]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'terencehill/menu_registries' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/checkextension.qh>
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/gamemodes/_mod.qh>
7 #include <common/gamemodes/sv_rules.qh>
8 #include <common/items/_mod.qh>
9 #include <common/mapinfo.qh>
10 #include <common/mapobjects/target/music.qh>
11 #include <common/mapobjects/trigger/hurt.qh>
12 #include <common/mapobjects/trigger/secret.qh>
13 #include <common/mapobjects/triggers.qh>
14 #include <common/monsters/_mod.qh>
15 #include <common/monsters/sv_monsters.qh>
16 #include <common/net_linked.qh>
17 #include <common/notifications/all.qh>
18 #include <common/physics/player.qh>
19 #include <common/playerstats.qh>
20 #include <common/state.qh>
21 #include <common/stats.qh>
22 #include <common/teams.qh>
23 #include <common/util.qh>
24 #include <common/vehicles/all.qh>
25 #include <common/weapons/_all.qh>
26 #include <lib/warpzone/common.qh>
27 #include <server/anticheat.qh>
28 #include <server/antilag.qh>
29 #include <server/bot/api.qh>
30 #include <server/campaign.qh>
31 #include <server/cheats.qh>
32 #include <server/client.qh>
33 #include <server/command/common.qh>
34 #include <server/command/getreplies.qh>
35 #include <server/command/sv_cmd.qh>
36 #include <server/command/vote.qh>
37 #include <server/damage.qh>
38 #include <server/gamelog.qh>
39 #include <server/hook.qh>
40 #include <server/ipban.qh>
41 #include <server/items/items.qh>
42 #include <server/main.qh>
43 #include <server/mapvoting.qh>
44 #include <server/mutators/_mod.qh>
45 #include <server/race.qh>
46 #include <server/scores.qh>
47 #include <server/scores_rules.qh>
48 #include <server/spawnpoints.qh>
49 #include <server/teamplay.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent harm
123
124                 MapInfo_Enumerate();
125                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
126
127                 if(!DoNextMapOverride(1))
128                         GotoNextMap(1);
129
130                 return;
131         }
132
133         if(time < 5)
134         {
135                 this.nextthink = time;
136         }
137         else
138         {
139                 this.nextthink = time + 1;
140                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141         }
142 }
143
144 void cvar_changes_init()
145 {
146         float h;
147         string k, v, d;
148         float n, i, adding, pureadding;
149
150         strfree(cvar_changes);
151         strfree(cvar_purechanges);
152         cvar_purechanges_count = 0;
153
154         h = buf_create();
155         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
156         n = buf_getsize(h);
157
158         adding = true;
159         pureadding = true;
160
161         for(i = 0; i < n; ++i)
162         {
163                 k = bufstr_get(h, i);
164
165 #define BADPREFIX_COND(p) (substring(k, 0, strlen(p)) == p)
166 #define BADSUFFIX_COND(s) (substring(k, -strlen(s), -1) == s)
167
168 #define BADPREFIX(p) if(BADPREFIX_COND(p)) continue
169 #define BADPRESUFFIX(p, s) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s)) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172 #define BADPRESUFFIXVALUE(p, s, val) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s) && v == val) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADCVAR("g_chatban_list");
236                 BADCVAR("g_playban_list");
237                 BADCVAR("g_playban_minigames");
238                 BADCVAR("g_voteban_list");
239                 BADPREFIX("developer_");
240                 BADPREFIX("g_ban_");
241                 BADPREFIX("g_banned_list");
242                 BADPREFIX("g_require_stats_");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_voice_flood_");
247                 BADPREFIX("log_file");
248                 BADPREFIX("quit_");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262                 BADCVAR("sv_allow_customplayermodels_idlist");
263                 BADCVAR("sv_allow_customplayermodels_speciallist");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_arena");
268                 BADCVAR("g_assault");
269                 BADCVAR("g_ca");
270                 BADCVAR("g_ca_teams");
271                 BADCVAR("g_conquest");
272                 BADCVAR("g_conquest_teams");
273                 BADCVAR("g_ctf");
274                 BADCVAR("g_cts");
275                 BADCVAR("g_dotc");
276                 BADCVAR("g_dm");
277                 BADCVAR("g_domination");
278                 BADCVAR("g_domination_default_teams");
279                 BADCVAR("g_duel");
280                 BADCVAR("g_duel_not_dm_maps");
281                 BADCVAR("g_freezetag");
282                 BADCVAR("g_freezetag_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_mayhem");
291                 BADCVAR("g_nexball");
292                 BADCVAR("g_onslaught");
293                 BADCVAR("g_race");
294                 BADCVAR("g_race_laps_limit");
295                 BADCVAR("g_race_qualifying_timelimit");
296                 BADCVAR("g_race_qualifying_timelimit_override");
297                 BADCVAR("g_runematch");
298                 BADCVAR("g_shootfromeye");
299                 BADCVAR("g_snafu");
300                 BADCVAR("g_survival");
301                 BADCVAR("g_survival_not_dm_maps");
302                 BADCVAR("g_tdm");
303                 BADCVAR("g_tdm_on_dm_maps");
304                 BADCVAR("g_tdm_teams");
305                 BADCVAR("g_tka");
306                 BADCVAR("g_tka_on_ka_maps");
307                 BADCVAR("g_tka_on_tdm_maps");
308                 BADCVAR("g_tka_teams");
309                 BADCVAR("g_tmayhem");
310                 BADCVAR("g_tmayhem_teams");
311                 BADCVAR("g_vip");
312                 BADCVAR("leadlimit");
313                 BADCVAR("nextmap");
314                 BADCVAR("teamplay");
315                 BADCVAR("timelimit");
316                 BADCVAR("g_mapinfo_q3compat");
317                 BADCVAR("g_mapinfo_settemp_acl");
318                 BADCVAR("g_mapinfo_ignore_warnings");
319                 BADCVAR("g_maplist_ignore_sizes");
320                 BADCVAR("g_maplist_sizes_count_bots");
321
322                 // long
323                 BADCVAR("hostname");
324                 BADCVAR("g_maplist");
325                 BADCVAR("g_maplist_mostrecent");
326                 BADCVAR("sv_motd");
327                 BADCVAR("sv_termsofservice_url");
328
329                 v = cvar_string(k);
330                 d = cvar_defstring(k);
331                 if(v == d)
332                         continue;
333
334                 if(adding)
335                 {
336                         if (cvar_changes == "")
337                                 cvar_changes = "// this server runs at modified server settings:\n";
338
339                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
340                         if(strlen(cvar_changes) >= VM_TEMPSTRING_MAXSIZE)
341                         {
342                                 cvar_changes = "// too many settings have been changed to show them here\n";
343                                 adding = 0;
344                         }
345                 }
346
347                 // now check if the changes are actually gameplay relevant
348
349                 // does nothing gameplay relevant
350                 BADCVAR("captureleadlimit_override");
351                 BADCVAR("condump_stripcolors");
352                 BADCVAR("fs_gamedir");
353                 BADCVAR("g_allow_oldvortexbeam");
354                 BADCVAR("g_balance_kill_delay");
355                 BADCVAR("g_buffs_pickup_anyway");
356                 BADCVAR("g_buffs_randomize");
357                 BADCVAR("g_buffs_randomize_teamplay");
358                 BADCVAR("g_campcheck_distance");
359                 BADCVAR("g_chatsounds");
360                 BADCVAR("g_ca_point_leadlimit");
361                 BADCVAR("g_ca_point_limit");
362                 BADCVAR("g_ca_spectate_enemies");
363                 BADCVAR("g_ctf_captimerecord_always");
364                 BADCVAR("g_ctf_flag_glowtrails");
365                 BADCVAR("g_ctf_dynamiclights");
366                 BADCVAR("g_ctf_flag_pickup_verbosename");
367                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
368                 BADPRESUFFIX("g_ctf_flag_", "_model");
369                 BADPRESUFFIX("g_ctf_flag_", "_skin");
370                 BADCVAR("g_domination_point_leadlimit");
371                 BADCVAR("g_forced_respawn");
372                 BADCVAR("g_freezetag_point_leadlimit");
373                 BADCVAR("g_freezetag_point_limit");
374                 BADCVAR("g_glowtrails");
375                 BADCVAR("g_hats");
376                 BADCVAR("g_casings");
377                 BADCVAR("g_invasion_point_limit");
378                 BADCVAR("g_jump_grunt");
379                 BADCVAR("g_keepaway_ballcarrier_effects");
380                 BADCVAR("g_keepawayball_effects");
381                 BADCVAR("g_keyhunt_point_leadlimit");
