]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/common.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102 float world_initialized;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADPREFIX("developer_");
236                 BADPREFIX("g_ban_");
237                 BADPREFIX("g_banned_list");
238                 BADPREFIX("g_require_stats_");
239                 BADPREFIX("g_chat_flood_");
240                 BADPREFIX("g_ghost_items");
241                 BADPREFIX("g_playerstats_");
242                 BADPREFIX("g_voice_flood_");
243                 BADPREFIX("log_file");
244                 BADPREFIX("quit_");
245                 BADPREFIX("rcon_");
246                 BADPREFIX("sv_allowdownloads");
247                 BADPREFIX("sv_autodemo");
248                 BADPREFIX("sv_curl_");
249                 BADPREFIX("sv_eventlog");
250                 BADPREFIX("sv_logscores_");
251                 BADPREFIX("sv_master");
252                 BADPREFIX("sv_weaponstats_");
253                 BADPREFIX("sv_waypointsprite_");
254                 BADCVAR("rescan_pending");
255
256                 // these can contain player IDs, so better hide
257                 BADPREFIX("g_forced_team_");
258                 BADCVAR("sv_muteban_list");
259                 BADCVAR("sv_voteban_list");
260                 BADCVAR("sv_allow_customplayermodels_idlist");
261                 BADCVAR("sv_allow_customplayermodels_speciallist");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_arena");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_conquest");
270                 BADCVAR("g_conquest_teams");
271                 BADCVAR("g_ctf");
272                 BADCVAR("g_cts");
273                 BADCVAR("g_dotc");
274                 BADCVAR("g_dm");
275                 BADCVAR("g_domination");
276                 BADCVAR("g_domination_default_teams");
277                 BADCVAR("g_duel");
278                 BADCVAR("g_duel_not_dm_maps");
279                 BADCVAR("g_freezetag");
280                 BADCVAR("g_freezetag_teams");
281                 BADCVAR("g_invasion_teams");
282                 BADCVAR("g_invasion_type");
283                 BADCVAR("g_jailbreak");
284                 BADCVAR("g_jailbreak_teams");
285                 BADCVAR("g_keepaway");
286                 BADCVAR("g_keyhunt");
287                 BADCVAR("g_keyhunt_teams");
288                 BADCVAR("g_lms");
289                 BADCVAR("g_nexball");
290                 BADCVAR("g_onslaught");
291                 BADCVAR("g_race");
292                 BADCVAR("g_race_laps_limit");
293                 BADCVAR("g_race_qualifying_timelimit");
294                 BADCVAR("g_race_qualifying_timelimit_override");
295                 BADCVAR("g_runematch");
296                 BADCVAR("g_shootfromeye");
297                 BADCVAR("g_snafu");
298                 BADCVAR("g_survival");
299                 BADCVAR("g_survival_not_dm_maps");
300                 BADCVAR("g_tdm");
301                 BADCVAR("g_tdm_on_dm_maps");
302                 BADCVAR("g_tdm_teams");
303                 BADCVAR("g_vip");
304                 BADCVAR("leadlimit");
305                 BADCVAR("nextmap");
306                 BADCVAR("teamplay");
307                 BADCVAR("timelimit");
308                 BADCVAR("g_mapinfo_settemp_acl");
309                 BADCVAR("g_mapinfo_ignore_warnings");
310                 BADCVAR("g_maplist_ignore_sizes");
311                 BADCVAR("g_maplist_sizes_count_bots");
312
313                 // long
314                 BADCVAR("hostname");
315                 BADCVAR("g_maplist");
316                 BADCVAR("g_maplist_mostrecent");
317                 BADCVAR("sv_motd");
318
319                 v = cvar_string(k);
320                 d = cvar_defstring(k);
321                 if(v == d)
322                         continue;
323
324                 if(adding)
325                 {
326                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
327                         if(strlen(cvar_changes) > 16384)
328                         {
329                                 cvar_changes = "// too many settings have been changed to show them here\n";
330                                 adding = 0;
331                         }
332                 }
333
334                 // now check if the changes are actually gameplay relevant
335
336                 // does nothing gameplay relevant
337                 BADCVAR("captureleadlimit_override");
338                 BADCVAR("condump_stripcolors");
339                 BADCVAR("gameversion");
340                 BADCVAR("fs_gamedir");
341                 BADCVAR("g_allow_oldvortexbeam");
342                 BADCVAR("g_balance_kill_delay");
343                 BADCVAR("g_buffs_pickup_anyway");
344                 BADCVAR("g_buffs_randomize");
345                 BADCVAR("g_buffs_randomize_teamplay");
346                 BADCVAR("g_campcheck_distance");
347                 BADCVAR("g_chatsounds");
348                 BADCVAR("g_ca_point_leadlimit");
349                 BADCVAR("g_ca_point_limit");
350                 BADCVAR("g_ctf_captimerecord_always");
351                 BADCVAR("g_ctf_flag_glowtrails");
352                 BADCVAR("g_ctf_dynamiclights");
353                 BADCVAR("g_ctf_flag_pickup_verbosename");
354                 BADPRESUFFIX("g_ctf_flag_", "_model");
355                 BADPRESUFFIX("g_ctf_flag_", "_skin");
356                 BADCVAR("g_domination_point_leadlimit");
357                 BADCVAR("g_forced_respawn");
358                 BADCVAR("g_freezetag_point_leadlimit");
359                 BADCVAR("g_freezetag_point_limit");
360                 BADCVAR("g_glowtrails");
361                 BADCVAR("g_hats");
362                 BADCVAR("g_casings");
363                 BADCVAR("g_invasion_point_limit");
364                 BADCVAR("g_jump_grunt");
365                 BADCVAR("g_keepaway_ballcarrier_effects");
366                 BADCVAR("g_keepawayball_effects");
367                 BADCVAR("g_keyhunt_point_leadlimit");
368                 BADCVAR("g_nexball_goalleadlimit");
369                 BADCVAR("g_new_toys_autoreplace");
370                 BADCVAR("g_new_toys_use_pickupsound");
371                 BADCVAR("g_physics_predictall");
372                 BADCVAR("g_piggyback");
373                 BADCVAR("g_playerclip_collisions");
374                 BADCVAR("g_spawn_alloweffects");
375                 BADCVAR("g_tdm_point_leadlimit");
376                 BADCVAR("g_tdm_point_limit");
377                 BADCVAR("leadlimit_and_fraglimit");
378                 BADCVAR("leadlimit_override");
379                 BADCVAR("pausable");
380                 BADCVAR("sv_announcer");
381                 BADCVAR("sv_checkforpacketsduringsleep");
382                 BADCVAR("sv_damagetext");
383                 BADCVAR("sv_db_saveasdump");
384                 BADCVAR("sv_intermission_cdtrack");
385                 BADCVAR("sv_mapchange_delay");
386                 BADCVAR("sv_minigames");
387                 BADCVAR("sv_namechangetimer");
388                 BADCVAR("sv_precacheplayermodels");
389                 BADCVAR("sv_radio");
390                 BADCVAR("sv_stepheight");
391                 BADCVAR("sv_timeout");
392                 BADCVAR("sv_weapons_modeloverride");
393                 BADCVAR("w_prop_interval");
394                 BADPREFIX("chat_");
395                 BADPREFIX("crypto_");
396                 BADPREFIX("gameversion_");
397                 BADPREFIX("g_chat_");
398                 BADPREFIX("g_ctf_captimerecord_");
399                 BADPREFIX("g_hats_");
400                 BADPREFIX("g_maplist_");
401                 BADPREFIX("g_mod_");
402                 BADPREFIX("g_respawn_");
403                 BADPREFIX("net_");
404                 BADPREFIX("notification_");
405                 BADPREFIX("prvm_");
406                 BADPREFIX("skill_");
407                 BADPREFIX("sv_allow_");
408                 BADPREFIX("sv_cullentities_");
409                 BADPREFIX("sv_maxidle_");
410                 BADPREFIX("sv_minigames_");
411                 BADPREFIX("sv_radio_");
412                 BADPREFIX("sv_timeout_");
413                 BADPREFIX("sv_vote_");
414                 BADPREFIX("timelimit_");
415
416                 // allowed changes to server admins (please sync this to server.cfg)
417                 // vi commands:
418                 //   :/"impure"/,$d
419                 //   :g!,^\/\/[^ /],d
420                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
421                 //   :%!sort
422                 // yes, this does contain some redundant stuff, don't really care
423                 BADPREFIX("bot_ai_");
424                 BADCVAR("bot_config_file");
425                 BADCVAR("bot_number");
426                 BADCVAR("bot_prefix");
427                 BADCVAR("bot_suffix");
428                 BADCVAR("capturelimit_override");
429                 BADCVAR("fraglimit_override");
430                 BADCVAR("gametype");
431                 BADCVAR("g_antilag");
432                 BADCVAR("g_balance_teams");
433                 BADCVAR("g_balance_teams_prevent_imbalance");
434                 BADCVAR("g_balance_teams_scorefactor");
435                 BADCVAR("g_ban_sync_trusted_servers");
436                 BADCVAR("g_ban_sync_uri");
437                 BADCVAR("g_buffs");
438                 BADCVAR("g_ca_teams_override");
439                 BADCVAR("g_ctf_fullbrightflags");
440                 BADCVAR("g_ctf_ignore_frags");
441                 BADCVAR("g_ctf_leaderboard");
442                 BADCVAR("g_domination_point_limit");
443                 BADCVAR("g_domination_teams_override");
444                 BADCVAR("g_freezetag_teams_override");
445                 BADCVAR("g_friendlyfire");
446                 BADCVAR("g_fullbrightitems");
447                 BADCVAR("g_fullbrightplayers");
448                 BADCVAR("g_keyhunt_point_limit");
449                 BADCVAR("g_keyhunt_teams_override");
450                 BADCVAR("g_lms_lives_override");
451                 BADCVAR("g_maplist");
452                 BADCVAR("g_maxplayers");
453                 BADCVAR("g_mirrordamage");
454                 BADCVAR("g_nexball_goallimit");
455                 BADCVAR("g_norecoil");
456                 BADCVAR("g_physics_clientselect");
457                 BADCVAR("g_pinata");
458                 BADCVAR("g_powerups");
459                 BADCVAR("g_player_brightness");
460                 BADCVAR("g_rocket_flying");
461                 BADCVAR("g_rocket_flying_disabledelays");
462                 BADCVAR("g_spawnshieldtime");
463                 BADCVAR("g_start_delay");
464                 BADCVAR("g_superspectate");
465                 BADCVAR("g_tdm_teams_override");
466                 BADCVAR("g_warmup");
467                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
468                 BADCVAR("hostname");
469                 BADCVAR("log_file");
470                 BADCVAR("maxplayers");
471                 BADCVAR("minplayers");
472                 BADCVAR("minplayers_per_team");
473                 BADCVAR("net_address");
474                 BADCVAR("port");
475                 BADCVAR("rcon_password");
476                 BADCVAR("rcon_restricted_commands");
477                 BADCVAR("rcon_restricted_password");
478                 BADCVAR("skill");
479                 BADCVAR("sv_adminnick");
480                 BADCVAR("sv_autoscreenshot");
481                 BADCVAR("sv_autotaunt");
482                 BADCVAR("sv_curl_defaulturl");
483                 BADCVAR("sv_defaultcharacter");
484                 BADCVAR("sv_defaultcharacterskin");
485                 BADCVAR("sv_defaultplayercolors");
486                 BADCVAR("sv_defaultplayermodel");
487                 BADCVAR("sv_defaultplayerskin");
488                 BADCVAR("sv_maxidle");
489                 BADCVAR("sv_maxrate");
490                 BADCVAR("sv_motd");
491                 BADCVAR("sv_public");
492                 BADCVAR("sv_ready_restart");
493                 BADCVAR("sv_status_privacy");
494                 BADCVAR("sv_taunt");
495                 BADCVAR("sv_vote_call");
496                 BADCVAR("sv_vote_commands");
497                 BADCVAR("sv_vote_majority_factor");
498                 BADCVAR("sv_vote_master");
499                 BADCVAR("sv_vote_master_commands");
500                 BADCVAR("sv_vote_master_password");
501                 BADCVAR("sv_vote_simple_majority_factor");
502                 BADCVAR("teamplay_mode");
503                 BADCVAR("timelimit_override");
504                 BADPREFIX("g_warmup_");
505                 BADPREFIX("sv_info_");
506                 BADPREFIX("sv_ready_restart_");
507
508                 // mutators that announce themselves properly to the server browser
509                 BADCVAR("g_instagib");
510                 BADCVAR("g_new_toys");
511                 BADCVAR("g_nix");
512                 BADCVAR("g_grappling_hook");
513                 BADCVAR("g_jetpack");
514
515                 // temporary for testing
516                 // TODO remove before 0.8.3 release
517                 BADCVAR("g_ca_weaponarena");
518                 BADCVAR("g_freezetag_weaponarena");
519                 BADCVAR("g_lms_weaponarena");
520                 BADCVAR("g_ctf_stalemate_time");
521
522                 if(cvar_string("g_mod_balance") == "Testing")
523                 {
524                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
525                         BADPREFIX("g_balance_");
526                 }
527
528 #undef BADPRESUFFIX
529 #undef BADPREFIX
530 #undef BADCVAR
531
532                 if(pureadding)
533                 {
534                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535                         if(strlen(cvar_purechanges) > 16384)
536                         {
537                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
538                                 pureadding = 0;
539                         }
540                 }
541                 ++cvar_purechanges_count;
542                 // WARNING: this variable is used for the server list
543                 // NEVER dare to skip this code!
544                 // Hacks to intentionally appearing as "pure server" even though you DO have
545                 // modified settings may be punished by removal from the server list.
546                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547                 // though.
548         }
549         buf_del(h);
550         if(cvar_changes == "")
551                 cvar_changes = "// this server runs at default server settings\n";
552         else
553                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554         cvar_changes = strzone(cvar_changes);
555         if(cvar_purechanges == "")
556                 cvar_purechanges = "// this server runs at default gameplay settings\n";
557         else
558                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559         cvar_purechanges = strzone(cvar_purechanges);
560 }
561
562 entity randomseed;
563 bool RandomSeed_Send(entity this, entity to, int sf)
564 {
565         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566         WriteShort(MSG_ENTITY, this.cnt);
567         return true;
568 }
569 void RandomSeed_Think(entity this)
570 {
571         this.cnt = bound(0, floor(random() * 65536), 65535);
572         this.nextthink = time + 5;
573
574         this.SendFlags |= 1;
575 }
576 void RandomSeed_Spawn()
577 {
578         randomseed = new_pure(randomseed);
579         setthink(randomseed, RandomSeed_Think);
580         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581
582         getthink(randomseed)(randomseed); // sets random seed and nextthink
583 }
584
585 spawnfunc(__init_dedicated_server)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590
591         delete_fn = remove_unsafely;
592
593         entity e = new(GotoFirstMap);
594         setthink(e, GotoFirstMap);
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = new(info_player_deathmatch);  // safeguard against player joining
598
599     // assign reflectively to avoid "assignment to world" warning
600     for (int i = 0, n = numentityfields(); i < n; ++i) {
601         string k = entityfieldname(i);
602         if (k == "classname") {
603             // safeguard against various stuff ;)
604             putentityfieldstring(i, this, "worldspawn");
605             break;
606         }
607     }
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         static_init_late();
612         static_init_precache();
613
614         IL_PUSH(g_spawnpoints, e); // just incase
615
616         MapInfo_Enumerate();
617         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
618 }
619
620 void __init_dedicated_server_shutdown() {
621         MapInfo_Shutdown();
622 }
623
624 STATIC_INIT_EARLY(maxclients)
625 {
626         maxclients = 0;
627         for (entity head = nextent(NULL); head; head = nextent(head)) {
628                 ++maxclients;
629         }
630 }
631
632 void GameplayMode_DelayedInit(entity this)
633 {
634         if(!scores_initialized)
635                 ScoreRules_generic();
636 }
637
638 void InitGameplayMode()
639 {
640         VoteReset();
641
642         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643         get_mi_min_max(1);
644         // assign reflectively to avoid "assignment to world" warning
645         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647             if (v) {
648             putentityfieldstring(i, world, sprintf("%v", v));
649             if (++done == 2) break;
650         }
651         }
652         // currently, NetRadiant's limit is 131072 qu for each side
653         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654         // set the distance according to map size but don't go over the limit to avoid issues with float precision
655         // in case somebody makes extremely large maps
656         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657
658         MapInfo_LoadMapSettings(mapname);
659         GameRules_teams(false);
660
661         if (!cvar_value_issafe(world.fog))
662         {
663                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664                 world.fog = string_null;
665         }
666         if(MapInfo_Map_fog != "")
667         {
668                 if(MapInfo_Map_fog == "none")
669                         world.fog = string_null;
670                 else
671                         world.fog = strzone(MapInfo_Map_fog);
672         }
673         clientstuff = strzone(MapInfo_Map_clientstuff);
674
675         MapInfo_ClearTemps();
676
677         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678
679         cache_mutatormsg = strzone("");
680         cache_lastmutatormsg = strzone("");
681
682         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
683 }
684
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
687 {
688         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689
690         bool wantrestart = false;
691         {
692                 if (!server_is_dedicated)
693                 {
694                         // force unloading of server pk3 files when starting a listen server
695                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696                         // restore csqc_progname too
697                         string expect = "csprogs.dat";
698                         wantrestart = cvar_string("csqc_progname") != expect;
699                         cvar_set("csqc_progname", expect);
700                 }
701                 else
702                 {
703                         // Try to use versioned csprogs from pk3
704                         // Only ever use versioned csprogs.dat files on dedicated servers;
705                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
707                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708                         string select = "csprogs.dat";
709                         if (fexists(pk3csprogs)) select = pk3csprogs;
710                         if (cvar_string("csqc_progname") != select)
711                         {
712                                 cvar_set("csqc_progname", select);
713                                 wantrestart = true;
714                         }
715                         // Check for updates on startup
716                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717                         int sentinel = fopen("progs.txt", FILE_READ);
718                         if (sentinel >= 0)
719                         {
720                                 string switchversion = fgets(sentinel);
721                                 fclose(sentinel);
722                                 if (switchversion != "" && switchversion != WATERMARK)
723                                 {
724                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725                                         // if it doesn't exist, assume either:
726                                         //   a) the current program was overwritten
727                                         //   b) this is a client only update
728                                         string newprogs = sprintf("progs-%s.dat", switchversion);
729                                         if (fexists(newprogs))
730                                         {
731                                                 cvar_set("sv_progs", newprogs);
732                                                 wantrestart = true;
733                                         }
734                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735                                         if (fexists(newcsprogs))
736                                         {
737                                                 cvar_set("csqc_progname", newcsprogs);
738                                                 wantrestart = true;
739                                         }
740                                 }
741                         }
742                 }
743                 if (wantrestart)
744                 {
745                         LOG_INFO("Restart requested");
746                         changelevel(mapname);
747                         // let initialization continue, shutdown depends on it
748                 }
749         }
750
751         if(world_already_spawned)
752                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753         world_already_spawned = true;
754
755         delete_fn = remove_safely; // during spawning, watch what you remove!
756
757         cvar_changes_init(); // do this very early now so it REALLY matches the server config
758
759         // needs to be done so early because of the constants they create
760         static_init();
761
762         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
763
764         TemporaryDB = db_create();
765
766         // 0 normal
767         lightstyle(0, "m");
768
769         // 1 FLICKER (first variety)
770         lightstyle(1, "mmnmmommommnonmmonqnmmo");
771
772         // 2 SLOW STRONG PULSE
773         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
774
775         // 3 CANDLE (first variety)
776         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
777
778         // 4 FAST STROBE
779         lightstyle(4, "mamamamamama");
780
781         // 5 GENTLE PULSE 1
782         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
783
784         // 6 FLICKER (second variety)
785         lightstyle(6, "nmonqnmomnmomomno");
786
787         // 7 CANDLE (second variety)
788         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
789
790         // 8 CANDLE (third variety)
791         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
792
793         // 9 SLOW STROBE (fourth variety)
794         lightstyle(9, "aaaaaaaazzzzzzzz");
795
796         // 10 FLUORESCENT FLICKER
797         lightstyle(10, "mmamammmmammamamaaamammma");
798
799         // 11 SLOW PULSE NOT FADE TO BLACK
800         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
801
802         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
803
804         // 63 testing
805         lightstyle(63, "a");
806
807         if(autocvar_g_campaign)
808                 CampaignPreInit();
809
810         Map_MarkAsRecent(mapname);
811
812         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
813
814         InitGameplayMode();
815         static_init_late();
816         static_init_precache();
817         readlevelcvars();
818
819         GameRules_limit_fallbacks();
820
821         if(warmup_limit == 0)
822                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
823
824         player_count = 0;
825         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
826         if(bot_waypoints_for_items == 1)
827                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
828                         bot_waypoints_for_items = 0;
829
830         WaypointSprite_Init();
831
832         GameLogInit(); // prepare everything
833         // NOTE for matchid:
834         // changing the logic generating it is okay. But:
835         // it HAS to stay <= 64 chars
836         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
837         if(autocvar_sv_eventlog)
838         {
839                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
840                 matchid = strzone(s);
841
842                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
843                 s = ":gameinfo:mutators:LIST";
844
845                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
846                 s = M_ARGV(0, string);
847
848                 // initialiation stuff, not good in the mutator system
849                 if(!autocvar_g_use_ammunition)
850                         s = strcat(s, ":no_use_ammunition");
851
852                 // initialiation stuff, not good in the mutator system
853                 if(autocvar_g_pickup_items == 0)
854                         s = strcat(s, ":no_pickup_items");
855                 if(autocvar_g_pickup_items > 0)
856                         s = strcat(s, ":pickup_items");
857
858                 // initialiation stuff, not good in the mutator system
859                 if(autocvar_g_weaponarena != "0")
860                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861
862                 // TODO to mutator system
863                 if(autocvar_g_norecoil)
864                         s = strcat(s, ":norecoil");
865
866                 // TODO to mutator system
867                 if(autocvar_g_powerups == 0)
868                         s = strcat(s, ":no_powerups");
869                 if(autocvar_g_powerups > 0)
870                         s = strcat(s, ":powerups");
871
872                 GameLogEcho(s);
873                 GameLogEcho(":gameinfo:end");
874         }
875         else
876                 matchid = strzone(ftos(random()));
877
878         cvar_set("nextmap", "");
879
880         SetDefaultAlpha();
881
882         if(autocvar_g_campaign)
883                 CampaignPostInit();
884
885         Ban_LoadBans();
886
887         MapInfo_Enumerate();
888         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889
890         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
891         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
892
893         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
894         {
895                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
896                 if(fd != -1)
897                 {
898                         string s;
899                         while((s = fgets(fd)))
900                         {
901                                 int l = tokenize_console(s);
902                                 if(l < 2)
903                                         continue;
904                                 if(argv(0) == "cd")
905                                 {
906                                         string trackname = argv(2);
907                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
908                                         LOG_INFO("  cdtrack ", trackname);
909                                         if (cvar_value_issafe(trackname))
910                                         {
911                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
912                                                 strcpy(clientstuff, newstuff);
913                                         }
914                                 }
915                                 else if(argv(0) == "fog")
916                                 {
917                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
918                                         LOG_INFO("  \"fog\" \"", s, "\"");
919                                 }
920                                 else if(argv(0) == "set")
921                                 {
922                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
923                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
924                                 }
925                                 else if(argv(0) != "//")
926                                 {
927                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
928                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
929                                 }
930                         }
931                         fclose(fd);
932                 }
933         }
934
935         WeaponStats_Init();
936
937         Nagger_Init();
938
939         // set up information replies for clients and server to use
940         maplist_reply = strzone(getmaplist());
941         lsmaps_reply = strzone(getlsmaps());
942         monsterlist_reply = strzone(getmonsterlist());
943         for(int i = 0; i < 10; ++i)
944         {
945                 string s = getrecords(i);
946                 if (s)
947                         records_reply[i] = strzone(s);
948         }
949         ladder_reply = strzone(getladder());
950         rankings_reply = strzone(getrankings());
951
952         // begin other init
953         ClientInit_Spawn();
954         RandomSeed_Spawn();
955         PingPLReport_Spawn();
956
957         CheatInit();
958
959         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
960
961         // fill sv_curl_serverpackages from .serverpackage files
962         if (autocvar_sv_curl_serverpackages_auto)
963         {
964                 string s = "csprogs-" WATERMARK ".dat";
965                 // remove automatically managed files from the list to prevent duplicates
966                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
967                 {
968                         string pkg = argv(i);
969                         if (startsWith(pkg, "csprogs-")) continue;
970                         if (endsWith(pkg, "-serverpackage.txt")) continue;
971                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
972                         s = cons(s, pkg);
973                 }
974                 // add automatically managed files to the list
975                 #define X(match) MACRO_BEGIN \
976                         int fd = search_begin(match, true, false); \
977                         if (fd >= 0) \
978                         { \
979                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
980                                 { \
981                                         s = cons(s, search_getfilename(fd, i)); \
982                                 } \
983                                 search_end(fd); \
984                         } \
985                 MACRO_END
986                 X("*-serverpackage.txt");
987                 X("*.serverpackage");
988                 #undef X
989                 cvar_set("sv_curl_serverpackages", s);
990         }
991
992         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
993         modname = "Xonotic";
994         // physics/balance/config changes that count as mod
995         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
996                 modname = cvar_string("g_mod_physics");
997         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
998                 modname = cvar_string("g_mod_balance");
999         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1000                 modname = cvar_string("g_mod_config");
1001         // extra mutators that deserve to count as mod
1002         MUTATOR_CALLHOOK(SetModname, modname);
1003         modname = M_ARGV(0, string);
1004
1005         // save it for later
1006         modname = strzone(modname);
1007
1008         WinningConditionHelper(this); // set worldstatus
1009
1010         world_initialized = 1;
1011         __spawnfunc_spawn_all();
1012 }
1013
1014 spawnfunc(light)
1015 {
1016         //makestatic (this); // Who the f___ did that?
1017         delete(this);
1018 }
1019
1020 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1021 {
1022     float m = e.dphitcontentsmask;
1023     e.dphitcontentsmask = goodcontents | badcontents;
1024
1025     vector org = boundmin;
1026     vector delta = boundmax - boundmin;
1027
1028     vector start, end;
1029     start = end = org;
1030     int j; // used after the loop
1031     for(j = 0; j < attempts; ++j)
1032     {
1033         start.x = org.x + random() * delta.x;
1034         start.y = org.y + random() * delta.y;
1035         start.z = org.z + random() * delta.z;
1036
1037         // rule 1: start inside world bounds, and outside
1038         // solid, and don't start from somewhere where you can
1039         // fall down to evil
1040         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1041         if (trace_fraction >= 1)
1042             continue;
1043         if (trace_startsolid)
1044             continue;
1045         if (trace_dphitcontents & badcontents)
1046             continue;
1047         if (trace_dphitq3surfaceflags & badsurfaceflags)
1048             continue;
1049
1050         // rule 2: if we are too high, lower the point
1051         if (trace_fraction * delta.z > maxaboveground)
1052             start = trace_endpos + '0 0 1' * maxaboveground;
1053         vector enddown = trace_endpos;
1054
1055         // rule 3: make sure we aren't outside the map. This only works
1056         // for somewhat well formed maps. A good rule of thumb is that
1057         // the map should have a convex outside hull.
1058         // these can be traceLINES as we already verified the starting box
1059         vector mstart = start + 0.5 * (e.mins + e.maxs);
1060         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1061         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1062             continue;
1063         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1064         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1065             continue;
1066         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1067         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1068             continue;
1069         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1070         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1071             continue;
1072         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1073         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074             continue;
1075
1076                 // rule 4: we must "see" some spawnpoint or item
1077             entity sp = NULL;
1078             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1079             {
1080                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1081                 {
1082                         sp = it;
1083                         break;
1084                 }
1085             });
1086                 if(!sp)
1087                 {
1088                         int items_checked = 0;
1089                         IL_EACH(g_items, checkpvs(mstart, it),
1090                         {
1091                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1092                                 {
1093                                         sp = it;
1094                                         break;
1095                                 }
1096
1097                                 ++items_checked;
1098                                 if(items_checked >= attempts)
1099                                         break; // sanity
1100                         });
1101
1102                         if(!sp)
1103                                 continue;
1104                 }
1105
1106         // find a random vector to "look at"
1107         end.x = org.x + random() * delta.x;
1108         end.y = org.y + random() * delta.y;
1109         end.z = org.z + random() * delta.z;
1110         end = start + normalize(end - start) * vlen(delta);
1111
1112         // rule 4: start TO end must not be too short
1113         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1114         if(trace_startsolid)
1115             continue;
1116         if(trace_fraction < minviewdistance / vlen(delta))
1117             continue;
1118
1119         // rule 5: don't want to look at sky
1120         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1121             continue;
1122
1123         // rule 6: we must not end up in trigger_hurt
1124         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1125             continue;
1126
1127         break;
1128     }
1129
1130     e.dphitcontentsmask = m;
1131
1132     if(j < attempts)
1133     {
1134         setorigin(e, start);
1135         e.angles = vectoangles(end - start);
1136         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1137         return true;
1138     }
1139     return false;
1140 }
1141
1142 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1143 {
1144         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1145 }
1146
1147 /*
1148 ===============================================================================
1149
1150 RULES
1151
1152 ===============================================================================
1153 */
1154
1155 void DumpStats(float final)
1156 {
1157         float file;
1158         string s;
1159         float to_console;
1160         float to_eventlog;
1161         float to_file;
1162         float i;
1163
1164         to_console = autocvar_sv_logscores_console;
1165         to_eventlog = autocvar_sv_eventlog;
1166         to_file = autocvar_sv_logscores_file;
1167
1168         if(!final)
1169         {
1170                 to_console = true; // always print printstats replies
1171                 to_eventlog = false; // but never print them to the event log
1172         }
1173
1174         if(to_eventlog)
1175                 if(autocvar_sv_eventlog_console)
1176                         to_console = false; // otherwise we get the output twice
1177
1178         if(final)
1179                 s = ":scores:";
1180         else
1181                 s = ":status:";
1182         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1183
1184         if(to_console)
1185                 LOG_INFO(s);
1186         if(to_eventlog)
1187                 GameLogEcho(s);
1188
1189         file = -1;
1190         if(to_file)
1191         {
1192                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1193                 if(file == -1)
1194                         to_file = false;
1195                 else
1196                         fputs(file, strcat(s, "\n"));
1197         }
1198
1199         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1200         if(to_console)
1201                 LOG_INFO(s);
1202         if(to_eventlog)
1203                 GameLogEcho(s);
1204         if(to_file)
1205                 fputs(file, strcat(s, "\n"));
1206
1207         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1208                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1209                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1210                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1211                         s = strcat(s, ftos(it.team), ":");
1212                 else
1213                         s = strcat(s, "spectator:");
1214
1215                 if(to_console)
1216                         LOG_INFO(s, playername(it.netname, it.team, false));
1217                 if(to_eventlog)
1218                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1219                 if(to_file)
1220                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1221         });
1222
1223         if(teamplay)
1224         {
1225                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1226                 if(to_console)
1227                         LOG_INFO(s);
1228                 if(to_eventlog)
1229                         GameLogEcho(s);
1230                 if(to_file)
1231                         fputs(file, strcat(s, "\n"));
1232
1233                 for(i = 1; i < 16; ++i)
1234                 {
1235                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1236                         s = strcat(s, ":", ftos(i));
1237                         if(to_console)
1238                                 LOG_INFO(s);
1239                         if(to_eventlog)
1240                                 GameLogEcho(s);
1241                         if(to_file)
1242                                 fputs(file, strcat(s, "\n"));
1243                 }
1244         }
1245
1246         if(to_console)
1247                 LOG_INFO(":end");
1248         if(to_eventlog)
1249                 GameLogEcho(":end");
1250         if(to_file)
1251         {
1252                 fputs(file, ":end\n");
1253                 fclose(file);
1254         }
1255 }
1256
1257 /*
1258 go to the next level for deathmatch
1259 only called if a time or frag limit has expired
1260 */
1261 void NextLevel()
1262 {
1263         game_stopped = true;
1264         intermission_running = 1; // game over
1265
1266         // enforce a wait time before allowing changelevel
1267         if(player_count > 0)
1268                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1269         else
1270                 intermission_exittime = -1;
1271
1272         /*
1273         WriteByte (MSG_ALL, SVC_CDTRACK);
1274         WriteByte (MSG_ALL, 3);
1275         WriteByte (MSG_ALL, 3);
1276         // done in FixIntermission
1277         */
1278
1279         //pos = FindIntermission ();
1280
1281         VoteReset();
1282
1283         DumpStats(true);
1284
1285         // send statistics
1286         PlayerStats_GameReport(true);
1287         WeaponStats_Shutdown();
1288
1289         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1290
1291         if(autocvar_sv_eventlog)
1292                 GameLogEcho(":gameover");
1293
1294         GameLogClose();
1295
1296         FOREACH_CLIENT(IS_PLAYER(it), {
1297                 FixIntermissionClient(it);
1298                 if(it.winning)
1299                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1300         });
1301
1302         target_music_kill();
1303
1304         if(autocvar_g_campaign)
1305                 CampaignPreIntermission();
1306
1307         MUTATOR_CALLHOOK(MatchEnd);
1308
1309         localcmd("\nsv_hook_gameend\n");
1310 }
1311
1312
1313 float InitiateSuddenDeath()
1314 {
1315         // Check first whether normal overtimes could be added before initiating suddendeath mode
1316         // - for this timelimit_overtime needs to be >0 of course
1317         // - also check the winning condition calculated in the previous frame and only add normal overtime
1318         //   again, if at the point at which timelimit would be extended again, still no winner was found
1319         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1320                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1321                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1322         {
1323                 return 1; // need to call InitiateOvertime later
1324         }
1325         else
1326         {
1327                 if(!checkrules_suddendeathend)
1328                 {
1329                         if(autocvar_g_campaign)
1330                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1331                         else
1332                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1333                         if(g_race && !g_race_qualifying)
1334                                 race_StartCompleting();
1335                 }
1336                 return 0;
1337         }
1338 }
1339
1340 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1341 {
1342         ++checkrules_overtimesadded;
1343         //add one more overtime by simply extending the timelimit
1344         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1345         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1346 }
1347
1348 float GetWinningCode(float fraglimitreached, float equality)
1349 {
1350         if(autocvar_g_campaign == 1)
1351         {
1352                 if(fraglimitreached)
1353                         return WINNING_YES;
1354                 else
1355                         return WINNING_NO;
1356         }
1357         else
1358         {
1359                 if(equality)
1360                 {
1361                         if(fraglimitreached)
1362                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1363                         else
1364                                 return WINNING_NEVER;
1365                 }
1366                 else
1367                 {
1368                         if(fraglimitreached)
1369                                 return WINNING_YES;
1370                         else
1371                                 return WINNING_NO;
1372                 }
1373         }
1374 }
1375
1376 // set the .winning flag for exactly those players with a given field value
1377 void SetWinners(.float field, float value)
1378 {
1379         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1380 }
1381
1382 // set the .winning flag for those players with a given field value
1383 void AddWinners(.float field, float value)
1384 {
1385         FOREACH_CLIENT(IS_PLAYER(it), {
1386                 if(it.(field) == value)
1387                         it.winning = 1;
1388         });
1389 }
1390
1391 // clear the .winning flags
1392 void ClearWinners()
1393 {
1394         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1395 }
1396
1397 int fragsleft_last;
1398 float WinningCondition_Scores(float limit, float leadlimit)
1399 {
1400         // TODO make everything use THIS winning condition (except LMS)
1401         WinningConditionHelper(NULL);
1402
1403         if(teamplay)
1404         {
1405                 for (int i = 1; i < 5; ++i)
1406                 {
1407                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1408                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1409                 }
1410         }
1411
1412         ClearWinners();
1413         if(WinningConditionHelper_winner)
1414                 WinningConditionHelper_winner.winning = 1;
1415         if(WinningConditionHelper_winnerteam >= 0)
1416                 SetWinners(team, WinningConditionHelper_winnerteam);
1417
1418         if(WinningConditionHelper_lowerisbetter)
1419         {
1420                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1421                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1422                 limit = -limit;
1423         }
1424
1425         if(WinningConditionHelper_zeroisworst)
1426                 leadlimit = 0; // not supported in this mode
1427
1428         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1429         {
1430                 float fragsleft;
1431                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1432                 {
1433                         fragsleft = 1;
1434                 }
1435                 else
1436                 {
1437                         fragsleft = FLOAT_MAX;
1438                         float leadingfragsleft = FLOAT_MAX;
1439                         if (limit)
1440                                 fragsleft = limit - WinningConditionHelper_topscore;
1441                         if (leadlimit)
1442                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1443
1444                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1445                                 fragsleft = max(fragsleft, leadingfragsleft);
1446                         else
1447                                 fragsleft = min(fragsleft, leadingfragsleft);
1448                 }
1449
1450                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1451                 {
1452                         if (fragsleft == 1)
1453                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1454                         else if (fragsleft == 2)
1455                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1456                         else if (fragsleft == 3)
1457                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1458
1459                         fragsleft_last = fragsleft;
1460                 }
1461         }
1462
1463         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1464         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1465
1466         bool limit_reached;
1467         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1468         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1469                 limit_reached = (fraglimit_reached && leadlimit_reached);
1470         else
1471                 limit_reached = (fraglimit_reached || leadlimit_reached);
1472
1473         return GetWinningCode(
1474                 WinningConditionHelper_topscore && limit_reached,
1475                 WinningConditionHelper_equality
1476         );
1477 }
1478
1479 float WinningCondition_RanOutOfSpawns()
1480 {
1481         if(have_team_spawns <= 0)
1482                 return WINNING_NO;
1483
1484         if(!autocvar_g_spawn_useallspawns)
1485                 return WINNING_NO;
1486
1487         if(!some_spawn_has_been_used)
1488                 return WINNING_NO;
1489
1490         for (int i = 1; i < 5; ++i)
1491         {
1492                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1493         }
1494
1495         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1496         {
1497                 if (Team_IsValidTeam(it.team))
1498                 {
1499                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1500                 }
1501         });
1502
1503         IL_EACH(g_spawnpoints, true,
1504         {
1505                 if (Team_IsValidTeam(it.team))
1506                 {
1507                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1508                 }
1509         });
1510
1511         ClearWinners();
1512         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1513         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1514         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1515         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1516         if(team1_score + team2_score + team3_score + team4_score == 0)
1517         {
1518                 checkrules_equality = true;
1519                 return WINNING_YES;
1520         }
1521         else if(team1_score + team2_score + team3_score + team4_score == 1)
1522         {
1523                 float t, i;
1524                 if(team1_score)
1525                         t = 1;
1526                 else if(team2_score)
1527                         t = 2;
1528                 else if(team3_score)
1529                         t = 3;
1530                 else // if(team4_score)
1531                         t = 4;
1532                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1533                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1534                 {
1535                         for (int j = 1; j <= NUM_TEAMS; ++j)
1536                         {
1537                                 if (t == j)
1538                                 {
1539                                         continue;
1540                                 }
1541                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1542                                 {
1543                                         continue;
1544                                 }
1545                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1546                         }
1547                 }
1548
1549                 AddWinners(team, t);
1550                 return WINNING_YES;
1551         }
1552         else
1553                 return WINNING_NO;
1554 }
1555
1556 /*
1557 ============
1558 CheckRules_World
1559
1560 Exit deathmatch games upon conditions
1561 ============
1562 */
1563 void CheckRules_World()
1564 {
1565         VoteThink();
1566         MapVote_Think();
1567
1568         SetDefaultAlpha();
1569
1570         if (intermission_running) // someone else quit the game already
1571         {
1572                 if(player_count == 0) // Nobody there? Then let's go to the next map
1573                         MapVote_Start();
1574                         // this will actually check the player count in the next frame
1575                         // again, but this shouldn't hurt
1576                 return;
1577         }
1578
1579         float timelimit = autocvar_timelimit * 60;
1580         float fraglimit = autocvar_fraglimit;
1581         float leadlimit = autocvar_leadlimit;
1582         if (leadlimit < 0) leadlimit = 0;
1583
1584         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1585         {
1586                 if(timelimit > 0)
1587                         timelimit = 0; // timelimit is not made for warmup
1588                 if(fraglimit > 0)
1589                         fraglimit = 0; // no fraglimit for now
1590                 leadlimit = 0; // no leadlimit for now
1591         }
1592
1593         if(timelimit > 0)
1594         {
1595                 timelimit += game_starttime;
1596         }
1597         else if (timelimit < 0)
1598         {
1599                 // endmatch
1600                 NextLevel();
1601                 return;
1602         }
1603
1604         float wantovertime;
1605         wantovertime = 0;
1606
1607         if(checkrules_suddendeathend)
1608         {
1609                 if(!checkrules_suddendeathwarning)
1610                 {
1611                         checkrules_suddendeathwarning = true;
1612                         if(g_race && !g_race_qualifying)
1613                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1614                         else
1615                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1616                 }
1617         }
1618         else
1619         {
1620                 if (timelimit && time >= timelimit)
1621                 {
1622                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1623                         {
1624                                 float totalplayers;
1625                                 float playerswithlaps;
1626                                 float readyplayers;
1627                                 totalplayers = playerswithlaps = readyplayers = 0;
1628                                 FOREACH_CLIENT(IS_PLAYER(it), {
1629                                         ++totalplayers;
1630                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1631                                                 ++playerswithlaps;
1632                                         if(it.ready)
1633                                                 ++readyplayers;
1634                                 });
1635
1636                                 // at least 2 of the players have completed a lap: start the RACE
1637                                 // otherwise, the players should end the qualifying on their own
1638                                 if(readyplayers || playerswithlaps >= 2)
1639                                 {
1640                                         checkrules_suddendeathend = 0;
1641                                         ReadyRestart(); // go to race
1642                                         return;
1643                                 }
1644                                 else
1645                                         wantovertime |= InitiateSuddenDeath();
1646                         }
1647                         else
1648                                 wantovertime |= InitiateSuddenDeath();
1649                 }
1650         }
1651
1652         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1653         {
1654                 NextLevel();
1655                 return;
1656         }
1657
1658         int checkrules_status = WinningCondition_RanOutOfSpawns();
1659         if(checkrules_status == WINNING_YES)
1660                 bprint("Hey! Someone ran out of spawns!\n");
1661         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1662                 checkrules_status = M_ARGV(0, float);
1663         else
1664                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1665
1666         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1667         {
1668                 checkrules_status = WINNING_NEVER;
1669                 checkrules_overtimesadded = -1;
1670                 wantovertime |= InitiateSuddenDeath();
1671         }
1672
1673         if(checkrules_status == WINNING_NEVER)
1674                 // equality cases! Nobody wins if the overtime ends in a draw.
1675                 ClearWinners();
1676
1677         if(wantovertime)
1678         {
1679                 if(checkrules_status == WINNING_NEVER)
1680                         InitiateOvertime();
1681                 else
1682                         checkrules_status = WINNING_YES;
1683         }
1684
1685         if(checkrules_suddendeathend)
1686                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1687                         checkrules_status = WINNING_YES;
1688
1689         if(checkrules_status == WINNING_YES)
1690         {
1691                 //print("WINNING\n");
1692                 NextLevel();
1693         }
1694 }
1695
1696 float want_weapon(entity weaponinfo, float allguns)
1697 {
1698         int d = 0;
1699         bool allow_mutatorblocked = false;
1700
1701         if(!weaponinfo.m_id)
1702                 return 0;
1703
1704         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1705         d = M_ARGV(1, float);
1706         allguns = M_ARGV(2, bool);
1707         allow_mutatorblocked = M_ARGV(3, bool);
1708
1709         if(allguns)
1710                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1711         else if(!mutator_returnvalue)
1712                 d = !(!weaponinfo.weaponstart);
1713
1714         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1715                 d = 0;
1716
1717         float t = weaponinfo.weaponstartoverride;
1718
1719         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1720
1721         // bit order in t:
1722         // 1: want or not
1723         // 2: is default?
1724         // 4: is set by default?
1725         if(t < 0)
1726                 t = 4 | (3 * d);
1727         else
1728                 t |= (2 * d);
1729
1730         return t;
1731 }
1732
1733 /// Weapons the player normally starts with outside weapon arena.
1734 WepSet weapons_start()
1735 {
1736         WepSet ret = '0 0 0';
1737         FOREACH(Weapons, it != WEP_Null, {
1738                 int w = want_weapon(it, false);
1739                 if (w & 1)
1740                         ret |= it.m_wepset;
1741         });
1742         return ret;
1743 }
1744
1745 WepSet weapons_all()
1746 {
1747         WepSet ret = '0 0 0';
1748         FOREACH(Weapons, it != WEP_Null, {
1749                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1750                         ret |= it.m_wepset;
1751         });
1752         return ret;
1753 }
1754
1755 WepSet weapons_devall()
1756 {
1757         WepSet ret = '0 0 0';
1758         FOREACH(Weapons, it != WEP_Null,
1759         {
1760                 ret |= it.m_wepset;
1761         });
1762         return ret;
1763 }
1764
1765 WepSet weapons_most()
1766 {
1767         WepSet ret = '0 0 0';
1768         FOREACH(Weapons, it != WEP_Null, {
1769                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1770                         ret |= it.m_wepset;
1771         });
1772         return ret;
1773 }
1774
1775 void weaponarena_available_all_update(entity this)
1776 {
1777         if (weaponsInMapAll)
1778         {
1779                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1780         }
1781         else
1782         {
1783                 // if no weapons are available on the map, just fall back to all weapons arena
1784                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1785         }
1786 }
1787
1788 void weaponarena_available_devall_update(entity this)
1789 {
1790         if (weaponsInMapAll)
1791         {
1792                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1793         }
1794         else
1795         {
1796                 // if no weapons are available on the map, just fall back to devall weapons arena
1797                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1798         }
1799 }
1800
1801 void weaponarena_available_most_update(entity this)
1802 {
1803         if (weaponsInMapAll)
1804         {
1805                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1806         }
1807         else
1808         {
1809                 // if no weapons are available on the map, just fall back to most weapons arena
1810                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1811         }
1812 }
1813
1814 void readplayerstartcvars()
1815 {
1816         // initialize starting values for players
1817         start_weapons = '0 0 0';
1818         start_weapons_default = '0 0 0';
1819         start_weapons_defaultmask = '0 0 0';
1820         start_items = 0;
1821         start_ammo_shells = 0;
1822         start_ammo_nails = 0;
1823         start_ammo_rockets = 0;
1824         start_ammo_cells = 0;
1825         start_ammo_plasma = 0;
1826         if (random_start_ammo == NULL)
1827         {
1828                 random_start_ammo = new(random_start_ammo);
1829         }
1830         start_health = cvar("g_balance_health_start");
1831         start_armorvalue = cvar("g_balance_armor_start");
1832
1833         g_weaponarena = 0;
1834         g_weaponarena_weapons = '0 0 0';
1835
1836         string s = cvar_string("g_weaponarena");
1837
1838         MUTATOR_CALLHOOK(SetWeaponArena, s);
1839         s = M_ARGV(0, string);
1840
1841         if (s == "0" || s == "")
1842         {
1843                 // no arena
1844         }
1845         else if (s == "off")
1846         {
1847                 // forcibly turn off weaponarena
1848         }
1849         else if (s == "all" || s == "1")
1850         {
1851                 g_weaponarena = 1;
1852                 g_weaponarena_list = "All Weapons";
1853                 g_weaponarena_weapons = weapons_all();
1854         }
1855         else if (s == "devall")
1856         {
1857                 g_weaponarena = 1;
1858                 g_weaponarena_list = "Dev All Weapons";
1859                 g_weaponarena_weapons = weapons_devall();
1860         }
1861         else if (s == "most")
1862         {
1863                 g_weaponarena = 1;
1864                 g_weaponarena_list = "Most Weapons";
1865                 g_weaponarena_weapons = weapons_most();
1866         }
1867         else if (s == "all_available")
1868         {
1869                 g_weaponarena = 1;
1870                 g_weaponarena_list = "All Available Weapons";
1871
1872                 // this needs to run after weaponsInMapAll is initialized
1873                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1874         }
1875         else if (s == "devall_available")
1876         {
1877                 g_weaponarena = 1;
1878                 g_weaponarena_list = "Dev All Available Weapons";
1879
1880                 // this needs to run after weaponsInMapAll is initialized
1881                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1882         }
1883         else if (s == "most_available")
1884         {
1885                 g_weaponarena = 1;
1886                 g_weaponarena_list = "Most Available Weapons";
1887
1888                 // this needs to run after weaponsInMapAll is initialized
1889                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1890         }
1891         else if (s == "none")
1892         {
1893                 g_weaponarena = 1;
1894                 g_weaponarena_list = "No Weapons";
1895         }
1896         else
1897         {
1898                 g_weaponarena = 1;
1899                 float t = tokenize_console(s);
1900                 g_weaponarena_list = "";
1901                 for (int j = 0; j < t; ++j)
1902                 {
1903                         s = argv(j);
1904                         Weapon wep = Weapon_from_name(s);
1905                         if(wep != WEP_Null)
1906                         {
1907                                 g_weaponarena_weapons |= (wep.m_wepset);
1908                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1909                         }
1910                 }
1911                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1912         }
1913
1914         if (g_weaponarena)
1915         {
1916                 g_weapon_stay = 0; // incompatible
1917                 start_weapons = g_weaponarena_weapons;
1918                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1919         }
1920         else
1921         {
1922                 FOREACH(Weapons, it != WEP_Null, {
1923                         int w = want_weapon(it, false);
1924                         WepSet s = it.m_wepset;
1925                         if(w & 1)
1926                                 start_weapons |= s;
1927                         if(w & 2)
1928                                 start_weapons_default |= s;
1929                         if(w & 4)
1930                                 start_weapons_defaultmask |= s;
1931                 });
1932         }
1933
1934         if(cvar("g_balance_superweapons_time") < 0)
1935                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1936
1937         if(!cvar("g_use_ammunition"))
1938                 start_items |= IT_UNLIMITED_AMMO;
1939
1940         if(start_items & IT_UNLIMITED_AMMO)
1941         {
1942                 start_ammo_shells = 999;
1943                 start_ammo_nails = 999;
1944                 start_ammo_rockets = 999;
1945                 start_ammo_cells = 999;
1946                 start_ammo_plasma = 999;
1947                 start_ammo_fuel = 999;
1948         }
1949         else
1950         {
1951                 start_ammo_shells = cvar("g_start_ammo_shells");
1952                 start_ammo_nails = cvar("g_start_ammo_nails");
1953                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1954                 start_ammo_cells = cvar("g_start_ammo_cells");
1955                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1956                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1957                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1958                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1959                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1960                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1961                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1962                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1963         }
1964
1965         warmup_start_ammo_shells = start_ammo_shells;
1966         warmup_start_ammo_nails = start_ammo_nails;
1967         warmup_start_ammo_rockets = start_ammo_rockets;
1968         warmup_start_ammo_cells = start_ammo_cells;
1969         warmup_start_ammo_plasma = start_ammo_plasma;
1970         warmup_start_ammo_fuel = start_ammo_fuel;
1971         warmup_start_health = start_health;
1972         warmup_start_armorvalue = start_armorvalue;
1973         warmup_start_weapons = start_weapons;
1974         warmup_start_weapons_default = start_weapons_default;
1975         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1976
1977         if (!g_weaponarena)
1978         {
1979                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1980                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1981                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1982                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1983                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1984                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1985                 warmup_start_health = cvar("g_warmup_start_health");
1986                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1987                 warmup_start_weapons = '0 0 0';
1988                 warmup_start_weapons_default = '0 0 0';
1989                 warmup_start_weapons_defaultmask = '0 0 0';
1990                 FOREACH(Weapons, it != WEP_Null, {
1991                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1992                         WepSet s = it.m_wepset;
1993                         if(w & 1)
1994                                 warmup_start_weapons |= s;
1995                         if(w & 2)
1996                                 warmup_start_weapons_default |= s;
1997                         if(w & 4)
1998                                 warmup_start_weapons_defaultmask |= s;
1999                 });
2000         }
2001
2002         if (autocvar_g_jetpack)
2003                 start_items |= ITEM_Jetpack.m_itemid;
2004
2005         MUTATOR_CALLHOOK(SetStartItems);
2006
2007         if (start_items & ITEM_Jetpack.m_itemid)
2008         {
2009                 start_items |= ITEM_JetpackRegen.m_itemid;
2010                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2011                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2012         }
2013
2014         start_ammo_shells = max(0, start_ammo_shells);
2015         start_ammo_nails = max(0, start_ammo_nails);
2016         start_ammo_rockets = max(0, start_ammo_rockets);
2017         start_ammo_cells = max(0, start_ammo_cells);
2018         start_ammo_plasma = max(0, start_ammo_plasma);
2019         start_ammo_fuel = max(0, start_ammo_fuel);
2020         SetResource(random_start_ammo, RES_SHELLS,
2021                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2022         SetResource(random_start_ammo, RES_BULLETS,
2023                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2024         SetResource(random_start_ammo, RES_ROCKETS,
2025                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2026         SetResource(random_start_ammo, RES_CELLS,
2027                 max(0, GetResource(random_start_ammo, RES_CELLS)));
2028         SetResource(random_start_ammo, RES_PLASMA,
2029                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2030
2031         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2032         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2033         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2034         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2035         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2036         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2037 }
2038
2039 void readlevelcvars()
2040 {
2041         if(cvar("sv_allow_fullbright"))
2042                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2043
2044         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2045
2046         warmup_stage = cvar("g_warmup");
2047         warmup_limit = cvar("g_warmup_limit");
2048
2049         if(cvar("g_campaign"))
2050                 warmup_stage = 0; // no warmup during campaign
2051
2052         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2053         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2054         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2055         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2056         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2057         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2058         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2059         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2060         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2061         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2062         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2063         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2064         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2065         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2066
2067         g_pickup_shells = cvar("g_pickup_shells");
2068         g_pickup_shells_max = cvar("g_pickup_shells_max");
2069         g_pickup_nails = cvar("g_pickup_nails");
2070         g_pickup_nails_max = cvar("g_pickup_nails_max");
2071         g_pickup_rockets = cvar("g_pickup_rockets");
2072         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2073         g_pickup_cells = cvar("g_pickup_cells");
2074         g_pickup_cells_max = cvar("g_pickup_cells_max");
2075         g_pickup_plasma = cvar("g_pickup_plasma");
2076         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2077         g_pickup_fuel = cvar("g_pickup_fuel");
2078         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2079         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2080         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2081         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2082         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2083         g_pickup_armormedium = cvar("g_pickup_armormedium");
2084         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2085         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2086         g_pickup_armorbig = cvar("g_pickup_armorbig");
2087         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2088         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2089         g_pickup_armormega = cvar("g_pickup_armormega");
2090         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2091         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2092         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2093         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2094         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2095         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2096         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2097         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2098         g_pickup_healthbig = cvar("g_pickup_healthbig");
2099         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2100         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2101         g_pickup_healthmega = cvar("g_pickup_healthmega");
2102         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2103         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2104
2105         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2106         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2107
2108     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2109     if(!g_weapon_stay)
2110         g_weapon_stay = cvar("g_weapon_stay");
2111
2112     MUTATOR_CALLHOOK(ReadLevelCvars);
2113
2114         if (!warmup_stage)
2115                 game_starttime = time + cvar("g_start_delay");
2116
2117         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2118
2119         readplayerstartcvars();
2120 }
2121
2122 void InitializeEntity(entity e, void(entity this) func, int order)
2123 {
2124     entity prev, cur;
2125
2126     if (!e || e.initialize_entity)
2127     {
2128         // make a proxy initializer entity
2129         entity e_old = e;
2130         e = new(initialize_entity);
2131         e.enemy = e_old;
2132     }
2133
2134     e.initialize_entity = func;
2135     e.initialize_entity_order = order;
2136
2137     cur = initialize_entity_first;
2138     prev = NULL;
2139     for (;;)
2140     {
2141         if (!cur || cur.initialize_entity_order > order)
2142         {
2143             // insert between prev and cur
2144             if (prev)
2145                 prev.initialize_entity_next = e;
2146             else
2147                 initialize_entity_first = e;
2148             e.initialize_entity_next = cur;
2149             return;
2150         }
2151         prev = cur;
2152         cur = cur.initialize_entity_next;
2153     }
2154 }
2155 void InitializeEntitiesRun()
2156 {
2157     entity startoflist = initialize_entity_first;
2158     initialize_entity_first = NULL;
2159     delete_fn = remove_except_protected;
2160     for (entity e = startoflist; e; e = e.initialize_entity_next)
2161     {
2162                 e.remove_except_protected_forbidden = 1;
2163     }
2164     for (entity e = startoflist; e; )
2165     {
2166                 e.remove_except_protected_forbidden = 0;
2167         e.initialize_entity_order = 0;
2168         entity next = e.initialize_entity_next;
2169         e.initialize_entity_next = NULL;
2170         var void(entity this) func = e.initialize_entity;
2171         e.initialize_entity = func_null;
2172         if (e.classname == "initialize_entity")
2173         {
2174             entity wrappee = e.enemy;
2175             builtin_remove(e);
2176             e = wrappee;
2177         }
2178         //dprint("Delayed initialization: ", e.classname, "\n");
2179         if (func)
2180         {
2181                 func(e);
2182         }
2183         else
2184         {
2185             eprint(e);
2186             backtrace(strcat("Null function in: ", e.classname, "\n"));
2187         }
2188         e = next;
2189     }
2190     delete_fn = remove_unsafely;
2191 }
2192
2193 // deferred dropping
2194 void DropToFloor_Handler(entity this)
2195 {
2196         WITHSELF(this, builtin_droptofloor());
2197         this.dropped_origin = this.origin;
2198 }
2199
2200 void droptofloor(entity this)
2201 {
2202         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2203 }
2204
2205 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2206 void RunThink(entity this)
2207 {
2208         // don't let things stay in the past.
2209         // it is possible to start that way by a trigger with a local time.
2210         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2211                 return;
2212
2213         float oldtime = time; // do we need to save this?
2214
2215         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2216         {
2217                 time = max(oldtime, this.nextthink);
2218                 this.nextthink = 0;
2219
2220                 if(getthink(this))
2221                         getthink(this)(this);
2222                 // mods often set nextthink to time to cause a think every frame,
2223                 // we don't want to loop in that case, so exit if the new nextthink is
2224                 // <= the time the qc was told, also exit if it is past the end of the
2225                 // frame
2226                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2227                         break;
2228         }
2229
2230         time = oldtime;
2231 }
2232
2233 bool autocvar_sv_freezenonclients;
2234 void Physics_Frame()
2235 {
2236         if(autocvar_sv_freezenonclients)
2237                 return;
2238
2239         IL_EACH(g_moveables, true,
2240         {
2241                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2242                         continue;
2243
2244                 //set_movetype(it, it.move_movetype);
2245                 // inline the set_movetype function, since this is called a lot
2246                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2247
2248                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2249                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2250
2251                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2252                 {
2253                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2254                                 continue; // these movetypes have no regular think function
2255                         // handle thinking here
2256                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2257                                 RunThink(it);
2258                 }
2259         });
2260
2261         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2262                 return;
2263
2264         // make a second pass to see if any ents spawned this frame and make
2265         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2266         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2267         IL_EACH(g_moveables, it.move_qcphysics,
2268         {
2269                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2270                         continue;
2271                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2272         });
2273 }
2274
2275 void systems_update();
2276 void EndFrame()
2277 {
2278         anticheat_endframe();
2279
2280         Physics_Frame();
2281
2282         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2283                 entity e = IS_SPEC(it) ? it.enemy : it;
2284                 if (e.typehitsound) {
2285                         STAT(TYPEHIT_TIME, it) = time;
2286                 } else if (e.killsound) {
2287                         STAT(KILL_TIME, it) = time;
2288                 } else if (e.damage_dealt) {
2289                         STAT(HIT_TIME, it) = time;
2290                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2291                 }
2292         });
2293         // add 1 frametime because after this, engine SV_Physics
2294         // increases time by a frametime and then networks the frame
2295         // add another frametime because client shows everything with
2296         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2297         // needed!
2298         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2299         FOREACH_CLIENT(true, {
2300                 it.typehitsound = false;
2301                 it.damage_dealt = 0;
2302                 it.killsound = false;
2303                 antilag_record(it, CS(it), altime);
2304         });
2305         IL_EACH(g_monsters, true,
2306         {
2307                 antilag_record(it, it, altime);
2308         });
2309         IL_EACH(g_projectiles, it.classname == "nade",
2310         {
2311                 antilag_record(it, it, altime);
2312         });
2313         systems_update();
2314         IL_ENDFRAME();
2315 }
2316
2317
2318 /*
2319  * RedirectionThink:
2320  * returns true if redirecting
2321  */
2322 float redirection_timeout;
2323 float redirection_nextthink;
2324 float RedirectionThink()
2325 {
2326         float clients_found;
2327
2328         if(redirection_target == "")
2329                 return false;
2330
2331         if(!redirection_timeout)
2332         {
2333                 cvar_set("sv_public", "-2");
2334                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2335                 if(redirection_target == "self")
2336                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2337                 else
2338                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2339         }
2340
2341         if(time < redirection_nextthink)
2342                 return true;
2343
2344         redirection_nextthink = time + 1;
2345
2346         clients_found = 0;
2347         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2348                 // TODO add timer
2349                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2350                 if(redirection_target == "self")
2351                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2352                 else
2353                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2354                 ++clients_found;
2355         });
2356
2357         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2358
2359         if(time > redirection_timeout || clients_found == 0)
2360                 localcmd("\nwait; wait; wait; quit\n");
2361
2362         return true;
2363 }
2364
2365 void RestoreGame()
2366 {
2367         // Loaded from a save game
2368         // some things then break, so let's work around them...
2369
2370         // Progs DB (capture records)
2371         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2372
2373         // Mapinfo
2374         MapInfo_Shutdown();
2375         MapInfo_Enumerate();
2376         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2377         WeaponStats_Init();
2378
2379         TargetMusic_RestoreGame();
2380 }
2381
2382 void Shutdown()
2383 {
2384         game_stopped = 2;
2385
2386         if(world_initialized > 0)
2387         {
2388                 world_initialized = 0;
2389
2390                 // if a timeout is active, reset the slowmo value to normal
2391                 if(timeout_status == TIMEOUT_ACTIVE)
2392                         cvar_set("slowmo", ftos(orig_slowmo));
2393
2394                 LOG_TRACE("Saving persistent data...");
2395                 Ban_SaveBans();
2396
2397                 // playerstats with unfinished match
2398                 PlayerStats_GameReport(false);
2399
2400                 if(!cheatcount_total)
2401                 {
2402                         if(autocvar_sv_db_saveasdump)
2403                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2404                         else
2405                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2406                 }
2407                 if(autocvar_developer > 0)
2408                 {
2409                         if(autocvar_sv_db_saveasdump)
2410                                 db_dump(TemporaryDB, "server-temp.db");
2411                         else
2412                                 db_save(TemporaryDB, "server-temp.db");
2413                 }
2414                 CheatShutdown(); // must be after cheatcount check
2415                 db_close(ServerProgsDB);
2416                 db_close(TemporaryDB);
2417                 LOG_TRACE("Saving persistent data... done!");
2418                 // tell the bot system the game is ending now
2419                 bot_endgame();
2420
2421                 WeaponStats_Shutdown();
2422                 MapInfo_Shutdown();
2423         }
2424         else if(world_initialized == 0)
2425         {
2426                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2427         }
2428         else
2429         {
2430                 __init_dedicated_server_shutdown();
2431         }
2432 }