]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Remove a FIXME that's fixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102
103 void SetDefaultAlpha()
104 {
105         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106         {
107                 default_player_alpha = autocvar_g_player_alpha;
108                 if(default_player_alpha == 0)
109                         default_player_alpha = 1;
110                 default_weapon_alpha = default_player_alpha;
111         }
112 }
113
114 void GotoFirstMap(entity this)
115 {
116         float n;
117         if(autocvar__sv_init)
118         {
119                 // cvar_set("_sv_init", "0");
120                 // we do NOT set this to 0 any more, so someone "accidentally" changing
121                 // to this "init" map on a dedicated server will cause no permanent
122                 // harm
123                 if(autocvar_g_maplist_shuffle)
124                         ShuffleMaplist();
125                 n = tokenizebyseparator(autocvar_g_maplist, " ");
126                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127
128                 MapInfo_Enumerate();
129                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130
131                 if(!DoNextMapOverride(1))
132                         GotoNextMap(1);
133
134                 return;
135         }
136
137         if(time < 5)
138         {
139                 this.nextthink = time;
140         }
141         else
142         {
143                 this.nextthink = time + 1;
144                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
145         }
146 }
147
148 void cvar_changes_init()
149 {
150         float h;
151         string k, v, d;
152         float n, i, adding, pureadding;
153
154         strfree(cvar_changes);
155         strfree(cvar_purechanges);
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = true;
163         pureadding = true;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172 #define BADVALUE(p, val) if (k == p && v == val) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADPREFIX("developer_");
236                 BADPREFIX("g_ban_");
237                 BADPREFIX("g_banned_list");
238                 BADPREFIX("g_require_stats_");
239                 BADPREFIX("g_chat_flood_");
240                 BADPREFIX("g_ghost_items");
241                 BADPREFIX("g_playerstats_");
242                 BADPREFIX("g_voice_flood_");
243                 BADPREFIX("log_file");
244                 BADPREFIX("quit_");
245                 BADPREFIX("rcon_");
246                 BADPREFIX("sv_allowdownloads");
247                 BADPREFIX("sv_autodemo");
248                 BADPREFIX("sv_curl_");
249                 BADPREFIX("sv_eventlog");
250                 BADPREFIX("sv_logscores_");
251                 BADPREFIX("sv_master");
252                 BADPREFIX("sv_weaponstats_");
253                 BADPREFIX("sv_waypointsprite_");
254                 BADCVAR("rescan_pending");
255
256                 // these can contain player IDs, so better hide
257                 BADPREFIX("g_forced_team_");
258                 BADCVAR("sv_muteban_list");
259                 BADCVAR("sv_voteban_list");
260                 BADCVAR("sv_allow_customplayermodels_idlist");
261                 BADCVAR("sv_allow_customplayermodels_speciallist");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_arena");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_conquest");
270                 BADCVAR("g_conquest_teams");
271                 BADCVAR("g_ctf");
272                 BADCVAR("g_cts");
273                 BADCVAR("g_dotc");
274                 BADCVAR("g_dm");
275                 BADCVAR("g_domination");
276                 BADCVAR("g_domination_default_teams");
277                 BADCVAR("g_duel");
278                 BADCVAR("g_duel_not_dm_maps");
279                 BADCVAR("g_freezetag");
280                 BADCVAR("g_freezetag_teams");
281                 BADCVAR("g_invasion_type");
282                 BADCVAR("g_jailbreak");
283                 BADCVAR("g_jailbreak_teams");
284                 BADCVAR("g_keepaway");
285                 BADCVAR("g_keyhunt");
286                 BADCVAR("g_keyhunt_teams");
287                 BADCVAR("g_lms");
288                 BADCVAR("g_nexball");
289                 BADCVAR("g_onslaught");
290                 BADCVAR("g_race");
291                 BADCVAR("g_race_laps_limit");
292                 BADCVAR("g_race_qualifying_timelimit");
293                 BADCVAR("g_race_qualifying_timelimit_override");
294                 BADCVAR("g_runematch");
295                 BADCVAR("g_shootfromeye");
296                 BADCVAR("g_snafu");
297                 BADCVAR("g_survival");
298                 BADCVAR("g_survival_not_dm_maps");
299                 BADCVAR("g_tdm");
300                 BADCVAR("g_tdm_on_dm_maps");
301                 BADCVAR("g_tdm_teams");
302                 BADCVAR("g_vip");
303                 BADCVAR("leadlimit");
304                 BADCVAR("nextmap");
305                 BADCVAR("teamplay");
306                 BADCVAR("timelimit");
307                 BADCVAR("g_mapinfo_q3compat");
308                 BADCVAR("g_mapinfo_settemp_acl");
309                 BADCVAR("g_mapinfo_ignore_warnings");
310                 BADCVAR("g_maplist_ignore_sizes");
311                 BADCVAR("g_maplist_sizes_count_bots");
312
313                 // long
314                 BADCVAR("hostname");
315                 BADCVAR("g_maplist");
316                 BADCVAR("g_maplist_mostrecent");
317                 BADCVAR("sv_motd");
318                 BADCVAR("sv_termsofservice_url");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("fs_gamedir");
341                 BADCVAR("g_allow_oldvortexbeam");
342                 BADCVAR("g_balance_kill_delay");
343                 BADCVAR("g_buffs_pickup_anyway");
344                 BADCVAR("g_buffs_randomize");
345                 BADCVAR("g_buffs_randomize_teamplay");
346                 BADCVAR("g_campcheck_distance");
347                 BADCVAR("g_chatsounds");
348                 BADCVAR("g_ca_point_leadlimit");
349                 BADCVAR("g_ca_point_limit");
350                 BADCVAR("g_ca_spectate_enemies");
351                 BADCVAR("g_ctf_captimerecord_always");
352                 BADCVAR("g_ctf_flag_glowtrails");
353                 BADCVAR("g_ctf_dynamiclights");
354                 BADCVAR("g_ctf_flag_pickup_verbosename");
355                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_qcphysics");
392                 BADCVAR("sv_radio");
393                 BADCVAR("sv_stepheight");
394                 BADCVAR("sv_timeout");
395                 BADCVAR("sv_weapons_modeloverride");
396                 BADCVAR("w_prop_interval");
397                 BADPREFIX("chat_");
398                 BADPREFIX("crypto_");
399                 BADPREFIX("gameversion");
400                 BADPREFIX("g_chat_");
401                 BADPREFIX("g_ctf_captimerecord_");
402                 BADPREFIX("g_hats_");
403                 BADPREFIX("g_maplist_");
404                 BADPREFIX("g_mod_");
405                 BADPREFIX("g_respawn_");
406                 BADPREFIX("net_");
407                 BADPREFIX("notification_");
408                 BADPREFIX("prvm_");
409                 BADPREFIX("skill_");
410                 BADPREFIX("sv_allow_");
411                 BADPREFIX("sv_cullentities_");
412                 BADPREFIX("sv_maxidle");
413                 BADPREFIX("sv_minigames_");
414                 BADPREFIX("sv_radio_");
415                 BADPREFIX("sv_timeout_");
416                 BADPREFIX("sv_vote_");
417                 BADPREFIX("timelimit_");
418                 BADPRESUFFIX("g_", "_round_timelimit");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
473                 BADCVAR("hostname");
474                 BADCVAR("log_file");
475                 BADCVAR("maxplayers");
476                 BADCVAR("minplayers");
477                 BADCVAR("minplayers_per_team");
478                 BADCVAR("net_address");
479                 BADCVAR("port");
480                 BADCVAR("rcon_password");
481                 BADCVAR("rcon_restricted_commands");
482                 BADCVAR("rcon_restricted_password");
483                 BADCVAR("skill");
484                 BADCVAR("sv_adminnick");
485                 BADCVAR("sv_autoscreenshot");
486                 BADCVAR("sv_autotaunt");
487                 BADCVAR("sv_curl_defaulturl");
488                 BADCVAR("sv_defaultcharacter");
489                 BADCVAR("sv_defaultcharacterskin");
490                 BADCVAR("sv_defaultplayercolors");
491                 BADCVAR("sv_defaultplayermodel");
492                 BADCVAR("sv_defaultplayerskin");
493                 BADCVAR("sv_maxrate");
494                 BADCVAR("sv_motd");
495                 BADCVAR("sv_public");
496                 BADCVAR("sv_showfps");
497                 BADCVAR("sv_showspectators");
498                 BADCVAR("sv_status_privacy");
499                 BADCVAR("sv_taunt");
500                 BADCVAR("sv_vote_call");
501                 BADCVAR("sv_vote_commands");
502                 BADCVAR("sv_vote_majority_factor");
503                 BADCVAR("sv_vote_master");
504                 BADCVAR("sv_vote_master_commands");
505                 BADCVAR("sv_vote_master_password");
506                 BADCVAR("sv_vote_simple_majority_factor");
507                 BADVALUE("sys_ticrate", "0.0166667");
508                 BADVALUE("sys_ticrate", "0.0333333");
509                 BADCVAR("teamplay_mode");
510                 BADCVAR("timelimit_override");
511                 BADPREFIX("g_warmup");
512                 BADPREFIX("sv_info_");
513                 BADPREFIX("sv_ready_restart_");
514
515                 // mutators that announce themselves properly to the server browser
516                 BADCVAR("g_instagib");
517                 BADCVAR("g_new_toys");
518                 BADCVAR("g_nix");
519                 BADCVAR("g_grappling_hook");
520                 BADCVAR("g_jetpack");
521
522 #undef BADPRESUFFIX
523 #undef BADPREFIX
524 #undef BADCVAR
525 #undef BADVALUE
526
527                 if(pureadding)
528                 {
529                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
530                         if(strlen(cvar_purechanges) > 16384)
531                         {
532                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
533                                 pureadding = 0;
534                         }
535                 }
536                 ++cvar_purechanges_count;
537                 // WARNING: this variable is used for the server list
538                 // NEVER dare to skip this code!
