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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // XY Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "xywindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33
34 #include "ientity.h"
35 #include "igl.h"
36 #include "ibrush.h"
37 #include "iundo.h"
38 #include "iimage.h"
39 #include "ifilesystem.h"
40 #include "os/path.h"
41 #include "image.h"
42 #include "gtkutil/messagebox.h"
43
44 #include <uilib/uilib.h>
45 #include <gdk/gdkkeysyms.h>
46
47 #include "generic/callback.h"
48 #include "string/string.h"
49 #include "stream/stringstream.h"
50
51 #include "scenelib.h"
52 #include "eclasslib.h"
53 #include "renderer.h"
54 #include "moduleobserver.h"
55
56 #include "gtkutil/menu.h"
57 #include "gtkutil/container.h"
58 #include "gtkutil/widget.h"
59 #include "gtkutil/glwidget.h"
60 #include "gtkutil/filechooser.h"
61 #include "gtkmisc.h"
62 #include "select.h"
63 #include "csg.h"
64 #include "brushmanip.h"
65 #include "selection.h"
66 #include "entity.h"
67 #include "camwindow.h"
68 #include "texwindow.h"
69 #include "mainframe.h"
70 #include "preferences.h"
71 #include "commands.h"
72 #include "feedback.h"
73 #include "grid.h"
74 #include "windowobservers.h"
75
76 void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
77
78 // d1223m
79 extern bool g_brush_always_caulk;
80
81 //!\todo Rewrite.
82 class ClipPoint
83 {
84 public:
85 Vector3 m_ptClip;        // the 3d point
86 bool m_bSet;
87
88 ClipPoint(){
89         Reset();
90 };
91 void Reset(){
92         m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
93         m_bSet = false;
94 }
95 bool Set(){
96         return m_bSet;
97 }
98 void Set( bool b ){
99         m_bSet = b;
100 }
101 operator Vector3&()
102 {
103         return m_ptClip;
104 };
105
106 /*! Draw clip/path point with rasterized number label */
107 void Draw( int num, float scale );
108 /*! Draw clip/path point with rasterized string label */
109 void Draw( const char *label, float scale );
110 };
111
112 VIEWTYPE g_clip_viewtype;
113 bool g_bSwitch = true;
114 bool g_clip_useCaulk = false;
115 bool g_quick_clipper = false;
116 ClipPoint g_Clip1;
117 ClipPoint g_Clip2;
118 ClipPoint g_Clip3;
119 ClipPoint* g_pMovingClip = 0;
120
121 /* Drawing clip points */
122 void ClipPoint::Draw( int num, float scale ){
123         StringOutputStream label( 4 );
124         label << num;
125         Draw( label.c_str(), scale );
126 }
127
128 void ClipPoint::Draw( const char *label, float scale ){
129         // draw point
130         glPointSize( 4 );
131         glColor3fv( vector3_to_array( g_xywindow_globals.color_clipper ) );
132         glBegin( GL_POINTS );
133         glVertex3fv( vector3_to_array( m_ptClip ) );
134         glEnd();
135         glPointSize( 1 );
136
137         float offset = 2.0f / scale;
138
139         // draw label
140         glRasterPos3f( m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset );
141         //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, label );   //fails with GCC
142         //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>( label ) );       //worx
143         GlobalOpenGL().drawString( label );
144 }
145
146 float fDiff( float f1, float f2 ){
147         if ( f1 > f2 ) {
148                 return f1 - f2;
149         }
150         else{
151                 return f2 - f1;
152         }
153 }
154
155 inline double ClipPoint_Intersect( const ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale ){
156         int nDim1 = ( viewtype == YZ ) ? 1 : 0;
157         int nDim2 = ( viewtype == XY ) ? 1 : 2;
158         double screenDistanceSquared( vector2_length_squared( Vector2( fDiff( clip.m_ptClip[nDim1], point[nDim1] ) * scale, fDiff( clip.m_ptClip[nDim2], point[nDim2] )  * scale ) ) );
159         if ( screenDistanceSquared < 8 * 8 ) {
160                 return screenDistanceSquared;
161         }
162         return FLT_MAX;
163 }
164
165 inline void ClipPoint_testSelect( ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale, double& bestDistance, ClipPoint*& bestClip ){
166         if ( clip.Set() ) {
167                 double distance = ClipPoint_Intersect( clip, point, viewtype, scale );
168                 if ( distance < bestDistance ) {
169                         bestDistance = distance;
170                         bestClip = &clip;
171                 }
172         }
173 }
174
175 inline ClipPoint* GlobalClipPoints_Find( const Vector3& point, VIEWTYPE viewtype, float scale ){
176         double bestDistance = FLT_MAX;
177         ClipPoint* bestClip = 0;
178         ClipPoint_testSelect( g_Clip1, point, viewtype, scale, bestDistance, bestClip );
179         ClipPoint_testSelect( g_Clip2, point, viewtype, scale, bestDistance, bestClip );
180         ClipPoint_testSelect( g_Clip3, point, viewtype, scale, bestDistance, bestClip );
181         return bestClip;
182 }
183
184 inline void GlobalClipPoints_Draw( float scale ){
185         // Draw clip points
