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Added round number in countdown
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357                 BADPRESUFFIX("g_ctf_flag_", "_model");
358                 BADPRESUFFIX("g_ctf_flag_", "_skin");
359                 BADCVAR("g_domination_point_leadlimit");
360                 BADCVAR("g_forced_respawn");
361                 BADCVAR("g_freezetag_point_leadlimit");
362                 BADCVAR("g_freezetag_point_limit");
363                 BADCVAR("g_glowtrails");
364                 BADCVAR("g_hats");
365                 BADCVAR("g_casings");
366                 BADCVAR("g_invasion_point_limit");
367                 BADCVAR("g_jump_grunt");
368                 BADCVAR("g_keepaway_ballcarrier_effects");
369                 BADCVAR("g_keepawayball_effects");
370                 BADCVAR("g_keyhunt_point_leadlimit");
371                 BADCVAR("g_nexball_goalleadlimit");
372                 BADCVAR("g_new_toys_autoreplace");
373                 BADCVAR("g_new_toys_use_pickupsound");
374                 BADCVAR("g_physics_predictall");
375                 BADCVAR("g_piggyback");
376                 BADCVAR("g_playerclip_collisions");
377                 BADCVAR("g_spawn_alloweffects");
378                 BADCVAR("g_tdm_point_leadlimit");
379                 BADCVAR("g_tdm_point_limit");
380                 BADCVAR("leadlimit_and_fraglimit");
381                 BADCVAR("leadlimit_override");
382                 BADCVAR("pausable");
383                 BADCVAR("sv_announcer");
384                 BADCVAR("sv_checkforpacketsduringsleep");
385                 BADCVAR("sv_damagetext");
386                 BADCVAR("sv_db_saveasdump");
387                 BADCVAR("sv_intermission_cdtrack");
388                 BADCVAR("sv_mapchange_delay");
389                 BADCVAR("sv_minigames");
390                 BADCVAR("sv_namechangetimer");
391                 BADCVAR("sv_precacheplayermodels");
392                 BADCVAR("sv_qcphysics");
393                 BADCVAR("sv_radio");
394                 BADCVAR("sv_stepheight");
395                 BADCVAR("sv_timeout");
396                 BADCVAR("sv_weapons_modeloverride");
397                 BADCVAR("w_prop_interval");
398                 BADPREFIX("chat_");
399                 BADPREFIX("crypto_");
400                 BADPREFIX("gameversion_");
401                 BADPREFIX("g_chat_");
402                 BADPREFIX("g_ctf_captimerecord_");
403                 BADPREFIX("g_hats_");
404                 BADPREFIX("g_maplist_");
405                 BADPREFIX("g_mod_");
406                 BADPREFIX("g_respawn_");
407                 BADPREFIX("net_");
408                 BADPREFIX("notification_");
409                 BADPREFIX("prvm_");
410                 BADPREFIX("skill_");
411                 BADPREFIX("sv_allow_");
412                 BADPREFIX("sv_cullentities_");
413                 BADPREFIX("sv_maxidle");
414                 BADPREFIX("sv_minigames_");
415                 BADPREFIX("sv_radio_");
416                 BADPREFIX("sv_timeout_");
417                 BADPREFIX("sv_vote_");
418                 BADPREFIX("timelimit_");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_warmup");
473                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
474                 BADCVAR("hostname");
475                 BADCVAR("log_file");
476                 BADCVAR("maxplayers");
477                 BADCVAR("minplayers");
478                 BADCVAR("minplayers_per_team");
479                 BADCVAR("net_address");
480                 BADCVAR("port");
481                 BADCVAR("rcon_password");
482                 BADCVAR("rcon_restricted_commands");
483                 BADCVAR("rcon_restricted_password");
484                 BADCVAR("skill");
485                 BADCVAR("sv_adminnick");
486                 BADCVAR("sv_autoscreenshot");
487                 BADCVAR("sv_autotaunt");
488                 BADCVAR("sv_curl_defaulturl");
489                 BADCVAR("sv_defaultcharacter");
490                 BADCVAR("sv_defaultcharacterskin");
491                 BADCVAR("sv_defaultplayercolors");
492                 BADCVAR("sv_defaultplayermodel");
493                 BADCVAR("sv_defaultplayerskin");
494                 BADCVAR("sv_maxrate");
495                 BADCVAR("sv_motd");
496                 BADCVAR("sv_public");
497                 BADCVAR("sv_showfps");
498                 BADCVAR("sv_status_privacy");
499                 BADCVAR("sv_taunt");
500                 BADCVAR("sv_vote_call");
501                 BADCVAR("sv_vote_commands");
502                 BADCVAR("sv_vote_majority_factor");
503                 BADCVAR("sv_vote_master");
504                 BADCVAR("sv_vote_master_commands");
505                 BADCVAR("sv_vote_master_password");
506                 BADCVAR("sv_vote_simple_majority_factor");
507                 BADVALUE("sys_ticrate", "0.0166667");
508                 BADVALUE("sys_ticrate", "0.0333333");
509                 BADCVAR("teamplay_mode");
510                 BADCVAR("timelimit_override");
511                 BADPREFIX("g_warmup_");
512                 BADPREFIX("sv_info_");
513                 BADPREFIX("sv_ready_restart_");
514
515                 // mutators that announce themselves properly to the server browser
516                 BADCVAR("g_instagib");
517                 BADCVAR("g_new_toys");
518                 BADCVAR("g_nix");
519                 BADCVAR("g_grappling_hook");
520                 BADCVAR("g_jetpack");
521
522                 // temporary for testing
523                 // TODO remove before 0.8.3 release
524                 BADCVAR("g_ca_weaponarena");
525                 BADCVAR("g_freezetag_weaponarena");
526                 BADCVAR("g_lms_weaponarena");
527                 BADCVAR("g_ctf_stalemate_time");
528
529 #undef BADPRESUFFIX
530 #undef BADPREFIX
531 #undef BADCVAR
532 #undef BADVALUE
533
534                 if(pureadding)
535                 {
536                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
537                         if(strlen(cvar_purechanges) > 16384)
538                         {
539                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
540                                 pureadding = 0;
541                         }
542                 }
543                 ++cvar_purechanges_count;
544                 // WARNING: this variable is used for the server list
545                 // NEVER dare to skip this code!
546                 // Hacks to intentionally appearing as "pure server" even though you DO have
547                 // modified settings may be punished by removal from the server list.
548                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
549                 // though.
