4 .vector warpzone_save_origin;
5 .vector warpzone_save_angles;
6 .vector warpzone_save_eorigin;
7 .vector warpzone_save_eangles;
10 .vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
11 .float warpzone_teleport_time;
12 .float warpzone_teleport_finishtime;
13 .entity warpzone_teleport_zone;
15 void WarpZone_StoreProjectileData(entity e)
17 e.warpzone_oldorigin = e.origin;
18 e.warpzone_oldvelocity = e.velocity;
19 e.warpzone_oldangles = e.angles;
22 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
24 setorigin (player, to);
25 player.oldorigin = to; // for DP's unsticking
26 player.angles = to_angles;
27 player.fixangle = TRUE;
28 player.velocity = to_velocity;
30 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
32 if(player.classname == "player")
33 BITCLR_ASSIGN(player.flags, FL_ONGROUND);
35 WarpZone_PostTeleportPlayer_Callback(player);
38 float WarpZone_Teleported_Send(entity to, float sf)
40 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
41 WriteCoord(MSG_ENTITY, self.angles_x);
42 WriteCoord(MSG_ENTITY, self.angles_y);
43 WriteCoord(MSG_ENTITY, self.angles_z);
47 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
49 vector o0, a0, v0, o1, a1, v1, o10;
51 o0 = player.origin + player.view_ofs;
55 o10 = o1 = WarpZone_TransformOrigin(wz, o0);
56 v1 = WarpZone_TransformVelocity(wz, v0);
57 if(clienttype(player) != CLIENTTYPE_NOTACLIENT)
58 a1 = WarpZone_TransformVAngles(wz, player.v_angle);
60 a1 = WarpZone_TransformAngles(wz, a0);
62 if(f0 != 0 || f1 != 0)
64 // retry last move but behind the warpzone!
65 // we must first go back as far as we can, then forward again, to not cause double touch events!
67 tracebox(o1 - player.view_ofs + v1 * frametime * f1, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f0, MOVE_WORLDONLY, player);
72 tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
75 o1 = trace_endpos + player.view_ofs;
78 md = max(vlen(player.mins), vlen(player.maxs));
79 d = WarpZone_TargetPlaneDist(wz, o1);
80 dv = WarpZone_TargetPlaneDist(wz, v1);
82 o1 = o1 - v1 * (d / dv);
86 o1_z = nextafter(o1_z, world.maxs_z);
88 // put him out of solid
89 tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
92 setorigin(player, o1 - player.view_ofs);
93 if(WarpZoneLib_MoveOutOfSolid(player))
95 o1 = player.origin + player.view_ofs;
96 setorigin(player, o0 - player.view_ofs);
100 print("would have to put player in solid, won't do that\n");
101 setorigin(player, o0 - player.view_ofs);
107 WarpZone_RefSys_Add(player, wz);
108 WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1);
109 WarpZone_StoreProjectileData(player);
110 player.warpzone_teleport_time = time;
111 player.warpzone_teleport_finishtime = time;
112 player.warpzone_teleport_zone = wz;
114 // prevent further teleports back
115 float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
116 if(dt < sys_frametime)
117 player.warpzone_teleport_finishtime += sys_frametime - dt;
119 #ifndef WARPZONE_USE_FIXANGLE
120 if(player.classname == "player")
122 // instead of fixangle, send the transform to the client for smoother operation
123 player.fixangle = FALSE;
126 setmodel(ts, "null");
127 ts.SendEntity = WarpZone_Teleported_Send;
128 ts.SendFlags = 0xFFFFFF;
129 ts.drawonlytoclient = player;
130 ts.think = SUB_Remove;
131 ts.nextthink = time + 1;
134 ts.effects = EF_NODEPTHTEST;
135 ts.classname = "warpzone_teleported";
136 ts.angles = wz.warpzone_transform;
143 void WarpZone_Touch (void)
147 if(other.classname == "trigger_warpzone")
150 if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
153 // FIXME needs a better check to know what is safe to teleport and what not
154 if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
157 if(WarpZoneLib_ExactTrigger_Touch())
160 if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
164 // number of frames we need to go back:
165 // dist = 16*sqrt(2) qu
168 // 24 qu = v*frametime*n
169 // n = 24 qu/(v*frametime)
170 // for clients go only one frame though, may be too irritating otherwise
171 // but max 0.25 sec = 0.25/frametime frames
172 // 24/(0.25/frametime)
175 d = 24 + max(vlen(other.mins), vlen(other.maxs));
176 if(clienttype(other) == CLIENTTYPE_NOTACLIENT)
177 f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
180 if(WarpZone_Teleport(self, other, f, 0))
185 save1 = self.target; self.target = string_null;
186 save2 = self.target3; self.target3 = string_null;
188 if not(self.target) self.target = save1;
189 if not(self.target3) self.target3 = save2;
193 save1 = self.target; self.target = string_null;
194 save2 = self.target2; self.target2 = string_null;
196 if not(self.target) self.target = save1;
197 if not(self.target2) self.target2 = save2;
202 dprint("WARPZONE FAIL AHAHAHAHAH))\n");
206 float WarpZone_Send(entity to, float sendflags)
209 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
211 // we must send this flag for clientside to match properly too
213 if(self.warpzone_isboxy)
215 if(self.warpzone_fadestart)
217 if(self.origin != '0 0 0')
219 WriteByte(MSG_ENTITY, f);
221 // we need THESE to render the warpzone (and cull properly)...
