3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
105 void SetDefaultAlpha()
107 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
109 default_player_alpha = autocvar_g_player_alpha;
110 if(default_player_alpha == 0)
111 default_player_alpha = 1;
112 default_weapon_alpha = default_player_alpha;
116 void GotoFirstMap(entity this)
119 if(autocvar__sv_init)
121 // cvar_set("_sv_init", "0");
122 // we do NOT set this to 0 any more, so someone "accidentally" changing
123 // to this "init" map on a dedicated server will cause no permanent
125 if(autocvar_g_maplist_shuffle)
127 n = tokenizebyseparator(autocvar_g_maplist, " ");
128 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
133 if(!DoNextMapOverride(1))
141 this.nextthink = time;
145 this.nextthink = time + 1;
146 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
150 void cvar_changes_init()
154 float n, i, adding, pureadding;
156 strfree(cvar_changes);
157 strfree(cvar_purechanges);
158 cvar_purechanges_count = 0;
161 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
167 for(i = 0; i < n; ++i)
169 k = bufstr_get(h, i);
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
174 #define BADVALUE(p, val) if (k == p && v == val) continue
176 // general excludes and namespaces for server admin used cvars
177 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
181 BADPREFIX("cvar_check_");
183 BADCVAR("g_configversion");
184 BADCVAR("halflifebsp");
185 BADCVAR("sv_mapformat_is_quake2");
186 BADCVAR("sv_mapformat_is_quake3");
187 BADPREFIX("sv_world");
193 BADPREFIX("scoreboard_");
194 BADPREFIX("g_campaign");
195 BADPREFIX("g_waypointsprite_");
201 BADPREFIX("net_slist_");
207 BADPREFIX("sensitivity");
208 BADPREFIX("userbind");
211 BADPREFIX("crosshair");
212 BADCVAR("mod_q3bsp_lightmapmergepower");
213 BADCVAR("mod_q3bsp_nolightmaps");
215 BADCVAR("mastervolume");
217 BADCVAR("bgmvolume");
218 BADCVAR("in_pitch_min");
219 BADCVAR("in_pitch_max");
222 BADCVAR("developer");
223 BADCVAR("log_dest_udp");
224 BADCVAR("net_address");
225 BADCVAR("net_address_ipv6");
227 BADCVAR("savedgamecfg");
228 BADCVAR("serverconfig");
229 BADCVAR("sv_autoscreenshot");
230 BADCVAR("sv_heartbeatperiod");
231 BADCVAR("sv_vote_master_password");
232 BADCVAR("sys_colortranslation");
233 BADCVAR("sys_specialcharactertranslation");
234 BADCVAR("timeformat");
235 BADCVAR("timestamps");
236 BADCVAR("g_require_stats");
237 BADPREFIX("developer_");
239 BADPREFIX("g_banned_list");
240 BADPREFIX("g_require_stats_");
241 BADPREFIX("g_chat_flood_");
242 BADPREFIX("g_ghost_items");
243 BADPREFIX("g_playerstats_");
244 BADPREFIX("g_voice_flood_");
245 BADPREFIX("log_file");
248 BADPREFIX("sv_allowdownloads");
249 BADPREFIX("sv_autodemo");
250 BADPREFIX("sv_curl_");
251 BADPREFIX("sv_eventlog");
252 BADPREFIX("sv_logscores_");
253 BADPREFIX("sv_master");
254 BADPREFIX("sv_weaponstats_");
255 BADPREFIX("sv_waypointsprite_");
256 BADCVAR("rescan_pending");
258 // these can contain player IDs, so better hide
259 BADPREFIX("g_forced_team_");
260 BADCVAR("sv_muteban_list");
261 BADCVAR("sv_voteban_list");
262 BADCVAR("sv_allow_customplayermodels_idlist");
263 BADCVAR("sv_allow_customplayermodels_speciallist");
266 BADCVAR("fraglimit");
268 BADCVAR("g_assault");
270 BADCVAR("g_ca_teams");
271 BADCVAR("g_conquest");
272 BADCVAR("g_conquest_teams");
277 BADCVAR("g_domination");
278 BADCVAR("g_domination_default_teams");
280 BADCVAR("g_duel_not_dm_maps");
281 BADCVAR("g_freezetag");
282 BADCVAR("g_freezetag_teams");
283 BADCVAR("g_invasion_teams");
284 BADCVAR("g_invasion_type");
285 BADCVAR("g_jailbreak");
286 BADCVAR("g_jailbreak_teams");
287 BADCVAR("g_keepaway");
288 BADCVAR("g_keyhunt");
289 BADCVAR("g_keyhunt_teams");
291 BADCVAR("g_nexball");
292 BADCVAR("g_onslaught");
294 BADCVAR("g_race_laps_limit");
295 BADCVAR("g_race_qualifying_timelimit");
296 BADCVAR("g_race_qualifying_timelimit_override");
297 BADCVAR("g_runematch");
298 BADCVAR("g_shootfromeye");
300 BADCVAR("g_survival");
301 BADCVAR("g_survival_not_dm_maps");
303 BADCVAR("g_tdm_on_dm_maps");
304 BADCVAR("g_tdm_teams");
306 BADCVAR("leadlimit");
309 BADCVAR("timelimit");
310 BADCVAR("g_mapinfo_settemp_acl");
311 BADCVAR("g_mapinfo_ignore_warnings");
312 BADCVAR("g_maplist_ignore_sizes");
313 BADCVAR("g_maplist_sizes_count_bots");
317 BADCVAR("g_maplist");
318 BADCVAR("g_maplist_mostrecent");
322 d = cvar_defstring(k);
328 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
329 if(strlen(cvar_changes) > 16384)
331 cvar_changes = "// too many settings have been changed to show them here\n";
336 // now check if the changes are actually gameplay relevant
338 // does nothing gameplay relevant
339 BADCVAR("captureleadlimit_override");
340 BADCVAR("condump_stripcolors");
341 BADCVAR("gameversion");
342 BADCVAR("fs_gamedir");
343 BADCVAR("g_allow_oldvortexbeam");
344 BADCVAR("g_balance_kill_delay");
345 BADCVAR("g_buffs_pickup_anyway");
346 BADCVAR("g_buffs_randomize");
347 BADCVAR("g_buffs_randomize_teamplay");
348 BADCVAR("g_campcheck_distance");
349 BADCVAR("g_chatsounds");
350 BADCVAR("g_ca_point_leadlimit");
351 BADCVAR("g_ca_point_limit");
352 BADCVAR("g_ctf_captimerecord_always");
353 BADCVAR("g_ctf_flag_glowtrails");
354 BADCVAR("g_ctf_dynamiclights");
355 BADCVAR("g_ctf_flag_pickup_verbosename");
356 BADPRESUFFIX("g_ctf_flag_", "_model");