186         if ( g_Clip1.Set() ) {
187                 g_Clip1.Draw( 1, scale );
188         }
189         if ( g_Clip2.Set() ) {
190                 g_Clip2.Draw( 2, scale );
191         }
192         if ( g_Clip3.Set() ) {
193                 g_Clip3.Draw( 3, scale );
194         }
195 }
196
197 inline bool GlobalClipPoints_valid(){
198         return g_Clip1.Set() && g_Clip2.Set();
199 }
200
201 void PlanePointsFromClipPoints( Vector3 planepts[3], const AABB& bounds, int viewtype ){
202         ASSERT_MESSAGE( GlobalClipPoints_valid(), "clipper points not initialised" );
203         planepts[0] = g_Clip1.m_ptClip;
204         planepts[1] = g_Clip2.m_ptClip;
205         planepts[2] = g_Clip3.m_ptClip;
206         Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
207         Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
208         if ( !g_Clip3.Set() ) {
209                 int n = ( viewtype == XY ) ? 2 : ( viewtype == YZ ) ? 0 : 1;
210                 int x = ( n == 0 ) ? 1 : 0;
211                 int y = ( n == 2 ) ? 1 : 2;
212
213                 if ( n == 1 ) { // on viewtype XZ, flip clip points
214                         planepts[0][n] = maxs[n];
215                         planepts[1][n] = maxs[n];
216                         planepts[2][x] = g_Clip1.m_ptClip[x];
217                         planepts[2][y] = g_Clip1.m_ptClip[y];
218                         planepts[2][n] = mins[n];
219                 }
220                 else
221                 {
222                         planepts[0][n] = mins[n];
223                         planepts[1][n] = mins[n];
224                         planepts[2][x] = g_Clip1.m_ptClip[x];
225                         planepts[2][y] = g_Clip1.m_ptClip[y];
226                         planepts[2][n] = maxs[n];
227                 }
228         }
229 }
230
231 void Clip_Update(){
232         Vector3 planepts[3];
233         if ( !GlobalClipPoints_valid() ) {
234                 planepts[0] = Vector3( 0, 0, 0 );
235                 planepts[1] = Vector3( 0, 0, 0 );
236                 planepts[2] = Vector3( 0, 0, 0 );
237                 Scene_BrushSetClipPlane( GlobalSceneGraph(), Plane3( 0, 0, 0, 0 ) );
238         }
239         else
240         {
241                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
242                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
243                 if ( g_bSwitch ) {
244                         std::swap( planepts[0], planepts[1] );
245                 }
246                 Scene_BrushSetClipPlane( GlobalSceneGraph(), plane3_for_points( planepts[0], planepts[1], planepts[2] ) );
247         }
248         ClipperChangeNotify();
249 }
250
251 const char* Clip_getShader(){
252         return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
253 }
254
255 void Clip(){
256         if ( ClipMode() && GlobalClipPoints_valid() ) {
257                 Vector3 planepts[3];
258                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
259                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
260                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), ( !g_bSwitch ) ? eFront : eBack );
261                 g_Clip1.Reset();
262                 g_Clip2.Reset();
263                 g_Clip3.Reset();
264                 Clip_Update();
265                 ClipperChangeNotify();
266                 if( g_quick_clipper ){
267                         g_quick_clipper = false;
268                         ClipperMode();
269                 }
270         }
271 }
272
273 void SplitClip(){
274         if ( ClipMode() && GlobalClipPoints_valid() ) {
275                 Vector3 planepts[3];
276                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
277                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
278                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), eFrontAndBack );
279                 g_Clip1.Reset();
280                 g_Clip2.Reset();
281                 g_Clip3.Reset();
282                 Clip_Update();
283                 ClipperChangeNotify();
284                 if( g_quick_clipper ){
285                         g_quick_clipper = false;
286                         ClipperMode();
287                 }
288         }
289 }
290
291 void FlipClip(){
292         g_bSwitch = !g_bSwitch;
293         Clip_Update();
294         ClipperChangeNotify();
295 }
296
297 void OnClipMode( bool enabled ){
298         g_Clip1.Reset();
299         g_Clip2.Reset();
300         g_Clip3.Reset();
301
302         if ( !enabled && g_pMovingClip ) {
303                 g_pMovingClip = 0;
304         }
305
306         Clip_Update();
307         ClipperChangeNotify();
308 }
309
310 bool ClipMode(){
311         return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
312 }
313
314 void NewClipPoint( const Vector3& point ){
315         if ( g_Clip1.Set() == false ) {
316                 g_Clip1.m_ptClip = point;
