2 void W_GiveWeapon (entity e, float wep);
3 .float prevstrengthsound;
4 .float prevstrengthsoundattempt;
5 void W_PlayStrengthSound(entity player);
6 float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtype, float exception);
7 void W_PrepareExplosionByDamage(entity attacker, void() explode);