224 WriteCoord(MSG_ENTITY, self.origin_x);
225 WriteCoord(MSG_ENTITY, self.origin_y);
226 WriteCoord(MSG_ENTITY, self.origin_z);
229 WriteShort(MSG_ENTITY, self.modelindex);
230 WriteCoord(MSG_ENTITY, self.mins_x);
231 WriteCoord(MSG_ENTITY, self.mins_y);
232 WriteCoord(MSG_ENTITY, self.mins_z);
233 WriteCoord(MSG_ENTITY, self.maxs_x);
234 WriteCoord(MSG_ENTITY, self.maxs_y);
235 WriteCoord(MSG_ENTITY, self.maxs_z);
236 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
238 // we need THESE to calculate the proper transform
239 WriteCoord(MSG_ENTITY, self.warpzone_origin_x);
240 WriteCoord(MSG_ENTITY, self.warpzone_origin_y);
241 WriteCoord(MSG_ENTITY, self.warpzone_origin_z);
242 WriteCoord(MSG_ENTITY, self.warpzone_angles_x);
243 WriteCoord(MSG_ENTITY, self.warpzone_angles_y);
244 WriteCoord(MSG_ENTITY, self.warpzone_angles_z);
245 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_x);
246 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_y);
247 WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_z);
248 WriteCoord(MSG_ENTITY, self.warpzone_targetangles_x);
249 WriteCoord(MSG_ENTITY, self.warpzone_targetangles_y);
250 WriteCoord(MSG_ENTITY, self.warpzone_targetangles_z);
254 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
255 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
261 float WarpZone_Camera_Send(entity to, float sendflags)
264 WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
266 if(self.warpzone_fadestart)
268 if(self.origin != '0 0 0')
270 WriteByte(MSG_ENTITY, f);
272 // we need THESE to render the warpzone (and cull properly)...
275 WriteCoord(MSG_ENTITY, self.origin_x);
276 WriteCoord(MSG_ENTITY, self.origin_y);
277 WriteCoord(MSG_ENTITY, self.origin_z);
280 WriteShort(MSG_ENTITY, self.modelindex);
281 WriteCoord(MSG_ENTITY, self.mins_x);
282 WriteCoord(MSG_ENTITY, self.mins_y);
283 WriteCoord(MSG_ENTITY, self.mins_z);
284 WriteCoord(MSG_ENTITY, self.maxs_x);
285 WriteCoord(MSG_ENTITY, self.maxs_y);
286 WriteCoord(MSG_ENTITY, self.maxs_z);
287 WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
289 // we need THESE to calculate the proper transform
290 WriteCoord(MSG_ENTITY, self.enemy.origin_x);
291 WriteCoord(MSG_ENTITY, self.enemy.origin_y);
292 WriteCoord(MSG_ENTITY, self.enemy.origin_z);
293 WriteCoord(MSG_ENTITY, self.enemy.angles_x);
294 WriteCoord(MSG_ENTITY, self.enemy.angles_y);
295 WriteCoord(MSG_ENTITY, self.enemy.angles_z);
299 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
300 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
306 float WarpZone_CheckProjectileImpact(entity player)
310 o0 = player.origin + player.view_ofs;
311 v0 = player.velocity;
313 // if we teleported shortly before, abort
314 if(time <= player.warpzone_teleport_finishtime + 0.1)
317 // if player hit a warpzone, abort
319 wz = WarpZone_Find(o0 + player.mins, o0 + player.maxs);
324 print("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now\n");
326 print("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
328 print("Entity type: ", player.classname, "\n");
329 print("Origin: ", vtos(player.origin), "\n");
330 print("Velocity: ", vtos(player.velocity), "\n");
336 // retry previous move
337 setorigin(player, player.warpzone_oldorigin);
338 player.velocity = player.warpzone_oldvelocity;
339 if(WarpZone_Teleport(wz, player, 0, 1))
349 save1 = self.target; self.target = string_null;
350 save2 = self.target3; self.target3 = string_null;
352 if not(self.target) self.target = save1;
353 if not(self.target3) self.target3 = save2;
356 save1 = self.target; self.target = string_null;
357 save2 = self.target2; self.target2 = string_null;
359 if not(self.target) self.target = save1;
360 if not(self.target2) self.target2 = save2;
365 setorigin(player, o0 - player.view_ofs);
366 player.velocity = v0;
371 float WarpZone_Projectile_Touch()
374 if(other.classname == "trigger_warpzone")
377 // no further impacts if we teleported this frame!
378 if(time == self.warpzone_teleport_time)
381 // this SEEMS to not happen at the moment, but if it did, it would be more reliable
383 float save_dpstartcontents;
384 float save_dphitcontents;
385 float save_dphitq3surfaceflags;
386 string save_dphittexturename;
388 float save_startsolid;
391 vector save_plane_normal;
392 float save_plane_dist;
396 save_dpstartcontents = trace_dpstartcontents;
397 save_dphitcontents = trace_dphitcontents;
398 save_dphitq3surfaceflags = trace_dphitq3surfaceflags;
399 save_dphittexturename = trace_dphittexturename;
400 save_allsolid = trace_allsolid;
401 save_startsolid = trace_startsolid;
402 save_fraction = trace_fraction;
403 save_endpos = trace_endpos;
404 save_plane_normal = trace_plane_normal;
405 save_plane_dist = trace_plane_dist;
406 save_ent = trace_ent;
407 save_inopen = trace_inopen;
408 save_inwater = trace_inwater;
409 if((f = WarpZone_CheckProjectileImpact(self)) != 0)
411 trace_dpstartcontents = save_dpstartcontents;
412 trace_dphitcontents = save_dphitcontents;
413 trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
414 trace_dphittexturename = save_dphittexturename;
415 trace_allsolid = save_allsolid;
416 trace_startsolid = save_startsolid;
417 trace_fraction = save_fraction;
418 trace_endpos = save_endpos;
419 trace_plane_normal = save_plane_normal;
420 trace_plane_dist = save_plane_dist;
421 trace_ent = save_ent;
422 trace_inopen = save_inopen;
423 trace_inwater = save_inwater;
426 if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
432 void WarpZone_InitStep_FindOriginTarget()
434 if(self.killtarget != "")
436 self.aiment = find(world, targetname, self.killtarget);
437 if(self.aiment == world)
439 error("Warp zone with nonexisting killtarget");
442 self.killtarget = string_null;
446 void WarpZonePosition_InitStep_FindTarget()
448 if(self.target == "")
450 error("Warp zone position with no target");
453 self.enemy = find(world, targetname, self.target);
454 if(self.enemy == world)
456 error("Warp zone position with nonexisting target");
459 if(self.enemy.aiment)
461 // already is positioned
462 error("Warp zone position targeting already oriented warpzone");
465 self.enemy.aiment = self;
468 void WarpZoneCamera_Think(void)
470 if(self.warpzone_save_origin != self.origin
471 || self.warpzone_save_angles != self.angles
472 || self.warpzone_save_eorigin != self.enemy.origin
473 || self.warpzone_save_eangles != self.enemy.angles)
475 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
476 self.warpzone_save_origin = self.origin;
477 self.warpzone_save_angles = self.angles;
478 self.warpzone_save_eorigin = self.enemy.origin;
479 self.warpzone_save_eangles = self.enemy.angles;
481 self.nextthink = time;
484 void WarpZoneCamera_InitStep_FindTarget()
488 if(self.target == "")
490 error("Camera with no target");
494 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
495 if(random() * ++i < 1)
497 if(self.enemy == world)
499 error("Camera with nonexisting target");
502 warpzone_cameras_exist = 1;
503 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
504 self.SendFlags = 0xFFFFFF;
505 if(self.spawnflags & 1)
507 self.think = WarpZoneCamera_Think;
508 self.nextthink = time;
514 void WarpZone_InitStep_UpdateTransform()
516 vector org, ang, norm, point;
518 vector tri, a, b, c, p, q, n;
524 org = 0.5 * (self.mins + self.maxs);
526 norm = point = '0 0 0';
528 for(i_s = 0; ; ++i_s)
530 tex = getsurfacetexture(self, i_s);
532 break; // this is beyond the last one
533 if(tex == "textures/common/trigger" || tex == "trigger")
535 n_t = getsurfacenumtriangles(self, i_s);
536 for(i_t = 0; i_t < n_t; ++i_t)
538 tri = getsurfacetriangle(self, i_s, i_t);
539 a = getsurfacepoint(self, i_s, tri_x);
540 b = getsurfacepoint(self, i_s, tri_y);
541 c = getsurfacepoint(self, i_s, tri_z);
544 n = '1 0 0' * (q_y * p_z - q_z * p_y)
545 + '0 1 0' * (q_z * p_x - q_x * p_z)
546 + '0 0 1' * (q_x * p_y - q_y * p_x);
547 area = area + vlen(n);
549 point = point + vlen(n) * (a + b + c);