550         }
551         buf_del(h);
552         if(cvar_changes == "")
553                 cvar_changes = "// this server runs at default server settings\n";
554         else
555                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
556         cvar_changes = strzone(cvar_changes);
557         if(cvar_purechanges == "")
558                 cvar_purechanges = "// this server runs at default gameplay settings\n";
559         else
560                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
561         cvar_purechanges = strzone(cvar_purechanges);
562 }
563
564 entity randomseed;
565 bool RandomSeed_Send(entity this, entity to, int sf)
566 {
567         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
568         WriteShort(MSG_ENTITY, this.cnt);
569         return true;
570 }
571 void RandomSeed_Think(entity this)
572 {
573         this.cnt = bound(0, floor(random() * 65536), 65535);
574         this.nextthink = time + 5;
575
576         this.SendFlags |= 1;
577 }
578 void RandomSeed_Spawn()
579 {
580         randomseed = new_pure(randomseed);
581         setthink(randomseed, RandomSeed_Think);
582         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
583
584         getthink(randomseed)(randomseed); // sets random seed and nextthink
585 }
586
587 spawnfunc(__init_dedicated_server)
588 {
589         // handler for _init/_init map (only for dedicated server initialization)
590
591         world_initialized = -1; // don't complain
592
593         delete_fn = remove_unsafely;
594
595         entity e = new(GotoFirstMap);
596         setthink(e, GotoFirstMap);
597         e.nextthink = time; // this is usually 1 at this point
598
599         e = new(info_player_deathmatch);  // safeguard against player joining
600
601     // assign reflectively to avoid "assignment to world" warning
602     for (int i = 0, n = numentityfields(); i < n; ++i) {
603         string k = entityfieldname(i);
604         if (k == "classname") {
605             // safeguard against various stuff ;)
606             putentityfieldstring(i, this, "worldspawn");
607             break;
608         }
609     }
610
611         // needs to be done so early because of the constants they create
612         static_init();
613         static_init_late();
614         static_init_precache();
615
616         IL_PUSH(g_spawnpoints, e); // just incase
617
618         MapInfo_Enumerate();
619         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
620 }
621
622 void __init_dedicated_server_shutdown() {
623         MapInfo_Shutdown();
624 }
625
626 STATIC_INIT_EARLY(maxclients)
627 {
628         maxclients = 0;
629         for (entity head = nextent(NULL); head; head = nextent(head)) {
630                 ++maxclients;
631         }
632 }
633
634 void GameplayMode_DelayedInit(entity this)
635 {
636         if(!scores_initialized)
637                 ScoreRules_generic();
638 }
639
640 void InitGameplayMode()
641 {
642         VoteReset();
643
644         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
645         get_mi_min_max(1);
646         // assign reflectively to avoid "assignment to world" warning
647         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
648             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
649             if (v) {
650             putentityfieldstring(i, world, sprintf("%v", v));
651             if (++done == 2) break;
652         }
653         }
654         // currently, NetRadiant's limit is 131072 qu for each side
655         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
656         // set the distance according to map size but don't go over the limit to avoid issues with float precision
657         // in case somebody makes extremely large maps
658         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
659
660         MapInfo_LoadMapSettings(mapname);
661         GameRules_teams(false);
662
663         if (!cvar_value_issafe(world.fog))
664         {
665                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
666                 world.fog = string_null;
667         }
668         if(MapInfo_Map_fog != "")
669         {
670                 if(MapInfo_Map_fog == "none")
671                         world.fog = string_null;
672                 else
673                         world.fog = strzone(MapInfo_Map_fog);
674         }
675         clientstuff = strzone(MapInfo_Map_clientstuff);
676
677         MapInfo_ClearTemps();
678
679         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
680
681         cache_mutatormsg = strzone("");
682         cache_lastmutatormsg = strzone("");
683
684         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
685 }
686
687 bool world_already_spawned;
688 spawnfunc(worldspawn)
689 {
690         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
691
692         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
693         {
694                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
695         }
696         else
697         {
698                 strcpy(sv_termsofservice_url_escaped, "INVALID");
699         }
700
701         bool wantrestart = false;
702         {
703                 if (!server_is_dedicated)
704                 {
705                         // force unloading of server pk3 files when starting a listen server
706                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
707                         // restore csqc_progname too
708                         string expect = "csprogs.dat";
709                         wantrestart = cvar_string("csqc_progname") != expect;
710                         cvar_set("csqc_progname", expect);
711                 }
712                 else
713                 {
714                         // Try to use versioned csprogs from pk3
715                         // Only ever use versioned csprogs.dat files on dedicated servers;
716                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
717                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
718                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
719                         string select = "csprogs.dat";
720                         if (fexists(pk3csprogs)) select = pk3csprogs;
721                         if (cvar_string("csqc_progname") != select)
722                         {
723                                 cvar_set("csqc_progname", select);
724                                 wantrestart = true;
725                         }
726                         // Check for updates on startup
727                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
728                         int sentinel = fopen("progs.txt", FILE_READ);
729                         if (sentinel >= 0)
730                         {
731                                 string switchversion = fgets(sentinel);
732                                 fclose(sentinel);
733                                 if (switchversion != "" && switchversion != WATERMARK)
734                                 {
735                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
736                                         // if it doesn't exist, assume either:
737                                         //   a) the current program was overwritten
738                                         //   b) this is a client only update
739                                         string newprogs = sprintf("progs-%s.dat", switchversion);
740                                         if (fexists(newprogs))
741                                         {
742                                                 cvar_set("sv_progs", newprogs);
743                                                 wantrestart = true;
744                                         }
745                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
746                                         if (fexists(newcsprogs))
747                                         {
748                                                 cvar_set("csqc_progname", newcsprogs);
749                                                 wantrestart = true;
750                                         }
751                                 }
752                         }
753                 }
754                 if (wantrestart)
755                 {
756                         LOG_INFO("Restart requested");
757                         changelevel(mapname);
758                         // let initialization continue, shutdown depends on it
759                 }
760         }
761
762         if(world_already_spawned)
763                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
764         world_already_spawned = true;
765
766         delete_fn = remove_safely; // during spawning, watch what you remove!
