1 void WarpZone_StartFrame();
2 float WarpZone_Projectile_Touch();
4 // THESE must be defined by calling QC code:
5 void WarpZone_PostTeleportPlayer_Callback(entity pl);
6 float WarpZone_Projectile_Touch_ImpactFilter_Callback();
8 // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
9 const float ENT_CLIENT_WARPZONE;
10 const float ENT_CLIENT_WARPZONE_CAMERA;
12 void WarpZone_PlayerPhysics_FixVAngle(void);