539                 // Hacks to intentionally appearing as "pure server" even though you DO have
540                 // modified settings may be punished by removal from the server list.
541                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
542                 // though.
543         }
544         buf_del(h);
545         if(cvar_changes == "")
546                 cvar_changes = "// this server runs at default server settings\n";
547         else
548                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
549         cvar_changes = strzone(cvar_changes);
550         if(cvar_purechanges == "")
551                 cvar_purechanges = "// this server runs at default gameplay settings\n";
552         else
553                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
554         cvar_purechanges = strzone(cvar_purechanges);
555 }
556
557 entity randomseed;
558 bool RandomSeed_Send(entity this, entity to, int sf)
559 {
560         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
561         WriteShort(MSG_ENTITY, this.cnt);
562         return true;
563 }
564 void RandomSeed_Think(entity this)
565 {
566         this.cnt = bound(0, floor(random() * 65536), 65535);
567         this.nextthink = time + 5;
568
569         this.SendFlags |= 1;
570 }
571 void RandomSeed_Spawn()
572 {
573         randomseed = new_pure(randomseed);
574         setthink(randomseed, RandomSeed_Think);
575         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
576
577         getthink(randomseed)(randomseed); // sets random seed and nextthink
578 }
579
580 spawnfunc(__init_dedicated_server)
581 {
582         // handler for _init/_init map (only for dedicated server initialization)
583
584         world_initialized = -1; // don't complain
585
586         delete_fn = remove_unsafely;
587
588         entity e = new(GotoFirstMap);
589         setthink(e, GotoFirstMap);
590         e.nextthink = time; // this is usually 1 at this point
591
592         e = new(info_player_deathmatch);  // safeguard against player joining
593
594         // assign reflectively to avoid "assignment to world" warning
595         for (int i = 0, n = numentityfields(); i < n; ++i)
596         {
597                 string k = entityfieldname(i);
598                 if (k == "classname")
599                 {
600                         // safeguard against various stuff ;)
601                         putentityfieldstring(i, this, "worldspawn");
602                         break;
603                 }
604         }
605
606         // needs to be done so early because of the constants they create
607         static_init();
608         static_init_late();
609         static_init_precache();
610
611         IL_PUSH(g_spawnpoints, e); // just incase
612
613         MapInfo_Enumerate();
614         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
615 }
616
617 void __init_dedicated_server_shutdown() {
618         MapInfo_Shutdown();
619 }
620
621 STATIC_INIT_EARLY(maxclients)
622 {
623         maxclients = 0;
624         for (entity head = nextent(NULL); head; head = nextent(head)) {
625                 ++maxclients;
626         }
627 }
628
629 void GameplayMode_DelayedInit(entity this)
630 {
631         // at this stage team entities are spawned, teamplay contains the number of them
632
633         if(!scores_initialized)
634                 ScoreRules_generic();
635
636         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
637                 return;
638         if (!g_duel)
639                 MapReadSizes(mapname);
640
641         if (autocvar_g_maxplayers < 0 && teamplay)
642         {
643                 // automatic maxplayers should be a multiple of team count
644                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
645                         map_maxplayers = maxclients; // unlimited, but may need rounding
646                 int d = map_maxplayers % AVAILABLE_TEAMS;
647                 int u = AVAILABLE_TEAMS - d;
648                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
649         }
650
651         if (warmup_stage < 0)
652         {
653                 int m = GetPlayerLimit();
654                 if (m <= 0) m = maxclients;
655                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
656                 if (teamplay)
657                 {
658                         // automatic minplayers should be a multiple of team count
659                         int d = map_minplayers % AVAILABLE_TEAMS;
660                         int u = AVAILABLE_TEAMS - d;
661                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
662                 }
663                 warmup_limit = -1;
664         }
665         else
666                 map_minplayers = 0; // don't display a minimum if it's not used
667 }
668
669 void InitGameplayMode()
670 {
671         VoteReset();
672
673         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
674         get_mi_min_max(1);
675         // assign reflectively to avoid "assignment to world" warning
676         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
677         {
678                 string k = entityfieldname(i);
679                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
680                 if (v)
681                 {
682                         putentityfieldstring(i, world, sprintf("%v", v));
683                         if (++done == 2) break;
684                 }
685         }
686         // currently, NetRadiant's limit is 131072 qu for each side
687         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
688         // set the distance according to map size but don't go over the limit to avoid issues with float precision
689         // in case somebody makes extremely large maps
690         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
691
692         MapInfo_LoadMapSettings(mapname);
693         GameRules_teams(false);
694
695         if (!cvar_value_issafe(world.fog))
696         {
697                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
698                 world.fog = string_null;
699         }
700         if(MapInfo_Map_fog != "")
701         {
702                 if(MapInfo_Map_fog == "none")
703                         world.fog = string_null;
704                 else
705                         world.fog = strzone(MapInfo_Map_fog);
706         }
707         clientstuff = strzone(MapInfo_Map_clientstuff);
708
709         MapInfo_ClearTemps();
710
711         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
712
713         cache_mutatormsg = strzone("");
714         cache_lastmutatormsg = strzone("");
715
716         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
717 }
718
719 bool world_already_spawned;
720 spawnfunc(worldspawn)
721 {
722         cvar_set("_endmatch", "0");
723         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
724
725         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
726         {
727                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
728         }
729         else
730         {
731                 strcpy(sv_termsofservice_url_escaped, "INVALID");
732         }
733
734         bool wantrestart = false;
735         {
736                 if (!server_is_dedicated)
737                 {
738                         // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
739                         // restore csqc_progname too
740                         string expect = "csprogs.dat";
741                         wantrestart = cvar_string("csqc_progname") != expect;
742                         cvar_set("csqc_progname", expect);
743                 }
744                 else
745                 {
746                         // Try to use versioned csprogs from pk3
747                         // Only ever use versioned csprogs.dat files on dedicated servers;
748                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
749                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
750                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
751                         string select = "csprogs.dat";
752                         if (fexists(pk3csprogs)) select = pk3csprogs;
753                         if (cvar_string("csqc_progname") != select)
754                         {
755                                 cvar_set("csqc_progname", select);
756                                 wantrestart = true;
757                         }
758                         // Check for updates on startup
759                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
760                         int sentinel = fopen("progs.txt", FILE_READ);
761                         if (sentinel >= 0)
762                         {
763                                 string switchversion = fgets(sentinel);
764                                 fclose(sentinel);
765                                 if (switchversion != "" && switchversion != WATERMARK)
766                                 {
767                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
768                                         // if it doesn't exist, assume either:
769                                         //   a) the current program was overwritten
770                                         //   b) this is a client only update
771                                         string newprogs = sprintf("progs-%s.dat", switchversion);
772                                         if (fexists(newprogs))
773                                         {
774                                                 cvar_set("sv_progs", newprogs);
775                                                 wantrestart = true;
776                                         }
777                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
778                                         if (fexists(newcsprogs))
779                                         {
780                                                 cvar_set("csqc_progname", newcsprogs);
781                                                 wantrestart = true;
782                                         }
783                                 }
784                         }
785                 }
786                 if (wantrestart)
787                 {
788                         LOG_INFO("Restart requested");
789                         changelevel(mapname);
790                         // let initialization continue, shutdown depends on it
791                 }
792         }
793
794         if(world_already_spawned)
795                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
796         world_already_spawned = true;
797
798         delete_fn = remove_safely; // during spawning, watch what you remove!
