7 #include "../../common/util-pre.qh"
8 #include "../sys-pre.qh"
9 #include "../../dpdefs/progsdefs.qh"
10 #include "../../dpdefs/dpextensions.qh"
11 #include "../sys-post.qh"
12 #include "../../warpzonelib/anglestransform.qh"
13 #include "../../warpzonelib/mathlib.qh"
14 #include "../../warpzonelib/common.qh"
15 #include "../../warpzonelib/util_server.qh"
16 #include "../../warpzonelib/server.qh"
17 #include "../../common/constants.qh"
18 #include "../../common/stats.qh"
19 #include "../../common/teams.qh"
20 #include "../../common/util.qh"
21 #include "../../common/nades.qh"
22 #include "../../common/buffs.qh"
23 #include "../../common/test.qh"
24 #include "../../common/counting.qh"
25 #include "../../common/urllib.qh"
26 #include "../../common/command/markup.qh"
27 #include "../../common/command/rpn.qh"
28 #include "../../common/command/generic.qh"
29 #include "../../common/command/shared_defs.qh"
30 #include "../../common/net_notice.qh"
31 #include "../../common/animdecide.qh"
32 #include "../../common/monsters/monsters.qh"
33 #include "../../common/monsters/sv_monsters.qh"
34 #include "../../common/monsters/spawn.qh"
35 #include "../../common/weapons/config.qh"
36 #include "../../common/weapons/weapons.qh"
37 #include "accuracy.qh"
39 #include "csqcprojectile.qh"
43 // switch between weapons
44 void Send_WeaponComplain(entity e, float wpn, float type);
46 .float hasweapon_complain_spam;
47 float client_hasweapon(entity cl, float wpn, float andammo, float complain);
49 .float weaponcomplainindex;
50 float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, float complain, float skipmissing);
52 #define w_getbestweapon(ent) W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, false, true)
54 void W_SwitchWeapon_Force(entity e, float w);
56 // perform weapon to attack (weaponstate and attack_finished check is here)
57 void W_SwitchToOtherWeapon(entity pl);
58 void W_SwitchWeapon(float imp);
60 void W_CycleWeapon(string weaponorder, float dir);
62 void W_NextWeaponOnImpulse(float imp);
65 void W_NextWeapon(float list);
68 void W_PreviousWeapon(float list);
70 // previously used if exists and has ammo, (second) best otherwise
71 void W_LastWeapon(void);