382                 BADCVAR("g_nexball_goalleadlimit");
383                 BADCVAR("g_new_toys_autoreplace");
384                 BADCVAR("g_new_toys_use_pickupsound");
385                 BADCVAR("g_physics_predictall");
386                 BADCVAR("g_piggyback");
387                 BADCVAR("g_playerclip_collisions");
388                 BADCVAR("g_spawn_alloweffects");
389                 BADCVAR("g_tdm_point_leadlimit");
390                 BADCVAR("g_tdm_point_limit");
391                 BADCVAR("g_mayhem_point_limit");
392                 BADCVAR("g_mayhem_point_leadlimit");
393                 BADCVAR("g_tmayhem_point_limit");
394                 BADCVAR("g_tmayhem_point_leadlimit");
395                 BADCVAR("leadlimit_and_fraglimit");
396                 BADCVAR("leadlimit_override");
397                 BADCVAR("pausable");
398                 BADCVAR("sv_announcer");
399                 BADCVAR("sv_autopause");
400                 BADCVAR("sv_checkforpacketsduringsleep");
401                 BADCVAR("sv_damagetext");
402                 BADCVAR("sv_db_saveasdump");
403                 BADCVAR("sv_intermission_cdtrack");
404                 BADCVAR("sv_mapchange_delay");
405                 BADCVAR("sv_minigames");
406                 BADCVAR("sv_namechangetimer");
407                 BADCVAR("sv_precacheplayermodels");
408                 BADCVAR("sv_qcphysics");
409                 BADCVAR("sv_radio");
410                 BADCVAR("sv_stepheight");
411                 BADCVAR("sv_timeout");
412                 BADCVAR("sv_weapons_modeloverride");
413                 BADCVAR("w_prop_interval");
414                 BADPREFIX("chat_");
415                 BADPREFIX("crypto_");
416                 BADPREFIX("g_chat_");
417                 BADPREFIX("g_ctf_captimerecord_");
418                 BADPREFIX("g_hats_");
419                 BADPREFIX("g_maplist_");
420                 BADPREFIX("g_mod_");
421                 BADPREFIX("g_respawn_");
422                 BADPREFIX("net_");
423                 BADPREFIX("notification_");
424                 BADPREFIX("prvm_");
425                 BADPREFIX("skill_");
426                 BADPREFIX("sv_allow_");
427                 BADPREFIX("sv_cullentities_");
428                 BADPREFIX("sv_maxidle");
429                 BADPREFIX("sv_minigames_");
430                 BADPREFIX("sv_radio_");
431                 BADPREFIX("sv_timeout_");
432                 BADPREFIX("sv_vote_");
433                 BADPREFIX("timelimit_");
434                 BADPRESUFFIX("g_", "_round_timelimit");
435
436                 // allowed changes to server admins (please sync this to server.cfg)
437                 // vi commands:
438                 //   :/"impure"/,$d
439                 //   :g!,^\/\/[^ /],d
440                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
441                 //   :%!sort
442                 // yes, this does contain some redundant stuff, don't really care
443                 BADPREFIX("bot_ai_");
444                 BADCVAR("bot_config_file");
445                 BADCVAR("bot_number");
446                 BADCVAR("bot_prefix");
447                 BADCVAR("bot_suffix");
448                 BADCVAR("capturelimit_override");
449                 BADCVAR("fraglimit_override");
450                 BADCVAR("gametype");
451                 BADCVAR("g_antilag");
452                 BADCVAR("g_balance_teams");
453                 BADCVAR("g_balance_teams_prevent_imbalance");
454                 BADCVAR("g_balance_teams_scorefactor");
455                 BADCVAR("g_ban_sync_trusted_servers");
456                 BADCVAR("g_ban_sync_uri");
457                 BADCVAR("g_buffs");
458                 BADCVAR("g_ca_teams_override");
459                 BADCVAR("g_ca_prevent_stalemate");
460                 BADCVAR("g_ctf_fullbrightflags");
461                 BADCVAR("g_ctf_ignore_frags");
462                 BADCVAR("g_ctf_leaderboard");
463                 BADCVAR("g_domination_point_limit");
464                 BADCVAR("g_domination_teams_override");
465                 BADCVAR("g_freezetag_revive_spawnshield");
466                 BADCVAR("g_freezetag_teams_override");
467                 BADCVAR("g_friendlyfire");
468                 BADCVAR("g_fullbrightitems");
469                 BADCVAR("g_fullbrightplayers");
470                 BADCVAR("g_keyhunt_point_limit");
471                 BADCVAR("g_keyhunt_teams_override");
472                 BADCVAR("g_lms_lives_override");
473                 BADCVAR("g_mayhem_powerups");
474                 BADCVAR("g_maplist");
475                 BADCVAR("g_maxplayers");
476                 BADCVAR("g_mirrordamage");
477                 BADCVAR("g_nexball_goallimit");
478                 BADCVAR("g_norecoil");
479                 BADCVAR("g_physics_clientselect");
480                 BADCVAR("g_pinata");
481                 BADCVAR("g_powerups");
482                 BADCVAR("g_powerups_drop_ondeath");
483                 BADCVAR("g_player_brightness");
484                 BADCVAR("g_rocket_flying");
485                 BADCVAR("g_rocket_flying_disabledelays");
486                 BADPREFIX("g_spawnshield");
487                 BADCVAR("g_start_delay");
488                 BADCVAR("g_superspectate");
489                 BADCVAR("g_tdm_teams_override");
490                 BADCVAR("g_tmayhem_teams_override");
491                 BADCVAR("g_tmayhem_powerups");
492                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
493                 BADCVAR("hostname");
494                 BADCVAR("log_file");
495                 BADCVAR("maxplayers");
496                 BADCVAR("minplayers");
497                 BADCVAR("minplayers_per_team");
498                 BADCVAR("net_address");
499                 BADCVAR("port");
500                 BADCVAR("rcon_password");
501                 BADCVAR("rcon_restricted_commands");
502                 BADCVAR("rcon_restricted_password");
503                 BADCVAR("skill");
504                 BADCVAR("sv_adminnick");
505                 BADCVAR("sv_autoscreenshot");
506                 BADCVAR("sv_autotaunt");
507                 BADCVAR("sv_curl_defaulturl");
508                 BADCVAR("sv_defaultcharacter");
509                 BADCVAR("sv_defaultcharacterskin");
510                 BADCVAR("sv_defaultplayercolors");
511                 BADCVAR("sv_defaultplayermodel");
512                 BADCVAR("sv_defaultplayerskin");
513                 BADCVAR("sv_maxrate");
514                 BADCVAR("sv_motd");
515                 BADCVAR("sv_public");
516                 BADCVAR("sv_showfps");
517                 BADCVAR("sv_showspectators");
518                 BADCVAR("sv_status_privacy");
519                 BADCVAR("sv_taunt");
520                 BADCVAR("sv_vote_call");
521                 BADCVAR("sv_vote_commands");
522                 BADCVAR("sv_vote_majority_factor");
523                 BADCVAR("sv_vote_master");
524                 BADCVAR("sv_vote_master_commands");
525                 BADCVAR("sv_vote_master_password");
526                 BADCVAR("sv_vote_simple_majority_factor");
527                 BADVALUE("sys_ticrate", "0.0166667");
528                 BADVALUE("sys_ticrate", "0.0333333");
529                 BADCVAR("teamplay_mode");
530                 BADCVAR("timelimit_override");
531                 BADPREFIX("g_warmup");
532                 BADPREFIX("sv_info_");
533                 BADPREFIX("sv_ready_restart_");
534
535                 BADPRESUFFIXVALUE("g_", "_weaponarena", "most");
536                 BADPRESUFFIXVALUE("g_", "_weaponarena", "most_available");
537
538                 // mutators that announce themselves properly to the server browser
539                 BADCVAR("g_instagib");
540                 BADCVAR("g_new_toys");
541                 BADCVAR("g_nix");
542                 BADCVAR("g_grappling_hook");
543                 BADCVAR("g_jetpack");
544
545 #undef BADPRESUFFIX
546 #undef BADPREFIX
547 #undef BADCVAR
548 #undef BADVALUE
549 #undef BADPRESUFFIXVALUE
550
551                 if(pureadding)
552                 {
553                         if (cvar_purechanges == "")
554                                 cvar_purechanges = "// this server runs at modified gameplay settings:\n";
555
556                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
557                         if(strlen(cvar_purechanges) >= VM_TEMPSTRING_MAXSIZE)
558                         {
559                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
560                                 pureadding = 0;
561                         }
562                 }
563                 ++cvar_purechanges_count;
564                 // WARNING: this variable is used for the server list
565                 // NEVER dare to skip this code!
566                 // Hacks to intentionally appearing as "pure server" even though you DO have
567                 // modified settings may be punished by removal from the server list.
568                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
569                 // though.