357 BADPRESUFFIX("g_ctf_flag_", "_skin");
358 BADCVAR("g_domination_point_leadlimit");
359 BADCVAR("g_forced_respawn");
360 BADCVAR("g_freezetag_point_leadlimit");
361 BADCVAR("g_freezetag_point_limit");
362 BADCVAR("g_glowtrails");
364 BADCVAR("g_casings");
365 BADCVAR("g_invasion_point_limit");
366 BADCVAR("g_jump_grunt");
367 BADCVAR("g_keepaway_ballcarrier_effects");
368 BADCVAR("g_keepawayball_effects");
369 BADCVAR("g_keyhunt_point_leadlimit");
370 BADCVAR("g_nexball_goalleadlimit");
371 BADCVAR("g_new_toys_autoreplace");
372 BADCVAR("g_new_toys_use_pickupsound");
373 BADCVAR("g_physics_predictall");
374 BADCVAR("g_piggyback");
375 BADCVAR("g_playerclip_collisions");
376 BADCVAR("g_spawn_alloweffects");
377 BADCVAR("g_tdm_point_leadlimit");
378 BADCVAR("g_tdm_point_limit");
379 BADCVAR("leadlimit_and_fraglimit");
380 BADCVAR("leadlimit_override");
382 BADCVAR("sv_announcer");
383 BADCVAR("sv_checkforpacketsduringsleep");
384 BADCVAR("sv_damagetext");
385 BADCVAR("sv_db_saveasdump");
386 BADCVAR("sv_intermission_cdtrack");
387 BADCVAR("sv_mapchange_delay");
388 BADCVAR("sv_minigames");
389 BADCVAR("sv_namechangetimer");
390 BADCVAR("sv_precacheplayermodels");
392 BADCVAR("sv_stepheight");
393 BADCVAR("sv_timeout");
394 BADCVAR("sv_weapons_modeloverride");
395 BADCVAR("w_prop_interval");
397 BADPREFIX("crypto_");
398 BADPREFIX("gameversion_");
399 BADPREFIX("g_chat_");
400 BADPREFIX("g_ctf_captimerecord_");
401 BADPREFIX("g_hats_");
402 BADPREFIX("g_maplist_");
404 BADPREFIX("g_respawn_");
406 BADPREFIX("notification_");
409 BADPREFIX("sv_allow_");
410 BADPREFIX("sv_cullentities_");
411 BADPREFIX("sv_maxidle_");
412 BADPREFIX("sv_minigames_");
413 BADPREFIX("sv_radio_");
414 BADPREFIX("sv_timeout_");
415 BADPREFIX("sv_vote_");
416 BADPREFIX("timelimit_");
418 // allowed changes to server admins (please sync this to server.cfg)
422 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
424 // yes, this does contain some redundant stuff, don't really care
425 BADPREFIX("bot_ai_");
426 BADCVAR("bot_config_file");
427 BADCVAR("bot_number");
428 BADCVAR("bot_prefix");
429 BADCVAR("bot_suffix");
430 BADCVAR("capturelimit_override");
431 BADCVAR("fraglimit_override");
433 BADCVAR("g_antilag");
434 BADCVAR("g_balance_teams");
435 BADCVAR("g_balance_teams_prevent_imbalance");
436 BADCVAR("g_balance_teams_scorefactor");
437 BADCVAR("g_ban_sync_trusted_servers");
438 BADCVAR("g_ban_sync_uri");
440 BADCVAR("g_ca_teams_override");
441 BADCVAR("g_ctf_fullbrightflags");
442 BADCVAR("g_ctf_ignore_frags");
443 BADCVAR("g_ctf_leaderboard");
444 BADCVAR("g_domination_point_limit");
445 BADCVAR("g_domination_teams_override");
446 BADCVAR("g_freezetag_teams_override");
447 BADCVAR("g_friendlyfire");
448 BADCVAR("g_fullbrightitems");
449 BADCVAR("g_fullbrightplayers");
450 BADCVAR("g_keyhunt_point_limit");
451 BADCVAR("g_keyhunt_teams_override");
452 BADCVAR("g_lms_lives_override");
453 BADCVAR("g_maplist");
454 BADCVAR("g_maxplayers");
455 BADCVAR("g_mirrordamage");
456 BADCVAR("g_nexball_goallimit");
457 BADCVAR("g_norecoil");
458 BADCVAR("g_physics_clientselect");
460 BADCVAR("g_powerups");
461 BADCVAR("g_player_brightness");
462 BADCVAR("g_rocket_flying");
463 BADCVAR("g_rocket_flying_disabledelays");
464 BADCVAR("g_spawnshieldtime");
465 BADCVAR("g_start_delay");
466 BADCVAR("g_superspectate");
467 BADCVAR("g_tdm_teams_override");
469 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
472 BADCVAR("maxplayers");
473 BADCVAR("minplayers");
474 BADCVAR("minplayers_per_team");
475 BADCVAR("net_address");
477 BADCVAR("rcon_password");
478 BADCVAR("rcon_restricted_commands");
479 BADCVAR("rcon_restricted_password");
481 BADCVAR("sv_adminnick");
482 BADCVAR("sv_autoscreenshot");
483 BADCVAR("sv_autotaunt");
484 BADCVAR("sv_curl_defaulturl");
485 BADCVAR("sv_defaultcharacter");
486 BADCVAR("sv_defaultcharacterskin");
487 BADCVAR("sv_defaultplayercolors");
488 BADCVAR("sv_defaultplayermodel");
489 BADCVAR("sv_defaultplayerskin");
490 BADCVAR("sv_maxidle");
491 BADCVAR("sv_maxrate");
493 BADCVAR("sv_public");
494 BADCVAR("sv_ready_restart");
495 BADCVAR("sv_showfps");
496 BADCVAR("sv_status_privacy");
498 BADCVAR("sv_vote_call");
499 BADCVAR("sv_vote_commands");
500 BADCVAR("sv_vote_majority_factor");
501 BADCVAR("sv_vote_master");
502 BADCVAR("sv_vote_master_commands");
503 BADCVAR("sv_vote_master_password");
504 BADCVAR("sv_vote_simple_majority_factor");
505 BADVALUE("sys_ticrate", "0.0166667");
506 BADVALUE("sys_ticrate", "0.0333333");
507 BADCVAR("teamplay_mode");
508 BADCVAR("timelimit_override");
509 BADPREFIX("g_warmup_");
510 BADPREFIX("sv_info_");
511 BADPREFIX("sv_ready_restart_");
513 // mutators that announce themselves properly to the server browser
514 BADCVAR("g_instagib");
515 BADCVAR("g_new_toys");
517 BADCVAR("g_grappling_hook");
518 BADCVAR("g_jetpack");
520 // temporary for testing
521 // TODO remove before 0.8.3 release
522 BADCVAR("g_ca_weaponarena");
523 BADCVAR("g_freezetag_weaponarena");
524 BADCVAR("g_lms_weaponarena");
525 BADCVAR("g_ctf_stalemate_time");
534 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535 if(strlen(cvar_purechanges) > 16384)
537 cvar_purechanges = "// too many settings have been changed to show them here\n";
541 ++cvar_purechanges_count;
542 // WARNING: this variable is used for the server list
543 // NEVER dare to skip this code!