767
768         cvar_changes_init(); // do this very early now so it REALLY matches the server config
769
770         // default to RACE_RECORD, can be overwritten by gamemodes
771         record_type = RACE_RECORD;
772
773         // needs to be done so early because of the constants they create
774         static_init();
775
776         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
777
778         TemporaryDB = db_create();
779
780         // 0 normal
781         lightstyle(0, "m");
782
783         // 1 FLICKER (first variety)
784         lightstyle(1, "mmnmmommommnonmmonqnmmo");
785
786         // 2 SLOW STRONG PULSE
787         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
788
789         // 3 CANDLE (first variety)
790         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
791
792         // 4 FAST STROBE
793         lightstyle(4, "mamamamamama");
794
795         // 5 GENTLE PULSE 1
796         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
797
798         // 6 FLICKER (second variety)
799         lightstyle(6, "nmonqnmomnmomomno");
800
801         // 7 CANDLE (second variety)
802         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
803
804         // 8 CANDLE (third variety)
805         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
806
807         // 9 SLOW STROBE (fourth variety)
808         lightstyle(9, "aaaaaaaazzzzzzzz");
809
810         // 10 FLUORESCENT FLICKER
811         lightstyle(10, "mmamammmmammamamaaamammma");
812
813         // 11 SLOW PULSE NOT FADE TO BLACK
814         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
815
816         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
817
818         // 63 testing
819         lightstyle(63, "a");
820
821         if(autocvar_g_campaign)
822                 CampaignPreInit();
823
824         Map_MarkAsRecent(mapname);
825
826         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
827
828         InitGameplayMode();
829         static_init_late();
830         static_init_precache();
831         readlevelcvars();
832
833         GameRules_limit_fallbacks();
834
835         if(warmup_limit == 0)
836                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
837
838         player_count = 0;
839         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
840         if(bot_waypoints_for_items == 1)
841                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
842                         bot_waypoints_for_items = 0;
843
844         WaypointSprite_Init();
845
846         GameLogInit(); // prepare everything
847         // NOTE for matchid:
848         // changing the logic generating it is okay. But:
849         // it HAS to stay <= 64 chars
850         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
851         if(autocvar_sv_eventlog)
852         {
853                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
854                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
855                 matchid = strzone(s);
856
857                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
858                 s = ":gameinfo:mutators:LIST";
859
860                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
861                 s = M_ARGV(0, string);
862
863                 // initialiation stuff, not good in the mutator system
864                 if(!autocvar_g_use_ammunition)
865                         s = strcat(s, ":no_use_ammunition");
866
867                 // initialiation stuff, not good in the mutator system
868                 if(autocvar_g_pickup_items == 0)
869                         s = strcat(s, ":no_pickup_items");
870                 if(autocvar_g_pickup_items > 0)
871                         s = strcat(s, ":pickup_items");
872
873                 // initialiation stuff, not good in the mutator system
874                 if(autocvar_g_weaponarena != "0")
875                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
876
877                 // TODO to mutator system
878                 if(autocvar_g_norecoil)
879                         s = strcat(s, ":norecoil");
880
881                 GameLogEcho(s);
882                 GameLogEcho(":gameinfo:end");
883         }
884         else
885                 matchid = strzone(ftos(random()));
886
887         cvar_set("nextmap", "");
888
889         SetDefaultAlpha();
890
891         if(autocvar_g_campaign)
892                 CampaignPostInit();
893
894         Ban_LoadBans();
895
896         MapInfo_Enumerate();
897         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
898
899         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
900         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
901
902         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
903         {
904                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
905                 if(fd != -1)
906                 {
907                         string s;
908                         while((s = fgets(fd)))
909                         {
910                                 int l = tokenize_console(s);
911                                 if(l < 2)
912                                         continue;
913                                 if(argv(0) == "cd")
914                                 {
915                                         string trackname = argv(2);
916                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
917                                         LOG_INFO("  cdtrack ", trackname);
918                                         if (cvar_value_issafe(trackname))
919                                         {
920                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
921                                                 strcpy(clientstuff, newstuff);
922                                         }
923                                 }
924                                 else if(argv(0) == "fog")
925                                 {
926                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
927                                         LOG_INFO("  \"fog\" \"", s, "\"");
928                                 }
929                                 else if(argv(0) == "set")
930                                 {
931                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
932                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
933                                 }
934                                 else if(argv(0) != "//")
935                                 {
936                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
937                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
938                                 }
939                         }
940                         fclose(fd);
941                 }
942         }
943
944         WeaponStats_Init();
945
946         Nagger_Init();
947
948         // set up information replies for clients and server to use
949         maplist_reply = strzone(getmaplist());
950         lsmaps_reply = strzone(getlsmaps());
951         monsterlist_reply = strzone(getmonsterlist());
952         bool records_available = false;
953         for(int i = 0; i < 10; ++i)
954         {
955                 string s = getrecords(i);
956                 if (s != "")
957                 {
958                         records_reply[i] = strzone(s);
959                         records_available = true;
960                 }
961         }
962         if (!records_available)
963                 records_reply[0] = "No records available for the current game mode.\n";
964         ladder_reply = strzone(getladder());
965         rankings_reply = strzone(getrankings());
966
967         // begin other init
968         ClientInit_Spawn();
969         RandomSeed_Spawn();
970         PingPLReport_Spawn();
971
972         CheatInit();
973
974         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
975
976         // fill sv_curl_serverpackages from .serverpackage files
977         if (autocvar_sv_curl_serverpackages_auto)
978         {
979                 string s = "csprogs-" WATERMARK ".dat";
980                 // remove automatically managed files from the list to prevent duplicates
981                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
982                 {
983                         string pkg = argv(i);
984                         if (startsWith(pkg, "csprogs-")) continue;
985                         if (endsWith(pkg, "-serverpackage.txt")) continue;
986                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
987                         s = cons(s, pkg);
988                 }
989                 // add automatically managed files to the list
990                 #define X(match) MACRO_BEGIN \
991                         int fd = search_begin(match, true, false); \
992                         if (fd >= 0) \
993                         { \
994                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
995                                 { \
996                                         s = cons(s, search_getfilename(fd, i)); \
997                                 } \
998                                 search_end(fd); \
999                         } \
1000                 MACRO_END
1001                 X("*-serverpackage.txt");
1002                 X("*.serverpackage");
1003                 #undef X
1004                 cvar_set("sv_curl_serverpackages", s);
1005         }
1006
1007         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1008         modname = "Xonotic";
1009         // physics/balance/config changes that count as mod
1010         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1011                 modname = cvar_string("g_mod_physics");
1012         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1013                 modname = cvar_string("g_mod_balance");
1014         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1015                 modname = cvar_string("g_mod_config");
1016         // extra mutators that deserve to count as mod
1017         MUTATOR_CALLHOOK(SetModname, modname);
1018         modname = M_ARGV(0, string);
1019
1020         // save it for later
1021         modname = strzone(modname);
1022
1023         WinningConditionHelper(this); // set worldstatus
1024
1025         world_initialized = 1;
1026         __spawnfunc_spawn_all();
1027 }
1028
1029 spawnfunc(light)
1030 {
1031         //makestatic (this); // Who the f___ did that?
1032         delete(this);
1033 }
1034
1035 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1036 {
1037     float m = e.dphitcontentsmask;
1038     e.dphitcontentsmask = goodcontents | badcontents;
1039
1040     vector org = boundmin;
1041     vector delta = boundmax - boundmin;
1042
1043     vector start, end;
1044     start = end = org;
1045     int j; // used after the loop
1046     for(j = 0; j < attempts; ++j)
1047     {
1048         start.x = org.x + random() * delta.x;
1049         start.y = org.y + random() * delta.y;
1050         start.z = org.z + random() * delta.z;
1051
1052         // rule 1: start inside world bounds, and outside
1053         // solid, and don't start from somewhere where you can
1054         // fall down to evil
1055         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1056         if (trace_fraction >= 1)
1057             continue;
1058         if (trace_startsolid)
1059             continue;
1060         if (trace_dphitcontents & badcontents)
1061             continue;
1062         if (trace_dphitq3surfaceflags & badsurfaceflags)
1063             continue;
1064
1065         // rule 2: if we are too high, lower the point
1066         if (trace_fraction * delta.z > maxaboveground)
1067             start = trace_endpos + '0 0 1' * maxaboveground;
1068         vector enddown = trace_endpos;
1069
1070         // rule 3: make sure we aren't outside the map. This only works
1071         // for somewhat well formed maps. A good rule of thumb is that
1072         // the map should have a convex outside hull.