554 norm = norm * (1 / area);
555 point = point * (1 / (3 * area));
556 if(vlen(norm) < 0.99)
558 print("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
559 area = 0; // no autofixing in this case
561 norm = normalize(norm);
566 org = self.aiment.origin;
567 ang = self.aiment.angles;
570 org = org - ((org - point) * norm) * norm; // project to plane
572 if(norm * v_forward < 0)
574 print("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
577 ang = vectoangles(norm, v_up); // keep rotation, but turn exactly against plane
579 if(norm * v_forward < 0.99)
580 print("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
581 if(vlen(org - self.aiment.origin) > 0.5)
582 print("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
588 ang = vectoangles(norm);
592 error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
594 self.warpzone_origin = org;
595 self.warpzone_angles = ang;
598 void WarpZone_InitStep_ClearTarget()
601 self.enemy.enemy = world;
605 entity warpzone_first; .entity warpzone_next;
606 void WarpZone_InitStep_FindTarget()
614 // this way only one of the two ents needs to target
615 if(self.target != "")
617 self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
620 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
622 if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
623 if(random() * ++i < 1)
628 error("Warpzone with non-existing target");
636 void WarpZone_Think();
637 void WarpZone_InitStep_FinalizeTransform()
639 if(!self.enemy || self.enemy.enemy != self)
641 error("Invalid warp zone detected. Killed.");
645 warpzone_warpzones_exist = 1;
646 WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
647 self.touch = WarpZone_Touch;
648 self.SendFlags = 0xFFFFFF;
649 if(self.spawnflags & 1)
651 self.think = WarpZone_Think;
652 self.nextthink = time;
658 float warpzone_initialized;
659 entity warpzone_first;
660 entity warpzone_position_first;
661 entity warpzone_camera_first;
662 .entity warpzone_next;
663 void spawnfunc_misc_warpzone_position(void)
665 // "target", "angles", "origin"
666 self.warpzone_next = warpzone_position_first;
667 warpzone_position_first = self;
669 void spawnfunc_trigger_warpzone_position(void)
671 spawnfunc_misc_warpzone_position();
673 void spawnfunc_trigger_warpzone(void)
675 // warp zone entities must have:
676 // "killtarget" pointing to a target_position with a direction arrow
677 // that points AWAY from the warp zone, and that is inside
678 // the warp zone trigger
679 // "target" pointing to an identical warp zone at another place in
680 // the map, with another killtarget to designate its
683 #ifndef WARPZONE_USE_FIXANGLE
684 // used when teleporting
685 precache_model("null");
689 self.scale = self.modelscale;
694 WarpZoneLib_ExactTrigger_Init();
698 setmodel(self, m); // no precision needed
700 setorigin(self, self.origin);
702 setsize(self, self.mins * self.scale, self.maxs * self.scale);
704 setsize(self, self.mins, self.maxs);
705 self.SendEntity = WarpZone_Send;
706 self.SendFlags = 0xFFFFFF;
707 BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
708 self.warpzone_next = warpzone_first;
709 warpzone_first = self;
711 void spawnfunc_func_camera(void)
714 self.scale = self.modelscale;
719 precache_model(self.model);
720 setmodel(self, self.model); // no precision needed
722 setorigin(self, self.origin);
724 setsize(self, self.mins * self.scale, self.maxs * self.scale);
726 setsize(self, self.mins, self.maxs);
728 self.solid = SOLID_BSP;
729 else if(self.solid < 0)
730 self.solid = SOLID_NOT;
731 self.SendEntity = WarpZone_Camera_Send;
732 self.SendFlags = 0xFFFFFF;
733 self.warpzone_next = warpzone_camera_first;
734 warpzone_camera_first = self;
736 void WarpZones_Reconnect()
740 for(self = warpzone_first; self; self = self.warpzone_next)
741 WarpZone_InitStep_ClearTarget();
742 for(self = warpzone_first; self; self = self.warpzone_next)
743 WarpZone_InitStep_FindTarget();
744 for(self = warpzone_camera_first; self; self = self.warpzone_next)