570         }
571         buf_del(h);
572
573         if(cvar_changes == "")
574                 cvar_changes = "// this server runs at default server settings\n";
575         cvar_changes = strzone(cvar_changes);
576
577         if(cvar_purechanges == "")
578                 cvar_purechanges = "// this server runs at default gameplay settings\n";
579         cvar_purechanges = strzone(cvar_purechanges);
580 }
581
582 entity randomseed;
583 bool RandomSeed_Send(entity this, entity to, int sf)
584 {
585         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
586         WriteShort(MSG_ENTITY, this.cnt);
587         return true;
588 }
589 void RandomSeed_Think(entity this)
590 {
591         this.cnt = bound(0, floor(random() * 65536), 65535);
592         this.nextthink = time + 5;
593
594         this.SendFlags |= 1;
595 }
596 void RandomSeed_Spawn()
597 {
598         randomseed = new_pure(randomseed);
599         setthink(randomseed, RandomSeed_Think);
600         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
601
602         getthink(randomseed)(randomseed); // sets random seed and nextthink
603 }
604
605 spawnfunc(__init_dedicated_server)
606 {
607         // handler for _init/_init map (only for dedicated server initialization)
608
609         world_initialized = -1; // don't complain
610
611         delete_fn = remove_unsafely;
612
613         entity e = new(GotoFirstMap);
614         setthink(e, GotoFirstMap);
615         e.nextthink = time; // this is usually 1 at this point
616
617         e = new(info_player_deathmatch);  // safeguard against player joining
618
619         // assign reflectively to avoid "assignment to world" warning
620         for (int i = 0, n = numentityfields(); i < n; ++i)
621         {
622                 string k = entityfieldname(i);
623                 if (k == "classname")
624                 {
625                         // safeguard against various stuff ;)
626                         putentityfieldstring(i, this, "worldspawn");
627                         break;
628                 }
629         }
630
631         // needs to be done so early because of the constants they create
632         static_init();
633         static_init_late();
634         static_init_precache();
635
636         IL_PUSH(g_spawnpoints, e); // just incase
637
638         MapInfo_Enumerate();
639         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
640 }
641
642 void __init_dedicated_server_shutdown() {
643         MapInfo_Shutdown();
644 }
645
646 STATIC_INIT_EARLY(maxclients)
647 {
648         maxclients = 0;
649         for (entity head = nextent(NULL); head; head = nextent(head)) {
650                 ++maxclients;
651         }
652 }
653
654 void GameplayMode_DelayedInit(entity this)
655 {
656         // at this stage team entities are spawned, teamplay contains the number of them
657
658         if(!scores_initialized)
659                 ScoreRules_generic();
660
661         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
662                 return;
663         if (!g_duel)
664                 MapReadSizes(mapname);
665
666         if (autocvar_g_maxplayers < 0)
667         {
668                 if (map_maxplayers <= 0)
669                         map_maxplayers = maxclients; // unlimited, but may need rounding
670                 map_maxplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_maxplayers, maxclients);
671                 if (teamplay)
672                 {
673                         // automatic maxplayers should be a multiple of team count
674                         int down = map_maxplayers % AVAILABLE_TEAMS;
675                         int up = AVAILABLE_TEAMS - down;
676                         map_maxplayers += (up < down && up + map_maxplayers <= maxclients) ? up : -down;
677                 }
678         }
679
680         if (warmup_stage < 0)
681         {
682                 int m = GetPlayerLimit();
683                 if (m <= 0) m = maxclients;
684                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
685                 if (teamplay)
686                 {
687                         // automatic minplayers should be a multiple of team count
688                         int down = map_minplayers % AVAILABLE_TEAMS;
689                         int up = AVAILABLE_TEAMS - down;
690                         map_minplayers += (up < down && up + map_minplayers <= m) ? up : -down;
691                 }
692         }
693         else
694                 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
695 }
696
697 void InitGameplayMode()
698 {
699         VoteReset(false);
700
701         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
702         get_mi_min_max(1);
703         // assign reflectively to avoid "assignment to world" warning
704         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
705         {
706                 string k = entityfieldname(i);
707                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
708                 if (v)
709                 {
710                         putentityfieldstring(i, world, sprintf("%v", v));
711                         if (++done == 2) break;
712                 }
713         }
714         // currently, NetRadiant's limit is 131072 qu for each side
715         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
716         // set the distance according to map size but don't go over the limit to avoid issues with float precision
717         // in case somebody makes extremely large maps
718         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
719
720         MapInfo_LoadMapSettings(mapname);
721         GameRules_teams(false);
722
723         if (!cvar_value_issafe(world.fog))
724         {
725                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
726                 world.fog = string_null;
727         }
728         if(MapInfo_Map_fog != "")
729         {
730                 if(MapInfo_Map_fog == "none")
731                         world.fog = string_null;
732                 else
733                         world.fog = strzone(MapInfo_Map_fog);
734         }
735         clientstuff = strzone(MapInfo_Map_clientstuff);
736
737         MapInfo_ClearTemps();
738
739         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
740
741         cache_mutatormsg = strzone("");
742         cache_lastmutatormsg = strzone("");
743
744         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
745 }
746
747 bool world_already_spawned;
748 spawnfunc(worldspawn)
749 {
750         CheckEngineExtensions();
751
752         cvar_set("_endmatch", "0");
753         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
754
755         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
756         {
757                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
758         }
759         else
760         {
761                 strcpy(sv_termsofservice_url_escaped, "INVALID");
762         }
763
764         bool wantrestart = false;
765         {
766                 if (!server_is_dedicated)
767                 {
768                         // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
769                         // restore csqc_progname too
770                         string expect = "csprogs.dat";
771                         wantrestart = cvar_string("csqc_progname") != expect;
772                         cvar_set("csqc_progname", expect);
773                 }
774                 else
775                 {
776                         // Try to use versioned csprogs from pk3
777                         // Only ever use versioned csprogs.dat files on dedicated servers;
778                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
779                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
780                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
781                         string select = "csprogs.dat";
782                         if (fexists(pk3csprogs)) select = pk3csprogs;
783                         if (cvar_string("csqc_progname") != select)
784                         {
785                                 cvar_set("csqc_progname", select);
786                                 wantrestart = true;
787                         }
788                         // Check for updates on startup
789                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
790                         int sentinel = fopen("progs.txt", FILE_READ);
791                         if (sentinel >= 0)
792                         {
793                                 string switchversion = fgets(sentinel);
794                                 fclose(sentinel);
795                                 if (switchversion != "" && switchversion != WATERMARK)
796                                 {
797                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
798                                         // if it doesn't exist, assume either:
799                                         //   a) the current program was overwritten
800                                         //   b) this is a client only update
801                                         string newprogs = sprintf("progs-%s.dat", switchversion);
802                                         if (fexists(newprogs))
803                                         {
804                                                 cvar_set("sv_progs", newprogs);
805                                                 wantrestart = true;
806                                         }
807                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
808                                         if (fexists(newcsprogs))
809                                         {
810                                                 cvar_set("csqc_progname", newcsprogs);
811                                                 wantrestart = true;
812                                         }
813                                 }
814                         }
815                 }
816                 if (wantrestart)
817                 {
818                         LOG_INFO("Restart requested");
819                         changelevel(mapname);
820                         // let initialization continue, shutdown depends on it
821                 }
822         }
823
824         if(world_already_spawned)
825                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
826         world_already_spawned = true;
827
828         delete_fn = remove_safely; // during spawning, watch what you remove!
829
830         cvar_changes_init(); // do this very early now so it REALLY matches the server config
831
832         // default to RACE_RECORD, can be overwritten by gamemodes
833         record_type = RACE_RECORD;
834
835         // needs to be done so early because of the constants they create
836         static_init();
837
838         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
839
840         TemporaryDB = db_create();
841
842         // 0 normal
843         lightstyle(0, "m");
844
845         // 1 FLICKER (first variety)
846         lightstyle(1, "mmnmmommommnonmmonqnmmo");
847
848         // 2 SLOW STRONG PULSE
849         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
850
851         // 3 CANDLE (first variety)
852         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
853
854         // 4 FAST STROBE
855         lightstyle(4, "mamamamamama");
856
857         // 5 GENTLE PULSE 1
858         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
859
860         // 6 FLICKER (second variety)
861         lightstyle(6, "nmonqnmomnmomomno");
862
863         // 7 CANDLE (second variety)
864         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
865
866         // 8 CANDLE (third variety)
867         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
868
869         // 9 SLOW STROBE (fourth variety)
870         lightstyle(9, "aaaaaaaazzzzzzzz");
871
872         // 10 FLUORESCENT FLICKER
873         lightstyle(10, "mmamammmmammamamaaamammma");
874
875         // 11 SLOW PULSE NOT FADE TO BLACK
876         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
877
878         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
879
880         // 63 testing
881         lightstyle(63, "a");
882
883         if(autocvar_g_campaign)
884                 CampaignPreInit();
885         else
886                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
887
888         Map_MarkAsRecent(mapname);
889
890         InitGameplayMode();
891         static_init_late();
892         static_init_precache();
893         readlevelcvars();
894
895         GameRules_limit_fallbacks();
896
897         player_count = 0;
898         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
899         if(bot_waypoints_for_items == 1)
900                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
901                         bot_waypoints_for_items = 0;
902
903         WaypointSprite_Init();
904
905         // NOTE for matchid:
906         // changing the logic generating it is okay. But:
907         // it HAS to stay <= 64 chars
908         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
909         // strftime(false, "%s") isn't reliable, see strftime_s description
910         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
911
912         if(autocvar_sv_eventlog)
913                 GameLogInit(); // requires matchid to be set
914
915         cvar_set("nextmap", "");
916
917         SetDefaultAlpha();
918
919         if(autocvar_g_campaign)
920                 CampaignPostInit();
921
922         Ban_LoadBans();
923
924         MapInfo_Enumerate();
925         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
926
927         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
928         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
929
930         // quake 3 music support
931         if(world.music || world.noise)
932         {
933                 // prefer .music over .noise
934                 string chosen_music;
935                 if(world.music)
936                         chosen_music = world.music;
937                 else
938                         chosen_music = world.noise;
939
940                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
941                 strcpy(clientstuff, newstuff);
942         }
943
944         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
945         {
946                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
947                 if(fd != -1)
948                 {
949                         string s;
950                         while((s = fgets(fd)))
951                         {
952                                 int l = tokenize_console(s);
953                                 if(l < 2)
954                                         continue;
955                                 if(argv(0) == "cd")
956                                 {
957                                         string trackname = argv(2);
958                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
959                                         LOG_INFO("  cdtrack ", trackname);
960                                         if (cvar_value_issafe(trackname))
961                                         {
962                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
963                                                 strcpy(clientstuff, newstuff);
964                                         }
965                                 }
966                                 else if(argv(0) == "fog")
967                                 {
968                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
969                                         LOG_INFO("  \"fog\" \"", s, "\"");
970                                 }
971                                 else if(argv(0) == "set")
972                                 {
973                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
974                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
975                                 }
976                                 else if(argv(0) != "//")
977                                 {
978                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
979                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
980                                 }
981                         }
982                         fclose(fd);
983                 }
984         }
985
986         WeaponStats_Init();
987
988         Nagger_Init();
989
990         // set up information replies for clients and server to use
991         maplist_reply = strzone(getmaplist());
992         lsmaps_reply = strzone(getlsmaps());
993         monsterlist_reply = strzone(getmonsterlist());
994         bool records_available = false;
995         for(int i = 0; i < 10; ++i)
996         {
997                 string s = getrecords(i);
998                 if (s != "")
999                 {
1000                         records_reply[i] = strzone(s);
1001                         records_available = true;
1002                 }
1003         }
1004         if (!records_available)
1005                 records_reply[0] = "No records available for the current game mode.\n";
1006         ladder_reply = strzone(getladder());
1007         rankings_reply = strzone(getrankings());
1008
1009         // begin other init
1010         ClientInit_Spawn();
1011         RandomSeed_Spawn();
1012         PingPLReport_Spawn();
1013
1014         CheatInit();
1015
1016         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
1017
1018         // fill sv_curl_serverpackages from .serverpackage files
1019         if (autocvar_sv_curl_serverpackages_auto)
1020         {
1021                 string s = "csprogs-" WATERMARK ".dat";
1022                 // remove automatically managed files from the list to prevent duplicates
1023                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1024                 {
1025                         string pkg = argv(i);
1026                         if (startsWith(pkg, "csprogs-")) continue;
1027                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1028                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1029                         s = cons(s, pkg);
1030                 }
1031                 // add automatically managed files to the list
1032                 #define X(match) MACRO_BEGIN \
1033                         int fd = search_begin(match, true, false); \
1034                         if (fd >= 0) \
1035                         { \
1036                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1037                                 { \
1038                                         s = cons(s, search_getfilename(fd, i)); \
1039                                 } \
1040                                 search_end(fd); \
1041                         } \
1042                 MACRO_END
1043                 X("*-serverpackage.txt");
1044                 X("*.serverpackage");
1045                 #undef X
1046                 cvar_set("sv_curl_serverpackages", s);
1047         }
1048
1049         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1050         modname = "Xonotic";
1051         // physics/balance/config changes that count as mod
1052         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1053                 modname = cvar_string("g_mod_physics");
1054         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1055                 modname = cvar_string("g_mod_balance");
1056         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1057                 modname = cvar_string("g_mod_config");
1058         // extra mutators that deserve to count as mod
1059         MUTATOR_CALLHOOK(SetModname, modname);
1060         modname = M_ARGV(0, string);
1061
1062         // save it for later
1063         modname = strzone(modname);
1064
1065         WinningConditionHelper(this); // set worldstatus
1066
1067         if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1068                 // INITPRIO_LAST is too soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1069                 defer(this, 5, Pause_TryPause_Dedicated);
1070
1071         world_initialized = 1;
1072         __spawnfunc_spawn_all();
1073 }
1074
1075 spawnfunc(light)
1076 {
1077         //makestatic (this); // Who the f___ did that?