799
800         cvar_changes_init(); // do this very early now so it REALLY matches the server config
801
802         // default to RACE_RECORD, can be overwritten by gamemodes
803         record_type = RACE_RECORD;
804
805         // needs to be done so early because of the constants they create
806         static_init();
807
808         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
809
810         TemporaryDB = db_create();
811
812         // 0 normal
813         lightstyle(0, "m");
814
815         // 1 FLICKER (first variety)
816         lightstyle(1, "mmnmmommommnonmmonqnmmo");
817
818         // 2 SLOW STRONG PULSE
819         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
820
821         // 3 CANDLE (first variety)
822         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
823
824         // 4 FAST STROBE
825         lightstyle(4, "mamamamamama");
826
827         // 5 GENTLE PULSE 1
828         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
829
830         // 6 FLICKER (second variety)
831         lightstyle(6, "nmonqnmomnmomomno");
832
833         // 7 CANDLE (second variety)
834         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
835
836         // 8 CANDLE (third variety)
837         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
838
839         // 9 SLOW STROBE (fourth variety)
840         lightstyle(9, "aaaaaaaazzzzzzzz");
841
842         // 10 FLUORESCENT FLICKER
843         lightstyle(10, "mmamammmmammamamaaamammma");
844
845         // 11 SLOW PULSE NOT FADE TO BLACK
846         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
847
848         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
849
850         // 63 testing
851         lightstyle(63, "a");
852
853         if(autocvar_g_campaign)
854                 CampaignPreInit();
855         else
856                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
857
858         Map_MarkAsRecent(mapname);
859
860         InitGameplayMode();
861         static_init_late();
862         static_init_precache();
863         readlevelcvars();
864
865         GameRules_limit_fallbacks();
866
867         if(warmup_limit == 0)
868                 warmup_limit = autocvar_timelimit * 60;
869
870         player_count = 0;
871         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
872         if(bot_waypoints_for_items == 1)
873                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
874                         bot_waypoints_for_items = 0;
875
876         WaypointSprite_Init();
877
878         // NOTE for matchid:
879         // changing the logic generating it is okay. But:
880         // it HAS to stay <= 64 chars
881         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
882         // strftime(false, "%s") isn't reliable, see strftime_s description
883         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
884
885         if(autocvar_sv_eventlog)
886                 GameLogInit(); // requires matchid to be set
887
888         cvar_set("nextmap", "");
889
890         SetDefaultAlpha();
891
892         if(autocvar_g_campaign)
893                 CampaignPostInit();
894
895         Ban_LoadBans();
896
897         MapInfo_Enumerate();
898         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
899
900         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
901         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
902
903         // quake 3 music support
904         if(world.music || world.noise)
905         {
906                 // prefer .music over .noise
907                 string chosen_music;
908                 if(world.music)
909                         chosen_music = world.music;
910                 else
911                         chosen_music = world.noise;
912
913                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
914                 strcpy(clientstuff, newstuff);
915         }
916
917         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
918         {
919                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
920                 if(fd != -1)
921                 {
922                         string s;
923                         while((s = fgets(fd)))
924                         {
925                                 int l = tokenize_console(s);
926                                 if(l < 2)
927                                         continue;
928                                 if(argv(0) == "cd")
929                                 {
930                                         string trackname = argv(2);
931                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
932                                         LOG_INFO("  cdtrack ", trackname);
933                                         if (cvar_value_issafe(trackname))
934                                         {
935                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
936                                                 strcpy(clientstuff, newstuff);
937                                         }
938                                 }
939                                 else if(argv(0) == "fog")
940                                 {
941                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
942                                         LOG_INFO("  \"fog\" \"", s, "\"");
943                                 }
944                                 else if(argv(0) == "set")
945                                 {
946                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
947                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
948                                 }
949                                 else if(argv(0) != "//")
950                                 {
951                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
952                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
953                                 }
954                         }
955                         fclose(fd);
956                 }
957         }
958
959         WeaponStats_Init();
960
961         Nagger_Init();
962
963         // set up information replies for clients and server to use
964         maplist_reply = strzone(getmaplist());
965         lsmaps_reply = strzone(getlsmaps());
966         monsterlist_reply = strzone(getmonsterlist());
967         bool records_available = false;
968         for(int i = 0; i < 10; ++i)
969         {
970                 string s = getrecords(i);
971                 if (s != "")
972                 {
973                         records_reply[i] = strzone(s);
974                         records_available = true;
975                 }
976         }
977         if (!records_available)
978                 records_reply[0] = "No records available for the current game mode.\n";
979         ladder_reply = strzone(getladder());
980         rankings_reply = strzone(getrankings());
981
982         // begin other init
983         ClientInit_Spawn();
984         RandomSeed_Spawn();
985         PingPLReport_Spawn();
986
987         CheatInit();
988
989         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
990
991         // fill sv_curl_serverpackages from .serverpackage files
992         if (autocvar_sv_curl_serverpackages_auto)
993         {
994                 string s = "csprogs-" WATERMARK ".dat";
995                 // remove automatically managed files from the list to prevent duplicates
996                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
997                 {
998                         string pkg = argv(i);
999                         if (startsWith(pkg, "csprogs-")) continue;
1000                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1001                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1002                         s = cons(s, pkg);
1003                 }
1004                 // add automatically managed files to the list
1005                 #define X(match) MACRO_BEGIN \
1006                         int fd = search_begin(match, true, false); \
1007                         if (fd >= 0) \
1008                         { \
1009                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1010                                 { \
1011                                         s = cons(s, search_getfilename(fd, i)); \
1012                                 } \
1013                                 search_end(fd); \
1014                         } \
1015                 MACRO_END
1016                 X("*-serverpackage.txt");
1017                 X("*.serverpackage");
1018                 #undef X
1019                 cvar_set("sv_curl_serverpackages", s);
1020         }
1021
1022         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1023         modname = "Xonotic";
1024         // physics/balance/config changes that count as mod
1025         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1026                 modname = cvar_string("g_mod_physics");
1027         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1028                 modname = cvar_string("g_mod_balance");
1029         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1030                 modname = cvar_string("g_mod_config");
1031         // extra mutators that deserve to count as mod
1032         MUTATOR_CALLHOOK(SetModname, modname);
1033         modname = M_ARGV(0, string);
1034
1035         // save it for later
1036         modname = strzone(modname);
1037
1038         WinningConditionHelper(this); // set worldstatus
1039
1040         world_initialized = 1;
1041         __spawnfunc_spawn_all();
1042 }
1043
1044 spawnfunc(light)
1045 {
1046         //makestatic (this); // Who the f___ did that?