317                 g_Clip1.Set( true );
318         }
319         else if ( g_Clip2.Set() == false ) {
320                 g_Clip2.m_ptClip = point;
321                 g_Clip2.Set( true );
322         }
323         else if ( g_Clip3.Set() == false ) {
324                 g_Clip3.m_ptClip = point;
325                 g_Clip3.Set( true );
326         }
327         else
328         {
329                 g_Clip1.Reset();
330                 g_Clip2.Reset();
331                 g_Clip3.Reset();
332                 g_Clip1.m_ptClip = point;
333                 g_Clip1.Set( true );
334         }
335
336         Clip_Update();
337         ClipperChangeNotify();
338 }
339
340
341
342 struct xywindow_globals_private_t
343 {
344         bool d_showgrid;
345
346         // these are in the View > Show menu with Show coordinates
347         bool show_names;
348         bool show_coordinates;
349         bool show_angles;
350         bool show_outline;
351         bool show_axis;
352
353         bool d_show_work;
354
355         bool show_blocks;
356         int blockSize;
357
358 //      bool m_bCamXYUpdate;
359         bool m_bChaseMouse;
360         bool m_bSizePaint;
361
362         bool g_bCrossHairs;
363
364         xywindow_globals_private_t() :
365                 d_showgrid( true ),
366
367                 show_names( false ),
368                 show_coordinates( false ),
369                 show_angles( true ),
370                 show_outline( true ),
371                 show_axis( true ),
372
373                 d_show_work( false ),
374
375                 show_blocks( false ),
376
377 //              m_bCamXYUpdate( true ),
378                 m_bChaseMouse( true ),
379                 m_bSizePaint( true ),
380
381                 g_bCrossHairs( false ){
382         }
383
384 };
385
386 xywindow_globals_t g_xywindow_globals;
387 xywindow_globals_private_t g_xywindow_globals_private;
388
389 const unsigned int RAD_NONE =    0x00;
390 const unsigned int RAD_SHIFT =   0x01;
391 const unsigned int RAD_ALT =     0x02;
392 const unsigned int RAD_CONTROL = 0x04;
393 const unsigned int RAD_PRESS   = 0x08;
394 const unsigned int RAD_LBUTTON = 0x10;
395 const unsigned int RAD_MBUTTON = 0x20;
396 const unsigned int RAD_RBUTTON = 0x40;
397
398 inline ButtonIdentifier button_for_flags( unsigned int flags ){
399         if ( flags & RAD_LBUTTON ) {
400                 return c_buttonLeft;
401         }
402         if ( flags & RAD_RBUTTON ) {
403                 return c_buttonRight;
404         }
405         if ( flags & RAD_MBUTTON ) {
406                 return c_buttonMiddle;
407         }
408         return c_buttonInvalid;
409 }
410
411 inline ModifierFlags modifiers_for_flags( unsigned int flags ){
412         ModifierFlags modifiers = c_modifierNone;
413         if ( flags & RAD_SHIFT ) {
414                 modifiers |= c_modifierShift;
415         }
416         if ( flags & RAD_CONTROL ) {
417                 modifiers |= c_modifierControl;
418         }
419         if ( flags & RAD_ALT ) {
420                 modifiers |= c_modifierAlt;
421         }
422         return modifiers;
423 }
424
425 inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
426         unsigned int buttons = 0;
427
428         switch ( button.get() )
429         {
430     case ButtonEnumeration::INVALID: break;
431         case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
432         case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
433         case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
434         }
435
436         if ( bitfield_enabled( flags, c_modifierControl ) ) {
437                 buttons |= RAD_CONTROL;
438         }
439
440         if ( bitfield_enabled( flags, c_modifierShift ) ) {
441                 buttons |= RAD_SHIFT;
442         }
443
444         if ( bitfield_enabled( flags, c_modifierAlt ) ) {
445                 buttons |= RAD_ALT;
446         }
447
448         return buttons;
449 }
450
451 inline unsigned int buttons_for_event_button( GdkEventButton* event ){
452         unsigned int flags = 0;
453
454         switch ( event->button )
455         {
456         case 1: flags |= RAD_LBUTTON; break;
457         case 2: flags |= RAD_MBUTTON; break;
458         case 3: flags |= RAD_RBUTTON; break;
459         }
460
461         if ( ( event->state & GDK_CONTROL_MASK ) != 0 ) {
462                 flags |= RAD_CONTROL;
463         }
464
465         if ( ( event->state & GDK_SHIFT_MASK ) != 0 ) {
466                 flags |= RAD_SHIFT;
467         }
468
469         if ( ( event->state & GDK_MOD1_MASK ) != 0 ) {
470                 flags |= RAD_ALT;
471         }
472
473         return flags;
474 }
475
476 inline unsigned int buttons_for_state( guint state ){
477         unsigned int flags = 0;
478
479         if ( ( state & GDK_BUTTON1_MASK ) != 0 ) {
480                 flags |= RAD_LBUTTON;
481         }
482
483         if ( ( state & GDK_BUTTON2_MASK ) != 0 ) {