1073         // these can be traceLINES as we already verified the starting box
1074         vector mstart = start + 0.5 * (e.mins + e.maxs);
1075         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1076         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077             continue;
1078         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1079         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080             continue;
1081         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1082         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1083             continue;
1084         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1085         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1086             continue;
1087         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1088         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1089             continue;
1090
1091                 // rule 4: we must "see" some spawnpoint or item
1092             entity sp = NULL;
1093             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1094             {
1095                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1096                 {
1097                         sp = it;
1098                         break;
1099                 }
1100             });
1101                 if(!sp)
1102                 {
1103                         int items_checked = 0;
1104                         IL_EACH(g_items, checkpvs(mstart, it),
1105                         {
1106                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1107                                 {
1108                                         sp = it;
1109                                         break;
1110                                 }
1111
1112                                 ++items_checked;
1113                                 if(items_checked >= attempts)
1114                                         break; // sanity
1115                         });
1116
1117                         if(!sp)
1118                                 continue;
1119                 }
1120
1121         // find a random vector to "look at"
1122         end.x = org.x + random() * delta.x;
1123         end.y = org.y + random() * delta.y;
1124         end.z = org.z + random() * delta.z;
1125         end = start + normalize(end - start) * vlen(delta);
1126
1127         // rule 4: start TO end must not be too short
1128         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1129         if(trace_startsolid)
1130             continue;
1131         if(trace_fraction < minviewdistance / vlen(delta))
1132             continue;
1133
1134         // rule 5: don't want to look at sky
1135         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1136             continue;
1137
1138         // rule 6: we must not end up in trigger_hurt
1139         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1140             continue;
1141
1142         break;
1143     }
1144
1145     e.dphitcontentsmask = m;
1146
1147     if(j < attempts)
1148     {
1149         setorigin(e, start);
1150         e.angles = vectoangles(end - start);
1151         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1152         return true;
1153     }
1154     return false;
1155 }
1156
1157 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1158 {
1159         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1160 }
1161
1162 /*
1163 ===============================================================================
1164
1165 RULES
1166
1167 ===============================================================================
1168 */
1169
1170 void DumpStats(float final)
1171 {
1172         float file;
1173         string s;
1174         float to_console;
1175         float to_eventlog;
1176         float to_file;
1177         float i;
1178
1179         to_console = autocvar_sv_logscores_console;
1180         to_eventlog = autocvar_sv_eventlog;
1181         to_file = autocvar_sv_logscores_file;
1182
1183         if(!final)
1184         {
1185                 to_console = true; // always print printstats replies
1186                 to_eventlog = false; // but never print them to the event log
1187         }
1188
1189         if(to_eventlog)
1190                 if(autocvar_sv_eventlog_console)
1191                         to_console = false; // otherwise we get the output twice
1192
1193         if(final)
1194                 s = ":scores:";
1195         else
1196                 s = ":status:";
1197         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1198
1199         if(to_console)
1200                 LOG_HELP(s);
1201         if(to_eventlog)
1202                 GameLogEcho(s);
1203
1204         file = -1;
1205         if(to_file)
1206         {
1207                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1208                 if(file == -1)
1209                         to_file = false;
1210                 else
1211                         fputs(file, strcat(s, "\n"));
1212         }
1213
1214         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1215         if(to_console)
1216                 LOG_HELP(s);
1217         if(to_eventlog)
1218                 GameLogEcho(s);
1219         if(to_file)
1220                 fputs(file, strcat(s, "\n"));
1221
1222         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1223                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1224                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1225                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1226                         s = strcat(s, ftos(it.team), ":");
1227                 else
1228                         s = strcat(s, "spectator:");
1229
1230                 if(to_console)
1231                         LOG_HELP(s, playername(it.netname, it.team, false));
1232                 if(to_eventlog)
1233                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1234                 if(to_file)
1235                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1236         });
1237
1238         if(teamplay)
1239         {
1240                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1241                 if(to_console)
1242                         LOG_HELP(s);
1243                 if(to_eventlog)
1244                         GameLogEcho(s);
1245                 if(to_file)
1246                         fputs(file, strcat(s, "\n"));
1247
1248                 for(i = 1; i < 16; ++i)
1249                 {
1250                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1251                         s = strcat(s, ":", ftos(i));
1252                         if(to_console)
1253                                 LOG_HELP(s);
1254                         if(to_eventlog)
1255                                 GameLogEcho(s);
1256                         if(to_file)
1257                                 fputs(file, strcat(s, "\n"));
1258                 }
1259         }
1260
1261         if(to_console)
1262                 LOG_HELP(":end");
1263         if(to_eventlog)
1264                 GameLogEcho(":end");
1265         if(to_file)
1266         {
1267                 fputs(file, ":end\n");
1268                 fclose(file);
1269         }
1270 }
1271
1272 /*
1273 go to the next level for deathmatch
1274 only called if a time or frag limit has expired
1275 */
1276 void NextLevel()
1277 {
1278         cvar_set("_endmatch", "0");
1279         game_stopped = true;
1280         intermission_running = true; // game over
1281
1282         // enforce a wait time before allowing changelevel
1283         if(player_count > 0)
1284                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1285         else
1286                 intermission_exittime = -1;
1287
1288         /*
1289         WriteByte (MSG_ALL, SVC_CDTRACK);
1290         WriteByte (MSG_ALL, 3);
1291         WriteByte (MSG_ALL, 3);
1292         // done in FixIntermission
1293         */
1294
1295         //pos = FindIntermission ();
1296
1297         VoteReset();
1298
1299         DumpStats(true);
1300
1301         // send statistics
1302         PlayerStats_GameReport(true);
1303         WeaponStats_Shutdown();
1304
1305         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1306
1307         if(autocvar_sv_eventlog)
1308                 GameLogEcho(":gameover");
1309
1310         GameLogClose();
1311
1312         int winner_team = 0;
1313         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1314                 FixIntermissionClient(it);
1315                 if(it.winning)
1316                 {
1317                         if (teamplay && !winner_team)
1318                         {
1319                                 winner_team = it.team;
1320                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1321                         }
1322                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1323                 }
1324         });
1325
1326         target_music_kill();
1327
1328         if(autocvar_g_campaign)
1329                 CampaignPreIntermission();
1330
1331         MUTATOR_CALLHOOK(MatchEnd);
1332
1333         localcmd("\nsv_hook_gameend\n");
1334 }
1335
1336
1337 float InitiateSuddenDeath()
1338 {
1339         // Check first whether normal overtimes could be added before initiating suddendeath mode
1340         // - for this timelimit_overtime needs to be >0 of course
1341         // - also check the winning condition calculated in the previous frame and only add normal overtime
1342         //   again, if at the point at which timelimit would be extended again, still no winner was found
1343         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1344                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1345                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1346         {
1347                 return 1; // need to call InitiateOvertime later
1348         }
1349         else
1350         {
1351                 if(!checkrules_suddendeathend)
1352                 {
1353                         if(autocvar_g_campaign)
1354                         {
1355                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1356                         }
1357                         else
1358                         {
1359                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1360                                 overtimes = -1;
1361                         }
1362                         if(g_race && !g_race_qualifying)
1363                                 race_StartCompleting();
1364                 }
1365                 return 0;
1366         }
1367 }
1368
1369 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1370 {
1371         ++checkrules_overtimesadded;
1372         overtimes = checkrules_overtimesadded;
1373         //add one more overtime by simply extending the timelimit
1374         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1375         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1376 }
1377
1378 float GetWinningCode(float fraglimitreached, float equality)
1379 {
1380         if(autocvar_g_campaign == 1)
1381         {
1382                 if(fraglimitreached)
1383                         return WINNING_YES;
1384                 else
1385                         return WINNING_NO;
1386         }
1387         else
1388         {
1389                 if(equality)
1390                 {
1391                         if(fraglimitreached)
1392                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1393                         else
1394                                 return WINNING_NEVER;
1395                 }
1396                 else
1397                 {
1398                         if(fraglimitreached)
1399                                 return WINNING_YES;
1400                         else