1047         delete(this);
1048 }
1049
1050 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1051 {
1052         float m = e.dphitcontentsmask;
1053         e.dphitcontentsmask = goodcontents | badcontents;
1054
1055         vector org = boundmin;
1056         vector delta = boundmax - boundmin;
1057
1058         vector start, end;
1059         start = end = org;
1060         int j; // used after the loop
1061         for(j = 0; j < attempts; ++j)
1062         {
1063                 start.x = org.x + random() * delta.x;
1064                 start.y = org.y + random() * delta.y;
1065                 start.z = org.z + random() * delta.z;
1066
1067                 // rule 1: start inside world bounds, and outside
1068                 // solid, and don't start from somewhere where you can
1069                 // fall down to evil
1070                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1071                 if (trace_fraction >= 1)
1072                         continue;
1073                 if (trace_startsolid)
1074                         continue;
1075                 if (trace_dphitcontents & badcontents)
1076                         continue;
1077                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1078                         continue;
1079
1080                 // rule 2: if we are too high, lower the point
1081                 if (trace_fraction * delta.z > maxaboveground)
1082                         start = trace_endpos + '0 0 1' * maxaboveground;
1083                 vector enddown = trace_endpos;
1084
1085                 // rule 3: make sure we aren't outside the map. This only works
1086                 // for somewhat well formed maps. A good rule of thumb is that
1087                 // the map should have a convex outside hull.
1088                 // these can be traceLINES as we already verified the starting box
1089                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1090                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1091                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1092                         continue;
1093                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1094                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1095                         continue;
1096                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1097                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1098                         continue;
1099                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1100                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1101                         continue;
1102                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1103                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1104                         continue;
1105
1106                 // rule 4: we must "see" some spawnpoint or item
1107                 entity sp = NULL;
1108                 if(frompos)
1109                 {
1110                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1111                                 sp = e;
1112                 }
1113                 if(!sp)
1114                 {
1115                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1116                         {
1117                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1118                                 {
1119                                         sp = it;
1120                                         break;
1121                                 }
1122                         });
1123                 }
1124                 if(!sp)
1125                 {
1126                         int items_checked = 0;
1127                         IL_EACH(g_items, checkpvs(mstart, it),
1128                         {
1129                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1130                                 {
1131                                         sp = it;
1132                                         break;
1133                                 }
1134
1135                                 ++items_checked;
1136                                 if(items_checked >= attempts)
1137                                         break; // sanity
1138                         });
1139
1140                         if(!sp)
1141                                 continue;
1142                 }
1143
1144                 // find a random vector to "look at"
1145                 end.x = org.x + random() * delta.x;
1146                 end.y = org.y + random() * delta.y;
1147                 end.z = org.z + random() * delta.z;
1148                 end = start + normalize(end - start) * vlen(delta);
1149
1150                 // rule 4: start TO end must not be too short
1151                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1152                 if(trace_startsolid)
1153                         continue;
1154                 if(trace_fraction < minviewdistance / vlen(delta))
1155                         continue;
1156
1157                 // rule 5: don't want to look at sky
1158                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1159                         continue;
1160
1161                 // rule 6: we must not end up in trigger_hurt
1162                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1163                         continue;
1164
1165                 break;
1166         }
1167
1168         e.dphitcontentsmask = m;
1169
1170         if(j < attempts)
1171         {
1172                 setorigin(e, start);
1173                 e.angles = vectoangles(end - start);
1174                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1175                 return true;
1176         }
1177         return false;
1178 }
1179
1180 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1181 {
1182         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1183 }
1184
1185 /*
1186 ===============================================================================
1187
1188 RULES
1189
1190 ===============================================================================
1191 */
1192
1193 void DumpStats(float final)
1194 {
1195         float file;
1196         string s;
1197         float to_console;
1198         float to_eventlog;
1199         float to_file;
1200         float i;
1201
1202         to_console = autocvar_sv_logscores_console;
1203         to_eventlog = autocvar_sv_eventlog;
1204         to_file = autocvar_sv_logscores_file;
1205
1206         if(!final)
1207         {
1208                 to_console = true; // always print printstats replies
1209                 to_eventlog = false; // but never print them to the event log
1210         }
1211
1212         if(to_eventlog)
1213                 if(autocvar_sv_eventlog_console)
1214                         to_console = false; // otherwise we get the output twice
1215
1216         if(final)
1217                 s = ":scores:";
1218         else
1219                 s = ":status:";
1220         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1221
1222         if(to_console)
1223                 LOG_HELP(s);
1224         if(to_eventlog)
1225                 GameLogEcho(s);
1226
1227         file = -1;
1228         if(to_file)
1229         {
1230                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1231                 if(file == -1)
1232                         to_file = false;
1233                 else
1234                         fputs(file, strcat(s, "\n"));
1235         }
1236
1237         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1238         if(to_console)
1239                 LOG_HELP(s);
1240         if(to_eventlog)
1241                 GameLogEcho(s);
1242         if(to_file)
1243                 fputs(file, strcat(s, "\n"));
1244
1245         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1246                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1247                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1248                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1249                         s = strcat(s, ftos(it.team), ":");
1250                 else
1251                         s = strcat(s, "spectator:");
1252
1253                 if(to_console)
1254                         LOG_HELP(s, playername(it.netname, it.team, false));
1255                 if(to_eventlog)
1256                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1257                 if(to_file)
1258                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1259         });
1260
1261         if(teamplay)
1262         {
1263                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1264                 if(to_console)
1265                         LOG_HELP(s);
1266                 if(to_eventlog)
1267                         GameLogEcho(s);
1268                 if(to_file)
1269                         fputs(file, strcat(s, "\n"));
1270
1271                 for(i = 1; i < 16; ++i)
1272                 {
1273                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1274                         s = strcat(s, ":", ftos(i));
1275                         if(to_console)
1276                                 LOG_HELP(s);
1277                         if(to_eventlog)
1278                                 GameLogEcho(s);
1279                         if(to_file)
1280                                 fputs(file, strcat(s, "\n"));
1281                 }
1282         }
1283
1284         if(to_console)
1285                 LOG_HELP(":end");
1286         if(to_eventlog)
1287                 GameLogEcho(":end");
1288         if(to_file)
1289         {
1290                 fputs(file, ":end\n");
1291                 fclose(file);
1292         }
1293 }
1294
1295 /*
1296 go to the next level for deathmatch
1297 only called if a time or frag limit has expired
1298 */
1299 void NextLevel()
1300 {
1301         cvar_set("_endmatch", "0");
1302         game_stopped = true;
1303         intermission_running = true; // game over
1304
1305         // enforce a wait time before allowing changelevel
1306         if(player_count > 0)
1307                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1308         else
1309                 intermission_exittime = -1;
1310
1311         /*
1312         WriteByte (MSG_ALL, SVC_CDTRACK);
1313         WriteByte (MSG_ALL, 3);
1314         WriteByte (MSG_ALL, 3);
1315         // done in FixIntermission
1316         */
1317
1318         //pos = FindIntermission ();
1319
1320         VoteReset();
1321
1322         DumpStats(true);
1323
1324         // send statistics
1325         PlayerStats_GameReport(true);
1326         WeaponStats_Shutdown();
1327
1328         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1329
1330         if(autocvar_sv_eventlog)
1331                 GameLogEcho(":gameover");
1332
1333         GameLogClose();
1334
1335         int winner_team = 0;
1336         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1337                 FixIntermissionClient(it);
1338                 if(it.winning)
1339                 {
1340                         if (teamplay && !winner_team)
1341                         {
1342                                 winner_team = it.team;
1343                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1344                         }
1345                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1346                 }
1347         });
1348
1349         target_music_kill();
1350
1351         if(autocvar_g_campaign)
1352                 CampaignPreIntermission();
1353
1354         MUTATOR_CALLHOOK(MatchEnd);
1355
1356         localcmd("\nsv_hook_gameend\n");
1357 }
1358
1359
1360 int InitiateSuddenDeath()
1361 {
1362         // Check first whether normal overtimes could be added before initiating suddendeath mode
1363         // - for this timelimit_overtime needs to be >0 of course
1364         // - also check the winning condition calculated in the previous frame and only add normal overtime
1365         //   again, if at the point at which timelimit would be extended again, still no winner was found
1366         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1367                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1368                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1369         {
1370                 return 1; // need to call InitiateOvertime later
1371         }
1372         else
1373         {
1374                 if(!checkrules_suddendeathend)
1375                 {
1376                         if(autocvar_g_campaign)
1377                         {
1378                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1379                         }
1380                         else
1381                         {
1382                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1383                                 overtimes = -1;
1384                         }
1385                         if(g_race && !g_race_qualifying)
1386                                 race_StartCompleting();
1387                 }