484                 flags |= RAD_MBUTTON;
485         }
486
487         if ( ( state & GDK_BUTTON3_MASK ) != 0 ) {
488                 flags |= RAD_RBUTTON;
489         }
490
491         if ( ( state & GDK_CONTROL_MASK ) != 0 ) {
492                 flags |= RAD_CONTROL;
493         }
494
495         if ( ( state & GDK_SHIFT_MASK ) != 0 ) {
496                 flags |= RAD_SHIFT;
497         }
498
499         if ( ( state & GDK_MOD1_MASK ) != 0 ) {
500                 flags |= RAD_ALT;
501         }
502
503         return flags;
504 }
505
506
507 void XYWnd::SetScale( float f ){
508         m_fScale = f;
509         updateProjection();
510         updateModelview();
511         XYWnd_Update( *this );
512 }
513
514 void XYWnd::ZoomIn(){
515         float max_scale = 64;
516         float scale = Scale() * 5.0f / 4.0f;
517         if ( scale > max_scale ) {
518                 if ( Scale() != max_scale ) {
519                         SetScale( max_scale );
520                 }
521         }
522         else
523         {
524                 SetScale( scale );
525         }
526 }
527
528
529 // NOTE: the zoom out factor is 4/5, we could think about customizing it
530 //  we don't go below a zoom factor corresponding to 10% of the max world size
531 //  (this has to be computed against the window size)
532 void XYWnd::ZoomOut(){
533         float min_scale = MIN( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
534         float scale = Scale() * 4.0f / 5.0f;
535         if ( scale < min_scale ) {
536                 if ( Scale() != min_scale ) {
537                         SetScale( min_scale );
538                 }
539         }
540         else
541         {
542                 SetScale( scale );
543         }
544 }
545
546 void XYWnd::ZoomInWithMouse( int pointx, int pointy ){
547         float old_scale = Scale();
548         ZoomIn();
549         if ( g_xywindow_globals.m_bZoomInToPointer ) {
550                 float scale_diff = 1.0 / old_scale - 1.0 / Scale();
551                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
552                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
553                 Vector3 origin = GetOrigin();
554                 origin[nDim1] += scale_diff * (pointx - 0.5 * Width());
555                 origin[nDim2] -= scale_diff * (pointy - 0.5 * Height());
556                 SetOrigin( origin );
557         }
558 }
559
560 VIEWTYPE GlobalXYWnd_getCurrentViewType(){
561         ASSERT_NOTNULL( g_pParentWnd );
562         ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
563         return g_pParentWnd->ActiveXY()->GetViewType();
564 }
565
566 // =============================================================================
567 // variables
568
569 ui::Menu XYWnd::m_mnuDrop(ui::null);
570
571 // this is disabled, and broken
572 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
573 #if 0
574 void WXY_Print(){
575         long width, height;
576         width = g_pParentWnd->ActiveXY()->Width();
577         height = g_pParentWnd->ActiveXY()->Height();
578         unsigned char* img;
579         const char* filename;
580
581         filename = ui::file_dialog( MainFrame_getWindow( ), FALSE, "Save Image", 0, FILTER_BMP );
582         if ( !filename ) {
583                 return;
584         }
585
586         g_pParentWnd->ActiveXY()->MakeCurrent();
587         img = (unsigned char*)malloc( width * height * 3 );
588         glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
589
590         FILE *fp;
591         fp = fopen( filename, "wb" );
592         if ( fp ) {
593                 unsigned short bits;
594                 unsigned long cmap, bfSize;
595
596                 bits = 24;
597                 cmap = 0;
598                 bfSize = 54 + width * height * 3;
599
600                 long byteswritten = 0;
601                 long pixoff = 54 + cmap * 4;
602                 short res = 0;
603                 char m1 = 'B', m2 = 'M';
604                 fwrite( &m1, 1, 1, fp );      byteswritten++; // B
605                 fwrite( &m2, 1, 1, fp );      byteswritten++; // M
606                 fwrite( &bfSize, 4, 1, fp );  byteswritten += 4; // bfSize
607                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved1
608                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved2
609                 fwrite( &pixoff, 4, 1, fp );  byteswritten += 4; // bfOffBits
610
611                 unsigned long biSize = 40, compress = 0, size = 0;
612                 long pixels = 0;
613                 unsigned short planes = 1;
614                 fwrite( &biSize, 4, 1, fp );  byteswritten += 4; // biSize
615                 fwrite( &width, 4, 1, fp );   byteswritten += 4; // biWidth
616                 fwrite( &height, 4, 1, fp );  byteswritten += 4; // biHeight
617                 fwrite( &planes, 2, 1, fp );  byteswritten += 2; // biPlanes
618                 fwrite( &bits, 2, 1, fp );    byteswritten += 2; // biBitCount
