2 void thrown_wep_think();
4 // returns amount of ammo used as string, or -1 for failure, or 0 for no ammo count
5 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
7 float W_IsWeaponThrowable(float w);
10 void W_ThrowWeapon(vector velo, vector delta, float doreduce);