1388                 return 0;
1389         }
1390 }
1391
1392 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1393 {
1394         ++checkrules_overtimesadded;
1395         overtimes = checkrules_overtimesadded;
1396         //add one more overtime by simply extending the timelimit
1397         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1398         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1399 }
1400
1401 float GetWinningCode(float fraglimitreached, float equality)
1402 {
1403         if(autocvar_g_campaign == 1)
1404         {
1405                 if(fraglimitreached)
1406                         return WINNING_YES;
1407                 else
1408                         return WINNING_NO;
1409         }
1410         else
1411         {
1412                 if(equality)
1413                 {
1414                         if(fraglimitreached)
1415                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1416                         else
1417                                 return WINNING_NEVER;
1418                 }
1419                 else
1420                 {
1421                         if(fraglimitreached)
1422                                 return WINNING_YES;
1423                         else
1424                                 return WINNING_NO;
1425                 }
1426         }
1427 }
1428
1429 // set the .winning flag for exactly those players with a given field value
1430 void SetWinners(.float field, float value)
1431 {
1432         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1433 }
1434
1435 // set the .winning flag for those players with a given field value
1436 void AddWinners(.float field, float value)
1437 {
1438         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1439                 if(it.(field) == value)
1440                         it.winning = 1;
1441         });
1442 }
1443
1444 // clear the .winning flags
1445 void ClearWinners()
1446 {
1447         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1448 }
1449
1450 int fragsleft_last;
1451 float WinningCondition_Scores(float limit, float leadlimit)
1452 {
1453         // TODO make everything use THIS winning condition (except LMS)
1454         WinningConditionHelper(NULL);
1455
1456         if(teamplay)
1457         {
1458                 for (int i = 1; i < 5; ++i)
1459                 {
1460                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1461                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1462                 }
1463         }
1464
1465         ClearWinners();
1466         if(WinningConditionHelper_winner)
1467                 WinningConditionHelper_winner.winning = 1;
1468         if(WinningConditionHelper_winnerteam >= 0)
1469                 SetWinners(team, WinningConditionHelper_winnerteam);
1470
1471         if(WinningConditionHelper_lowerisbetter)
1472         {
1473                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1474                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1475                 limit = -limit;
1476         }
1477
1478         if(WinningConditionHelper_zeroisworst)
1479                 leadlimit = 0; // not supported in this mode
1480
1481         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1482         {
1483                 float fragsleft;
1484                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1485                 {
1486                         fragsleft = 1;
1487                 }
1488                 else
1489                 {
1490                         fragsleft = FLOAT_MAX;
1491                         float leadingfragsleft = FLOAT_MAX;
1492                         if (limit)
1493                                 fragsleft = limit - WinningConditionHelper_topscore;
1494                         if (leadlimit)
1495                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1496
1497                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1498                                 fragsleft = max(fragsleft, leadingfragsleft);
1499                         else
1500                                 fragsleft = min(fragsleft, leadingfragsleft);
1501                 }
1502
1503                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1504                 {
1505                         if (fragsleft == 1)
1506                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1507                         else if (fragsleft == 2)
1508                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1509                         else if (fragsleft == 3)
1510                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1511
1512                         fragsleft_last = fragsleft;
1513                 }
1514         }
1515
1516         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1517         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1518
1519         bool limit_reached;
1520         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1521         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1522                 limit_reached = (fraglimit_reached && leadlimit_reached);
1523         else
1524                 limit_reached = (fraglimit_reached || leadlimit_reached);
1525
1526         return GetWinningCode(
1527                 WinningConditionHelper_topscore && limit_reached,
1528                 WinningConditionHelper_equality
1529         );
1530 }
1531
1532 float WinningCondition_RanOutOfSpawns()
1533 {
1534         if(have_team_spawns <= 0)
1535                 return WINNING_NO;
1536
1537         if(!autocvar_g_spawn_useallspawns)
1538                 return WINNING_NO;
1539
1540         if(!some_spawn_has_been_used)
1541                 return WINNING_NO;
1542
1543         for (int i = 1; i < 5; ++i)
1544         {
1545                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1546         }
1547
1548         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1549         {
1550                 if (Team_IsValidTeam(it.team))
1551                 {
1552                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1553                 }
1554         });
1555
1556         IL_EACH(g_spawnpoints, true,
1557         {
1558                 if (Team_IsValidTeam(it.team))
1559                 {
1560                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1561                 }
1562         });
1563
1564         ClearWinners();
1565         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1566         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1567         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1568         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1569         if(team1_score + team2_score + team3_score + team4_score == 0)
1570         {
1571                 checkrules_equality = true;
1572                 return WINNING_YES;
1573         }
1574         else if(team1_score + team2_score + team3_score + team4_score == 1)
1575         {
1576                 float t, i;
1577                 if(team1_score)
1578                         t = 1;
1579                 else if(team2_score)
1580                         t = 2;
1581                 else if(team3_score)
1582                         t = 3;
1583                 else // if(team4_score)
1584                         t = 4;
1585                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1586                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1587                 {
1588                         for (int j = 1; j <= NUM_TEAMS; ++j)
1589                         {
1590                                 if (t == j)
1591                                 {
1592                                         continue;
1593                                 }
1594                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1595                                 {
1596                                         continue;
1597                                 }
1598                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1599                         }
1600                 }
1601
1602                 AddWinners(team, t);
1603                 return WINNING_YES;
1604         }
1605         else
1606                 return WINNING_NO;
1607 }
1608
1609 /*
1610 ============
1611 CheckRules_World
1612
1613 Exit deathmatch games upon conditions
1614 ============
1615 */
1616 void CheckRules_World()
1617 {
1618         VoteThink();
1619         MapVote_Think();
1620
1621         SetDefaultAlpha();
1622
1623         if (intermission_running) // someone else quit the game already
1624         {
1625                 if(player_count == 0) // Nobody there? Then let's go to the next map
1626                         MapVote_Start();
1627                         // this will actually check the player count in the next frame
1628                         // again, but this shouldn't hurt
1629                 return;
1630         }
1631
1632         float timelimit = autocvar_timelimit * 60;
1633         float fraglimit = autocvar_fraglimit;
1634         float leadlimit = autocvar_leadlimit;
1635         if (leadlimit < 0) leadlimit = 0;
1636
1637         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1638         {
1639                 if(timelimit > 0)
1640                         timelimit = 0; // timelimit is not made for warmup
1641                 if(fraglimit > 0)
1642                         fraglimit = 0; // no fraglimit for now
1643                 leadlimit = 0; // no leadlimit for now
1644         }
1645
1646         if (autocvar__endmatch || timelimit < 0)
1647         {
1648                 // endmatch
1649                 NextLevel();
1650                 return;
1651         }
1652
1653         if(timelimit > 0)
1654                 timelimit += game_starttime;
1655
1656         int overtimes_prev = overtimes;
1657         int wantovertime = 0;
1658
1659         if(checkrules_suddendeathend)
1660         {
1661                 if(!checkrules_suddendeathwarning)
1662                 {
1663                         checkrules_suddendeathwarning = true;
1664                         if(g_race && !g_race_qualifying)
1665                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1666                         else
1667                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1668                 }
1669         }
1670         else
1671         {
1672                 if (timelimit && time >= timelimit)
1673                 {
1674                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1675                         {
1676                                 float totalplayers;
1677                                 float playerswithlaps;
1678                                 float readyplayers;
1679                                 totalplayers = playerswithlaps = readyplayers = 0;
1680                                 FOREACH_CLIENT(IS_PLAYER(it), {
1681                                         ++totalplayers;
1682                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1683                                                 ++playerswithlaps;
1684                                         if(it.ready)
1685                                                 ++readyplayers;
1686                                 });
1687
1688                                 // at least 2 of the players have completed a lap: start the RACE
1689                                 // otherwise, the players should end the qualifying on their own
1690                                 if(readyplayers || playerswithlaps >= 2)
1691                                 {
1692                                         checkrules_suddendeathend = 0;
1693                                         ReadyRestart(true); // go to race
1694                                         return;
1695                                 }
1696                                 else
1697                                         wantovertime |= InitiateSuddenDeath();
1698                         }
1699                         else
1700                                 wantovertime |= InitiateSuddenDeath();
1701                 }
1702         }
1703
1704         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1705         {
1706                 NextLevel();
1707                 return;
1708         }
1709
1710         int checkrules_status = WinningCondition_RanOutOfSpawns();
1711         if(checkrules_status == WINNING_YES)
1712                 bprint("Hey! Someone ran out of spawns!\n");
1713         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1714                 checkrules_status = M_ARGV(0, float);
1715         else
1716                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1717
1718         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1719         {
1720                 checkrules_status = WINNING_NEVER;
1721                 checkrules_overtimesadded = -1;
1722                 wantovertime |= InitiateSuddenDeath();
1723         }
1724
1725         if(checkrules_status == WINNING_NEVER)
1726                 // equality cases! Nobody wins if the overtime ends in a draw.