619                 fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
620                 fwrite( &size, 4, 1, fp );    byteswritten += 4; // biSizeImage
621                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biXPelsPerMeter
622                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biYPelsPerMeter
623                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrUsed
624                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrImportant
625
626                 unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
627                 long row, row_size = width * 3;
628                 for ( row = 0; row < height; row++ )
629                 {
630                         unsigned char* buf = img + row * row_size;
631
632                         // write a row
633                         int col;
634                         for ( col = 0; col < row_size; col += 3 )
635                         {
636                                 putc( buf[col + 2], fp );
637                                 putc( buf[col + 1], fp );
638                                 putc( buf[col], fp );
639                         }
640                         byteswritten += row_size;
641
642                         unsigned long count;
643                         for ( count = row_size; count < widthDW; count++ )
644                         {
645                                 putc( 0, fp ); // dummy
646                                 byteswritten++;
647                         }
648                 }
649
650                 fclose( fp );
651         }
652
653         free( img );
654 }
655 #endif
656
657
658 #include "timer.h"
659
660 Timer g_chasemouse_timer;
661
662 void XYWnd::ChaseMouse(){
663         float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
664         Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
665
666         //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
667
668         XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
669         g_chasemouse_timer.start();
670 }
671
672 gboolean xywnd_chasemouse( gpointer data ){
673         reinterpret_cast<XYWnd*>( data )->ChaseMouse();
674         return TRUE;
675 }
676
677 inline const int& min_int( const int& left, const int& right ){
678         return std::min( left, right );
679 }
680
681 bool XYWnd::chaseMouseMotion( int pointx, int pointy ){
682         m_chasemouse_delta_x = 0;
683         m_chasemouse_delta_y = 0;
684
685         if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
686                 const int epsilon = 16;
687
688                 if ( pointx < epsilon ) {
689                         m_chasemouse_delta_x = std::max( pointx, 0 ) - epsilon;
690                 }
691                 else if ( ( pointx - m_nWidth ) > -epsilon ) {
692                         m_chasemouse_delta_x = min_int( ( pointx - m_nWidth ), 0 ) + epsilon;
693                 }
694
695                 if ( pointy < epsilon ) {
696                         m_chasemouse_delta_y = std::max( pointy, 0 ) - epsilon;
697                 }
698                 else if ( ( pointy - m_nHeight ) > -epsilon ) {
699                         m_chasemouse_delta_y = min_int( ( pointy - m_nHeight ), 0 ) + epsilon;
700                 }
701
702                 if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
703                         //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
704                         m_chasemouse_current_x = pointx;
705                         m_chasemouse_current_y = pointy;
706                         if ( m_chasemouse_handler == 0 ) {
707                                 //globalOutputStream() << "chasemouse timer start... ";
708                                 g_chasemouse_timer.start();
709                                 m_chasemouse_handler = g_idle_add( xywnd_chasemouse, this );
710                         }
711                         return true;
712                 }
713                 else
714                 {
715                         if ( m_chasemouse_handler != 0 ) {
716                                 //globalOutputStream() << "chasemouse cancel\n";
717                                 g_source_remove( m_chasemouse_handler );
718                                 m_chasemouse_handler = 0;
719                         }
720                 }
721         }
722         else
723         {
724                 if ( m_chasemouse_handler != 0 ) {
725                         //globalOutputStream() << "chasemouse cancel\n";
726                         g_source_remove( m_chasemouse_handler );
727                         m_chasemouse_handler = 0;
728                 }
729         }
730         return false;
731 }
732
733 // =============================================================================
734 // XYWnd class
735 Shader* XYWnd::m_state_selected = 0;
736
737 void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
738         if ( self.GetWidget().visible() ) {