1078         delete(this);
1079 }
1080
1081 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1082 {
1083         float m = e.dphitcontentsmask;
1084         e.dphitcontentsmask = goodcontents | badcontents;
1085
1086         vector org = boundmin;
1087         vector delta = boundmax - boundmin;
1088
1089         vector start, end;
1090         start = end = org;
1091         int j; // used after the loop
1092         for(j = 0; j < attempts; ++j)
1093         {
1094                 start.x = org.x + random() * delta.x;
1095                 start.y = org.y + random() * delta.y;
1096                 start.z = org.z + random() * delta.z;
1097
1098                 // rule 1: start inside world bounds, and outside
1099                 // solid, and don't start from somewhere where you can
1100                 // fall down to evil
1101                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1102                 if (trace_fraction >= 1)
1103                         continue;
1104                 if (trace_startsolid)
1105                         continue;
1106                 if (trace_dphitcontents & badcontents)
1107                         continue;
1108                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1109                         continue;
1110
1111                 // rule 2: if we are too high, lower the point
1112                 if (trace_fraction * delta.z > maxaboveground)
1113                         start = trace_endpos + '0 0 1' * maxaboveground;
1114                 vector enddown = trace_endpos;
1115
1116                 // rule 3: make sure we aren't outside the map. This only works
1117                 // for somewhat well formed maps. A good rule of thumb is that
1118                 // the map should have a convex outside hull.
1119                 // these can be traceLINES as we already verified the starting box
1120                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1121                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1122                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1123                         continue;
1124                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1125                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1126                         continue;
1127                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1128                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1129                         continue;
1130                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1131                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1132                         continue;
1133                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1134                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1135                         continue;
1136
1137                 // rule 4: we must "see" some spawnpoint or item
1138                 entity sp = NULL;
1139                 if(frompos)
1140                 {
1141                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1142                                 sp = e;
1143                 }
1144                 if(!sp)
1145                 {
1146                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1147                         {
1148                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1149                                 {
1150                                         sp = it;
1151                                         break;
1152                                 }
1153                         });
1154                 }
1155                 if(!sp)
1156                 {
1157                         int items_checked = 0;
1158                         IL_EACH(g_items, checkpvs(mstart, it),
1159                         {
1160                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1161                                 {
1162                                         sp = it;
1163                                         break;
1164                                 }
1165
1166                                 ++items_checked;
1167                                 if(items_checked >= attempts)
1168                                         break; // sanity
1169                         });
1170
1171                         if(!sp)
1172                                 continue;
1173                 }
1174
1175                 // find a random vector to "look at"
1176                 end.x = org.x + random() * delta.x;
1177                 end.y = org.y + random() * delta.y;
1178                 end.z = org.z + random() * delta.z;
1179                 end = start + normalize(end - start) * vlen(delta);
1180
1181                 // rule 4: start TO end must not be too short
1182                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1183                 if(trace_startsolid)
1184                         continue;
1185                 if(trace_fraction < minviewdistance / vlen(delta))
1186                         continue;
1187
1188                 // rule 5: don't want to look at sky
1189                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1190                         continue;
1191
1192                 // rule 6: we must not end up in trigger_hurt
1193                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1194                         continue;
1195
1196                 break;
1197         }
1198
1199         e.dphitcontentsmask = m;
1200
1201         if(j < attempts)
1202         {
1203                 setorigin(e, start);
1204                 e.angles = vectoangles(end - start);
1205                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1206                 return true;
1207         }
1208         return false;
1209 }
1210
1211 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1212 {
1213         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1214 }
1215
1216 /*
1217 ===============================================================================
1218
1219 RULES
1220
1221 ===============================================================================
1222 */
1223
1224 void DumpStats(float final)
1225 {
1226         float file;
1227         string s;
1228         float to_console;
1229         float to_eventlog;
1230         float to_file;
1231         float i;
1232
1233         to_console = autocvar_sv_logscores_console;
1234         to_eventlog = autocvar_sv_eventlog;
1235         to_file = autocvar_sv_logscores_file;
1236
1237         if(!final)
1238         {
1239                 to_console = true; // always print printstats replies
1240                 to_eventlog = false; // but never print them to the event log
1241         }
1242
1243         if(to_eventlog)
1244                 if(autocvar_sv_eventlog_console)
1245                         to_console = false; // otherwise we get the output twice
1246
1247         if(final)
1248                 s = ":scores:";
1249         else
1250                 s = ":status:";
1251         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1252
1253         if(to_console)
1254                 LOG_HELP(s);
1255         if(to_eventlog)
1256                 GameLogEcho(s);
1257
1258         file = -1;
1259         if(to_file)
1260         {
1261                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1262                 if(file == -1)
1263                         to_file = false;
1264                 else
1265                         fputs(file, strcat(s, "\n"));
1266         }
1267
1268         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1269         if(to_console)
1270                 LOG_HELP(s);
1271         if(to_eventlog)
1272                 GameLogEcho(s);
1273         if(to_file)
1274                 fputs(file, strcat(s, "\n"));
1275
1276         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1277                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1278                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1279                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1280                         s = strcat(s, ftos(it.team), ":");
1281                 else
1282                         s = strcat(s, "spectator:");
1283
1284                 if(to_console)
1285                         LOG_HELP(s, playername(it.netname, it.team, false));
1286                 if(to_eventlog)
1287                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1288                 if(to_file)
1289                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1290         });
1291
1292         if(teamplay)
1293         {
1294                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1295                 if(to_console)
1296                         LOG_HELP(s);
1297                 if(to_eventlog)
1298                         GameLogEcho(s);
1299                 if(to_file)
1300                         fputs(file, strcat(s, "\n"));
1301
1302                 for(i = 1; i < 16; ++i)
1303                 {
1304                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1305                         s = strcat(s, ":", ftos(i));
1306                         if(to_console)
1307                                 LOG_HELP(s);
1308                         if(to_eventlog)
1309                                 GameLogEcho(s);
1310                         if(to_file)
1311                                 fputs(file, strcat(s, "\n"));
1312                 }
1313         }
1314
1315         if(to_console)
1316                 LOG_HELP(":end");
1317         if(to_eventlog)
1318                 GameLogEcho(":end");
1319         if(to_file)
1320         {
1321                 fputs(file, ":end\n");
1322                 fclose(file);
1323         }
1324 }
1325
1326 /*
1327 go to the next level for deathmatch
1328 only called if a time or frag limit has expired
1329 */
1330 void NextLevel()
1331 {
1332         cvar_set("_endmatch", "0");
1333         game_stopped = true;
1334         intermission_running = true; // game over
1335
1336         // enforce a wait time before allowing changelevel
1337         if(player_count > 0)
1338                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1339         else
1340                 intermission_exittime = -1;
1341
1342         /*
1343         WriteByte (MSG_ALL, SVC_CDTRACK);
1344         WriteByte (MSG_ALL, 3);
1345         WriteByte (MSG_ALL, 3);
1346         // done in FixIntermission
1347         */
1348
1349         //pos = FindIntermission ();
1350
1351         VoteReset(true);
1352
1353         DumpStats(true);
1354
1355         // send statistics
1356         PlayerStats_GameReport(true);
1357         WeaponStats_Shutdown();
1358
1359         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1360
1361         if(autocvar_sv_eventlog)
1362                 GameLogEcho(":gameover");
1363
1364         GameLogClose();
1365
1366         int winner_team = 0;
1367         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1368                 FixIntermissionClient(it);
1369                 if(it.winning)
1370                 {
1371                         if (teamplay && !winner_team)
1372                         {
1373                                 winner_team = it.team;
1374                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1375                         }
1376                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1377                 }
1378         });
1379
1380         target_music_kill();
1381
1382         if(autocvar_g_campaign)
1383                 CampaignPreIntermission();
1384
1385         MUTATOR_CALLHOOK(MatchEnd);
1386
1387         localcmd("\nsv_hook_gameend\n");
1388 }
1389
1390
1391 int InitiateSuddenDeath()
1392 {
1393         // Check first whether normal overtimes could be added before initiating suddendeath mode
1394         // - for this timelimit_overtime needs to be >0 of course
1395         // - also check the winning condition calculated in the previous frame and only add normal overtime
1396         //   again, if at the point at which timelimit would be extended again, still no winner was found
1397         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1398                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1399                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1400         {
1401                 return 1; // need to call InitiateOvertime later
1402         }
1403         else
1404         {
1405                 if(!checkrules_suddendeathend)
1406                 {
1407                         if(autocvar_g_campaign)
1408                         {
1409                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1410                         }
1411                         else
1412                         {
1413                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1414                                 overtimes = -1;
1415                         }
1416                         if(g_race && !g_race_qualifying)
1417                                 race_StartCompleting();
1418                 }