544 // Hacks to intentionally appearing as "pure server" even though you DO have
545 // modified settings may be punished by removal from the server list.
546 // You can do to the variables cvar_changes and cvar_purechanges all you want,
550 if(cvar_changes == "")
551 cvar_changes = "// this server runs at default server settings\n";
553 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554 cvar_changes = strzone(cvar_changes);
555 if(cvar_purechanges == "")
556 cvar_purechanges = "// this server runs at default gameplay settings\n";
558 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559 cvar_purechanges = strzone(cvar_purechanges);
563 bool RandomSeed_Send(entity this, entity to, int sf)
565 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566 WriteShort(MSG_ENTITY, this.cnt);
569 void RandomSeed_Think(entity this)
571 this.cnt = bound(0, floor(random() * 65536), 65535);
572 this.nextthink = time + 5;
576 void RandomSeed_Spawn()
578 randomseed = new_pure(randomseed);
579 setthink(randomseed, RandomSeed_Think);
580 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
582 getthink(randomseed)(randomseed); // sets random seed and nextthink
585 spawnfunc(__init_dedicated_server)
587 // handler for _init/_init map (only for dedicated server initialization)
589 world_initialized = -1; // don't complain
591 delete_fn = remove_unsafely;
593 entity e = new(GotoFirstMap);
594 setthink(e, GotoFirstMap);
595 e.nextthink = time; // this is usually 1 at this point
597 e = new(info_player_deathmatch); // safeguard against player joining
599 // assign reflectively to avoid "assignment to world" warning
600 for (int i = 0, n = numentityfields(); i < n; ++i) {
601 string k = entityfieldname(i);
602 if (k == "classname") {
603 // safeguard against various stuff ;)
604 putentityfieldstring(i, this, "worldspawn");
609 // needs to be done so early because of the constants they create
612 static_init_precache();
614 IL_PUSH(g_spawnpoints, e); // just incase
617 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
620 void __init_dedicated_server_shutdown() {
624 STATIC_INIT_EARLY(maxclients)
627 for (entity head = nextent(NULL); head; head = nextent(head)) {
632 void GameplayMode_DelayedInit(entity this)
634 if(!scores_initialized)
635 ScoreRules_generic();
638 void InitGameplayMode()
642 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
644 // assign reflectively to avoid "assignment to world" warning
645 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
648 putentityfieldstring(i, world, sprintf("%v", v));
649 if (++done == 2) break;
652 // currently, NetRadiant's limit is 131072 qu for each side
653 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654 // set the distance according to map size but don't go over the limit to avoid issues with float precision
655 // in case somebody makes extremely large maps
656 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
658 MapInfo_LoadMapSettings(mapname);
659 GameRules_teams(false);
661 if (!cvar_value_issafe(world.fog))
663 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664 world.fog = string_null;
666 if(MapInfo_Map_fog != "")
668 if(MapInfo_Map_fog == "none")
669 world.fog = string_null;
671 world.fog = strzone(MapInfo_Map_fog);
673 clientstuff = strzone(MapInfo_Map_clientstuff);
675 MapInfo_ClearTemps();
677 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
679 cache_mutatormsg = strzone("");
680 cache_lastmutatormsg = strzone("");
682 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
688 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
690 bool wantrestart = false;
692 if (!server_is_dedicated)
694 // force unloading of server pk3 files when starting a listen server
695 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696 // restore csqc_progname too
697 string expect = "csprogs.dat";
698 wantrestart = cvar_string("csqc_progname") != expect;
699 cvar_set("csqc_progname", expect);
703 // Try to use versioned csprogs from pk3
704 // Only ever use versioned csprogs.dat files on dedicated servers;
705 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706 string pk3csprogs = "csprogs-" WATERMARK ".dat";
707 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708 string select = "csprogs.dat";
709 if (fexists(pk3csprogs)) select = pk3csprogs;
710 if (cvar_string("csqc_progname") != select)
712 cvar_set("csqc_progname", select);
715 // Check for updates on startup
716 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717 int sentinel = fopen("progs.txt", FILE_READ);
720 string switchversion = fgets(sentinel);
722 if (switchversion != "" && switchversion != WATERMARK)
724 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725 // if it doesn't exist, assume either:
726 // a) the current program was overwritten
727 // b) this is a client only update
728 string newprogs = sprintf("progs-%s.dat", switchversion);
729 if (fexists(newprogs))
731 cvar_set("sv_progs", newprogs);
734 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735 if (fexists(newcsprogs))
737 cvar_set("csqc_progname", newcsprogs);
745 LOG_INFO("Restart requested");
746 changelevel(mapname);
747 // let initialization continue, shutdown depends on it
751 if(world_already_spawned)
752 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753 world_already_spawned = true;
755 delete_fn = remove_safely; // during spawning, watch what you remove!