739                 rectangle_t rect = rectangle_from_area( area.min, area.max, self.Width(), self.Height() );
740 //              int nDim1 = ( self.GetViewType() == YZ ) ? 1 : 0;
741 //              int nDim2 = ( self.GetViewType() == XY ) ? 1 : 2;
742 //              rect.x /= self.Scale();
743 //              rect.y /= self.Scale();
744 //              rect.w /= self.Scale();
745 //              rect.h /= self.Scale();
746 //              rect.x += self.GetOrigin()[nDim1];
747 //              rect.y += self.GetOrigin()[nDim2];
748                 self.m_XORRectangle.set( rect );
749         }
750 }
751
752 gboolean xywnd_button_press( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
753         if ( event->type == GDK_BUTTON_PRESS ) {
754                 if( !xywnd->Active() ){
755                         g_pParentWnd->SetActiveXY( xywnd );
756                 }
757
758                 xywnd->ButtonState_onMouseDown( buttons_for_event_button( event ) );
759
760                 xywnd->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
761         }
762         return FALSE;
763 }
764
765 gboolean xywnd_button_release( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
766         if ( event->type == GDK_BUTTON_RELEASE ) {
767                 xywnd->XY_MouseUp( static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button( event ) );
768
769                 xywnd->ButtonState_onMouseUp( buttons_for_event_button( event ) );
770         }
771         return FALSE;
772 }
773
774 gboolean xywnd_focus_in( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
775         if ( event->type == GDK_FOCUS_CHANGE ) {
776                 if ( event->in ) {
777                         if( !xywnd->Active() ){
778                                 g_pParentWnd->SetActiveXY( xywnd );
779                         }
780                 }
781         }
782         return FALSE;
783 }
784
785 void xywnd_motion( gdouble x, gdouble y, guint state, void* data ){
786         if ( reinterpret_cast<XYWnd*>( data )->chaseMouseMotion( static_cast<int>( x ), static_cast<int>( y ) ) ) {
787                 return;
788         }
789         reinterpret_cast<XYWnd*>( data )->XY_MouseMoved( static_cast<int>( x ), static_cast<int>( y ), buttons_for_state( state ) );
790 }
791
792 gboolean xywnd_wheel_scroll( ui::Widget widget, GdkEventScroll* event, XYWnd* xywnd ){
793         if( !xywnd->Active() ){
794                 g_pParentWnd->SetActiveXY( xywnd );
795         }
796         if ( event->direction == GDK_SCROLL_UP ) {
797                 xywnd->ZoomInWithMouse( (int)event->x, (int)event->y );
798         }
799         else if ( event->direction == GDK_SCROLL_DOWN ) {
800                 xywnd->ZoomOut();
801         }
802         return FALSE;
803 }
804
805 gboolean xywnd_size_allocate( ui::Widget widget, GtkAllocation* allocation, XYWnd* xywnd ){
806         xywnd->m_nWidth = allocation->width;
807         xywnd->m_nHeight = allocation->height;
808         xywnd->updateProjection();
809         xywnd->m_window_observer->onSizeChanged( xywnd->Width(), xywnd->Height() );
810         return FALSE;
811 }
812
813 gboolean xywnd_expose( ui::Widget widget, GdkEventExpose* event, XYWnd* xywnd ){
814         if ( glwidget_make_current( xywnd->GetWidget() ) != FALSE ) {
815                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
816                         GlobalOpenGL_debugAssertNoErrors();
817                         xywnd->XY_Draw();
818                         GlobalOpenGL_debugAssertNoErrors();
819
820                         xywnd->m_XORRectangle.set( rectangle_t() );
821                 }
822                 glwidget_swap_buffers( xywnd->GetWidget() );
823         }
824         return FALSE;
825 }
826
827
828 void XYWnd_CameraMoved( XYWnd& xywnd ){
829 //      if ( g_xywindow_globals_private.m_bCamXYUpdate ) {
830                 //XYWnd_Update( xywnd );
831                 xywnd.UpdateCameraIcon();
832 //      }
833 }
834
835 XYWnd::XYWnd() :
836         m_gl_widget( glwidget_new( FALSE ) ),
837         m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
838         m_deferred_motion( xywnd_motion, this ),
839         m_parent( ui::null ),
840         m_window_observer( NewWindowObserver() ),
841         m_XORRectangle( m_gl_widget ),
842         m_chasemouse_handler( 0 ){
843         m_bActive = false;
844         m_buttonstate = 0;
845
846         m_bNewBrushDrag = false;
847         m_move_started = false;
848         m_zoom_started = false;
849
850         m_nWidth = 0;
851         m_nHeight = 0;
852
853         m_vOrigin[0] = 0;
854         m_vOrigin[1] = 20;
855         m_vOrigin[2] = 46;
856         m_fScale = 1;
857         m_viewType = XY;
858
859         m_backgroundActivated = false;
860         m_alpha = 1.0f;
861         m_xmin = 0.0f;
862         m_ymin = 0.0f;
863         m_xmax = 0.0f;
864         m_ymax = 0.0f;
865
866         m_entityCreate = false;
867