1401                                 return WINNING_NO;
1402                 }
1403         }
1404 }
1405
1406 // set the .winning flag for exactly those players with a given field value
1407 void SetWinners(.float field, float value)
1408 {
1409         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1410 }
1411
1412 // set the .winning flag for those players with a given field value
1413 void AddWinners(.float field, float value)
1414 {
1415         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1416                 if(it.(field) == value)
1417                         it.winning = 1;
1418         });
1419 }
1420
1421 // clear the .winning flags
1422 void ClearWinners()
1423 {
1424         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1425 }
1426
1427 int fragsleft_last;
1428 float WinningCondition_Scores(float limit, float leadlimit)
1429 {
1430         // TODO make everything use THIS winning condition (except LMS)
1431         WinningConditionHelper(NULL);
1432
1433         if(teamplay)
1434         {
1435                 for (int i = 1; i < 5; ++i)
1436                 {
1437                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1438                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1439                 }
1440         }
1441
1442         ClearWinners();
1443         if(WinningConditionHelper_winner)
1444                 WinningConditionHelper_winner.winning = 1;
1445         if(WinningConditionHelper_winnerteam >= 0)
1446                 SetWinners(team, WinningConditionHelper_winnerteam);
1447
1448         if(WinningConditionHelper_lowerisbetter)
1449         {
1450                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1451                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1452                 limit = -limit;
1453         }
1454
1455         if(WinningConditionHelper_zeroisworst)
1456                 leadlimit = 0; // not supported in this mode
1457
1458         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1459         {
1460                 float fragsleft;
1461                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1462                 {
1463                         fragsleft = 1;
1464                 }
1465                 else
1466                 {
1467                         fragsleft = FLOAT_MAX;
1468                         float leadingfragsleft = FLOAT_MAX;
1469                         if (limit)
1470                                 fragsleft = limit - WinningConditionHelper_topscore;
1471                         if (leadlimit)
1472                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1473
1474                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1475                                 fragsleft = max(fragsleft, leadingfragsleft);
1476                         else
1477                                 fragsleft = min(fragsleft, leadingfragsleft);
1478                 }
1479
1480                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1481                 {
1482                         if (fragsleft == 1)
1483                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1484                         else if (fragsleft == 2)
1485                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1486                         else if (fragsleft == 3)
1487                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1488
1489                         fragsleft_last = fragsleft;
1490                 }
1491         }
1492
1493         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1494         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1495
1496         bool limit_reached;
1497         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1498         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1499                 limit_reached = (fraglimit_reached && leadlimit_reached);
1500         else
1501                 limit_reached = (fraglimit_reached || leadlimit_reached);
1502
1503         return GetWinningCode(
1504                 WinningConditionHelper_topscore && limit_reached,
1505                 WinningConditionHelper_equality
1506         );
1507 }
1508
1509 float WinningCondition_RanOutOfSpawns()
1510 {
1511         if(have_team_spawns <= 0)
1512                 return WINNING_NO;
1513
1514         if(!autocvar_g_spawn_useallspawns)
1515                 return WINNING_NO;
1516
1517         if(!some_spawn_has_been_used)
1518                 return WINNING_NO;
1519
1520         for (int i = 1; i < 5; ++i)
1521         {
1522                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1523         }
1524
1525         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1526         {
1527                 if (Team_IsValidTeam(it.team))
1528                 {
1529                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1530                 }
1531         });
1532
1533         IL_EACH(g_spawnpoints, true,
1534         {
1535                 if (Team_IsValidTeam(it.team))
1536                 {
1537                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1538                 }
1539         });
1540
1541         ClearWinners();
1542         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1543         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1544         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1545         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1546         if(team1_score + team2_score + team3_score + team4_score == 0)
1547         {
1548                 checkrules_equality = true;
1549                 return WINNING_YES;
1550         }
1551         else if(team1_score + team2_score + team3_score + team4_score == 1)
1552         {
1553                 float t, i;
1554                 if(team1_score)
1555                         t = 1;
1556                 else if(team2_score)
1557                         t = 2;
1558                 else if(team3_score)
1559                         t = 3;
1560                 else // if(team4_score)
1561                         t = 4;
1562                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1563                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1564                 {
1565                         for (int j = 1; j <= NUM_TEAMS; ++j)
1566                         {
1567                                 if (t == j)
1568                                 {
1569                                         continue;
1570                                 }
1571                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1572                                 {
1573                                         continue;
1574                                 }
1575                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1576                         }
1577                 }
1578
1579                 AddWinners(team, t);
1580                 return WINNING_YES;
1581         }
1582         else
1583                 return WINNING_NO;
1584 }
1585
1586 /*
1587 ============
1588 CheckRules_World
1589
1590 Exit deathmatch games upon conditions
1591 ============
1592 */
1593 void CheckRules_World()
1594 {
1595         VoteThink();
1596         MapVote_Think();
1597
1598         SetDefaultAlpha();
1599
1600         if (intermission_running) // someone else quit the game already
1601         {
1602                 if(player_count == 0) // Nobody there? Then let's go to the next map
1603                         MapVote_Start();
1604                         // this will actually check the player count in the next frame
1605                         // again, but this shouldn't hurt
1606                 return;
1607         }
1608
1609         float timelimit = autocvar_timelimit * 60;
1610         float fraglimit = autocvar_fraglimit;
1611         float leadlimit = autocvar_leadlimit;
1612         if (leadlimit < 0) leadlimit = 0;
1613
1614         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1615         {
1616                 if(timelimit > 0)
1617                         timelimit = 0; // timelimit is not made for warmup
1618                 if(fraglimit > 0)
1619                         fraglimit = 0; // no fraglimit for now
1620                 leadlimit = 0; // no leadlimit for now
1621         }
1622
1623         if (autocvar__endmatch || timelimit < 0)
1624         {
1625                 // endmatch
1626                 NextLevel();
1627                 return;
1628         }
1629
1630         if(timelimit > 0)
1631                 timelimit += game_starttime;
1632
1633         float wantovertime;
1634         wantovertime = 0;
1635
1636         if(checkrules_suddendeathend)
1637         {
1638                 if(!checkrules_suddendeathwarning)
1639                 {
1640                         checkrules_suddendeathwarning = true;
1641                         if(g_race && !g_race_qualifying)
1642                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1643                         else
1644                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1645                 }
1646         }
1647         else
1648         {
1649                 if (timelimit && time >= timelimit)
1650                 {
1651                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1652                         {
1653                                 float totalplayers;
1654                                 float playerswithlaps;
1655                                 float readyplayers;
1656                                 totalplayers = playerswithlaps = readyplayers = 0;
1657                                 FOREACH_CLIENT(IS_PLAYER(it), {
1658                                         ++totalplayers;
1659                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1660                                                 ++playerswithlaps;
1661                                         if(it.ready)
1662                                                 ++readyplayers;
1663                                 });
1664
1665                                 // at least 2 of the players have completed a lap: start the RACE
1666                                 // otherwise, the players should end the qualifying on their own
1667                                 if(readyplayers || playerswithlaps >= 2)
1668                                 {
1669                                         checkrules_suddendeathend = 0;
1670                                         ReadyRestart(true); // go to race
1671                                         return;
1672                                 }
1673                                 else
1674                                         wantovertime |= InitiateSuddenDeath();
1675                         }
1676                         else
1677                                 wantovertime |= InitiateSuddenDeath();
1678                 }
1679         }
1680
1681         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1682         {
1683                 NextLevel();
1684                 return;
1685         }
1686
1687         int checkrules_status = WinningCondition_RanOutOfSpawns();
1688         if(checkrules_status == WINNING_YES)
1689                 bprint("Hey! Someone ran out of spawns!\n");
1690         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1691                 checkrules_status = M_ARGV(0, float);
1692         else
1693                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1694
1695         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1696         {
1697                 checkrules_status = WINNING_NEVER;
1698                 checkrules_overtimesadded = -1;
1699                 wantovertime |= InitiateSuddenDeath();
1700         }
1701
1702         if(checkrules_status == WINNING_NEVER)
1703                 // equality cases! Nobody wins if the overtime ends in a draw.