745 WarpZoneCamera_InitStep_FindTarget();
746 for(self = warpzone_first; self; self = self.warpzone_next)
747 WarpZone_InitStep_FinalizeTransform();
751 void WarpZone_Think()
753 if(self.warpzone_save_origin != self.origin
754 || self.warpzone_save_angles != self.angles
755 || self.warpzone_save_eorigin != self.enemy.origin
756 || self.warpzone_save_eangles != self.enemy.angles)
760 WarpZone_InitStep_UpdateTransform();
762 WarpZone_InitStep_UpdateTransform();
764 WarpZone_InitStep_FinalizeTransform();
766 WarpZone_InitStep_FinalizeTransform();
768 self.warpzone_save_origin = self.origin;
769 self.warpzone_save_angles = self.angles;
770 self.warpzone_save_eorigin = self.enemy.origin;
771 self.warpzone_save_eangles = self.enemy.angles;
773 self.nextthink = time;
776 void WarpZone_StartFrame()
779 if(warpzone_initialized == 0)
781 warpzone_initialized = 1;
783 for(self = warpzone_first; self; self = self.warpzone_next)
784 WarpZone_InitStep_FindOriginTarget();
785 for(self = warpzone_position_first; self; self = self.warpzone_next)
786 WarpZonePosition_InitStep_FindTarget();
787 for(self = warpzone_first; self; self = self.warpzone_next)
788 WarpZone_InitStep_UpdateTransform();
790 WarpZones_Reconnect();
791 WarpZone_PostInitialize_Callback();
794 entity oldself, oldother;
797 for(e = world; (e = nextent(e)); )
799 if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
801 float f = clienttype(e);
802 if(f == CLIENTTYPE_REAL)
804 if(e.solid == SOLID_NOT) // not spectating?
805 if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
810 if(warpzone_warpzones_exist) {
811 self = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
813 if(!WarpZoneLib_ExactTrigger_Touch())
814 if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
815 WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
818 self = Teleport_Find(e.origin + e.mins, e.origin + e.maxs);
820 if(!WarpZoneLib_ExactTrigger_Touch())
821 Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
825 if(f == CLIENTTYPE_NOTACLIENT)
827 if(warpzone_warpzones_exist)
828 for(; (e = nextent(e)); )
829 WarpZone_StoreProjectileData(e);
837 .float warpzone_reconnecting;
838 float visible_to_some_client(entity ent)
841 for(e = nextent(world); clienttype(e) != CLIENTTYPE_NOTACLIENT; e = nextent(e))
842 if(e.classname == "player" && clienttype(e) == CLIENTTYPE_REAL)
843 if(checkpvs(e.origin + e.view_ofs, ent))
847 void trigger_warpzone_reconnect_use()
851 // NOTE: this matches for target, not targetname, but of course
852 // targetname must be set too on the other entities
853 for(self = warpzone_first; self; self = self.warpzone_next)
854 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
855 for(self = warpzone_camera_first; self; self = self.warpzone_next)
856 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
857 for(self = warpzone_first; self; self = self.warpzone_next)
858 if(self.warpzone_reconnecting)
859 WarpZone_InitStep_ClearTarget();
860 for(self = warpzone_first; self; self = self.warpzone_next)
861 if(self.warpzone_reconnecting)
862 WarpZone_InitStep_FindTarget();
863 for(self = warpzone_camera_first; self; self = self.warpzone_next)
864 if(self.warpzone_reconnecting)
865 WarpZoneCamera_InitStep_FindTarget();
866 for(self = warpzone_first; self; self = self.warpzone_next)
867 if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
868 WarpZone_InitStep_FinalizeTransform();
872 void spawnfunc_trigger_warpzone_reconnect()
874 self.use = trigger_warpzone_reconnect_use;
877 void spawnfunc_target_warpzone_reconnect()
879 spawnfunc_trigger_warpzone_reconnect(); // both names make sense here :(
882 void WarpZone_PlayerPhysics_FixVAngle(void)
884 #ifndef WARPZONE_DONT_FIX_VANGLE
885 if(clienttype(self) == CLIENTTYPE_REAL)
886 if(self.v_angle_z <= 360) // if not already adjusted
887 if(time - self.ping * 0.001 < self.warpzone_teleport_time)
889 self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
890 self.v_angle_z += 720; // mark as adjusted