868         m_mnuDrop = ui::Menu(ui::null);
869
870         GlobalWindowObservers_add( m_window_observer );
871         GlobalWindowObservers_connectWidget( m_gl_widget );
872
873         m_window_observer->setRectangleDrawCallback( ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>( *this ) );
874         m_window_observer->setView( m_view );
875
876         g_object_ref( m_gl_widget._handle );
877
878         gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
879         gtk_widget_set_can_focus( m_gl_widget, true );
880
881         m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( xywnd_size_allocate ), this );
882         m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( xywnd_expose ), this );
883
884         m_gl_widget.connect( "button_press_event", G_CALLBACK( xywnd_button_press ), this );
885         m_gl_widget.connect( "button_release_event", G_CALLBACK( xywnd_button_release ), this );
886         m_gl_widget.connect( "focus_in_event", G_CALLBACK( xywnd_focus_in ), this );    //works only in floating views layout
887         m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &m_deferred_motion );
888
889         m_gl_widget.connect( "scroll_event", G_CALLBACK( xywnd_wheel_scroll ), this );
890
891         Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
892
893         updateProjection();
894         updateModelview();
895
896         AddSceneChangeCallback( ReferenceCaller<XYWnd, void(), &XYWnd_Update>( *this ) );
897         AddCameraMovedCallback( ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>( *this ) );
898
899         PressedButtons_connect( g_pressedButtons, m_gl_widget );
900
901         onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
902 }
903
904 XYWnd::~XYWnd(){
905         onDestroyed();
906
907         if ( m_mnuDrop ) {
908                 m_mnuDrop.destroy();
909                 m_mnuDrop = ui::Menu(ui::null);
910         }
911
912         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
913         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
914
915         m_gl_widget.unref();
916
917         m_window_observer->release();
918 }
919
920 void XYWnd::captureStates(){
921         m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
922 }
923
924 void XYWnd::releaseStates(){
925         GlobalShaderCache().release( "$XY_OVERLAY" );
926 }
927
928 const Vector3& XYWnd::GetOrigin(){
929         return m_vOrigin;
930 }
931
932 void XYWnd::SetOrigin( const Vector3& origin ){
933         m_vOrigin = origin;
934         updateModelview();
935 }
936
937 void XYWnd::Scroll( int x, int y ){
938         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
939         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
940         m_vOrigin[nDim1] += x / m_fScale;
941         m_vOrigin[nDim2] += y / m_fScale;
942         updateModelview();
943         queueDraw();
944 }
945
946 unsigned int Clipper_buttons(){
947         return RAD_LBUTTON;
948 }
949
950 unsigned int Clipper_quick_buttons(){
951         return RAD_LBUTTON | RAD_CONTROL;
952 }
953
954 void XYWnd::DropClipPoint( int pointx, int pointy ){
955         Vector3 point;
956
957         XY_ToPoint( pointx, pointy, point );
958
959         Vector3 mid;
960         Select_GetMid( mid );
961         g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
962         const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
963         point[nDim] = mid[nDim];
964         vector3_snap( point, GetSnapGridSize() );
965         NewClipPoint( point );
966 }
967
968 void XYWnd::Clipper_OnLButtonDown( int x, int y ){
969         Vector3 mousePosition;
970         XY_ToPoint( x, y, mousePosition );
971         g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
972         if ( !g_pMovingClip ) {
973                 DropClipPoint( x, y );
974         }
975 }
976
977 void XYWnd::Clipper_OnLButtonUp( int x, int y ){
978         if ( g_pMovingClip ) {
979                 g_pMovingClip = 0;
980         }
981 }
982
983 void XYWnd::Clipper_OnMouseMoved( int x, int y ){
984         if ( g_pMovingClip ) {
985                 XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
986                 XY_SnapToGrid( g_pMovingClip->m_ptClip );
987                 Clip_Update();
988                 ClipperChangeNotify();
989         }
990 }
991
992 //#include "gtkutil/image.h"
993
994 /* is called on every mouse move fraction; ain't good! */
995 void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
996         Vector3 mousePosition;
997         XY_ToPoint( x, y, mousePosition );
998         if ( ClipMode() ) {
999                 if( GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ){
1000                         GdkCursor *cursor;
1001                         cursor = gdk_cursor_new( GDK_CROSSHAIR );
1002                         //cursor = gdk_cursor_new( GDK_FLEUR );
1003                         gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1004                         gdk_cursor_unref( cursor );