1419                 return 0;
1420         }
1421 }
1422
1423 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1424 {
1425         ++checkrules_overtimesadded;
1426         overtimes = checkrules_overtimesadded;
1427         //add one more overtime by simply extending the timelimit
1428         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1429         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1430 }
1431
1432 float GetWinningCode(float fraglimitreached, float equality)
1433 {
1434         if(autocvar_g_campaign == 1)
1435         {
1436                 if(fraglimitreached)
1437                         return WINNING_YES;
1438                 else
1439                         return WINNING_NO;
1440         }
1441         else
1442         {
1443                 if(equality)
1444                 {
1445                         if(fraglimitreached)
1446                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1447                         else
1448                                 return WINNING_NEVER;
1449                 }
1450                 else
1451                 {
1452                         if(fraglimitreached)
1453                                 return WINNING_YES;
1454                         else
1455                                 return WINNING_NO;
1456                 }
1457         }
1458 }
1459
1460 // set the .winning flag for exactly those players with a given field value
1461 void SetWinners(.float field, float value)
1462 {
1463         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1464 }
1465
1466 // set the .winning flag for those players with a given field value
1467 void AddWinners(.float field, float value)
1468 {
1469         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1470                 if(it.(field) == value)
1471                         it.winning = 1;
1472         });
1473 }
1474
1475 // clear the .winning flags
1476 void ClearWinners()
1477 {
1478         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1479 }
1480
1481 int fragsleft_last;
1482 float WinningCondition_Scores(float limit, float leadlimit)
1483 {
1484         // TODO make everything use THIS winning condition (except LMS)
1485         WinningConditionHelper(NULL);
1486
1487         if(teamplay)
1488         {
1489                 for (int i = 1; i < 5; ++i)
1490                 {
1491                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1492                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1493                 }
1494         }
1495
1496         ClearWinners();
1497         if(WinningConditionHelper_winner)
1498                 WinningConditionHelper_winner.winning = 1;
1499         if(WinningConditionHelper_winnerteam >= 0)
1500                 SetWinners(team, WinningConditionHelper_winnerteam);
1501
1502         if(WinningConditionHelper_lowerisbetter)
1503         {
1504                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1505                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1506                 limit = -limit;
1507         }
1508
1509         if(WinningConditionHelper_zeroisworst)
1510                 leadlimit = 0; // not supported in this mode
1511
1512         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1513         {
1514                 float fragsleft;
1515                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1516                 {
1517                         fragsleft = 1;
1518                 }
1519                 else
1520                 {
1521                         fragsleft = FLOAT_MAX;
1522                         float leadingfragsleft = FLOAT_MAX;
1523                         if (limit)
1524                                 fragsleft = limit - WinningConditionHelper_topscore;
1525                         if (leadlimit)
1526                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1527
1528                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1529                                 fragsleft = max(fragsleft, leadingfragsleft);
1530                         else
1531                                 fragsleft = min(fragsleft, leadingfragsleft);
1532                 }
1533
1534                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1535                 {
1536                         if (fragsleft == 1)
1537                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1538                         else if (fragsleft == 2)
1539                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1540                         else if (fragsleft == 3)
1541                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1542
1543                         fragsleft_last = fragsleft;
1544                 }
1545         }
1546
1547         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1548         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1549
1550         bool limit_reached;
1551         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1552         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1553                 limit_reached = (fraglimit_reached && leadlimit_reached);
1554         else
1555                 limit_reached = (fraglimit_reached || leadlimit_reached);
1556
1557         return GetWinningCode(
1558                 WinningConditionHelper_topscore && limit_reached,
1559                 WinningConditionHelper_equality
1560         );
1561 }
1562
1563 float WinningCondition_RanOutOfSpawns()
1564 {
1565         if(have_team_spawns <= 0)
1566                 return WINNING_NO;
1567
1568         if(!autocvar_g_spawn_useallspawns)
1569                 return WINNING_NO;
1570
1571         if(!some_spawn_has_been_used)
1572                 return WINNING_NO;
1573
1574         for (int i = 1; i < 5; ++i)
1575         {
1576                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1577         }
1578
1579         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1580         {
1581                 if (Team_IsValidTeam(it.team))
1582                 {
1583                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1584                 }
1585         });
1586
1587         IL_EACH(g_spawnpoints, true,
1588         {
1589                 if (Team_IsValidTeam(it.team))
1590                 {
1591                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1592                 }
1593         });
1594
1595         ClearWinners();
1596         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1597         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1598         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1599         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1600         if(team1_score + team2_score + team3_score + team4_score == 0)
1601         {
1602                 checkrules_equality = true;
1603                 return WINNING_YES;
1604         }
1605         else if(team1_score + team2_score + team3_score + team4_score == 1)
1606         {
1607                 float t, i;
1608                 if(team1_score)
1609                         t = 1;
1610                 else if(team2_score)
1611                         t = 2;
1612                 else if(team3_score)
1613                         t = 3;
1614                 else // if(team4_score)
1615                         t = 4;
1616                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1617                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1618                 {
1619                         for (int j = 1; j <= NUM_TEAMS; ++j)
1620                         {
1621                                 if (t == j)
1622                                 {
1623                                         continue;
1624                                 }
1625                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1626                                 {
1627                                         continue;
1628                                 }
1629                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1630                         }
1631                 }
1632
1633                 AddWinners(team, t);
1634                 return WINNING_YES;
1635         }
1636         else
1637                 return WINNING_NO;
1638 }
1639
1640 /*
1641 ============
1642 CheckRules_World
1643
1644 Exit deathmatch games upon conditions
1645 ============
1646 */
1647 void CheckRules_World()
1648 {
1649         VoteThink();
1650         MapVote_Think();
1651
1652         SetDefaultAlpha();
1653
1654         if (intermission_running) // someone else quit the game already
1655         {
1656                 if(player_count == 0) // Nobody there? Then let's go to the next map
1657                         MapVote_Start();
1658                         // this will actually check the player count in the next frame
1659                         // again, but this shouldn't hurt
1660                 return;
1661         }
1662
1663         float timelimit = autocvar_timelimit * 60;
1664         float fraglimit = autocvar_fraglimit;
1665         float leadlimit = autocvar_leadlimit;
1666         if (leadlimit < 0) leadlimit = 0;
1667
1668         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1669         {
1670                 if(timelimit > 0)
1671                         timelimit = 0; // timelimit is not made for warmup
1672                 if(fraglimit > 0)
1673                         fraglimit = 0; // no fraglimit for now
1674                 leadlimit = 0; // no leadlimit for now
1675         }
1676
1677         if (autocvar__endmatch || timelimit < 0)
1678         {
1679                 // endmatch
1680                 NextLevel();
1681                 return;
1682         }
1683
1684         if(timelimit > 0)
1685                 timelimit += game_starttime;
1686
1687         int overtimes_prev = overtimes;
1688         int wantovertime = 0;
1689
1690         if(checkrules_suddendeathend)
1691         {
1692                 if(!checkrules_suddendeathwarning)
1693                 {
1694                         checkrules_suddendeathwarning = true;
1695                         if(g_race && !g_race_qualifying)
1696                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1697                         else
1698                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1699                 }
1700         }
1701         else
1702         {
1703                 if (timelimit && time >= timelimit)
1704                 {
1705                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1706                         {
1707                                 float totalplayers;
1708                                 float playerswithlaps;
1709                                 float readyplayers;
1710                                 totalplayers = playerswithlaps = readyplayers = 0;
1711                                 FOREACH_CLIENT(IS_PLAYER(it), {
1712                                         ++totalplayers;
1713                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1714                                                 ++playerswithlaps;
1715                                         if(it.ready)
1716                                                 ++readyplayers;
1717                                 });
1718
1719                                 // at least 2 of the players have completed a lap: start the RACE
1720                                 // otherwise, the players should end the qualifying on their own
1721                                 if(readyplayers || playerswithlaps >= 2)
1722                                 {
1723                                         checkrules_suddendeathend = 0;
1724                                         ReadyRestart(true); // go to race
1725                                         return;
1726                                 }
1727                                 else
1728                                         wantovertime |= InitiateSuddenDeath();
1729                         }
1730                         else
1731                                 wantovertime |= InitiateSuddenDeath();
1732                 }
1733         }
1734
1735         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1736         {
1737                 NextLevel();
1738                 return;
1739         }
1740
1741         int checkrules_status = WinningCondition_RanOutOfSpawns();
1742         if(checkrules_status == WINNING_YES)
1743                 bprint("Hey! Someone ran out of spawns!\n");
1744         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1745                 checkrules_status = M_ARGV(0, float);
1746         else
1747                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1748
1749         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1750         {
1751                 checkrules_status = WINNING_NEVER;
1752                 checkrules_overtimesadded = -1;
1753                 wantovertime |= InitiateSuddenDeath();
1754         }
1755
1756         if(checkrules_status == WINNING_NEVER)
1757                 // equality cases! Nobody wins if the overtime ends in a draw.
