity attacker, void() explode)
85 self.takedamage = DAMAGE_NO;
86 self.event_damage = func_null;
88 if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
90 self.owner = attacker;
91 self.realowner = attacker;
94 // do not explode NOW but in the NEXT FRAME!
95 // because recursive calls to RadiusDamage are not allowed
96 self.nextthink = time;