757 cvar_changes_init(); // do this very early now so it REALLY matches the server config
759 // needs to be done so early because of the constants they create
762 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
764 TemporaryDB = db_create();
769 // 1 FLICKER (first variety)
770 lightstyle(1, "mmnmmommommnonmmonqnmmo");
772 // 2 SLOW STRONG PULSE
773 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
775 // 3 CANDLE (first variety)
776 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
779 lightstyle(4, "mamamamamama");
782 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
784 // 6 FLICKER (second variety)
785 lightstyle(6, "nmonqnmomnmomomno");
787 // 7 CANDLE (second variety)
788 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
790 // 8 CANDLE (third variety)
791 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
793 // 9 SLOW STROBE (fourth variety)
794 lightstyle(9, "aaaaaaaazzzzzzzz");
796 // 10 FLUORESCENT FLICKER
797 lightstyle(10, "mmamammmmammamamaaamammma");
799 // 11 SLOW PULSE NOT FADE TO BLACK
800 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
802 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
807 if(autocvar_g_campaign)
810 Map_MarkAsRecent(mapname);
812 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
816 static_init_precache();
819 GameRules_limit_fallbacks();
821 if(warmup_limit == 0)
822 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
825 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
826 if(bot_waypoints_for_items == 1)
827 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
828 bot_waypoints_for_items = 0;
830 WaypointSprite_Init();
832 GameLogInit(); // prepare everything
834 // changing the logic generating it is okay. But:
835 // it HAS to stay <= 64 chars
836 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
837 if(autocvar_sv_eventlog)
839 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
840 matchid = strzone(s);
842 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
843 s = ":gameinfo:mutators:LIST";
845 MUTATOR_CALLHOOK(BuildMutatorsString, s);
846 s = M_ARGV(0, string);
848 // initialiation stuff, not good in the mutator system
849 if(!autocvar_g_use_ammunition)
850 s = strcat(s, ":no_use_ammunition");
852 // initialiation stuff, not good in the mutator system
853 if(autocvar_g_pickup_items == 0)
854 s = strcat(s, ":no_pickup_items");
855 if(autocvar_g_pickup_items > 0)
856 s = strcat(s, ":pickup_items");
858 // initialiation stuff, not good in the mutator system
859 if(autocvar_g_weaponarena != "0")
860 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
862 // TODO to mutator system
863 if(autocvar_g_norecoil)
864 s = strcat(s, ":norecoil");
866 // TODO to mutator system
867 if(autocvar_g_powerups == 0)
868 s = strcat(s, ":no_powerups");
869 if(autocvar_g_powerups > 0)
870 s = strcat(s, ":powerups");
873 GameLogEcho(":gameinfo:end");
876 matchid = strzone(ftos(random()));
878 cvar_set("nextmap", "");
882 if(autocvar_g_campaign)
888 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
890 if(fexists(strcat("scripts/", mapname, ".arena")))
891 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
893 if(fexists(strcat("scripts/", mapname, ".defi")))
894 cvar_settemp("sv_q3defragcompat", "1");
896 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
898 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
902 while((s = fgets(fd)))
904 int l = tokenize_console(s);
909 string trackname = argv(2);
910 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
911 LOG_INFO(" cdtrack ", trackname);
912 if (cvar_value_issafe(trackname))
914 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
915 strcpy(clientstuff, newstuff);
918 else if(argv(0) == "fog")
920 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
921 LOG_INFO(" \"fog\" \"", s, "\"");
923 else if(argv(0) == "set")
925 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
926 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
928 else if(argv(0) != "//")
930 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
931 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
942 // set up information replies for clients and server to use
943 maplist_reply = strzone(getmaplist());
944 lsmaps_reply = strzone(getlsmaps());
945 monsterlist_reply = strzone(getmonsterlist());
946 bool records_available = false;
947 for(int i = 0; i < 10; ++i)
949 string s = getrecords(i);
952 records_reply[i] = strzone(s);
953 records_available = true;
956 if (!records_available)
957 records_reply[0] = "No records available for the current game mode.\n";
958 ladder_reply = strzone(getladder());
959 rankings_reply = strzone(getrankings());
964 PingPLReport_Spawn();
968 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
970 // fill sv_curl_serverpackages from .serverpackage files
971 if (autocvar_sv_curl_serverpackages_auto)
973 string s = "csprogs-" WATERMARK ".dat";
974 // remove automatically managed files from the list to prevent duplicates
975 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
977 string pkg = argv(i);
978 if (startsWith(pkg, "csprogs-")) continue;
979 if (endsWith(pkg, "-serverpackage.txt")) continue;
980 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
983 // add automatically managed files to the list
984 #define X(match) MACRO_BEGIN \
985 int fd = search_begin(match, true, false); \
988 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
990 s = cons(s, search_getfilename(fd, i)); \
995 X("*-serverpackage.txt");
996 X("*.serverpackage");
998 cvar_set("sv_curl_serverpackages", s);
1001 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1002 modname = "Xonotic";
1003 // physics/balance/config changes that count as mod
1004 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1005 modname = cvar_string("g_mod_physics");
1006 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1007 modname = cvar_string("g_mod_balance");
1008 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1009 modname = cvar_string("g_mod_config");
1010 // extra mutators that deserve to count as mod
1011 MUTATOR_CALLHOOK(SetModname, modname);
1012 modname = M_ARGV(0, string);
1014 // save it for later
1015 modname = strzone(modname);
1017 WinningConditionHelper(this); // set worldstatus
1019 world_initialized = 1;
1020 __spawnfunc_spawn_all();
1025 //makestatic (this); // Who the f___ did that?
1029 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1031 float m = e.dphitcontentsmask;
1032 e.dphitcontentsmask = goodcontents | badcontents;
1034 vector org = boundmin;
1035 vector delta = boundmax - boundmin;
1039 int j; // used after the loop
1040 for(j = 0; j < attempts; ++j)
1042 start.x = org.x + random() * delta.x;
1043 start.y = org.y + random() * delta.y;
1044 start.z = org.z + random() * delta.z;
1046 // rule 1: start inside world bounds, and outside
1047 // solid, and don't start from somewhere where you can
1048 // fall down to evil
1049 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1050 if (trace_fraction >= 1)
1052 if (trace_startsolid)
1054 if (trace_dphitcontents & badcontents)
1056 if (trace_dphitq3surfaceflags & badsurfaceflags)
1059 // rule 2: if we are too high, lower the point
1060 if (trace_fraction * delta.z > maxaboveground)
1061 start = trace_endpos + '0 0 1' * maxaboveground;
1062 vector enddown = trace_endpos;
1064 // rule 3: make sure we aren't outside the map. This only works
1065 // for somewhat well formed maps. A good rule of thumb is that
1066 // the map should have a convex outside hull.