1727                 ClearWinners();
1728
1729         if(wantovertime)
1730         {
1731                 if(checkrules_status == WINNING_NEVER)
1732                         InitiateOvertime();
1733                 else
1734                         checkrules_status = WINNING_YES;
1735         }
1736
1737         if(checkrules_suddendeathend)
1738                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1739                         checkrules_status = WINNING_YES;
1740
1741         if(checkrules_status == WINNING_YES)
1742         {
1743                 if (overtimes == -1 && overtimes != overtimes_prev)
1744                 {
1745                         // if suddendeathend overtime has just begun, revert it
1746                         checkrules_suddendeathend = 0;
1747                         overtimes = overtimes_prev;
1748                 }
1749                 //print("WINNING\n");
1750                 NextLevel();
1751         }
1752 }
1753
1754 float want_weapon(entity weaponinfo, float allguns)
1755 {
1756         int d = 0;
1757         bool allow_mutatorblocked = false;
1758
1759         if(!weaponinfo.m_id)
1760                 return 0;
1761
1762         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1763         d = M_ARGV(1, float);
1764         allguns = M_ARGV(2, bool);
1765         allow_mutatorblocked = M_ARGV(3, bool);
1766
1767         if(allguns)
1768                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1769         else if(!mutator_returnvalue)
1770                 d = !(!weaponinfo.weaponstart);
1771
1772         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1773                 d = 0;
1774
1775         float t = weaponinfo.weaponstartoverride;
1776
1777         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1778
1779         // bit order in t:
1780         // 1: want or not
1781         // 2: is default?
1782         // 4: is set by default?
1783         if(t < 0)
1784                 t = 4 | (3 * d);
1785         else
1786                 t |= (2 * d);
1787
1788         return t;
1789 }
1790
1791 /// Weapons the player normally starts with outside weapon arena.
1792 WepSet weapons_start()
1793 {
1794         WepSet ret = '0 0 0';
1795         FOREACH(Weapons, it != WEP_Null, {
1796                 int w = want_weapon(it, false);
1797                 if (w & 1)
1798                         ret |= it.m_wepset;
1799         });
1800         return ret;
1801 }
1802
1803 WepSet weapons_all()
1804 {
1805         WepSet ret = '0 0 0';
1806         FOREACH(Weapons, it != WEP_Null, {
1807                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1808                         ret |= it.m_wepset;
1809         });
1810         return ret;
1811 }
1812
1813 WepSet weapons_devall()
1814 {
1815         WepSet ret = '0 0 0';
1816         FOREACH(Weapons, it != WEP_Null,
1817         {
1818                 ret |= it.m_wepset;
1819         });
1820         return ret;
1821 }
1822
1823 WepSet weapons_most()
1824 {
1825         WepSet ret = '0 0 0';
1826         FOREACH(Weapons, it != WEP_Null, {
1827                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1828                         ret |= it.m_wepset;
1829         });
1830         return ret;
1831 }
1832
1833 void weaponarena_available_all_update(entity this)
1834 {
1835         if (weaponsInMapAll)
1836         {
1837                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1838         }
1839         else
1840         {
1841                 // if no weapons are available on the map, just fall back to all weapons arena
1842                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1843         }
1844 }
1845
1846 void weaponarena_available_devall_update(entity this)
1847 {
1848         if (weaponsInMapAll)
1849         {
1850                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1851         }
1852         else
1853         {
1854                 // if no weapons are available on the map, just fall back to devall weapons arena
1855                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1856         }
1857 }
1858
1859 void weaponarena_available_most_update(entity this)
1860 {
1861         if (weaponsInMapAll)
1862         {
1863                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1864         }
1865         else
1866         {
1867                 // if no weapons are available on the map, just fall back to most weapons arena
1868                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1869         }
1870 }
1871
1872 void readplayerstartcvars()
1873 {
1874         // initialize starting values for players
1875         start_weapons = '0 0 0';
1876         start_weapons_default = '0 0 0';
1877         start_weapons_defaultmask = '0 0 0';
1878         start_items = 0;
1879         start_ammo_shells = 0;
1880         start_ammo_nails = 0;
1881         start_ammo_rockets = 0;
1882         start_ammo_cells = 0;
1883         start_ammo_plasma = 0;
1884         if (random_start_ammo == NULL)
1885         {
1886                 random_start_ammo = new_pure(random_start_ammo);
1887         }
1888         start_health = cvar("g_balance_health_start");
1889         start_armorvalue = cvar("g_balance_armor_start");
1890
1891         g_weaponarena = 0;
1892         g_weaponarena_weapons = '0 0 0';
1893
1894         string s = cvar_string("g_weaponarena");
1895
1896         MUTATOR_CALLHOOK(SetWeaponArena, s);
1897         s = M_ARGV(0, string);
1898
1899         if (s == "0" || s == "")
1900         {
1901                 // no arena
1902         }
1903         else if (s == "off")
1904         {
1905                 // forcibly turn off weaponarena
1906         }
1907         else if (s == "all" || s == "1")
1908         {
1909                 g_weaponarena = 1;
1910                 g_weaponarena_list = "All Weapons Arena";
1911                 g_weaponarena_weapons = weapons_all();
1912         }
1913         else if (s == "devall")
1914         {
1915                 g_weaponarena = 1;
1916                 g_weaponarena_list = "Dev All Weapons Arena";
1917                 g_weaponarena_weapons = weapons_devall();
1918         }
1919         else if (s == "most")
1920         {
1921                 g_weaponarena = 1;
1922                 g_weaponarena_list = "Most Weapons Arena";
1923                 g_weaponarena_weapons = weapons_most();
1924         }
1925         else if (s == "all_available")
1926         {
1927                 g_weaponarena = 1;
1928                 g_weaponarena_list = "All Available Weapons Arena";
1929
1930                 // this needs to run after weaponsInMapAll is initialized
1931                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1932         }
1933         else if (s == "devall_available")
1934         {
1935                 g_weaponarena = 1;
1936                 g_weaponarena_list = "Dev All Available Weapons Arena";
1937
1938                 // this needs to run after weaponsInMapAll is initialized
1939                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1940         }
1941         else if (s == "most_available")
1942         {
1943                 g_weaponarena = 1;
1944                 g_weaponarena_list = "Most Available Weapons Arena";
1945
1946                 // this needs to run after weaponsInMapAll is initialized
1947                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1948         }
1949         else if (s == "none")
1950         {
1951                 g_weaponarena = 1;
1952                 g_weaponarena_list = "No Weapons Arena";
1953         }
1954         else
1955         {
1956                 g_weaponarena = 1;
1957                 float t = tokenize_console(s);
1958                 g_weaponarena_list = "";
1959                 for (int j = 0; j < t; ++j)
1960                 {
1961                         s = argv(j);
1962                         Weapon wep = Weapon_from_name(s);
1963                         if(wep != WEP_Null)
1964                         {
1965                                 g_weaponarena_weapons |= (wep.m_wepset);
1966                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1967                         }
1968                 }
1969                 if (g_weaponarena_list != "") // remove trailing " & "
1970                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1971                 else // no valid weapon found
1972                         g_weaponarena_list = "No Weapons Arena";
1973         }
1974
1975         if (g_weaponarena)
1976         {
1977                 g_weapon_stay = 0; // incompatible
1978                 start_weapons = g_weaponarena_weapons;
1979                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1980                 g_weaponarena_list = strzone(g_weaponarena_list);
1981         }
1982         else
1983         {
1984                 FOREACH(Weapons, it != WEP_Null, {
1985                         int w = want_weapon(it, false);
1986                         WepSet s = it.m_wepset;
1987                         if(w & 1)
1988                                 start_weapons |= s;
1989                         if(w & 2)
1990                                 start_weapons_default |= s;
1991                         if(w & 4)
1992                                 start_weapons_defaultmask |= s;
1993                 });
1994         }
1995
1996         if(cvar("g_balance_superweapons_time") < 0)
1997                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1998
1999         if(!cvar("g_use_ammunition"))
2000                 start_items |= IT_UNLIMITED_AMMO;
2001
2002         if(start_items & IT_UNLIMITED_AMMO)
2003         {
2004                 start_ammo_shells = 999;
2005                 start_ammo_nails = 999;
2006                 start_ammo_rockets = 999;
2007                 start_ammo_cells = 999;
2008                 start_ammo_plasma = 999;
2009                 start_ammo_fuel = 999;
2010         }
2011         else
2012         {
2013                 start_ammo_shells = cvar("g_start_ammo_shells");
2014                 start_ammo_nails = cvar("g_start_ammo_nails");
2015                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2016                 start_ammo_cells = cvar("g_start_ammo_cells");
2017                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2018                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2019                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2020                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2021                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2022                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2023                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2024                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2025         }
2026
2027         warmup_start_ammo_shells = start_ammo_shells;
2028         warmup_start_ammo_nails = start_ammo_nails;
2029         warmup_start_ammo_rockets = start_ammo_rockets;
2030         warmup_start_ammo_cells = start_ammo_cells;
2031         warmup_start_ammo_plasma = start_ammo_plasma;
2032         warmup_start_ammo_fuel = start_ammo_fuel;
2033         warmup_start_health = start_health;
2034         warmup_start_armorvalue = start_armorvalue;
2035         warmup_start_weapons = start_weapons;
2036         warmup_start_weapons_default = start_weapons_default;
2037         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2038
2039         if (!g_weaponarena)
2040         {
2041                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2042                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2043                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2044                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2045                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2046                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2047                 warmup_start_health = cvar("g_warmup_start_health");
2048                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2049                 warmup_start_weapons = '0 0 0';
2050                 warmup_start_weapons_default = '0 0 0';
2051                 warmup_start_weapons_defaultmask = '0 0 0';
2052                 FOREACH(Weapons, it != WEP_Null, {
2053                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2054                         WepSet s = it.m_wepset;
2055                         if(w & 1)