1704                 ClearWinners();
1705
1706         if(wantovertime)
1707         {
1708                 if(checkrules_status == WINNING_NEVER)
1709                         InitiateOvertime();
1710                 else
1711                         checkrules_status = WINNING_YES;
1712         }
1713
1714         if(checkrules_suddendeathend)
1715                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1716                         checkrules_status = WINNING_YES;
1717
1718         if(checkrules_status == WINNING_YES)
1719         {
1720                 //print("WINNING\n");
1721                 NextLevel();
1722         }
1723 }
1724
1725 float want_weapon(entity weaponinfo, float allguns)
1726 {
1727         int d = 0;
1728         bool allow_mutatorblocked = false;
1729
1730         if(!weaponinfo.m_id)
1731                 return 0;
1732
1733         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1734         d = M_ARGV(1, float);
1735         allguns = M_ARGV(2, bool);
1736         allow_mutatorblocked = M_ARGV(3, bool);
1737
1738         if(allguns)
1739                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1740         else if(!mutator_returnvalue)
1741                 d = !(!weaponinfo.weaponstart);
1742
1743         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1744                 d = 0;
1745
1746         float t = weaponinfo.weaponstartoverride;
1747
1748         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1749
1750         // bit order in t:
1751         // 1: want or not
1752         // 2: is default?
1753         // 4: is set by default?
1754         if(t < 0)
1755                 t = 4 | (3 * d);
1756         else
1757                 t |= (2 * d);
1758
1759         return t;
1760 }
1761
1762 /// Weapons the player normally starts with outside weapon arena.
1763 WepSet weapons_start()
1764 {
1765         WepSet ret = '0 0 0';
1766         FOREACH(Weapons, it != WEP_Null, {
1767                 int w = want_weapon(it, false);
1768                 if (w & 1)
1769                         ret |= it.m_wepset;
1770         });
1771         return ret;
1772 }
1773
1774 WepSet weapons_all()
1775 {
1776         WepSet ret = '0 0 0';
1777         FOREACH(Weapons, it != WEP_Null, {
1778                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1779                         ret |= it.m_wepset;
1780         });
1781         return ret;
1782 }
1783
1784 WepSet weapons_devall()
1785 {
1786         WepSet ret = '0 0 0';
1787         FOREACH(Weapons, it != WEP_Null,
1788         {
1789                 ret |= it.m_wepset;
1790         });
1791         return ret;
1792 }
1793
1794 WepSet weapons_most()
1795 {
1796         WepSet ret = '0 0 0';
1797         FOREACH(Weapons, it != WEP_Null, {
1798                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1799                         ret |= it.m_wepset;
1800         });
1801         return ret;
1802 }
1803
1804 void weaponarena_available_all_update(entity this)
1805 {
1806         if (weaponsInMapAll)
1807         {
1808                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1809         }
1810         else
1811         {
1812                 // if no weapons are available on the map, just fall back to all weapons arena
1813                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1814         }
1815 }
1816
1817 void weaponarena_available_devall_update(entity this)
1818 {
1819         if (weaponsInMapAll)
1820         {
1821                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1822         }
1823         else
1824         {
1825                 // if no weapons are available on the map, just fall back to devall weapons arena
1826                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1827         }
1828 }
1829
1830 void weaponarena_available_most_update(entity this)
1831 {
1832         if (weaponsInMapAll)
1833         {
1834                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1835         }
1836         else
1837         {
1838                 // if no weapons are available on the map, just fall back to most weapons arena
1839                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1840         }
1841 }
1842
1843 void readplayerstartcvars()
1844 {
1845         // initialize starting values for players
1846         start_weapons = '0 0 0';
1847         start_weapons_default = '0 0 0';
1848         start_weapons_defaultmask = '0 0 0';
1849         start_items = 0;
1850         start_ammo_shells = 0;
1851         start_ammo_nails = 0;
1852         start_ammo_rockets = 0;
1853         start_ammo_cells = 0;
1854         start_ammo_plasma = 0;
1855         if (random_start_ammo == NULL)
1856         {
1857                 random_start_ammo = new_pure(random_start_ammo);
1858         }
1859         start_health = cvar("g_balance_health_start");
1860         start_armorvalue = cvar("g_balance_armor_start");
1861
1862         g_weaponarena = 0;
1863         g_weaponarena_weapons = '0 0 0';
1864
1865         string s = cvar_string("g_weaponarena");
1866
1867         MUTATOR_CALLHOOK(SetWeaponArena, s);
1868         s = M_ARGV(0, string);
1869
1870         if (s == "0" || s == "")
1871         {
1872                 // no arena
1873         }
1874         else if (s == "off")
1875         {
1876                 // forcibly turn off weaponarena
1877         }
1878         else if (s == "all" || s == "1")
1879         {
1880                 g_weaponarena = 1;
1881                 g_weaponarena_list = "All Weapons";
1882                 g_weaponarena_weapons = weapons_all();
1883         }
1884         else if (s == "devall")
1885         {
1886                 g_weaponarena = 1;
1887                 g_weaponarena_list = "Dev All Weapons";
1888                 g_weaponarena_weapons = weapons_devall();
1889         }
1890         else if (s == "most")
1891         {
1892                 g_weaponarena = 1;
1893                 g_weaponarena_list = "Most Weapons";
1894                 g_weaponarena_weapons = weapons_most();
1895         }
1896         else if (s == "all_available")
1897         {
1898                 g_weaponarena = 1;
1899                 g_weaponarena_list = "All Available Weapons";
1900
1901                 // this needs to run after weaponsInMapAll is initialized
1902                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1903         }
1904         else if (s == "devall_available")
1905         {
1906                 g_weaponarena = 1;
1907                 g_weaponarena_list = "Dev All Available Weapons";
1908
1909                 // this needs to run after weaponsInMapAll is initialized
1910                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1911         }
1912         else if (s == "most_available")
1913         {
1914                 g_weaponarena = 1;
1915                 g_weaponarena_list = "Most Available Weapons";
1916
1917                 // this needs to run after weaponsInMapAll is initialized
1918                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1919         }
1920         else if (s == "none")
1921         {
1922                 g_weaponarena = 1;
1923                 g_weaponarena_list = "No Weapons";
1924         }
1925         else
1926         {
1927                 g_weaponarena = 1;
1928                 float t = tokenize_console(s);
1929                 g_weaponarena_list = "";
1930                 for (int j = 0; j < t; ++j)
1931                 {
1932                         s = argv(j);
1933                         Weapon wep = Weapon_from_name(s);
1934                         if(wep != WEP_Null)
1935                         {
1936                                 g_weaponarena_weapons |= (wep.m_wepset);
1937                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1938                         }
1939                 }
1940                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1941         }
1942
1943         if (g_weaponarena)
1944         {
1945                 g_weapon_stay = 0; // incompatible
1946                 start_weapons = g_weaponarena_weapons;
1947                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1948         }
1949         else
1950         {
1951                 FOREACH(Weapons, it != WEP_Null, {
1952                         int w = want_weapon(it, false);
1953                         WepSet s = it.m_wepset;
1954                         if(w & 1)
1955                                 start_weapons |= s;
1956                         if(w & 2)
1957                                 start_weapons_default |= s;
1958                         if(w & 4)
1959                                 start_weapons_defaultmask |= s;
1960                 });
1961         }
1962
1963         if(cvar("g_balance_superweapons_time") < 0)
1964                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1965
1966         if(!cvar("g_use_ammunition"))
1967                 start_items |= IT_UNLIMITED_AMMO;
1968
1969         if(start_items & IT_UNLIMITED_AMMO)
1970         {
1971                 start_ammo_shells = 999;
1972                 start_ammo_nails = 999;
1973                 start_ammo_rockets = 999;
1974                 start_ammo_cells = 999;
1975                 start_ammo_plasma = 999;
1976                 start_ammo_fuel = 999;
1977         }
1978         else
1979         {
1980                 start_ammo_shells = cvar("g_start_ammo_shells");
1981                 start_ammo_nails = cvar("g_start_ammo_nails");
1982                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1983                 start_ammo_cells = cvar("g_start_ammo_cells");
1984                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1985                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1986                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1987                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1988                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1989                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1990                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1991                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1992         }
1993
1994         warmup_start_ammo_shells = start_ammo_shells;
1995         warmup_start_ammo_nails = start_ammo_nails;