1067 // these can be traceLINES as we already verified the starting box
1068 vector mstart = start + 0.5 * (e.mins + e.maxs);
1069 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1070 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1073 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1075 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1076 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1079 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1081 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1082 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1085 // rule 4: we must "see" some spawnpoint or item
1087 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1089 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1097 int items_checked = 0;
1098 IL_EACH(g_items, checkpvs(mstart, it),
1100 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1107 if(items_checked >= attempts)
1115 // find a random vector to "look at"
1116 end.x = org.x + random() * delta.x;
1117 end.y = org.y + random() * delta.y;
1118 end.z = org.z + random() * delta.z;
1119 end = start + normalize(end - start) * vlen(delta);
1121 // rule 4: start TO end must not be too short
1122 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1123 if(trace_startsolid)
1125 if(trace_fraction < minviewdistance / vlen(delta))
1128 // rule 5: don't want to look at sky
1129 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1132 // rule 6: we must not end up in trigger_hurt
1133 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1139 e.dphitcontentsmask = m;
1143 setorigin(e, start);
1144 e.angles = vectoangles(end - start);
1145 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1151 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1153 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1157 ===============================================================================
1161 ===============================================================================
1164 void DumpStats(float final)
1173 to_console = autocvar_sv_logscores_console;
1174 to_eventlog = autocvar_sv_eventlog;
1175 to_file = autocvar_sv_logscores_file;
1179 to_console = true; // always print printstats replies
1180 to_eventlog = false; // but never print them to the event log
1184 if(autocvar_sv_eventlog_console)
1185 to_console = false; // otherwise we get the output twice
1191 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1201 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1205 fputs(file, strcat(s, "\n"));
1208 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1214 fputs(file, strcat(s, "\n"));
1216 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1217 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1218 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1219 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1220 s = strcat(s, ftos(it.team), ":");
1222 s = strcat(s, "spectator:");
1225 LOG_HELP(s, playername(it.netname, it.team, false));
1227 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1229 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1234 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1240 fputs(file, strcat(s, "\n"));
1242 for(i = 1; i < 16; ++i)
1244 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1245 s = strcat(s, ":", ftos(i));
1251 fputs(file, strcat(s, "\n"));
1258 GameLogEcho(":end");
1261 fputs(file, ":end\n");
1267 go to the next level for deathmatch
1268 only called if a time or frag limit has expired
1272 game_stopped = true;
1273 intermission_running = true; // game over
1275 // enforce a wait time before allowing changelevel
1276 if(player_count > 0)
1277 intermission_exittime = time + autocvar_sv_mapchange_delay;
1279 intermission_exittime = -1;
1282 WriteByte (MSG_ALL, SVC_CDTRACK);
1283 WriteByte (MSG_ALL, 3);
1284 WriteByte (MSG_ALL, 3);
1285 // done in FixIntermission
1288 //pos = FindIntermission ();
1295 PlayerStats_GameReport(true);
1296 WeaponStats_Shutdown();
1298 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1300 if(autocvar_sv_eventlog)
1301 GameLogEcho(":gameover");
1305 FOREACH_CLIENT(IS_PLAYER(it), {
1306 FixIntermissionClient(it);
1308 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1311 target_music_kill();
1313 if(autocvar_g_campaign)
1314 CampaignPreIntermission();
1316 MUTATOR_CALLHOOK(MatchEnd);
1318 localcmd("\nsv_hook_gameend\n");
1322 float InitiateSuddenDeath()
1324 // Check first whether normal overtimes could be added before initiating suddendeath mode
1325 // - for this timelimit_overtime needs to be >0 of course
1326 // - also check the winning condition calculated in the previous frame and only add normal overtime
1327 // again, if at the point at which timelimit would be extended again, still no winner was found
1328 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1329 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1330 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1332 return 1; // need to call InitiateOvertime later
1336 if(!checkrules_suddendeathend)
1338 if(autocvar_g_campaign)
1339 checkrules_suddendeathend = time; // no suddendeath in campaign
1341 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1342 if(g_race && !g_race_qualifying)
1343 race_StartCompleting();
1349 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1351 ++checkrules_overtimesadded;
1352 //add one more overtime by simply extending the timelimit
1353 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1354 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1357 float GetWinningCode(float fraglimitreached, float equality)
1359 if(autocvar_g_campaign == 1)
1361 if(fraglimitreached)
1370 if(fraglimitreached)
1371 return WINNING_STARTSUDDENDEATHOVERTIME;
1373 return WINNING_NEVER;
1377 if(fraglimitreached)
1385 // set the .winning flag for exactly those players with a given field value
1386 void SetWinners(.float field, float value)
1388 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1391 // set the .winning flag for those players with a given field value
1392 void AddWinners(.float field, float value)
1394 FOREACH_CLIENT(IS_PLAYER(it), {
1395 if(it.(field) == value)
1400 // clear the .winning flags
1403 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1407 float WinningCondition_Scores(float limit, float leadlimit)
1409 // TODO make everything use THIS winning condition (except LMS)
1410 WinningConditionHelper(NULL);
1414 for (int i = 1; i < 5; ++i)
1416 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1417 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1422 if(WinningConditionHelper_winner)
1423 WinningConditionHelper_winner.winning = 1;
1424 if(WinningConditionHelper_winnerteam >= 0)
1425 SetWinners(team, WinningConditionHelper_winnerteam);
1427 if(WinningConditionHelper_lowerisbetter)
1429 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1430 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1434 if(WinningConditionHelper_zeroisworst)
1435 leadlimit = 0; // not supported in this mode
1437 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1440 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1446 fragsleft = FLOAT_MAX;
1447 float leadingfragsleft = FLOAT_MAX;
1449 fragsleft = limit - WinningConditionHelper_topscore;
1451 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1453 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1454 fragsleft = max(fragsleft, leadingfragsleft);
1456 fragsleft = min(fragsleft, leadingfragsleft);
1459 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1462 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1463 else if (fragsleft == 2)
1464 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1465 else if (fragsleft == 3)