2056                                 warmup_start_weapons |= s;
2057                         if(w & 2)
2058                                 warmup_start_weapons_default |= s;
2059                         if(w & 4)
2060                                 warmup_start_weapons_defaultmask |= s;
2061                 });
2062         }
2063
2064         if (autocvar_g_jetpack)
2065                 start_items |= ITEM_Jetpack.m_itemid;
2066
2067         MUTATOR_CALLHOOK(SetStartItems);
2068
2069         if (start_items & ITEM_Jetpack.m_itemid)
2070         {
2071                 start_items |= ITEM_JetpackRegen.m_itemid;
2072                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2073                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2074         }
2075
2076         start_ammo_shells = max(0, start_ammo_shells);
2077         start_ammo_nails = max(0, start_ammo_nails);
2078         start_ammo_rockets = max(0, start_ammo_rockets);
2079         start_ammo_cells = max(0, start_ammo_cells);
2080         start_ammo_plasma = max(0, start_ammo_plasma);
2081         start_ammo_fuel = max(0, start_ammo_fuel);
2082         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2083         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2084         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2085         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2086         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2087
2088         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2089         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2090         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2091         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2092         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2093         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2094 }
2095
2096 void readlevelcvars()
2097 {
2098         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2099         if(cvar("sv_allow_fullbright"))
2100                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2101
2102         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2103         if(cvar("sv_forbid_pickuptimer"))
2104                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2105
2106         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2107
2108         warmup_stage = cvar("g_warmup");
2109         warmup_limit = cvar("g_warmup_limit");
2110
2111         if(cvar("g_campaign"))
2112                 warmup_stage = 0; // no warmup during campaign
2113
2114         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2115         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2116         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2117         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2118         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2119         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2120         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2121         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2122         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2123         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2124         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2125         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2126         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2127         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2128
2129         g_pickup_shells = cvar("g_pickup_shells");
2130         g_pickup_shells_max = cvar("g_pickup_shells_max");
2131         g_pickup_nails = cvar("g_pickup_nails");
2132         g_pickup_nails_max = cvar("g_pickup_nails_max");
2133         g_pickup_rockets = cvar("g_pickup_rockets");
2134         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2135         g_pickup_cells = cvar("g_pickup_cells");
2136         g_pickup_cells_max = cvar("g_pickup_cells_max");
2137         g_pickup_plasma = cvar("g_pickup_plasma");
2138         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2139         g_pickup_fuel = cvar("g_pickup_fuel");
2140         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2141         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2142         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2143         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2144         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2145         g_pickup_armormedium = cvar("g_pickup_armormedium");
2146         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2147         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2148         g_pickup_armorbig = cvar("g_pickup_armorbig");
2149         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2150         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2151         g_pickup_armormega = cvar("g_pickup_armormega");
2152         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2153         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2154         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2155         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2156         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2157         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2158         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2159         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2160         g_pickup_healthbig = cvar("g_pickup_healthbig");
2161         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2162         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2163         g_pickup_healthmega = cvar("g_pickup_healthmega");
2164         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2165         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2166
2167         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2168         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2169
2170         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2171         if(!g_weapon_stay)
2172                 g_weapon_stay = cvar("g_weapon_stay");
2173
2174         MUTATOR_CALLHOOK(ReadLevelCvars);
2175
2176         if (!warmup_stage && !autocvar_g_campaign)
2177                 game_starttime = time + cvar("g_start_delay");
2178
2179         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2180
2181         readplayerstartcvars();
2182 }
2183
2184 void InitializeEntity(entity e, void(entity this) func, int order)
2185 {
2186         entity prev, cur;
2187
2188         if (!e || e.initialize_entity)
2189         {
2190                 // make a proxy initializer entity
2191                 entity e_old = e;
2192                 e = new(initialize_entity);
2193                 e.enemy = e_old;
2194         }
2195
2196         e.initialize_entity = func;
2197         e.initialize_entity_order = order;
2198
2199         cur = initialize_entity_first;
2200         prev = NULL;
2201         for (;;)
2202         {
2203                 if (!cur || cur.initialize_entity_order > order)
2204                 {
2205                         // insert between prev and cur
2206                         if (prev)
2207                                 prev.initialize_entity_next = e;
2208                         else
2209                                 initialize_entity_first = e;
2210                         e.initialize_entity_next = cur;
2211                         return;
2212                 }
2213                 prev = cur;
2214                 cur = cur.initialize_entity_next;
2215         }
2216 }
2217 void InitializeEntitiesRun()
2218 {
2219         entity startoflist = initialize_entity_first;
2220         initialize_entity_first = NULL;
2221         delete_fn = remove_except_protected;
2222         for (entity e = startoflist; e; e = e.initialize_entity_next)
2223         {
2224                 e.remove_except_protected_forbidden = 1;
2225         }
2226         for (entity e = startoflist; e; )
2227         {
2228                 e.remove_except_protected_forbidden = 0;
2229                 e.initialize_entity_order = 0;
2230                 entity next = e.initialize_entity_next;
2231                 e.initialize_entity_next = NULL;
2232                 var void(entity this) func = e.initialize_entity;
2233                 e.initialize_entity = func_null;
2234                 if (e.classname == "initialize_entity")
2235                 {
2236                         entity wrappee = e.enemy;
2237                         builtin_remove(e);
2238                         e = wrappee;
2239                 }
2240                 //dprint("Delayed initialization: ", e.classname, "\n");
2241                 if (func)
2242                 {
2243                         func(e);
2244                 }
2245                 else
2246                 {
2247                         eprint(e);
2248                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2249                 }
2250                 e = next;
2251         }
2252         delete_fn = remove_unsafely;
2253 }
2254
2255 // deferred dropping
2256 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2257 void DropToFloor_Handler(entity this)
2258 {
2259         if(!this || wasfreed(this))
2260         {
2261                 // no modifying free entities
2262                 return;
2263         }
2264
2265         vector end = this.origin;
2266         if (autocvar_sv_mapformat_is_quake3)
2267                 end.z -= 4096;
2268         else if (autocvar_sv_mapformat_is_quake2)
2269                 end.z -= 128;
2270         else
2271                 end.z -= 256; // Quake, QuakeWorld
2272
2273         // NOTE: SV_NudgeOutOfSolid is used in the engine here
2274         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2275         {
2276                 _Movetype_UnstickEntity(this);
2277                 move_out_of_solid(this);
2278         }
2279
2280         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2281
2282         if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2283         {
2284                 vector offset, org;
2285                 offset = 0.5 * (this.mins + this.maxs);
2286                 offset.z = this.mins.z;
2287                 org = this.origin + offset;
2288                 traceline(org, end, MOVE_NORMAL, this);
2289                 trace_endpos = trace_endpos - offset;
2290                 if(trace_startsolid)
2291                 {
2292                         LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2293                         _Movetype_LinkEdict(this, false);
2294                         SET_ONGROUND(this);
2295                         this.groundentity = NULL;
2296                 }
2297                 else if(trace_fraction < 1)
2298                 {
2299                         LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2300                         setorigin(this, trace_endpos);
2301                         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2302                         {
2303                                 _Movetype_UnstickEntity(this);
2304                                 move_out_of_solid(this);
2305                         }
2306                         SET_ONGROUND(this);
2307                         this.groundentity = trace_ent;
2308                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2309                         this.move_suspendedinair = true;
2310                 }
2311         }
2312         else
2313         {
2314                 if(!trace_allsolid && trace_fraction < 1)
2315                 {
2316                         setorigin(this, trace_endpos);
2317                         SET_ONGROUND(this);
2318                         this.groundentity = trace_ent;
2319                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2320                         this.move_suspendedinair = true;
2321                 }
2322                 else
2323                 {
2324                         // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2325                         // hacky workaround for #2774
2326                         SET_ONGROUND(this);
2327                 }
2328         }
2329         this.dropped_origin = this.origin;
2330 }
2331
2332 void droptofloor(entity this)
2333 {
2334         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2335 }
2336
2337 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2338 void RunThink(entity this, float dt)
2339 {
2340         // don't let things stay in the past.