1758                 ClearWinners();
1759
1760         if(wantovertime)
1761         {
1762                 if(checkrules_status == WINNING_NEVER)
1763                         InitiateOvertime();
1764                 else
1765                         checkrules_status = WINNING_YES;
1766         }
1767
1768         if(checkrules_suddendeathend)
1769                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1770                         checkrules_status = WINNING_YES;
1771
1772         if(checkrules_status == WINNING_YES)
1773         {
1774                 if (overtimes == -1 && overtimes != overtimes_prev)
1775                 {
1776                         // if suddendeathend overtime has just begun, revert it
1777                         checkrules_suddendeathend = 0;
1778                         overtimes = overtimes_prev;
1779                 }
1780                 //print("WINNING\n");
1781                 NextLevel();
1782         }
1783 }
1784
1785 float want_weapon(entity weaponinfo, float allguns)
1786 {
1787         int d = 0;
1788         bool allow_mutatorblocked = false;
1789
1790         if(!weaponinfo.m_id)
1791                 return 0;
1792
1793         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1794         d = M_ARGV(1, float);
1795         allguns = M_ARGV(2, bool);
1796         allow_mutatorblocked = M_ARGV(3, bool);
1797
1798         if(allguns)
1799                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1800         else if(!mutator_returnvalue)
1801                 d = !(!weaponinfo.weaponstart);
1802
1803         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1804                 d = 0;
1805
1806         float t = weaponinfo.weaponstartoverride;
1807
1808         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1809
1810         // bit order in t:
1811         // 1: want or not
1812         // 2: is default?
1813         // 4: is set by default?
1814         if(t < 0)
1815                 t = 4 | (3 * d);
1816         else
1817                 t |= (2 * d);
1818
1819         return t;
1820 }
1821
1822 /// Weapons the player normally starts with outside weapon arena.
1823 WepSet weapons_start()
1824 {
1825         WepSet ret = '0 0 0';
1826         FOREACH(Weapons, it != WEP_Null, {
1827                 int w = want_weapon(it, false);
1828                 if (w & 1)
1829                         ret |= it.m_wepset;
1830         });
1831         return ret;
1832 }
1833
1834 WepSet weapons_all()
1835 {
1836         WepSet ret = '0 0 0';
1837         FOREACH(Weapons, it != WEP_Null, {
1838                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1839                         ret |= it.m_wepset;
1840         });
1841         return ret;
1842 }
1843
1844 WepSet weapons_devall()
1845 {
1846         WepSet ret = '0 0 0';
1847         FOREACH(Weapons, it != WEP_Null,
1848         {
1849                 ret |= it.m_wepset;
1850         });
1851         return ret;
1852 }
1853
1854 WepSet weapons_most()
1855 {
1856         WepSet ret = '0 0 0';
1857         FOREACH(Weapons, it != WEP_Null, {
1858                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1859                         ret |= it.m_wepset;
1860         });
1861         return ret;
1862 }
1863
1864 void weaponarena_available_all_update(entity this)
1865 {
1866         if (weaponsInMapAll)
1867         {
1868                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1869         }
1870         else
1871         {
1872                 // if no weapons are available on the map, just fall back to all weapons arena
1873                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1874         }
1875 }
1876
1877 void weaponarena_available_devall_update(entity this)
1878 {
1879         if (weaponsInMapAll)
1880         {
1881                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1882         }
1883         else
1884         {
1885                 // if no weapons are available on the map, just fall back to devall weapons arena
1886                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1887         }
1888 }
1889
1890 void weaponarena_available_most_update(entity this)
1891 {
1892         if (weaponsInMapAll)
1893         {
1894                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1895         }
1896         else
1897         {
1898                 // if no weapons are available on the map, just fall back to most weapons arena
1899                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1900         }
1901 }
1902
1903 void readplayerstartcvars()
1904 {
1905         // initialize starting values for players
1906         start_weapons = '0 0 0';
1907         start_weapons_default = '0 0 0';
1908         start_weapons_defaultmask = '0 0 0';
1909         start_items = 0;
1910         start_ammo_shells = 0;
1911         start_ammo_nails = 0;
1912         start_ammo_rockets = 0;
1913         start_ammo_cells = 0;
1914         start_ammo_plasma = 0;
1915         if (random_start_ammo == NULL)
1916         {
1917                 random_start_ammo = new_pure(random_start_ammo);
1918         }
1919         start_health = cvar("g_balance_health_start");
1920         start_armorvalue = cvar("g_balance_armor_start");
1921
1922         g_weaponarena = 0;
1923         g_weaponarena_weapons = '0 0 0';
1924
1925         string s = cvar_string("g_weaponarena");
1926
1927         MUTATOR_CALLHOOK(SetWeaponArena, s);
1928         s = M_ARGV(0, string);
1929
1930         if (s == "0" || s == "")
1931         {
1932                 // no arena
1933         }
1934         else if (s == "off")
1935         {
1936                 // forcibly turn off weaponarena
1937         }
1938         else if (s == "all" || s == "1")
1939         {
1940                 g_weaponarena = 1;
1941                 g_weaponarena_list = "All Weapons Arena";
1942                 g_weaponarena_weapons = weapons_all();
1943         }
1944         else if (s == "devall")
1945         {
1946                 g_weaponarena = 1;
1947                 g_weaponarena_list = "Dev All Weapons Arena";
1948                 g_weaponarena_weapons = weapons_devall();
1949         }
1950         else if (s == "most")
1951         {
1952                 g_weaponarena = 1;
1953                 g_weaponarena_list = "Most Weapons Arena";
1954                 g_weaponarena_weapons = weapons_most();
1955         }
1956         else if (s == "all_available")
1957         {
1958                 g_weaponarena = 1;
1959                 g_weaponarena_list = "All Available Weapons Arena";
1960
1961                 // this needs to run after weaponsInMapAll is initialized
1962                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1963         }
1964         else if (s == "devall_available")
1965         {
1966                 g_weaponarena = 1;
1967                 g_weaponarena_list = "Dev All Available Weapons Arena";
1968
1969                 // this needs to run after weaponsInMapAll is initialized
1970                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1971         }
1972         else if (s == "most_available")
1973         {
1974                 g_weaponarena = 1;
1975                 g_weaponarena_list = "Most Available Weapons Arena";
1976
1977                 // this needs to run after weaponsInMapAll is initialized
1978                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1979         }
1980         else if (s == "none")
1981         {
1982                 g_weaponarena = 1;
1983                 g_weaponarena_list = "No Weapons Arena";
1984         }
1985         else
1986         {
1987                 g_weaponarena = 1;
1988                 float t = tokenize_console(s);
1989                 g_weaponarena_list = "";
1990                 for (int j = 0; j < t; ++j)
1991                 {
1992                         s = argv(j);
1993                         Weapon wep = Weapon_from_name(s);
1994                         if(wep != WEP_Null)
1995                         {
1996                                 g_weaponarena_weapons |= (wep.m_wepset);
1997                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1998                         }
1999                 }
2000                 if (g_weaponarena_list != "") // remove trailing " & "
2001                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
2002                 else // no valid weapon found
2003                         g_weaponarena_list = "No Weapons Arena";
2004         }
2005
2006         if (g_weaponarena)
2007         {
2008                 g_weapon_stay = 0; // incompatible
2009                 start_weapons = g_weaponarena_weapons;
2010                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
2011                 g_weaponarena_list = strzone(g_weaponarena_list);
2012         }
2013         else
2014         {
2015                 FOREACH(Weapons, it != WEP_Null, {
2016                         int w = want_weapon(it, false);
2017                         WepSet s = it.m_wepset;
2018                         if(w & 1)
2019                                 start_weapons |= s;
2020                         if(w & 2)
2021                                 start_weapons_default |= s;
2022                         if(w & 4)
2023                                 start_weapons_defaultmask |= s;
2024                 });
2025         }
2026
2027         if(cvar("g_balance_superweapons_time") < 0)
2028                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2029
2030         if(!cvar("g_use_ammunition"))
2031                 start_items |= IT_UNLIMITED_AMMO;
2032
2033         if(start_items & IT_UNLIMITED_AMMO)
2034         {
2035                 start_ammo_shells = 999;
2036                 start_ammo_nails = 999;
2037                 start_ammo_rockets = 999;
2038                 start_ammo_cells = 999;
2039                 start_ammo_plasma = 999;
2040                 start_ammo_fuel = 999;
2041         }
2042         else
2043         {
2044                 start_ammo_shells = cvar("g_start_ammo_shells");
2045                 start_ammo_nails = cvar("g_start_ammo_nails");
2046                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2047                 start_ammo_cells = cvar("g_start_ammo_cells");
2048                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2049                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2050                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2051                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2052                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2053                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2054                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2055                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2056         }
2057
2058         warmup_start_ammo_shells = start_ammo_shells;
2059         warmup_start_ammo_nails = start_ammo_nails;
2060         warmup_start_ammo_rockets = start_ammo_rockets;
2061         warmup_start_ammo_cells = start_ammo_cells;
2062         warmup_start_ammo_plasma = start_ammo_plasma;
2063         warmup_start_ammo_fuel = start_ammo_fuel;
2064         warmup_start_health = start_health;
2065         warmup_start_armorvalue = start_armorvalue;
2066         warmup_start_weapons = start_weapons;
2067         warmup_start_weapons_default = start_weapons_default;
2068         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2069
2070         if (!g_weaponarena)
2071         {
2072                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2073                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2074                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2075                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2076                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2077                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2078                 warmup_start_health = cvar("g_warmup_start_health");
2079                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2080                 warmup_start_weapons = '0 0 0';
2081                 warmup_start_weapons_default = '0 0 0';
2082                 warmup_start_weapons_defaultmask = '0 0 0';
2083                 FOREACH(Weapons, it != WEP_Null, {
2084                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2085                         WepSet s = it.m_wepset;
2086                         if(w & 1)
2087                                 warmup_start_weapons |= s;
2088                         if(w & 2)
2089                                 warmup_start_weapons_default |= s;
2090                         if(w & 4)