1466 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1468 fragsleft_last = fragsleft;
1472 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1473 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1476 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1477 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1478 limit_reached = (fraglimit_reached && leadlimit_reached);
1480 limit_reached = (fraglimit_reached || leadlimit_reached);
1482 return GetWinningCode(
1483 WinningConditionHelper_topscore && limit_reached,
1484 WinningConditionHelper_equality
1488 float WinningCondition_RanOutOfSpawns()
1490 if(have_team_spawns <= 0)
1493 if(!autocvar_g_spawn_useallspawns)
1496 if(!some_spawn_has_been_used)
1499 for (int i = 1; i < 5; ++i)
1501 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1504 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1506 if (Team_IsValidTeam(it.team))
1508 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1512 IL_EACH(g_spawnpoints, true,
1514 if (Team_IsValidTeam(it.team))
1516 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1521 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1522 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1523 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1524 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1525 if(team1_score + team2_score + team3_score + team4_score == 0)
1527 checkrules_equality = true;
1530 else if(team1_score + team2_score + team3_score + team4_score == 1)
1535 else if(team2_score)
1537 else if(team3_score)
1539 else // if(team4_score)
1541 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1542 for(i = 0; i < MAX_TEAMSCORE; ++i)
1544 for (int j = 1; j <= NUM_TEAMS; ++j)
1550 if (!TeamBalance_IsTeamAllowed(balance, j))
1554 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1558 AddWinners(team, t);
1569 Exit deathmatch games upon conditions
1572 void CheckRules_World()
1579 if (intermission_running) // someone else quit the game already
1581 if(player_count == 0) // Nobody there? Then let's go to the next map
1583 // this will actually check the player count in the next frame
1584 // again, but this shouldn't hurt
1588 float timelimit = autocvar_timelimit * 60;
1589 float fraglimit = autocvar_fraglimit;
1590 float leadlimit = autocvar_leadlimit;
1591 if (leadlimit < 0) leadlimit = 0;
1593 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1596 timelimit = 0; // timelimit is not made for warmup
1598 fraglimit = 0; // no fraglimit for now
1599 leadlimit = 0; // no leadlimit for now
1604 timelimit += game_starttime;
1606 else if (timelimit < 0)
1616 if(checkrules_suddendeathend)
1618 if(!checkrules_suddendeathwarning)
1620 checkrules_suddendeathwarning = true;
1621 if(g_race && !g_race_qualifying)
1622 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1624 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1629 if (timelimit && time >= timelimit)
1631 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1634 float playerswithlaps;
1636 totalplayers = playerswithlaps = readyplayers = 0;
1637 FOREACH_CLIENT(IS_PLAYER(it), {
1639 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1645 // at least 2 of the players have completed a lap: start the RACE
1646 // otherwise, the players should end the qualifying on their own
1647 if(readyplayers || playerswithlaps >= 2)
1649 checkrules_suddendeathend = 0;
1650 ReadyRestart(); // go to race
1654 wantovertime |= InitiateSuddenDeath();
1657 wantovertime |= InitiateSuddenDeath();
1661 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1667 int checkrules_status = WinningCondition_RanOutOfSpawns();
1668 if(checkrules_status == WINNING_YES)
1669 bprint("Hey! Someone ran out of spawns!\n");
1670 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1671 checkrules_status = M_ARGV(0, float);
1673 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1675 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1677 checkrules_status = WINNING_NEVER;
1678 checkrules_overtimesadded = -1;
1679 wantovertime |= InitiateSuddenDeath();
1682 if(checkrules_status == WINNING_NEVER)
1683 // equality cases! Nobody wins if the overtime ends in a draw.
1688 if(checkrules_status == WINNING_NEVER)
1691 checkrules_status = WINNING_YES;
1694 if(checkrules_suddendeathend)
1695 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1696 checkrules_status = WINNING_YES;
1698 if(checkrules_status == WINNING_YES)
1700 //print("WINNING\n");
1705 float want_weapon(entity weaponinfo, float allguns)
1708 bool allow_mutatorblocked = false;
1710 if(!weaponinfo.m_id)
1713 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1714 d = M_ARGV(1, float);
1715 allguns = M_ARGV(2, bool);
1716 allow_mutatorblocked = M_ARGV(3, bool);
1719 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1720 else if(!mutator_returnvalue)
1721 d = !(!weaponinfo.weaponstart);
1723 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1726 float t = weaponinfo.weaponstartoverride;
1728 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1733 // 4: is set by default?
1742 /// Weapons the player normally starts with outside weapon arena.
1743 WepSet weapons_start()
1745 WepSet ret = '0 0 0';
1746 FOREACH(Weapons, it != WEP_Null, {
1747 int w = want_weapon(it, false);
1754 WepSet weapons_all()
1756 WepSet ret = '0 0 0';
1757 FOREACH(Weapons, it != WEP_Null, {
1758 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1764 WepSet weapons_devall()
1766 WepSet ret = '0 0 0';
1767 FOREACH(Weapons, it != WEP_Null,
1774 WepSet weapons_most()
1776 WepSet ret = '0 0 0';
1777 FOREACH(Weapons, it != WEP_Null, {
1778 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1784 void weaponarena_available_all_update(entity this)
1786 if (weaponsInMapAll)
1788 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1792 // if no weapons are available on the map, just fall back to all weapons arena
1793 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1797 void weaponarena_available_devall_update(entity this)
1799 if (weaponsInMapAll)
1801 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1805 // if no weapons are available on the map, just fall back to devall weapons arena
1806 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1810 void weaponarena_available_most_update(entity this)
1812 if (weaponsInMapAll)
1814 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1818 // if no weapons are available on the map, just fall back to most weapons arena
1819 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1823 void readplayerstartcvars()
1825 // initialize starting values for players
1826 start_weapons = '0 0 0';
1827 start_weapons_default = '0 0 0';
1828 start_weapons_defaultmask = '0 0 0';
1830 start_ammo_shells = 0;
1831 start_ammo_nails = 0;
1832 start_ammo_rockets = 0;
1833 start_ammo_cells = 0;
1834 start_ammo_plasma = 0;
1835 if (random_start_ammo == NULL)
1837 random_start_ammo = new_pure(random_start_ammo);
1839 start_health = cvar("g_balance_health_start");
1840 start_armorvalue = cvar("g_balance_armor_start");
1843 g_weaponarena_weapons = '0 0 0';
1845 string s = cvar_string("g_weaponarena");
1847 MUTATOR_CALLHOOK(SetWeaponArena, s);
1848 s = M_ARGV(0, string);
1850 if (s == "0" || s == "")
1854 else if (s == "off")
1856 // forcibly turn off weaponarena
1858 else if (s == "all" || s == "1")
1861 g_weaponarena_list = "All Weapons";
1862 g_weaponarena_weapons = weapons_all();
1864 else if (s == "devall")
1867 g_weaponarena_list = "Dev All Weapons";
1868 g_weaponarena_weapons = weapons_devall();
1870 else if (s == "most")
1873 g_weaponarena_list = "Most Weapons";
1874 g_weaponarena_weapons = weapons_most();
1876 else if (s == "all_available")