1996         warmup_start_ammo_rockets = start_ammo_rockets;
1997         warmup_start_ammo_cells = start_ammo_cells;
1998         warmup_start_ammo_plasma = start_ammo_plasma;
1999         warmup_start_ammo_fuel = start_ammo_fuel;
2000         warmup_start_health = start_health;
2001         warmup_start_armorvalue = start_armorvalue;
2002         warmup_start_weapons = start_weapons;
2003         warmup_start_weapons_default = start_weapons_default;
2004         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2005
2006         if (!g_weaponarena)
2007         {
2008                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2009                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2010                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2011                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2012                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2013                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2014                 warmup_start_health = cvar("g_warmup_start_health");
2015                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2016                 warmup_start_weapons = '0 0 0';
2017                 warmup_start_weapons_default = '0 0 0';
2018                 warmup_start_weapons_defaultmask = '0 0 0';
2019                 FOREACH(Weapons, it != WEP_Null, {
2020                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2021                         WepSet s = it.m_wepset;
2022                         if(w & 1)
2023                                 warmup_start_weapons |= s;
2024                         if(w & 2)
2025                                 warmup_start_weapons_default |= s;
2026                         if(w & 4)
2027                                 warmup_start_weapons_defaultmask |= s;
2028                 });
2029         }
2030
2031         if (autocvar_g_jetpack)
2032                 start_items |= ITEM_Jetpack.m_itemid;
2033
2034         MUTATOR_CALLHOOK(SetStartItems);
2035
2036         if (start_items & ITEM_Jetpack.m_itemid)
2037         {
2038                 start_items |= ITEM_JetpackRegen.m_itemid;
2039                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2040                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2041         }
2042
2043         start_ammo_shells = max(0, start_ammo_shells);
2044         start_ammo_nails = max(0, start_ammo_nails);
2045         start_ammo_rockets = max(0, start_ammo_rockets);
2046         start_ammo_cells = max(0, start_ammo_cells);
2047         start_ammo_plasma = max(0, start_ammo_plasma);
2048         start_ammo_fuel = max(0, start_ammo_fuel);
2049         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2050         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2051         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2052         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2053         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2054
2055         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2056         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2057         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2058         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2059         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2060         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2061 }
2062
2063 void readlevelcvars()
2064 {
2065         if(cvar("sv_allow_fullbright"))
2066                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2067
2068         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2069
2070         warmup_stage = cvar("g_warmup");
2071         warmup_limit = cvar("g_warmup_limit");
2072
2073         if(cvar("g_campaign"))
2074                 warmup_stage = 0; // no warmup during campaign
2075
2076         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2077         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2078         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2079         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2080         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2081         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2082         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2083         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2084         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2085         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2086         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2087         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2088         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2089         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2090
2091         g_pickup_shells = cvar("g_pickup_shells");
2092         g_pickup_shells_max = cvar("g_pickup_shells_max");
2093         g_pickup_nails = cvar("g_pickup_nails");
2094         g_pickup_nails_max = cvar("g_pickup_nails_max");
2095         g_pickup_rockets = cvar("g_pickup_rockets");
2096         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2097         g_pickup_cells = cvar("g_pickup_cells");
2098         g_pickup_cells_max = cvar("g_pickup_cells_max");
2099         g_pickup_plasma = cvar("g_pickup_plasma");
2100         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2101         g_pickup_fuel = cvar("g_pickup_fuel");
2102         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2103         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2104         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2105         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2106         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2107         g_pickup_armormedium = cvar("g_pickup_armormedium");
2108         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2109         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2110         g_pickup_armorbig = cvar("g_pickup_armorbig");
2111         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2112         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2113         g_pickup_armormega = cvar("g_pickup_armormega");
2114         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2115         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2116         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2117         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2118         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2119         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2120         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2121         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2122         g_pickup_healthbig = cvar("g_pickup_healthbig");
2123         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2124         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2125         g_pickup_healthmega = cvar("g_pickup_healthmega");
2126         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2127         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2128
2129         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2130         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2131
2132     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2133     if(!g_weapon_stay)
2134         g_weapon_stay = cvar("g_weapon_stay");
2135
2136     MUTATOR_CALLHOOK(ReadLevelCvars);
2137
2138         if (!warmup_stage)
2139                 game_starttime = time + cvar("g_start_delay");
2140
2141         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2142
2143         readplayerstartcvars();
2144 }
2145
2146 void InitializeEntity(entity e, void(entity this) func, int order)
2147 {
2148     entity prev, cur;
2149
2150     if (!e || e.initialize_entity)
2151     {
2152         // make a proxy initializer entity
2153         entity e_old = e;
2154         e = new(initialize_entity);
2155         e.enemy = e_old;
2156     }
2157
2158     e.initialize_entity = func;
2159     e.initialize_entity_order = order;
2160
2161     cur = initialize_entity_first;
2162     prev = NULL;
2163     for (;;)
2164     {
2165         if (!cur || cur.initialize_entity_order > order)
2166         {
2167             // insert between prev and cur
2168             if (prev)
2169                 prev.initialize_entity_next = e;
2170             else
2171                 initialize_entity_first = e;
2172             e.initialize_entity_next = cur;
2173             return;
2174         }
2175         prev = cur;
2176         cur = cur.initialize_entity_next;
2177     }
2178 }
2179 void InitializeEntitiesRun()
2180 {
2181     entity startoflist = initialize_entity_first;
2182     initialize_entity_first = NULL;
2183     delete_fn = remove_except_protected;
2184     for (entity e = startoflist; e; e = e.initialize_entity_next)
2185     {
2186                 e.remove_except_protected_forbidden = 1;
2187     }
2188     for (entity e = startoflist; e; )
2189     {
2190                 e.remove_except_protected_forbidden = 0;
2191         e.initialize_entity_order = 0;
2192         entity next = e.initialize_entity_next;
2193         e.initialize_entity_next = NULL;
2194         var void(entity this) func = e.initialize_entity;
2195         e.initialize_entity = func_null;
2196         if (e.classname == "initialize_entity")
2197         {
2198             entity wrappee = e.enemy;
2199             builtin_remove(e);
2200             e = wrappee;
2201         }
2202         //dprint("Delayed initialization: ", e.classname, "\n");
2203         if (func)
2204         {
2205                 func(e);
2206         }
2207         else
2208         {
2209             eprint(e);
2210             backtrace(strcat("Null function in: ", e.classname, "\n"));
2211         }
2212         e = next;
2213     }
2214     delete_fn = remove_unsafely;
2215 }
2216
2217 // deferred dropping
2218 void DropToFloor_Handler(entity this)
2219 {
2220         WITHSELF(this, builtin_droptofloor());
2221         this.dropped_origin = this.origin;
2222 }
2223
2224 void droptofloor(entity this)
2225 {
2226         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2227 }
2228
2229 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2230 void RunThink(entity this, float dt)
2231 {
2232         // don't let things stay in the past.