2091                                 warmup_start_weapons_defaultmask |= s;
2092                 });
2093         }
2094
2095         if (autocvar_g_jetpack)
2096                 start_items |= ITEM_Jetpack.m_itemid;
2097
2098         MUTATOR_CALLHOOK(SetStartItems);
2099
2100         if (start_items & ITEM_Jetpack.m_itemid)
2101         {
2102                 start_items |= ITEM_JetpackRegen.m_itemid;
2103                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2104                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2105         }
2106
2107         start_ammo_shells = max(0, start_ammo_shells);
2108         start_ammo_nails = max(0, start_ammo_nails);
2109         start_ammo_rockets = max(0, start_ammo_rockets);
2110         start_ammo_cells = max(0, start_ammo_cells);
2111         start_ammo_plasma = max(0, start_ammo_plasma);
2112         start_ammo_fuel = max(0, start_ammo_fuel);
2113         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2114         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2115         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2116         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2117         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2118
2119         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2120         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2121         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2122         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2123         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2124         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2125 }
2126
2127 void readlevelcvars()
2128 {
2129         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2130         if(cvar("sv_allow_fullbright"))
2131                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2132
2133         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2134         if(cvar("sv_forbid_pickuptimer"))
2135                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2136
2137         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2138
2139         if(cvar("g_campaign"))
2140                 warmup_stage = 0; // no warmup during campaign
2141         else
2142         {
2143                 warmup_stage = autocvar_g_warmup;
2144                 if (warmup_stage < 0 || warmup_stage > 1)
2145                         warmup_limit = -1; // don't start until there's enough players
2146                 else if (warmup_stage == 1)
2147                 {
2148                         // this code is duplicated in ReadyCount()
2149                         warmup_limit = cvar("g_warmup_limit");
2150                         if(warmup_limit == 0)
2151                                 warmup_limit = autocvar_timelimit * 60;
2152                 }
2153         }
2154
2155         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2156         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2157         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2158         g_pickup_respawntime_armor_small = cvar("g_pickup_respawntime_armor_small");
2159         g_pickup_respawntime_armor_medium = cvar("g_pickup_respawntime_armor_medium");
2160         g_pickup_respawntime_armor_big = cvar("g_pickup_respawntime_armor_big");
2161         g_pickup_respawntime_armor_mega = cvar("g_pickup_respawntime_armor_mega");
2162         g_pickup_respawntime_health_small = cvar("g_pickup_respawntime_health_small");
2163         g_pickup_respawntime_health_medium = cvar("g_pickup_respawntime_health_medium");
2164         g_pickup_respawntime_health_big = cvar("g_pickup_respawntime_health_big");
2165         g_pickup_respawntime_health_mega = cvar("g_pickup_respawntime_health_mega");
2166         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2167         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2168         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2169         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2170         g_pickup_respawntimejitter_armor_small = cvar("g_pickup_respawntimejitter_armor_small");
2171         g_pickup_respawntimejitter_armor_medium = cvar("g_pickup_respawntimejitter_armor_medium");
2172         g_pickup_respawntimejitter_armor_big = cvar("g_pickup_respawntimejitter_armor_big");
2173         g_pickup_respawntimejitter_armor_mega = cvar("g_pickup_respawntimejitter_armor_mega");
2174         g_pickup_respawntimejitter_health_small = cvar("g_pickup_respawntimejitter_health_small");
2175         g_pickup_respawntimejitter_health_medium = cvar("g_pickup_respawntimejitter_health_medium");
2176         g_pickup_respawntimejitter_health_big = cvar("g_pickup_respawntimejitter_health_big");
2177         g_pickup_respawntimejitter_health_mega = cvar("g_pickup_respawntimejitter_health_mega");
2178         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2179
2180         g_pickup_shells = cvar("g_pickup_shells");
2181         g_pickup_shells_max = cvar("g_pickup_shells_max");
2182         g_pickup_nails = cvar("g_pickup_nails");
2183         g_pickup_nails_max = cvar("g_pickup_nails_max");
2184         g_pickup_rockets = cvar("g_pickup_rockets");
2185         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2186         g_pickup_cells = cvar("g_pickup_cells");
2187         g_pickup_cells_max = cvar("g_pickup_cells_max");
2188         g_pickup_plasma = cvar("g_pickup_plasma");
2189         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2190         g_pickup_fuel = cvar("g_pickup_fuel");
2191         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2192         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2193         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2194         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2195         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2196         g_pickup_armormedium = cvar("g_pickup_armormedium");
2197         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2198         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2199         g_pickup_armorbig = cvar("g_pickup_armorbig");
2200         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2201         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2202         g_pickup_armormega = cvar("g_pickup_armormega");
2203         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2204         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2205         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2206         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2207         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2208         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2209         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2210         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2211         g_pickup_healthbig = cvar("g_pickup_healthbig");
2212         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2213         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2214         g_pickup_healthmega = cvar("g_pickup_healthmega");
2215         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2216         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2217
2218         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2219         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2220
2221         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2222         if(!g_weapon_stay)
2223                 g_weapon_stay = cvar("g_weapon_stay");
2224
2225         MUTATOR_CALLHOOK(ReadLevelCvars);
2226
2227         if (!warmup_stage && !autocvar_g_campaign)
2228                 game_starttime = time + cvar("g_start_delay");
2229
2230         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2231
2232         readplayerstartcvars();
2233 }
2234
2235 void InitializeEntity(entity e, void(entity this) func, int order)
2236 {
2237         entity prev, cur;
2238
2239         if (!e || e.initialize_entity)
2240         {
2241                 // make a proxy initializer entity
2242                 entity e_old = e;
2243                 e = new(initialize_entity);
2244                 e.enemy = e_old;
2245         }
2246
2247         e.initialize_entity = func;
2248         e.initialize_entity_order = order;
2249
2250         cur = initialize_entity_first;
2251         prev = NULL;
2252         for (;;)
2253         {
2254                 if (!cur || cur.initialize_entity_order > order)
2255                 {
2256                         // insert between prev and cur
2257                         if (prev)
2258                                 prev.initialize_entity_next = e;
2259                         else
2260                                 initialize_entity_first = e;
2261                         e.initialize_entity_next = cur;
2262                         return;
2263                 }
2264                 prev = cur;
2265                 cur = cur.initialize_entity_next;
2266         }
2267 }
2268 void InitializeEntitiesRun()
2269 {
2270         entity startoflist = initialize_entity_first;
2271         initialize_entity_first = NULL;
2272         delete_fn = remove_except_protected;
2273         for (entity e = startoflist; e; e = e.initialize_entity_next)
2274         {
2275                 e.remove_except_protected_forbidden = 1;
2276         }
2277         for (entity e = startoflist; e; )
2278         {
2279                 e.remove_except_protected_forbidden = 0;
2280                 e.initialize_entity_order = 0;
2281                 entity next = e.initialize_entity_next;
2282                 e.initialize_entity_next = NULL;
2283                 var void(entity this) func = e.initialize_entity;
2284                 e.initialize_entity = func_null;
2285                 if (e.classname == "initialize_entity")
2286                 {
2287                         entity wrappee = e.enemy;
2288                         builtin_remove(e);
2289                         e = wrappee;
2290                 }
2291                 //dprint("Delayed initialization: ", e.classname, "\n");
2292                 if (func)
2293                 {
2294                         func(e);
2295                 }
2296                 else
2297                 {
2298                         eprint(e);
2299                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2300                 }
2301                 e = next;
2302         }
2303         delete_fn = remove_unsafely;
2304 }
2305
2306 // originally ported from DP's droptofloor() builtin
2307 // TODO: make a common function for the client-side?
2308 // bones_was_here: when we have a use case for it, yes
2309 void DropToFloor_QC(entity this)
2310 {
2311         int nudgeresult;
2312
2313         if(!this || wasfreed(this))
2314         {
2315                 LOG_WARN("DropToFloor_QC: can not modify free entity");
2316                 return;
2317         }
2318
2319         /* Prior to sv_legacy_bbox_expand 0, both droptofloor and nudgeoutofsolid were done for items
2320          * using box '-16 -16 0' '16 16 48' (without the FL_ITEM expansion applied),
2321          * which often resulted in bboxes partially in solids once expansion was applied.
2322          * We don't want bboxes in solids (bad for gameplay and culling),
2323          * but we also don't want items to land on a "skirting board" or the base of a sloping wall.
2324          * For initial nudgeoutofsolid and droptofloor stages we use a small box
2325          * so they fall as far and in the same place as they traditionally would,
2326          * then we nudge the full size box out of solid, in a direction appropriate for the plane(s).
2327          */
2328         vector saved_mins = this.mins; // gmqcc's used-uninitialized check doesn't handle
2329         vector saved_maxs = this.maxs; // making these assignments FL_ITEM conditional.
2330         if (this.flags & FL_ITEM)
2331         {
2332                 // Using the Q3 bbox for best compatibility with all maps, except...
2333                 this.mins.x = -15;
2334                 this.mins.y = -15;
2335                 this.maxs.x = 15;
2336                 this.maxs.y = 15;
2337                 this.maxs.z = this.mins.z + 30; // ...Nex, Xon and Quake use a different vertical offset, see also: StartItem()
2338         }
2339
2340         /* NOTE: sv_gameplayfix_droptofloorstartsolid_nudgetocorrect isn't checked, so it won't need to be networked to CSQC.
2341          * It was enabled by default in all Xonotic releases and in Nexuiz, so now certain maps depend on it.
2342          * Example: on erbium 0.8.6 the shards @ crylink are too low (in collision with the floor),
2343          * so without this those fall through the floor.
2344          * Q3, Q2 and Quake don't try to move items out of solid.
2345          */
2346         if(!Q3COMPAT_COMMON && autocvar_sv_mapformat_is_quake3) // Xonotic, Nexuiz
2347         {
2348                 nudgeresult = nudgeoutofsolid(this);
2349                 if (!nudgeresult)
2350                         LOG_WARNF("DropToFloor_QC at \"%v\": COULD NOT FIX badly placed entity \"%s\" before drop", this.origin, this.classname);
2351                 else if (nudgeresult > 0)
2352                         LOG_WARNF("DropToFloor_QC at \"%v\": FIXED badly placed entity \"%s\" before drop", this.origin, this.classname);
2353         }
2354
2355         vector end = this.origin;
2356         if (autocvar_sv_mapformat_is_quake3)
2357                 end.z -= 4096;
2358         else if (autocvar_sv_mapformat_is_quake2)
2359                 end.z -= 128;
2360         else
2361                 end.z -= 256; // Quake, QuakeWorld
2362         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NOMONSTERS, this);
2363
2364         if (!autocvar_sv_mapformat_is_quake3 && !autocvar_sv_mapformat_is_quake2 && (trace_allsolid || trace_fraction == 1)) // Quake
2365         {
2366                 // Quake games just delete badly placed entities...
2367                 LOG_WARNF("DropToFloor_QC at \"%v\" (Quake compat): DELETING badly placed entity \"%s\"", this.origin, this.classname);
2368                 delete(this);
2369                 return;
2370         }
2371         else if ((Q3COMPAT_COMMON || autocvar_sv_mapformat_is_quake2) && trace_startsolid) // Q3, Q2
2372         {
2373                 // ...but we can't do that on Q3 maps like jamdm1
2374                 // because our tracebox hits things Q3's trace doesn't (patches?).
2375                 LOG_WARNF("DropToFloor_QC at \"%v\" (Quake 3 compat): badly placed entity \"%s\"", this.origin, this.classname);
2376         }
2377
2378         /* NOTE: sv_gameplayfix_droptofloorstartsolid (fallback from tracebox to traceline) isn't implemented.
2379          * It was disabled by default in all Xonotic releases and in Nexuiz.
2380          * Q3 doesn't support it (always uses its '-15 -15 -15' '15 15 15' box when dropping items), neither does Quake or Q2.
2381          */
2382
2383         if (!autocvar_sv_mapformat_is_quake2) // Quake, Q3, Nexuiz, Xonotic
2384                 // allow to ride movers (or unset if in freefall)
2385                 this.groundentity = trace_ent;
2386
2387         if (!autocvar_sv_mapformat_is_quake3)
2388                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2389                 // bones_was_here: is this for Q1BSP only? Which maps use it? Do we need it at all? Intentions unclear in DP...
2390                 this.move_suspendedinair = true;
2391
2392         if (trace_fraction)
2393                 this.origin = trace_endpos;
2394
2395         if (this.flags & FL_ITEM)
2396         {
2397                 this.mins = saved_mins;
2398                 this.maxs = saved_maxs;
2399
2400                 // A side effect of using a small box to drop items (and do the initial nudge) is
2401                 // the full size box can end up in collision with a sloping floor or terrain model.
2402                 nudgeresult = nudgeoutofsolid(this);
2403                 // No warns for successful nudge because it would spam about items on slopes/terrain.
2404         }
2405         else if (trace_allsolid && trace_fraction) // dropped using "proper" bbox but never left solid
2406         {
2407                 nudgeresult = nudgeoutofsolid(this);
2408                 if (nudgeresult > 0)
2409                         LOG_WARNF("DropToFloor_QC at \"%v\": FIXED badly placed entity \"%s\" after drop", this.origin, this.classname);
2410         }
2411         else
2412                 nudgeresult = -1;
2413
2414         if (!nudgeresult)
2415         if (!Q3COMPAT_COMMON) // to be expected on Q3 maps like gu3-pewter because we use bigger final bboxes
2416                 LOG_WARNF("DropToFloor_QC at \"%v\": COULD NOT FIX stuck entity \"%s\" after drop", this.origin, this.classname);
2417
2418         setorigin(this, this.dropped_origin = this.origin);
2419 }
2420
2421 void droptofloor(entity this)
2422 {
2423         InitializeEntity(this, DropToFloor_QC, INITPRIO_DROPTOFLOOR);
2424 }
2425
2426 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2427 void RunThink(entity this, float dt)
2428 {
2429         // don't let things stay in the past.
2430         // it is possible to start that way by a trigger with a local time.
2431         if(this.nextthink <= 0 || this.nextthink > time + dt)
2432                 return;
2433
2434         float oldtime = time; // do we need to save this?
2435
2436         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2437         {
2438                 time = max(oldtime, this.nextthink);
2439                 this.nextthink = 0;
2440
2441                 if(getthink(this))
2442                         getthink(this)(this);
2443                 // mods often set nextthink to time to cause a think every frame,
2444                 // we don't want to loop in that case, so exit if the new nextthink is
2445                 // <= the time the qc was told, also exit if it is past the end of the
2446                 // frame
2447                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2448                         break;
2449         }
2450
2451         time = oldtime;
2452 }
2453
2454 bool autocvar_sv_freezenonclients;
2455 void Physics_Frame()
2456 {
2457         if(autocvar_sv_freezenonclients)
2458                 return;
2459
2460         IL_EACH(g_moveables, true,
2461         {
2462                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2463                         continue;
2464
2465                 //set_movetype(it, it.move_movetype);
2466                 // inline the set_movetype function, since this is called a lot
2467                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2468
2469                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2470                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2471
2472                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2473                 {
2474                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2475                                 continue; // these movetypes have no regular think function
2476                         // handle thinking here
2477                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2478                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2479                 }
2480         });
2481
2482         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2483                 return;
2484
2485         // make a second pass to see if any ents spawned this frame and make
2486         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2487         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2488         IL_EACH(g_moveables, it.move_qcphysics,
2489         {
2490                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2491                         continue;
2492                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2493         });
2494 }
2495
2496 void systems_update();
2497 void EndFrame()
2498 {
2499         anticheat_endframe();
2500
2501         Physics_Frame();
2502
2503         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2504                 entity e = IS_SPEC(it) ? it.enemy : it;
2505                 if (e.typehitsound) {
2506                         STAT(TYPEHIT_TIME, it) = time;
2507                 } else if (e.killsound) {
2508                         STAT(KILL_TIME, it) = time;
2509                 } else if (e.hitsound_damage_dealt) {
2510                         STAT(HIT_TIME, it) = time;
2511                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2512                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2513                 }
2514         });
2515         // add 1 frametime because after this, engine SV_Physics
2516         // increases time by a frametime and then networks the frame
2517         // add another frametime because client shows everything with
2518         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2519         // needed!
2520         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2521         FOREACH_CLIENT(true, {
2522                 it.typehitsound = false;
2523                 it.hitsound_damage_dealt = 0;
2524                 it.killsound = false;
2525                 antilag_record(it, CS(it), altime);
2526         });
2527         IL_EACH(g_monsters, true,
2528         {
2529                 antilag_record(it, it, altime);
2530         });
2531         IL_EACH(g_projectiles, it.classname == "nade",
2532         {
2533                 antilag_record(it, it, altime);
2534         });
2535         systems_update();
2536         IL_ENDFRAME();
2537 }
2538
2539
2540 /*
2541  * RedirectionThink:
2542  * returns true if redirecting
2543  */
2544 float redirection_timeout;
2545 float redirection_nextthink;
2546 float RedirectionThink()
2547 {
2548         float clients_found;
2549
2550         if(redirection_target == "")
2551                 return false;
2552
2553         if(!redirection_timeout)
2554         {
2555                 cvar_set("sv_public", "-2");
2556                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2557                 if(redirection_target == "self")
2558                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2559                 else
2560                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2561         }
2562
2563         if(time < redirection_nextthink)
2564                 return true;
2565
2566         redirection_nextthink = time + 1;
2567
2568         clients_found = 0;
2569         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2570                 // TODO add timer
2571                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2572                 if(redirection_target == "self")
2573                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2574                 else
2575                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2576                 ++clients_found;
2577         });
2578
2579         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2580
2581         if(time > redirection_timeout || clients_found == 0)
2582                 localcmd("\nwait; wait; wait; quit\n");
2583
2584         return true;
2585 }
2586
2587 void RestoreGame()
2588 {
2589         // Loaded from a save game
2590         // some things then break, so let's work around them...
2591
2592         // Progs DB (capture records)
2593         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2594
2595         // Mapinfo
2596         MapInfo_Shutdown();
2597         MapInfo_Enumerate();
2598         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2599         WeaponStats_Init();
2600
2601         TargetMusic_RestoreGame();
2602 }
2603
2604 void Shutdown()
2605 {
2606         game_stopped = 2;
2607
2608         if(world_initialized > 0)
2609         {
2610                 world_initialized = 0;
2611
2612                 // if a timeout is active, reset the slowmo value to normal
2613                 if(timeout_status == TIMEOUT_ACTIVE)
2614                         cvar_set("slowmo", ftos(orig_slowmo));
2615
2616                 LOG_TRACE("Saving persistent data...");
2617                 Ban_SaveBans();
2618
2619                 // playerstats with unfinished match
2620                 PlayerStats_GameReport(false);
2621
2622                 if(!cheatcount_total)
2623                 {
2624                         if(autocvar_sv_db_saveasdump)
2625                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2626                         else
2627                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2628                 }
2629                 if(autocvar_developer > 0)
2630                 {
2631                         if(autocvar_sv_db_saveasdump)
2632                                 db_dump(TemporaryDB, "server-temp.db");
2633                         else
2634                                 db_save(TemporaryDB, "server-temp.db");
2635                 }
2636                 CheatShutdown(); // must be after cheatcount check
2637                 db_close(ServerProgsDB);
2638                 db_close(TemporaryDB);
2639                 LOG_TRACE("Saving persistent data... done!");
2640                 // tell the bot system the game is ending now
2641                 bot_endgame();
2642
2643                 WeaponStats_Shutdown();
2644                 MapInfo_Shutdown();
2645
2646                 strfree(sv_termsofservice_url_escaped);
2647         }
2648         else if(world_initialized == 0)
2649         {
2650                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2651         }
2652         else
2653         {
2654                 __init_dedicated_server_shutdown();
2655         }
2656 }