2341         // it is possible to start that way by a trigger with a local time.
2342         if(this.nextthink <= 0 || this.nextthink > time + dt)
2343                 return;
2344
2345         float oldtime = time; // do we need to save this?
2346
2347         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2348         {
2349                 time = max(oldtime, this.nextthink);
2350                 this.nextthink = 0;
2351
2352                 if(getthink(this))
2353                         getthink(this)(this);
2354                 // mods often set nextthink to time to cause a think every frame,
2355                 // we don't want to loop in that case, so exit if the new nextthink is
2356                 // <= the time the qc was told, also exit if it is past the end of the
2357                 // frame
2358                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2359                         break;
2360         }
2361
2362         time = oldtime;
2363 }
2364
2365 bool autocvar_sv_freezenonclients;
2366 void Physics_Frame()
2367 {
2368         if(autocvar_sv_freezenonclients)
2369                 return;
2370
2371         IL_EACH(g_moveables, true,
2372         {
2373                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2374                         continue;
2375
2376                 //set_movetype(it, it.move_movetype);
2377                 // inline the set_movetype function, since this is called a lot
2378                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2379
2380                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2381                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2382
2383                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2384                 {
2385                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2386                                 continue; // these movetypes have no regular think function
2387                         // handle thinking here
2388                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2389                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2390                 }
2391         });
2392
2393         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2394                 return;
2395
2396         // make a second pass to see if any ents spawned this frame and make
2397         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2398         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2399         IL_EACH(g_moveables, it.move_qcphysics,
2400         {
2401                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2402                         continue;
2403                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2404         });
2405 }
2406
2407 void systems_update();
2408 void EndFrame()
2409 {
2410         anticheat_endframe();
2411
2412         Physics_Frame();
2413
2414         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2415                 entity e = IS_SPEC(it) ? it.enemy : it;
2416                 if (e.typehitsound) {
2417                         STAT(TYPEHIT_TIME, it) = time;
2418                 } else if (e.killsound) {
2419                         STAT(KILL_TIME, it) = time;
2420                 } else if (e.hitsound_damage_dealt) {
2421                         STAT(HIT_TIME, it) = time;
2422                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2423                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2424                 }
2425         });
2426         // add 1 frametime because after this, engine SV_Physics
2427         // increases time by a frametime and then networks the frame
2428         // add another frametime because client shows everything with
2429         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2430         // needed!
2431         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2432         FOREACH_CLIENT(true, {
2433                 it.typehitsound = false;
2434                 it.hitsound_damage_dealt = 0;
2435                 it.killsound = false;
2436                 antilag_record(it, CS(it), altime);
2437         });
2438         IL_EACH(g_monsters, true,
2439         {
2440                 antilag_record(it, it, altime);
2441         });
2442         IL_EACH(g_projectiles, it.classname == "nade",
2443         {
2444                 antilag_record(it, it, altime);
2445         });
2446         systems_update();
2447         IL_ENDFRAME();
2448 }
2449
2450
2451 /*
2452  * RedirectionThink:
2453  * returns true if redirecting
2454  */
2455 float redirection_timeout;
2456 float redirection_nextthink;
2457 float RedirectionThink()
2458 {
2459         float clients_found;
2460
2461         if(redirection_target == "")
2462                 return false;
2463
2464         if(!redirection_timeout)
2465         {
2466                 cvar_set("sv_public", "-2");
2467                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2468                 if(redirection_target == "self")
2469                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2470                 else
2471                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2472         }
2473
2474         if(time < redirection_nextthink)
2475                 return true;
2476
2477         redirection_nextthink = time + 1;
2478
2479         clients_found = 0;
2480         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2481                 // TODO add timer
2482                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2483                 if(redirection_target == "self")
2484                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2485                 else
2486                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2487                 ++clients_found;
2488         });
2489
2490         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2491
2492         if(time > redirection_timeout || clients_found == 0)
2493                 localcmd("\nwait; wait; wait; quit\n");
2494
2495         return true;
2496 }
2497
2498 void RestoreGame()
2499 {
2500         // Loaded from a save game
2501         // some things then break, so let's work around them...
2502
2503         // Progs DB (capture records)
2504         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2505
2506         // Mapinfo
2507         MapInfo_Shutdown();
2508         MapInfo_Enumerate();
2509         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2510         WeaponStats_Init();
2511
2512         TargetMusic_RestoreGame();
2513 }
2514
2515 void Shutdown()
2516 {
2517         game_stopped = 2;
2518
2519         if(world_initialized > 0)
2520         {
2521                 world_initialized = 0;
2522
2523                 // if a timeout is active, reset the slowmo value to normal
2524                 if(timeout_status == TIMEOUT_ACTIVE)
2525                         cvar_set("slowmo", ftos(orig_slowmo));
2526
2527                 LOG_TRACE("Saving persistent data...");
2528                 Ban_SaveBans();
2529
2530                 // playerstats with unfinished match
2531                 PlayerStats_GameReport(false);
2532
2533                 if(!cheatcount_total)
2534                 {
2535                         if(autocvar_sv_db_saveasdump)
2536                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2537                         else
2538                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2539                 }
2540                 if(autocvar_developer > 0)
2541                 {
2542                         if(autocvar_sv_db_saveasdump)
2543                                 db_dump(TemporaryDB, "server-temp.db");
2544                         else
2545                                 db_save(TemporaryDB, "server-temp.db");
2546                 }
2547                 CheatShutdown(); // must be after cheatcount check
2548                 db_close(ServerProgsDB);
2549                 db_close(TemporaryDB);
2550                 LOG_TRACE("Saving persistent data... done!");
2551                 // tell the bot system the game is ending now
2552                 bot_endgame();
2553
2554                 WeaponStats_Shutdown();
2555                 MapInfo_Shutdown();
2556
2557                 strfree(sv_termsofservice_url_escaped);
2558         }
2559         else if(world_initialized == 0)
2560         {
2561                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2562         }
2563         else
2564         {
2565                 __init_dedicated_server_shutdown();
2566         }
2567 }