2233         // it is possible to start that way by a trigger with a local time.
2234         if(this.nextthink <= 0 || this.nextthink > time + dt)
2235                 return;
2236
2237         float oldtime = time; // do we need to save this?
2238
2239         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2240         {
2241                 time = max(oldtime, this.nextthink);
2242                 this.nextthink = 0;
2243
2244                 if(getthink(this))
2245                         getthink(this)(this);
2246                 // mods often set nextthink to time to cause a think every frame,
2247                 // we don't want to loop in that case, so exit if the new nextthink is
2248                 // <= the time the qc was told, also exit if it is past the end of the
2249                 // frame
2250                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2251                         break;
2252         }
2253
2254         time = oldtime;
2255 }
2256
2257 bool autocvar_sv_freezenonclients;
2258 void Physics_Frame()
2259 {
2260         if(autocvar_sv_freezenonclients)
2261                 return;
2262
2263         IL_EACH(g_moveables, true,
2264         {
2265                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2266                         continue;
2267
2268                 //set_movetype(it, it.move_movetype);
2269                 // inline the set_movetype function, since this is called a lot
2270                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2271
2272                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2273                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2274
2275                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2276                 {
2277                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2278                                 continue; // these movetypes have no regular think function
2279                         // handle thinking here
2280                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2281                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2282                 }
2283         });
2284
2285         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2286                 return;
2287
2288         // make a second pass to see if any ents spawned this frame and make
2289         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2290         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2291         IL_EACH(g_moveables, it.move_qcphysics,
2292         {
2293                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2294                         continue;
2295                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2296         });
2297 }
2298
2299 void systems_update();
2300 void EndFrame()
2301 {
2302         anticheat_endframe();
2303
2304         Physics_Frame();
2305
2306         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2307                 entity e = IS_SPEC(it) ? it.enemy : it;
2308                 if (e.typehitsound) {
2309                         STAT(TYPEHIT_TIME, it) = time;
2310                 } else if (e.killsound) {
2311                         STAT(KILL_TIME, it) = time;
2312                 } else if (e.hitsound_damage_dealt) {
2313                         STAT(HIT_TIME, it) = time;
2314                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2315                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2316                 }
2317         });
2318         // add 1 frametime because after this, engine SV_Physics
2319         // increases time by a frametime and then networks the frame
2320         // add another frametime because client shows everything with
2321         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2322         // needed!
2323         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2324         FOREACH_CLIENT(true, {
2325                 it.typehitsound = false;
2326                 it.hitsound_damage_dealt = 0;
2327                 it.killsound = false;
2328                 antilag_record(it, CS(it), altime);
2329         });
2330         IL_EACH(g_monsters, true,
2331         {
2332                 antilag_record(it, it, altime);
2333         });
2334         IL_EACH(g_projectiles, it.classname == "nade",
2335         {
2336                 antilag_record(it, it, altime);
2337         });
2338         systems_update();
2339         IL_ENDFRAME();
2340 }
2341
2342
2343 /*
2344  * RedirectionThink:
2345  * returns true if redirecting
2346  */
2347 float redirection_timeout;
2348 float redirection_nextthink;
2349 float RedirectionThink()
2350 {
2351         float clients_found;
2352
2353         if(redirection_target == "")
2354                 return false;
2355
2356         if(!redirection_timeout)
2357         {
2358                 cvar_set("sv_public", "-2");
2359                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2360                 if(redirection_target == "self")
2361                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2362                 else
2363                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2364         }
2365
2366         if(time < redirection_nextthink)
2367                 return true;
2368
2369         redirection_nextthink = time + 1;
2370
2371         clients_found = 0;
2372         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2373                 // TODO add timer
2374                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2375                 if(redirection_target == "self")
2376                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2377                 else
2378                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2379                 ++clients_found;
2380         });
2381
2382         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2383
2384         if(time > redirection_timeout || clients_found == 0)
2385                 localcmd("\nwait; wait; wait; quit\n");
2386
2387         return true;
2388 }
2389
2390 void RestoreGame()
2391 {
2392         // Loaded from a save game
2393         // some things then break, so let's work around them...
2394
2395         // Progs DB (capture records)
2396         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2397
2398         // Mapinfo
2399         MapInfo_Shutdown();
2400         MapInfo_Enumerate();
2401         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2402         WeaponStats_Init();
2403
2404         TargetMusic_RestoreGame();
2405 }
2406
2407 void Shutdown()
2408 {
2409         game_stopped = 2;
2410
2411         if(world_initialized > 0)
2412         {
2413                 world_initialized = 0;
2414
2415                 // if a timeout is active, reset the slowmo value to normal
2416                 if(timeout_status == TIMEOUT_ACTIVE)
2417                         cvar_set("slowmo", ftos(orig_slowmo));
2418
2419                 LOG_TRACE("Saving persistent data...");
2420                 Ban_SaveBans();
2421
2422                 // playerstats with unfinished match
2423                 PlayerStats_GameReport(false);
2424
2425                 if(!cheatcount_total)
2426                 {
2427                         if(autocvar_sv_db_saveasdump)
2428                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2429                         else
2430                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2431                 }
2432                 if(autocvar_developer > 0)
2433                 {
2434                         if(autocvar_sv_db_saveasdump)
2435                                 db_dump(TemporaryDB, "server-temp.db");
2436                         else
2437                                 db_save(TemporaryDB, "server-temp.db");
2438                 }
2439                 CheatShutdown(); // must be after cheatcount check
2440                 db_close(ServerProgsDB);
2441                 db_close(TemporaryDB);
2442                 LOG_TRACE("Saving persistent data... done!");
2443                 // tell the bot system the game is ending now
2444                 bot_endgame();
2445
2446                 WeaponStats_Shutdown();
2447                 MapInfo_Shutdown();
2448
2449                 strfree(sv_termsofservice_url_escaped);
2450         }
2451         else if(world_initialized == 0)
2452         {
2453                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2454         }
2455         else
2456         {
2457                 __init_dedicated_server_shutdown();
2458         }
2459 }