3 void W_GiveWeapon (entity e, float wep);
4 .float prevstrengthsound;
5 .float prevstrengthsoundattempt;
6 void W_PlayStrengthSound(entity player);
7 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
8 void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode);