3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/common.qh>
49 #include <server/weapons/weaponstats.qh>
51 const float LATENCY_THINKRATE = 10;
56 void PingPLReport_Think(entity this)
61 delta = 3 / maxclients;
62 if(delta < sys_frametime)
64 this.nextthink = time + delta;
66 e = edict_num(this.cnt + 1);
67 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70 WriteByte(MSG_BROADCAST, this.cnt);
71 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75 // record latency times for clients throughout the match so we can report it to playerstats
76 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78 CS(e).latency_sum += CS(e).ping;
79 CS(e).latency_cnt += 1;
80 CS(e).latency_time = time;
81 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
86 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87 WriteByte(MSG_BROADCAST, this.cnt);
88 WriteShort(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
92 this.cnt = (this.cnt + 1) % maxclients;
94 void PingPLReport_Spawn()
96 pingplreport = new_pure(pingplreport);
97 setthink(pingplreport, PingPLReport_Think);
98 pingplreport.nextthink = time;
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102 float world_initialized;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent
124 if(autocvar_g_maplist_shuffle)
126 n = tokenizebyseparator(autocvar_g_maplist, " ");
127 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
130 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132 if(!DoNextMapOverride(1))
140 this.nextthink = time;
144 this.nextthink = time + 1;
145 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
149 void cvar_changes_init()
153 float n, i, adding, pureadding;
155 strfree(cvar_changes);
156 strfree(cvar_purechanges);
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("halflifebsp");
183 BADCVAR("sv_mapformat_is_quake2");
184 BADCVAR("sv_mapformat_is_quake3");
185 BADPREFIX("sv_world");
191 BADPREFIX("scoreboard_");
192 BADPREFIX("g_campaign");
193 BADPREFIX("g_waypointsprite_");
199 BADPREFIX("net_slist_");
205 BADPREFIX("sensitivity");
206 BADPREFIX("userbind");
209 BADPREFIX("crosshair");
210 BADCVAR("mod_q3bsp_lightmapmergepower");
211 BADCVAR("mod_q3bsp_nolightmaps");
213 BADCVAR("mastervolume");
215 BADCVAR("bgmvolume");
216 BADCVAR("in_pitch_min");
217 BADCVAR("in_pitch_max");
220 BADCVAR("developer");
221 BADCVAR("log_dest_udp");
222 BADCVAR("net_address");
223 BADCVAR("net_address_ipv6");
225 BADCVAR("savedgamecfg");
226 BADCVAR("serverconfig");
227 BADCVAR("sv_autoscreenshot");
228 BADCVAR("sv_heartbeatperiod");
229 BADCVAR("sv_vote_master_password");
230 BADCVAR("sys_colortranslation");
231 BADCVAR("sys_specialcharactertranslation");
232 BADCVAR("timeformat");
233 BADCVAR("timestamps");
234 BADCVAR("g_require_stats");
235 BADPREFIX("developer_");
237 BADPREFIX("g_banned_list");
238 BADPREFIX("g_require_stats_");
239 BADPREFIX("g_chat_flood_");
240 BADPREFIX("g_ghost_items");
241 BADPREFIX("g_playerstats_");
242 BADPREFIX("g_voice_flood_");
243 BADPREFIX("log_file");
246 BADPREFIX("sv_allowdownloads");
247 BADPREFIX("sv_autodemo");
248 BADPREFIX("sv_curl_");
249 BADPREFIX("sv_eventlog");
250 BADPREFIX("sv_logscores_");
251 BADPREFIX("sv_master");
252 BADPREFIX("sv_weaponstats_");
253 BADPREFIX("sv_waypointsprite_");
254 BADCVAR("rescan_pending");
256 // these can contain player IDs, so better hide
257 BADPREFIX("g_forced_team_");
258 BADCVAR("sv_muteban_list");
259 BADCVAR("sv_voteban_list");
260 BADCVAR("sv_allow_customplayermodels_idlist");
261 BADCVAR("sv_allow_customplayermodels_speciallist");
264 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
269 BADCVAR("g_conquest");
270 BADCVAR("g_conquest_teams");
275 BADCVAR("g_domination");
276 BADCVAR("g_domination_default_teams");
278 BADCVAR("g_duel_not_dm_maps");
279 BADCVAR("g_freezetag");
280 BADCVAR("g_freezetag_teams");
281 BADCVAR("g_invasion_teams");
282 BADCVAR("g_invasion_type");
283 BADCVAR("g_jailbreak");
284 BADCVAR("g_jailbreak_teams");
285 BADCVAR("g_keepaway");
286 BADCVAR("g_keyhunt");
287 BADCVAR("g_keyhunt_teams");
289 BADCVAR("g_nexball");
290 BADCVAR("g_onslaught");
292 BADCVAR("g_race_laps_limit");
293 BADCVAR("g_race_qualifying_timelimit");
294 BADCVAR("g_race_qualifying_timelimit_override");
295 BADCVAR("g_runematch");
296 BADCVAR("g_shootfromeye");
298 BADCVAR("g_survival");
299 BADCVAR("g_survival_not_dm_maps");
301 BADCVAR("g_tdm_on_dm_maps");
302 BADCVAR("g_tdm_teams");
304 BADCVAR("leadlimit");
307 BADCVAR("timelimit");
308 BADCVAR("g_mapinfo_settemp_acl");
309 BADCVAR("g_mapinfo_ignore_warnings");
310 BADCVAR("g_maplist_ignore_sizes");
311 BADCVAR("g_maplist_sizes_count_bots");
315 BADCVAR("g_maplist");
316 BADCVAR("g_maplist_mostrecent");
320 d = cvar_defstring(k);
326 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
327 if(strlen(cvar_changes) > 16384)
329 cvar_changes = "// too many settings have been changed to show them here\n";
334 // now check if the changes are actually gameplay relevant
336 // does nothing gameplay relevant
337 BADCVAR("captureleadlimit_override");
338 BADCVAR("condump_stripcolors");
339 BADCVAR("gameversion");
340 BADCVAR("fs_gamedir");
341 BADCVAR("g_allow_oldvortexbeam");
342 BADCVAR("g_balance_kill_delay");
343 BADCVAR("g_buffs_pickup_anyway");
344 BADCVAR("g_buffs_randomize");
345 BADCVAR("g_buffs_randomize_teamplay");
346 BADCVAR("g_campcheck_distance");
347 BADCVAR("g_chatsounds");
348 BADCVAR("g_ca_point_leadlimit");
349 BADCVAR("g_ca_point_limit");
350 BADCVAR("g_ctf_captimerecord_always");
351 BADCVAR("g_ctf_flag_glowtrails");
352 BADCVAR("g_ctf_dynamiclights");
353 BADCVAR("g_ctf_flag_pickup_verbosename");
354 BADPRESUFFIX("g_ctf_flag_", "_model");
355 BADPRESUFFIX("g_ctf_flag_", "_skin");
356 BADCVAR("g_domination_point_leadlimit");
357 BADCVAR("g_forced_respawn");
358 BADCVAR("g_freezetag_point_leadlimit");
359 BADCVAR("g_freezetag_point_limit");
360 BADCVAR("g_glowtrails");
362 BADCVAR("g_casings");
363 BADCVAR("g_invasion_point_limit");
364 BADCVAR("g_jump_grunt");
365 BADCVAR("g_keepaway_ballcarrier_effects");
366 BADCVAR("g_keepawayball_effects");
367 BADCVAR("g_keyhunt_point_leadlimit");
368 BADCVAR("g_nexball_goalleadlimit");
369 BADCVAR("g_new_toys_autoreplace");
370 BADCVAR("g_new_toys_use_pickupsound");
371 BADCVAR("g_physics_predictall");
372 BADCVAR("g_piggyback");
373 BADCVAR("g_playerclip_collisions");
374 BADCVAR("g_spawn_alloweffects");
375 BADCVAR("g_tdm_point_leadlimit");
376 BADCVAR("g_tdm_point_limit");
377 BADCVAR("leadlimit_and_fraglimit");
378 BADCVAR("leadlimit_override");
380 BADCVAR("sv_announcer");
381 BADCVAR("sv_checkforpacketsduringsleep");
382 BADCVAR("sv_damagetext");
383 BADCVAR("sv_db_saveasdump");
384 BADCVAR("sv_intermission_cdtrack");
385 BADCVAR("sv_mapchange_delay");
386 BADCVAR("sv_minigames");
387 BADCVAR("sv_namechangetimer");
388 BADCVAR("sv_precacheplayermodels");
390 BADCVAR("sv_stepheight");
391 BADCVAR("sv_timeout");
392 BADCVAR("sv_weapons_modeloverride");
393 BADCVAR("w_prop_interval");
395 BADPREFIX("crypto_");
396 BADPREFIX("gameversion_");
397 BADPREFIX("g_chat_");
398 BADPREFIX("g_ctf_captimerecord_");
399 BADPREFIX("g_hats_");
400 BADPREFIX("g_maplist_");
402 BADPREFIX("g_respawn_");
404 BADPREFIX("notification_");
407 BADPREFIX("sv_allow_");
408 BADPREFIX("sv_cullentities_");
409 BADPREFIX("sv_maxidle_");
410 BADPREFIX("sv_minigames_");
411 BADPREFIX("sv_radio_");
412 BADPREFIX("sv_timeout_");
413 BADPREFIX("sv_vote_");
414 BADPREFIX("timelimit_");
416 // allowed changes to server admins (please sync this to server.cfg)
420 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
422 // yes, this does contain some redundant stuff, don't really care
423 BADPREFIX("bot_ai_");
424 BADCVAR("bot_config_file");
425 BADCVAR("bot_number");
426 BADCVAR("bot_prefix");
427 BADCVAR("bot_suffix");
428 BADCVAR("capturelimit_override");
429 BADCVAR("fraglimit_override");
431 BADCVAR("g_antilag");
432 BADCVAR("g_balance_teams");
433 BADCVAR("g_balance_teams_prevent_imbalance");
434 BADCVAR("g_balance_teams_scorefactor");
435 BADCVAR("g_ban_sync_trusted_servers");
436 BADCVAR("g_ban_sync_uri");
438 BADCVAR("g_ca_teams_override");
439 BADCVAR("g_ctf_fullbrightflags");
440 BADCVAR("g_ctf_ignore_frags");
441 BADCVAR("g_ctf_leaderboard");
442 BADCVAR("g_domination_point_limit");
443 BADCVAR("g_domination_teams_override");
444 BADCVAR("g_freezetag_teams_override");
445 BADCVAR("g_friendlyfire");
446 BADCVAR("g_fullbrightitems");
447 BADCVAR("g_fullbrightplayers");
448 BADCVAR("g_keyhunt_point_limit");
449 BADCVAR("g_keyhunt_teams_override");
450 BADCVAR("g_lms_lives_override");
451 BADCVAR("g_maplist");
452 BADCVAR("g_maxplayers");
453 BADCVAR("g_mirrordamage");
454 BADCVAR("g_nexball_goallimit");
455 BADCVAR("g_norecoil");
456 BADCVAR("g_physics_clientselect");
458 BADCVAR("g_powerups");
459 BADCVAR("g_player_brightness");
460 BADCVAR("g_rocket_flying");
461 BADCVAR("g_rocket_flying_disabledelays");
462 BADCVAR("g_spawnshieldtime");
463 BADCVAR("g_start_delay");
464 BADCVAR("g_superspectate");
465 BADCVAR("g_tdm_teams_override");
467 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
470 BADCVAR("maxplayers");
471 BADCVAR("minplayers");
472 BADCVAR("minplayers_per_team");
473 BADCVAR("net_address");
475 BADCVAR("rcon_password");
476 BADCVAR("rcon_restricted_commands");
477 BADCVAR("rcon_restricted_password");
479 BADCVAR("sv_adminnick");
480 BADCVAR("sv_autoscreenshot");
481 BADCVAR("sv_autotaunt");
482 BADCVAR("sv_curl_defaulturl");
483 BADCVAR("sv_defaultcharacter");
484 BADCVAR("sv_defaultcharacterskin");
485 BADCVAR("sv_defaultplayercolors");
486 BADCVAR("sv_defaultplayermodel");
487 BADCVAR("sv_defaultplayerskin");
488 BADCVAR("sv_maxidle");
489 BADCVAR("sv_maxrate");
491 BADCVAR("sv_public");
492 BADCVAR("sv_ready_restart");
493 BADCVAR("sv_status_privacy");
495 BADCVAR("sv_vote_call");
496 BADCVAR("sv_vote_commands");
497 BADCVAR("sv_vote_majority_factor");
498 BADCVAR("sv_vote_master");
499 BADCVAR("sv_vote_master_commands");
500 BADCVAR("sv_vote_master_password");
501 BADCVAR("sv_vote_simple_majority_factor");
502 BADCVAR("teamplay_mode");
503 BADCVAR("timelimit_override");
504 BADPREFIX("g_warmup_");
505 BADPREFIX("sv_info_");
506 BADPREFIX("sv_ready_restart_");
508 // mutators that announce themselves properly to the server browser
509 BADCVAR("g_instagib");
510 BADCVAR("g_new_toys");
512 BADCVAR("g_grappling_hook");
513 BADCVAR("g_jetpack");
515 // temporary for testing
516 // TODO remove before 0.8.3 release
517 BADCVAR("g_ca_weaponarena");
518 BADCVAR("g_freezetag_weaponarena");
519 BADCVAR("g_lms_weaponarena");
520 BADCVAR("g_ctf_stalemate_time");
522 if(cvar_string("g_mod_balance") == "Testing")
524 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
525 BADPREFIX("g_balance_");
534 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535 if(strlen(cvar_purechanges) > 16384)
537 cvar_purechanges = "// too many settings have been changed to show them here\n";
541 ++cvar_purechanges_count;
542 // WARNING: this variable is used for the server list
543 // NEVER dare to skip this code!
544 // Hacks to intentionally appearing as "pure server" even though you DO have
545 // modified settings may be punished by removal from the server list.
546 // You can do to the variables cvar_changes and cvar_purechanges all you want,
550 if(cvar_changes == "")
551 cvar_changes = "// this server runs at default server settings\n";
553 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554 cvar_changes = strzone(cvar_changes);
555 if(cvar_purechanges == "")
556 cvar_purechanges = "// this server runs at default gameplay settings\n";
558 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559 cvar_purechanges = strzone(cvar_purechanges);
563 bool RandomSeed_Send(entity this, entity to, int sf)
565 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566 WriteShort(MSG_ENTITY, this.cnt);
569 void RandomSeed_Think(entity this)
571 this.cnt = bound(0, floor(random() * 65536), 65535);
572 this.nextthink = time + 5;
576 void RandomSeed_Spawn()
578 randomseed = new_pure(randomseed);
579 setthink(randomseed, RandomSeed_Think);
580 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
582 getthink(randomseed)(randomseed); // sets random seed and nextthink
585 spawnfunc(__init_dedicated_server)
587 // handler for _init/_init map (only for dedicated server initialization)
589 world_initialized = -1; // don't complain
591 delete_fn = remove_unsafely;
593 entity e = new(GotoFirstMap);
594 setthink(e, GotoFirstMap);
595 e.nextthink = time; // this is usually 1 at this point
597 e = new(info_player_deathmatch); // safeguard against player joining
599 // assign reflectively to avoid "assignment to world" warning
600 for (int i = 0, n = numentityfields(); i < n; ++i) {
601 string k = entityfieldname(i);
602 if (k == "classname") {
603 // safeguard against various stuff ;)
604 putentityfieldstring(i, this, "worldspawn");
609 // needs to be done so early because of the constants they create
612 static_init_precache();
614 IL_PUSH(g_spawnpoints, e); // just incase
617 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
620 void __init_dedicated_server_shutdown() {
624 STATIC_INIT_EARLY(maxclients)
627 for (entity head = nextent(NULL); head; head = nextent(head)) {
632 void GameplayMode_DelayedInit(entity this)
634 if(!scores_initialized)
635 ScoreRules_generic();
638 void InitGameplayMode()
642 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
644 // assign reflectively to avoid "assignment to world" warning
645 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
648 putentityfieldstring(i, world, sprintf("%v", v));
649 if (++done == 2) break;
652 // currently, NetRadiant's limit is 131072 qu for each side
653 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654 // set the distance according to map size but don't go over the limit to avoid issues with float precision
655 // in case somebody makes extremely large maps
656 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
658 MapInfo_LoadMapSettings(mapname);
659 GameRules_teams(false);
661 if (!cvar_value_issafe(world.fog))
663 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664 world.fog = string_null;
666 if(MapInfo_Map_fog != "")
668 if(MapInfo_Map_fog == "none")
669 world.fog = string_null;
671 world.fog = strzone(MapInfo_Map_fog);
673 clientstuff = strzone(MapInfo_Map_clientstuff);
675 MapInfo_ClearTemps();
677 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
679 cache_mutatormsg = strzone("");
680 cache_lastmutatormsg = strzone("");
682 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
688 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
690 bool wantrestart = false;
692 if (!server_is_dedicated)
694 // force unloading of server pk3 files when starting a listen server
695 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696 // restore csqc_progname too
697 string expect = "csprogs.dat";
698 wantrestart = cvar_string("csqc_progname") != expect;
699 cvar_set("csqc_progname", expect);
703 // Try to use versioned csprogs from pk3
704 // Only ever use versioned csprogs.dat files on dedicated servers;
705 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706 string pk3csprogs = "csprogs-" WATERMARK ".dat";
707 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708 string select = "csprogs.dat";
709 if (fexists(pk3csprogs)) select = pk3csprogs;
710 if (cvar_string("csqc_progname") != select)
712 cvar_set("csqc_progname", select);
715 // Check for updates on startup
716 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717 int sentinel = fopen("progs.txt", FILE_READ);
720 string switchversion = fgets(sentinel);
722 if (switchversion != "" && switchversion != WATERMARK)
724 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725 // if it doesn't exist, assume either:
726 // a) the current program was overwritten
727 // b) this is a client only update
728 string newprogs = sprintf("progs-%s.dat", switchversion);
729 if (fexists(newprogs))
731 cvar_set("sv_progs", newprogs);
734 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735 if (fexists(newcsprogs))
737 cvar_set("csqc_progname", newcsprogs);
745 LOG_INFO("Restart requested");
746 changelevel(mapname);
747 // let initialization continue, shutdown depends on it
751 if(world_already_spawned)
752 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753 world_already_spawned = true;
755 delete_fn = remove_safely; // during spawning, watch what you remove!
757 cvar_changes_init(); // do this very early now so it REALLY matches the server config
759 // needs to be done so early because of the constants they create
762 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
764 TemporaryDB = db_create();
769 // 1 FLICKER (first variety)
770 lightstyle(1, "mmnmmommommnonmmonqnmmo");
772 // 2 SLOW STRONG PULSE
773 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
775 // 3 CANDLE (first variety)
776 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
779 lightstyle(4, "mamamamamama");
782 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
784 // 6 FLICKER (second variety)
785 lightstyle(6, "nmonqnmomnmomomno");
787 // 7 CANDLE (second variety)
788 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
790 // 8 CANDLE (third variety)
791 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
793 // 9 SLOW STROBE (fourth variety)
794 lightstyle(9, "aaaaaaaazzzzzzzz");
796 // 10 FLUORESCENT FLICKER
797 lightstyle(10, "mmamammmmammamamaaamammma");
799 // 11 SLOW PULSE NOT FADE TO BLACK
800 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
802 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
807 if(autocvar_g_campaign)
810 Map_MarkAsRecent(mapname);
812 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
816 static_init_precache();
819 GameRules_limit_fallbacks();
821 if(warmup_limit == 0)
822 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
825 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
826 if(bot_waypoints_for_items == 1)
827 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
828 bot_waypoints_for_items = 0;
830 WaypointSprite_Init();
832 GameLogInit(); // prepare everything
834 // changing the logic generating it is okay. But:
835 // it HAS to stay <= 64 chars
836 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
837 if(autocvar_sv_eventlog)
839 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
840 matchid = strzone(s);
842 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
843 s = ":gameinfo:mutators:LIST";
845 MUTATOR_CALLHOOK(BuildMutatorsString, s);
846 s = M_ARGV(0, string);
848 // initialiation stuff, not good in the mutator system
849 if(!autocvar_g_use_ammunition)
850 s = strcat(s, ":no_use_ammunition");
852 // initialiation stuff, not good in the mutator system
853 if(autocvar_g_pickup_items == 0)
854 s = strcat(s, ":no_pickup_items");
855 if(autocvar_g_pickup_items > 0)
856 s = strcat(s, ":pickup_items");
858 // initialiation stuff, not good in the mutator system
859 if(autocvar_g_weaponarena != "0")
860 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
862 // TODO to mutator system
863 if(autocvar_g_norecoil)
864 s = strcat(s, ":norecoil");
866 // TODO to mutator system
867 if(autocvar_g_powerups == 0)
868 s = strcat(s, ":no_powerups");
869 if(autocvar_g_powerups > 0)
870 s = strcat(s, ":powerups");
873 GameLogEcho(":gameinfo:end");
876 matchid = strzone(ftos(random()));
878 cvar_set("nextmap", "");
882 if(autocvar_g_campaign)
888 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
890 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
891 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
893 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
895 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
899 while((s = fgets(fd)))
901 int l = tokenize_console(s);
906 string trackname = argv(2);
907 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
908 LOG_INFO(" cdtrack ", trackname);
909 if (cvar_value_issafe(trackname))
911 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
912 strcpy(clientstuff, newstuff);
915 else if(argv(0) == "fog")
917 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
918 LOG_INFO(" \"fog\" \"", s, "\"");
920 else if(argv(0) == "set")
922 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
923 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
925 else if(argv(0) != "//")
927 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
928 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
939 // set up information replies for clients and server to use
940 maplist_reply = strzone(getmaplist());
941 lsmaps_reply = strzone(getlsmaps());
942 monsterlist_reply = strzone(getmonsterlist());
943 for(int i = 0; i < 10; ++i)
945 string s = getrecords(i);
947 records_reply[i] = strzone(s);
949 ladder_reply = strzone(getladder());
950 rankings_reply = strzone(getrankings());
955 PingPLReport_Spawn();
959 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
961 // fill sv_curl_serverpackages from .serverpackage files
962 if (autocvar_sv_curl_serverpackages_auto)
964 string s = "csprogs-" WATERMARK ".dat";
965 // remove automatically managed files from the list to prevent duplicates
966 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
968 string pkg = argv(i);
969 if (startsWith(pkg, "csprogs-")) continue;
970 if (endsWith(pkg, "-serverpackage.txt")) continue;
971 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
974 // add automatically managed files to the list
975 #define X(match) MACRO_BEGIN \
976 int fd = search_begin(match, true, false); \
979 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
981 s = cons(s, search_getfilename(fd, i)); \
986 X("*-serverpackage.txt");
987 X("*.serverpackage");
989 cvar_set("sv_curl_serverpackages", s);
992 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
994 // physics/balance/config changes that count as mod
995 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
996 modname = cvar_string("g_mod_physics");
997 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
998 modname = cvar_string("g_mod_balance");
999 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1000 modname = cvar_string("g_mod_config");
1001 // extra mutators that deserve to count as mod
1002 MUTATOR_CALLHOOK(SetModname, modname);
1003 modname = M_ARGV(0, string);
1005 // save it for later
1006 modname = strzone(modname);
1008 WinningConditionHelper(this); // set worldstatus
1010 world_initialized = 1;
1011 __spawnfunc_spawn_all();
1016 //makestatic (this); // Who the f___ did that?
1020 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1022 float m = e.dphitcontentsmask;
1023 e.dphitcontentsmask = goodcontents | badcontents;
1025 vector org = boundmin;
1026 vector delta = boundmax - boundmin;
1030 int j; // used after the loop
1031 for(j = 0; j < attempts; ++j)
1033 start.x = org.x + random() * delta.x;
1034 start.y = org.y + random() * delta.y;
1035 start.z = org.z + random() * delta.z;
1037 // rule 1: start inside world bounds, and outside
1038 // solid, and don't start from somewhere where you can
1039 // fall down to evil
1040 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1041 if (trace_fraction >= 1)
1043 if (trace_startsolid)
1045 if (trace_dphitcontents & badcontents)
1047 if (trace_dphitq3surfaceflags & badsurfaceflags)
1050 // rule 2: if we are too high, lower the point
1051 if (trace_fraction * delta.z > maxaboveground)
1052 start = trace_endpos + '0 0 1' * maxaboveground;
1053 vector enddown = trace_endpos;
1055 // rule 3: make sure we aren't outside the map. This only works
1056 // for somewhat well formed maps. A good rule of thumb is that
1057 // the map should have a convex outside hull.
1058 // these can be traceLINES as we already verified the starting box
1059 vector mstart = start + 0.5 * (e.mins + e.maxs);
1060 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1061 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1063 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1064 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1066 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1067 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1069 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1070 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1073 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1076 // rule 4: we must "see" some spawnpoint or item
1078 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1080 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1088 int items_checked = 0;
1089 IL_EACH(g_items, checkpvs(mstart, it),
1091 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1098 if(items_checked >= attempts)
1106 // find a random vector to "look at"
1107 end.x = org.x + random() * delta.x;
1108 end.y = org.y + random() * delta.y;
1109 end.z = org.z + random() * delta.z;
1110 end = start + normalize(end - start) * vlen(delta);
1112 // rule 4: start TO end must not be too short
1113 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1114 if(trace_startsolid)
1116 if(trace_fraction < minviewdistance / vlen(delta))
1119 // rule 5: don't want to look at sky
1120 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1123 // rule 6: we must not end up in trigger_hurt
1124 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1130 e.dphitcontentsmask = m;
1134 setorigin(e, start);
1135 e.angles = vectoangles(end - start);
1136 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1142 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1144 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1148 ===============================================================================
1152 ===============================================================================
1155 void DumpStats(float final)
1164 to_console = autocvar_sv_logscores_console;
1165 to_eventlog = autocvar_sv_eventlog;
1166 to_file = autocvar_sv_logscores_file;
1170 to_console = true; // always print printstats replies
1171 to_eventlog = false; // but never print them to the event log
1175 if(autocvar_sv_eventlog_console)
1176 to_console = false; // otherwise we get the output twice
1182 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1192 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1196 fputs(file, strcat(s, "\n"));
1199 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1205 fputs(file, strcat(s, "\n"));
1207 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1208 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1209 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1210 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1211 s = strcat(s, ftos(it.team), ":");
1213 s = strcat(s, "spectator:");
1216 LOG_INFO(s, playername(it.netname, it.team, false));
1218 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1220 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1225 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1231 fputs(file, strcat(s, "\n"));
1233 for(i = 1; i < 16; ++i)
1235 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1236 s = strcat(s, ":", ftos(i));
1242 fputs(file, strcat(s, "\n"));
1249 GameLogEcho(":end");
1252 fputs(file, ":end\n");
1258 go to the next level for deathmatch
1259 only called if a time or frag limit has expired
1263 game_stopped = true;
1264 intermission_running = 1; // game over
1266 // enforce a wait time before allowing changelevel
1267 if(player_count > 0)
1268 intermission_exittime = time + autocvar_sv_mapchange_delay;
1270 intermission_exittime = -1;
1273 WriteByte (MSG_ALL, SVC_CDTRACK);
1274 WriteByte (MSG_ALL, 3);
1275 WriteByte (MSG_ALL, 3);
1276 // done in FixIntermission
1279 //pos = FindIntermission ();
1286 PlayerStats_GameReport(true);
1287 WeaponStats_Shutdown();
1289 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1291 if(autocvar_sv_eventlog)
1292 GameLogEcho(":gameover");
1296 FOREACH_CLIENT(IS_PLAYER(it), {
1297 FixIntermissionClient(it);
1299 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1302 target_music_kill();
1304 if(autocvar_g_campaign)
1305 CampaignPreIntermission();
1307 MUTATOR_CALLHOOK(MatchEnd);
1309 localcmd("\nsv_hook_gameend\n");
1313 float InitiateSuddenDeath()
1315 // Check first whether normal overtimes could be added before initiating suddendeath mode
1316 // - for this timelimit_overtime needs to be >0 of course
1317 // - also check the winning condition calculated in the previous frame and only add normal overtime
1318 // again, if at the point at which timelimit would be extended again, still no winner was found
1319 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1320 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1321 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1323 return 1; // need to call InitiateOvertime later
1327 if(!checkrules_suddendeathend)
1329 if(autocvar_g_campaign)
1330 checkrules_suddendeathend = time; // no suddendeath in campaign
1332 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1333 if(g_race && !g_race_qualifying)
1334 race_StartCompleting();
1340 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1342 ++checkrules_overtimesadded;
1343 //add one more overtime by simply extending the timelimit
1344 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1345 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1348 float GetWinningCode(float fraglimitreached, float equality)
1350 if(autocvar_g_campaign == 1)
1352 if(fraglimitreached)
1361 if(fraglimitreached)
1362 return WINNING_STARTSUDDENDEATHOVERTIME;
1364 return WINNING_NEVER;
1368 if(fraglimitreached)
1376 // set the .winning flag for exactly those players with a given field value
1377 void SetWinners(.float field, float value)
1379 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1382 // set the .winning flag for those players with a given field value
1383 void AddWinners(.float field, float value)
1385 FOREACH_CLIENT(IS_PLAYER(it), {
1386 if(it.(field) == value)
1391 // clear the .winning flags
1394 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1398 float WinningCondition_Scores(float limit, float leadlimit)
1400 // TODO make everything use THIS winning condition (except LMS)
1401 WinningConditionHelper(NULL);
1405 for (int i = 1; i < 5; ++i)
1407 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1408 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1413 if(WinningConditionHelper_winner)
1414 WinningConditionHelper_winner.winning = 1;
1415 if(WinningConditionHelper_winnerteam >= 0)
1416 SetWinners(team, WinningConditionHelper_winnerteam);
1418 if(WinningConditionHelper_lowerisbetter)
1420 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1421 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1425 if(WinningConditionHelper_zeroisworst)
1426 leadlimit = 0; // not supported in this mode
1428 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1431 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1437 fragsleft = FLOAT_MAX;
1438 float leadingfragsleft = FLOAT_MAX;
1440 fragsleft = limit - WinningConditionHelper_topscore;
1442 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1444 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1445 fragsleft = max(fragsleft, leadingfragsleft);
1447 fragsleft = min(fragsleft, leadingfragsleft);
1450 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1453 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1454 else if (fragsleft == 2)
1455 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1456 else if (fragsleft == 3)
1457 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1459 fragsleft_last = fragsleft;
1463 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1464 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1467 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1468 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1469 limit_reached = (fraglimit_reached && leadlimit_reached);
1471 limit_reached = (fraglimit_reached || leadlimit_reached);
1473 return GetWinningCode(
1474 WinningConditionHelper_topscore && limit_reached,
1475 WinningConditionHelper_equality
1479 float WinningCondition_RanOutOfSpawns()
1481 if(have_team_spawns <= 0)
1484 if(!autocvar_g_spawn_useallspawns)
1487 if(!some_spawn_has_been_used)
1490 for (int i = 1; i < 5; ++i)
1492 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1495 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1497 if (Team_IsValidTeam(it.team))
1499 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1503 IL_EACH(g_spawnpoints, true,
1505 if (Team_IsValidTeam(it.team))
1507 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1512 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1513 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1514 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1515 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1516 if(team1_score + team2_score + team3_score + team4_score == 0)
1518 checkrules_equality = true;
1521 else if(team1_score + team2_score + team3_score + team4_score == 1)
1526 else if(team2_score)
1528 else if(team3_score)
1530 else // if(team4_score)
1532 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1533 for(i = 0; i < MAX_TEAMSCORE; ++i)
1535 for (int j = 1; j <= NUM_TEAMS; ++j)
1541 if (!TeamBalance_IsTeamAllowed(balance, j))
1545 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1549 AddWinners(team, t);
1560 Exit deathmatch games upon conditions
1563 void CheckRules_World()
1570 if (intermission_running) // someone else quit the game already
1572 if(player_count == 0) // Nobody there? Then let's go to the next map
1574 // this will actually check the player count in the next frame
1575 // again, but this shouldn't hurt
1579 float timelimit = autocvar_timelimit * 60;
1580 float fraglimit = autocvar_fraglimit;
1581 float leadlimit = autocvar_leadlimit;
1582 if (leadlimit < 0) leadlimit = 0;
1584 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1587 timelimit = 0; // timelimit is not made for warmup
1589 fraglimit = 0; // no fraglimit for now
1590 leadlimit = 0; // no leadlimit for now
1595 timelimit += game_starttime;
1597 else if (timelimit < 0)
1607 if(checkrules_suddendeathend)
1609 if(!checkrules_suddendeathwarning)
1611 checkrules_suddendeathwarning = true;
1612 if(g_race && !g_race_qualifying)
1613 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1615 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1620 if (timelimit && time >= timelimit)
1622 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1625 float playerswithlaps;
1627 totalplayers = playerswithlaps = readyplayers = 0;
1628 FOREACH_CLIENT(IS_PLAYER(it), {
1630 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1636 // at least 2 of the players have completed a lap: start the RACE
1637 // otherwise, the players should end the qualifying on their own
1638 if(readyplayers || playerswithlaps >= 2)
1640 checkrules_suddendeathend = 0;
1641 ReadyRestart(); // go to race
1645 wantovertime |= InitiateSuddenDeath();
1648 wantovertime |= InitiateSuddenDeath();
1652 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1658 int checkrules_status = WinningCondition_RanOutOfSpawns();
1659 if(checkrules_status == WINNING_YES)
1660 bprint("Hey! Someone ran out of spawns!\n");
1661 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1662 checkrules_status = M_ARGV(0, float);
1664 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1666 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1668 checkrules_status = WINNING_NEVER;
1669 checkrules_overtimesadded = -1;
1670 wantovertime |= InitiateSuddenDeath();
1673 if(checkrules_status == WINNING_NEVER)
1674 // equality cases! Nobody wins if the overtime ends in a draw.
1679 if(checkrules_status == WINNING_NEVER)
1682 checkrules_status = WINNING_YES;
1685 if(checkrules_suddendeathend)
1686 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1687 checkrules_status = WINNING_YES;
1689 if(checkrules_status == WINNING_YES)
1691 //print("WINNING\n");
1696 float want_weapon(entity weaponinfo, float allguns)
1699 bool allow_mutatorblocked = false;
1701 if(!weaponinfo.m_id)
1704 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1705 d = M_ARGV(1, float);
1706 allguns = M_ARGV(2, bool);
1707 allow_mutatorblocked = M_ARGV(3, bool);
1710 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1711 else if(!mutator_returnvalue)
1712 d = !(!weaponinfo.weaponstart);
1714 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1717 float t = weaponinfo.weaponstartoverride;
1719 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1724 // 4: is set by default?
1733 /// Weapons the player normally starts with outside weapon arena.
1734 WepSet weapons_start()
1736 WepSet ret = '0 0 0';
1737 FOREACH(Weapons, it != WEP_Null, {
1738 int w = want_weapon(it, false);
1745 WepSet weapons_all()
1747 WepSet ret = '0 0 0';
1748 FOREACH(Weapons, it != WEP_Null, {
1749 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1755 WepSet weapons_devall()
1757 WepSet ret = '0 0 0';
1758 FOREACH(Weapons, it != WEP_Null,
1765 WepSet weapons_most()
1767 WepSet ret = '0 0 0';
1768 FOREACH(Weapons, it != WEP_Null, {
1769 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1775 void weaponarena_available_all_update(entity this)
1777 if (weaponsInMapAll)
1779 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1783 // if no weapons are available on the map, just fall back to all weapons arena
1784 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1788 void weaponarena_available_devall_update(entity this)
1790 if (weaponsInMapAll)
1792 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1796 // if no weapons are available on the map, just fall back to devall weapons arena
1797 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1801 void weaponarena_available_most_update(entity this)
1803 if (weaponsInMapAll)
1805 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1809 // if no weapons are available on the map, just fall back to most weapons arena
1810 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1814 void readplayerstartcvars()
1816 // initialize starting values for players
1817 start_weapons = '0 0 0';
1818 start_weapons_default = '0 0 0';
1819 start_weapons_defaultmask = '0 0 0';
1821 start_ammo_shells = 0;
1822 start_ammo_nails = 0;
1823 start_ammo_rockets = 0;
1824 start_ammo_cells = 0;
1825 start_ammo_plasma = 0;
1826 if (random_start_ammo == NULL)
1828 random_start_ammo = new(random_start_ammo);
1830 start_health = cvar("g_balance_health_start");
1831 start_armorvalue = cvar("g_balance_armor_start");
1834 g_weaponarena_weapons = '0 0 0';
1836 string s = cvar_string("g_weaponarena");
1838 MUTATOR_CALLHOOK(SetWeaponArena, s);
1839 s = M_ARGV(0, string);
1841 if (s == "0" || s == "")
1845 else if (s == "off")
1847 // forcibly turn off weaponarena
1849 else if (s == "all" || s == "1")
1852 g_weaponarena_list = "All Weapons";
1853 g_weaponarena_weapons = weapons_all();
1855 else if (s == "devall")
1858 g_weaponarena_list = "Dev All Weapons";
1859 g_weaponarena_weapons = weapons_devall();
1861 else if (s == "most")
1864 g_weaponarena_list = "Most Weapons";
1865 g_weaponarena_weapons = weapons_most();
1867 else if (s == "all_available")
1870 g_weaponarena_list = "All Available Weapons";
1872 // this needs to run after weaponsInMapAll is initialized
1873 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1875 else if (s == "devall_available")
1878 g_weaponarena_list = "Dev All Available Weapons";
1880 // this needs to run after weaponsInMapAll is initialized
1881 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1883 else if (s == "most_available")
1886 g_weaponarena_list = "Most Available Weapons";
1888 // this needs to run after weaponsInMapAll is initialized
1889 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1891 else if (s == "none")
1894 g_weaponarena_list = "No Weapons";
1899 float t = tokenize_console(s);
1900 g_weaponarena_list = "";
1901 for (int j = 0; j < t; ++j)
1904 Weapon wep = Weapon_from_name(s);
1907 g_weaponarena_weapons |= (wep.m_wepset);
1908 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1911 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1916 g_weapon_stay = 0; // incompatible
1917 start_weapons = g_weaponarena_weapons;
1918 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1922 FOREACH(Weapons, it != WEP_Null, {
1923 int w = want_weapon(it, false);
1924 WepSet s = it.m_wepset;
1928 start_weapons_default |= s;
1930 start_weapons_defaultmask |= s;
1934 if(cvar("g_balance_superweapons_time") < 0)
1935 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1937 if(!cvar("g_use_ammunition"))
1938 start_items |= IT_UNLIMITED_AMMO;
1940 if(start_items & IT_UNLIMITED_AMMO)
1942 start_ammo_shells = 999;
1943 start_ammo_nails = 999;
1944 start_ammo_rockets = 999;
1945 start_ammo_cells = 999;
1946 start_ammo_plasma = 999;
1947 start_ammo_fuel = 999;
1951 start_ammo_shells = cvar("g_start_ammo_shells");
1952 start_ammo_nails = cvar("g_start_ammo_nails");
1953 start_ammo_rockets = cvar("g_start_ammo_rockets");
1954 start_ammo_cells = cvar("g_start_ammo_cells");
1955 start_ammo_plasma = cvar("g_start_ammo_plasma");
1956 start_ammo_fuel = cvar("g_start_ammo_fuel");
1957 random_start_weapons_count = cvar("g_random_start_weapons_count");
1958 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1959 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1960 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1961 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1962 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1965 warmup_start_ammo_shells = start_ammo_shells;
1966 warmup_start_ammo_nails = start_ammo_nails;
1967 warmup_start_ammo_rockets = start_ammo_rockets;
1968 warmup_start_ammo_cells = start_ammo_cells;
1969 warmup_start_ammo_plasma = start_ammo_plasma;
1970 warmup_start_ammo_fuel = start_ammo_fuel;
1971 warmup_start_health = start_health;
1972 warmup_start_armorvalue = start_armorvalue;
1973 warmup_start_weapons = start_weapons;
1974 warmup_start_weapons_default = start_weapons_default;
1975 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1979 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1980 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1981 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1982 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1983 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1984 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1985 warmup_start_health = cvar("g_warmup_start_health");
1986 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1987 warmup_start_weapons = '0 0 0';
1988 warmup_start_weapons_default = '0 0 0';
1989 warmup_start_weapons_defaultmask = '0 0 0';
1990 FOREACH(Weapons, it != WEP_Null, {
1991 int w = want_weapon(it, autocvar_g_warmup_allguns);
1992 WepSet s = it.m_wepset;
1994 warmup_start_weapons |= s;
1996 warmup_start_weapons_default |= s;
1998 warmup_start_weapons_defaultmask |= s;
2002 if (autocvar_g_jetpack)
2003 start_items |= ITEM_Jetpack.m_itemid;
2005 MUTATOR_CALLHOOK(SetStartItems);
2007 if (start_items & ITEM_Jetpack.m_itemid)
2009 start_items |= ITEM_JetpackRegen.m_itemid;
2010 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2011 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2014 start_ammo_shells = max(0, start_ammo_shells);
2015 start_ammo_nails = max(0, start_ammo_nails);
2016 start_ammo_rockets = max(0, start_ammo_rockets);
2017 start_ammo_cells = max(0, start_ammo_cells);
2018 start_ammo_plasma = max(0, start_ammo_plasma);
2019 start_ammo_fuel = max(0, start_ammo_fuel);
2020 SetResource(random_start_ammo, RES_SHELLS,
2021 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2022 SetResource(random_start_ammo, RES_BULLETS,
2023 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2024 SetResource(random_start_ammo, RES_ROCKETS,
2025 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2026 SetResource(random_start_ammo, RES_CELLS,
2027 max(0, GetResource(random_start_ammo, RES_CELLS)));
2028 SetResource(random_start_ammo, RES_PLASMA,
2029 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2031 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2032 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2033 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2034 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2035 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2036 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2039 void readlevelcvars()
2041 if(cvar("sv_allow_fullbright"))
2042 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2044 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2046 warmup_stage = cvar("g_warmup");
2047 warmup_limit = cvar("g_warmup_limit");
2049 if(cvar("g_campaign"))
2050 warmup_stage = 0; // no warmup during campaign
2052 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2053 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2054 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2055 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2056 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2057 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2058 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2059 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2060 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2061 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2062 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2063 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2064 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2065 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2067 g_pickup_shells = cvar("g_pickup_shells");
2068 g_pickup_shells_max = cvar("g_pickup_shells_max");
2069 g_pickup_nails = cvar("g_pickup_nails");
2070 g_pickup_nails_max = cvar("g_pickup_nails_max");
2071 g_pickup_rockets = cvar("g_pickup_rockets");
2072 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2073 g_pickup_cells = cvar("g_pickup_cells");
2074 g_pickup_cells_max = cvar("g_pickup_cells_max");
2075 g_pickup_plasma = cvar("g_pickup_plasma");
2076 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2077 g_pickup_fuel = cvar("g_pickup_fuel");
2078 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2079 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2080 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2081 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2082 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2083 g_pickup_armormedium = cvar("g_pickup_armormedium");
2084 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2085 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2086 g_pickup_armorbig = cvar("g_pickup_armorbig");
2087 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2088 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2089 g_pickup_armormega = cvar("g_pickup_armormega");
2090 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2091 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2092 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2093 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2094 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2095 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2096 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2097 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2098 g_pickup_healthbig = cvar("g_pickup_healthbig");
2099 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2100 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2101 g_pickup_healthmega = cvar("g_pickup_healthmega");
2102 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2103 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2105 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2106 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2108 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2110 g_weapon_stay = cvar("g_weapon_stay");
2112 MUTATOR_CALLHOOK(ReadLevelCvars);
2115 game_starttime = time + cvar("g_start_delay");
2117 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2119 readplayerstartcvars();
2122 void InitializeEntity(entity e, void(entity this) func, int order)
2126 if (!e || e.initialize_entity)
2128 // make a proxy initializer entity
2130 e = new(initialize_entity);
2134 e.initialize_entity = func;
2135 e.initialize_entity_order = order;
2137 cur = initialize_entity_first;
2141 if (!cur || cur.initialize_entity_order > order)
2143 // insert between prev and cur
2145 prev.initialize_entity_next = e;
2147 initialize_entity_first = e;
2148 e.initialize_entity_next = cur;
2152 cur = cur.initialize_entity_next;
2155 void InitializeEntitiesRun()
2157 entity startoflist = initialize_entity_first;
2158 initialize_entity_first = NULL;
2159 delete_fn = remove_except_protected;
2160 for (entity e = startoflist; e; e = e.initialize_entity_next)
2162 e.remove_except_protected_forbidden = 1;
2164 for (entity e = startoflist; e; )
2166 e.remove_except_protected_forbidden = 0;
2167 e.initialize_entity_order = 0;
2168 entity next = e.initialize_entity_next;
2169 e.initialize_entity_next = NULL;
2170 var void(entity this) func = e.initialize_entity;
2171 e.initialize_entity = func_null;
2172 if (e.classname == "initialize_entity")
2174 entity wrappee = e.enemy;
2178 //dprint("Delayed initialization: ", e.classname, "\n");
2186 backtrace(strcat("Null function in: ", e.classname, "\n"));
2190 delete_fn = remove_unsafely;
2193 // deferred dropping
2194 void DropToFloor_Handler(entity this)
2196 WITHSELF(this, builtin_droptofloor());
2197 this.dropped_origin = this.origin;
2200 void droptofloor(entity this)
2202 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2205 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2206 void RunThink(entity this)
2208 // don't let things stay in the past.
2209 // it is possible to start that way by a trigger with a local time.
2210 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2213 float oldtime = time; // do we need to save this?
2215 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2217 time = max(oldtime, this.nextthink);
2221 getthink(this)(this);
2222 // mods often set nextthink to time to cause a think every frame,
2223 // we don't want to loop in that case, so exit if the new nextthink is
2224 // <= the time the qc was told, also exit if it is past the end of the
2226 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2233 bool autocvar_sv_freezenonclients;
2234 void Physics_Frame()
2236 if(autocvar_sv_freezenonclients)
2239 IL_EACH(g_moveables, true,
2241 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2244 //set_movetype(it, it.move_movetype);
2245 // inline the set_movetype function, since this is called a lot
2246 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2248 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2249 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2251 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2253 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2254 continue; // these movetypes have no regular think function
2255 // handle thinking here
2256 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2261 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2264 // make a second pass to see if any ents spawned this frame and make
2265 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2266 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2267 IL_EACH(g_moveables, it.move_qcphysics,
2269 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2271 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2275 void systems_update();
2278 anticheat_endframe();
2282 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2283 entity e = IS_SPEC(it) ? it.enemy : it;
2284 if (e.typehitsound) {
2285 STAT(TYPEHIT_TIME, it) = time;
2286 } else if (e.killsound) {
2287 STAT(KILL_TIME, it) = time;
2288 } else if (e.damage_dealt) {
2289 STAT(HIT_TIME, it) = time;
2290 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2293 // add 1 frametime because after this, engine SV_Physics
2294 // increases time by a frametime and then networks the frame
2295 // add another frametime because client shows everything with
2296 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2298 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2299 FOREACH_CLIENT(true, {
2300 it.typehitsound = false;
2301 it.damage_dealt = 0;
2302 it.killsound = false;
2303 antilag_record(it, CS(it), altime);
2305 IL_EACH(g_monsters, true,
2307 antilag_record(it, it, altime);
2309 IL_EACH(g_projectiles, it.classname == "nade",
2311 antilag_record(it, it, altime);
2320 * returns true if redirecting
2322 float redirection_timeout;
2323 float redirection_nextthink;
2324 float RedirectionThink()
2326 float clients_found;
2328 if(redirection_target == "")
2331 if(!redirection_timeout)
2333 cvar_set("sv_public", "-2");
2334 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2335 if(redirection_target == "self")
2336 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2338 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2341 if(time < redirection_nextthink)
2344 redirection_nextthink = time + 1;
2347 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2349 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2350 if(redirection_target == "self")
2351 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2353 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2357 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2359 if(time > redirection_timeout || clients_found == 0)
2360 localcmd("\nwait; wait; wait; quit\n");
2367 // Loaded from a save game
2368 // some things then break, so let's work around them...
2370 // Progs DB (capture records)
2371 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2375 MapInfo_Enumerate();
2376 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2379 TargetMusic_RestoreGame();
2386 if(world_initialized > 0)
2388 world_initialized = 0;
2390 // if a timeout is active, reset the slowmo value to normal
2391 if(timeout_status == TIMEOUT_ACTIVE)
2392 cvar_set("slowmo", ftos(orig_slowmo));
2394 LOG_TRACE("Saving persistent data...");
2397 // playerstats with unfinished match
2398 PlayerStats_GameReport(false);
2400 if(!cheatcount_total)
2402 if(autocvar_sv_db_saveasdump)
2403 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2405 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2407 if(autocvar_developer > 0)
2409 if(autocvar_sv_db_saveasdump)
2410 db_dump(TemporaryDB, "server-temp.db");
2412 db_save(TemporaryDB, "server-temp.db");
2414 CheatShutdown(); // must be after cheatcount check
2415 db_close(ServerProgsDB);
2416 db_close(TemporaryDB);
2417 LOG_TRACE("Saving persistent data... done!");
2418 // tell the bot system the game is ending now
2421 WeaponStats_Shutdown();
2424 else if(world_initialized == 0)
2426 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2430 __init_dedicated_server_shutdown();