1879 g_weaponarena_list = "All Available Weapons";
1881 // this needs to run after weaponsInMapAll is initialized
1882 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1884 else if (s == "devall_available")
1887 g_weaponarena_list = "Dev All Available Weapons";
1889 // this needs to run after weaponsInMapAll is initialized
1890 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1892 else if (s == "most_available")
1895 g_weaponarena_list = "Most Available Weapons";
1897 // this needs to run after weaponsInMapAll is initialized
1898 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1900 else if (s == "none")
1903 g_weaponarena_list = "No Weapons";
1908 float t = tokenize_console(s);
1909 g_weaponarena_list = "";
1910 for (int j = 0; j < t; ++j)
1913 Weapon wep = Weapon_from_name(s);
1916 g_weaponarena_weapons |= (wep.m_wepset);
1917 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1920 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1925 g_weapon_stay = 0; // incompatible
1926 start_weapons = g_weaponarena_weapons;
1927 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1931 FOREACH(Weapons, it != WEP_Null, {
1932 int w = want_weapon(it, false);
1933 WepSet s = it.m_wepset;
1937 start_weapons_default |= s;
1939 start_weapons_defaultmask |= s;
1943 if(cvar("g_balance_superweapons_time") < 0)
1944 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1946 if(!cvar("g_use_ammunition"))
1947 start_items |= IT_UNLIMITED_AMMO;
1949 if(start_items & IT_UNLIMITED_AMMO)
1951 start_ammo_shells = 999;
1952 start_ammo_nails = 999;
1953 start_ammo_rockets = 999;
1954 start_ammo_cells = 999;
1955 start_ammo_plasma = 999;
1956 start_ammo_fuel = 999;
1960 start_ammo_shells = cvar("g_start_ammo_shells");
1961 start_ammo_nails = cvar("g_start_ammo_nails");
1962 start_ammo_rockets = cvar("g_start_ammo_rockets");
1963 start_ammo_cells = cvar("g_start_ammo_cells");
1964 start_ammo_plasma = cvar("g_start_ammo_plasma");
1965 start_ammo_fuel = cvar("g_start_ammo_fuel");
1966 random_start_weapons_count = cvar("g_random_start_weapons_count");
1967 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1968 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1969 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1970 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1971 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1974 warmup_start_ammo_shells = start_ammo_shells;
1975 warmup_start_ammo_nails = start_ammo_nails;
1976 warmup_start_ammo_rockets = start_ammo_rockets;
1977 warmup_start_ammo_cells = start_ammo_cells;
1978 warmup_start_ammo_plasma = start_ammo_plasma;
1979 warmup_start_ammo_fuel = start_ammo_fuel;
1980 warmup_start_health = start_health;
1981 warmup_start_armorvalue = start_armorvalue;
1982 warmup_start_weapons = start_weapons;
1983 warmup_start_weapons_default = start_weapons_default;
1984 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1988 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1989 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1990 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1991 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1992 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1993 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1994 warmup_start_health = cvar("g_warmup_start_health");
1995 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1996 warmup_start_weapons = '0 0 0';
1997 warmup_start_weapons_default = '0 0 0';
1998 warmup_start_weapons_defaultmask = '0 0 0';
1999 FOREACH(Weapons, it != WEP_Null, {
2000 int w = want_weapon(it, autocvar_g_warmup_allguns);
2001 WepSet s = it.m_wepset;
2003 warmup_start_weapons |= s;
2005 warmup_start_weapons_default |= s;
2007 warmup_start_weapons_defaultmask |= s;
2011 if (autocvar_g_jetpack)
2012 start_items |= ITEM_Jetpack.m_itemid;
2014 MUTATOR_CALLHOOK(SetStartItems);
2016 if (start_items & ITEM_Jetpack.m_itemid)
2018 start_items |= ITEM_JetpackRegen.m_itemid;
2019 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2020 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2023 start_ammo_shells = max(0, start_ammo_shells);
2024 start_ammo_nails = max(0, start_ammo_nails);
2025 start_ammo_rockets = max(0, start_ammo_rockets);
2026 start_ammo_cells = max(0, start_ammo_cells);
2027 start_ammo_plasma = max(0, start_ammo_plasma);
2028 start_ammo_fuel = max(0, start_ammo_fuel);
2029 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2030 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2031 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2032 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2033 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2035 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2036 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2037 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2038 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2039 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2040 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2043 void readlevelcvars()
2045 if(cvar("sv_allow_fullbright"))
2046 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2048 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2050 warmup_stage = cvar("g_warmup");
2051 warmup_limit = cvar("g_warmup_limit");
2053 if(cvar("g_campaign"))
2054 warmup_stage = 0; // no warmup during campaign
2056 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2057 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2058 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2059 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2060 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2061 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2062 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2063 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2064 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2065 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2066 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2067 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2068 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2069 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2071 g_pickup_shells = cvar("g_pickup_shells");
2072 g_pickup_shells_max = cvar("g_pickup_shells_max");
2073 g_pickup_nails = cvar("g_pickup_nails");
2074 g_pickup_nails_max = cvar("g_pickup_nails_max");
2075 g_pickup_rockets = cvar("g_pickup_rockets");
2076 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2077 g_pickup_cells = cvar("g_pickup_cells");
2078 g_pickup_cells_max = cvar("g_pickup_cells_max");
2079 g_pickup_plasma = cvar("g_pickup_plasma");
2080 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2081 g_pickup_fuel = cvar("g_pickup_fuel");
2082 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2083 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2084 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2085 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2086 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2087 g_pickup_armormedium = cvar("g_pickup_armormedium");
2088 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2089 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2090 g_pickup_armorbig = cvar("g_pickup_armorbig");
2091 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2092 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2093 g_pickup_armormega = cvar("g_pickup_armormega");
2094 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2095 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2096 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2097 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2098 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2099 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2100 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2101 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2102 g_pickup_healthbig = cvar("g_pickup_healthbig");
2103 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2104 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2105 g_pickup_healthmega = cvar("g_pickup_healthmega");
2106 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2107 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2109 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2110 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2112 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2114 g_weapon_stay = cvar("g_weapon_stay");
2116 MUTATOR_CALLHOOK(ReadLevelCvars);
2119 game_starttime = time + cvar("g_start_delay");
2121 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2123 readplayerstartcvars();
2126 void InitializeEntity(entity e, void(entity this) func, int order)
2130 if (!e || e.initialize_entity)
2132 // make a proxy initializer entity
2134 e = new(initialize_entity);
2138 e.initialize_entity = func;
2139 e.initialize_entity_order = order;
2141 cur = initialize_entity_first;
2145 if (!cur || cur.initialize_entity_order > order)
2147 // insert between prev and cur
2149 prev.initialize_entity_next = e;
2151 initialize_entity_first = e;
2152 e.initialize_entity_next = cur;
2156 cur = cur.initialize_entity_next;
2159 void InitializeEntitiesRun()
2161 entity startoflist = initialize_entity_first;
2162 initialize_entity_first = NULL;
2163 delete_fn = remove_except_protected;
2164 for (entity e = startoflist; e; e = e.initialize_entity_next)
2166 e.remove_except_protected_forbidden = 1;
2168 for (entity e = startoflist; e; )
2170 e.remove_except_protected_forbidden = 0;
2171 e.initialize_entity_order = 0;
2172 entity next = e.initialize_entity_next;
2173 e.initialize_entity_next = NULL;
2174 var void(entity this) func = e.initialize_entity;
2175 e.initialize_entity = func_null;
2176 if (e.classname == "initialize_entity")
2178 entity wrappee = e.enemy;
2182 //dprint("Delayed initialization: ", e.classname, "\n");
2190 backtrace(strcat("Null function in: ", e.classname, "\n"));
2194 delete_fn = remove_unsafely;
2197 // deferred dropping
2198 void DropToFloor_Handler(entity this)
2200 WITHSELF(this, builtin_droptofloor());
2201 this.dropped_origin = this.origin;
2204 void droptofloor(entity this)
2206 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2209 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2210 void RunThink(entity this)
2212 // don't let things stay in the past.
2213 // it is possible to start that way by a trigger with a local time.
2214 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2217 float oldtime = time; // do we need to save this?
2219 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2221 time = max(oldtime, this.nextthink);
2225 getthink(this)(this);
2226 // mods often set nextthink to time to cause a think every frame,
2227 // we don't want to loop in that case, so exit if the new nextthink is
2228 // <= the time the qc was told, also exit if it is past the end of the
2230 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2237 bool autocvar_sv_freezenonclients;
2238 void Physics_Frame()
2240 if(autocvar_sv_freezenonclients)
2243 IL_EACH(g_moveables, true,
2245 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2248 //set_movetype(it, it.move_movetype);
2249 // inline the set_movetype function, since this is called a lot
2250 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2252 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2253 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2255 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2257 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2258 continue; // these movetypes have no regular think function
2259 // handle thinking here
2260 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2265 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2268 // make a second pass to see if any ents spawned this frame and make
2269 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2270 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2271 IL_EACH(g_moveables, it.move_qcphysics,
2273 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2275 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2279 void systems_update();
2282 anticheat_endframe();
2286 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2287 entity e = IS_SPEC(it) ? it.enemy : it;
2288 if (e.typehitsound) {
2289 STAT(TYPEHIT_TIME, it) = time;
2290 } else if (e.killsound) {
2291 STAT(KILL_TIME, it) = time;
2292 } else if (e.damage_dealt) {
2293 STAT(HIT_TIME, it) = time;
2294 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2297 // add 1 frametime because after this, engine SV_Physics
2298 // increases time by a frametime and then networks the frame
2299 // add another frametime because client shows everything with
2300 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2302 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2303 FOREACH_CLIENT(true, {
2304 it.typehitsound = false;
2305 it.damage_dealt = 0;
2306 it.killsound = false;
2307 antilag_record(it, CS(it), altime);
2309 IL_EACH(g_monsters, true,
2311 antilag_record(it, it, altime);
2313 IL_EACH(g_projectiles, it.classname == "nade",
2315 antilag_record(it, it, altime);
2324 * returns true if redirecting
2326 float redirection_timeout;
2327 float redirection_nextthink;
2328 float RedirectionThink()
2330 float clients_found;
2332 if(redirection_target == "")
2335 if(!redirection_timeout)
2337 cvar_set("sv_public", "-2");
2338 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2339 if(redirection_target == "self")
2340 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2342 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2345 if(time < redirection_nextthink)
2348 redirection_nextthink = time + 1;
2351 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2353 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2354 if(redirection_target == "self")
2355 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2357 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2361 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2363 if(time > redirection_timeout || clients_found == 0)
2364 localcmd("\nwait; wait; wait; quit\n");
2371 // Loaded from a save game
2372 // some things then break, so let's work around them...
2374 // Progs DB (capture records)
2375 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2379 MapInfo_Enumerate();
2380 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2383 TargetMusic_RestoreGame();
2390 if(world_initialized > 0)
2392 world_initialized = 0;
2394 // if a timeout is active, reset the slowmo value to normal
2395 if(timeout_status == TIMEOUT_ACTIVE)
2396 cvar_set("slowmo", ftos(orig_slowmo));
2398 LOG_TRACE("Saving persistent data...");
2401 // playerstats with unfinished match
2402 PlayerStats_GameReport(false);
2404 if(!cheatcount_total)
2406 if(autocvar_sv_db_saveasdump)
2407 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2409 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2411 if(autocvar_developer > 0)
2413 if(autocvar_sv_db_saveasdump)
2414 db_dump(TemporaryDB, "server-temp.db");
2416 db_save(TemporaryDB, "server-temp.db");
2418 CheatShutdown(); // must be after cheatcount check
2419 db_close(ServerProgsDB);
2420 db_close(TemporaryDB);
2421 LOG_TRACE("Saving persistent data... done!");
2422 // tell the bot system the game is ending now
2425 WeaponStats_Shutdown();
2428 else if(world_initialized == 0)
2430 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2434 __init_dedicated_server_shutdown();