1005                 }
1006                 else{
1007                         GdkCursor *cursor;
1008                         cursor = gdk_cursor_new( GDK_HAND2 );
1009 //                      GdkPixbuf* pixbuf = pixbuf_new_from_file_with_mask( "bitmaps/icon.png" );
1010 //                      cursor = gdk_cursor_new_from_pixbuf( gdk_display_get_default(), pixbuf, 0, 0 );
1011 //                      g_object_unref( pixbuf );
1012                         gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1013                         gdk_cursor_unref( cursor );
1014
1015                 }
1016         }
1017         else
1018         {
1019                 gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), 0 );
1020         }
1021 }
1022
1023 void XYWnd::SetCustomPivotOrigin( int pointx, int pointy ){
1024         Vector3 point;
1025         XY_ToPoint( pointx, pointy, point );
1026         VIEWTYPE viewtype = static_cast<VIEWTYPE>( GetViewType() );
1027         const int nDim = ( viewtype == YZ ) ? 0 : ( ( viewtype == XZ ) ? 1 : 2 );
1028         //vector3_snap( point, GetSnapGridSize() );
1029         point[nDim] = 999999;
1030
1031         GlobalSelectionSystem().setCustomPivotOrigin( point );
1032         SceneChangeNotify();
1033 }
1034
1035 unsigned int MoveCamera_buttons(){
1036 //      return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
1037         return RAD_CONTROL | RAD_MBUTTON;
1038 }
1039
1040 void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1041         Vector3 origin( Camera_getOrigin( camwnd ) );
1042         xywnd->XY_ToPoint( x, y, origin );
1043         xywnd->XY_SnapToGrid( origin );
1044         Camera_setOrigin( camwnd, origin );
1045 }
1046
1047 unsigned int OrientCamera_buttons(){
1048 //      if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
1049 //              return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
1050 //      }
1051         return RAD_MBUTTON;
1052 }
1053
1054 void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1055         //globalOutputStream() << Camera_getAngles( camwnd ) << "  b4\n";
1056         Vector3 point = g_vector3_identity;
1057         xywnd->XY_ToPoint( x, y, point );
1058         //xywnd->XY_SnapToGrid( point );
1059         vector3_subtract( point, Camera_getOrigin( camwnd ) );
1060
1061         int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
1062         int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
1063         int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
1064         if ( point[n1] || point[n2] ) {
1065                 Vector3 angles( Camera_getAngles( camwnd ) );
1066                 angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
1067                 if( angles[CAMERA_YAW] < 0 )
1068                         angles[CAMERA_YAW] = angles[CAMERA_YAW] + 360;
1069                 if ( nAngle == CAMERA_PITCH ){
1070                         if( fabs( angles[CAMERA_PITCH] ) > 90 ){
1071                                 angles[CAMERA_PITCH] = ( angles[CAMERA_PITCH] > 0 ) ? ( -angles[CAMERA_PITCH] + 180 ) : ( -angles[CAMERA_PITCH] - 180 );
1072                                 if( xywnd->GetViewType() == YZ ){
1073                                         if( angles[CAMERA_YAW] < 180 ){
1074                                                 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1075                                         }
1076                                 }
1077                                 else if( angles[CAMERA_YAW] < 90 || angles[CAMERA_YAW] > 270 ){
1078                                         angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1079                                 }
1080                         }
1081                         else{
1082                                 if( xywnd->GetViewType() == YZ ){
1083                                         if( angles[CAMERA_YAW] > 180 ){
1084                                                 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1085                                         }
1086                                 }
1087                                 else if( angles[CAMERA_YAW] > 90 && angles[CAMERA_YAW] < 270 ){
1088                                         angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1089                                 }
1090                         }
1091                 }
1092                 Camera_setAngles( camwnd, angles );
1093         }
1094         //globalOutputStream() << Camera_getAngles( camwnd ) << "\n";
1095 }
1096
1097 unsigned int SetCustomPivotOrigin_buttons(){
1098         return RAD_MBUTTON | RAD_SHIFT;
1099 }
1100
1101 /*
1102    ==============
1103    NewBrushDrag
1104    ==============
1105  */
1106 unsigned int NewBrushDrag_buttons(){
1107         return RAD_LBUTTON;
1108 }
1109
1110 void XYWnd::NewBrushDrag_Begin( int x, int y ){
1111         m_NewBrushDrag = 0;
1112         m_nNewBrushPressx = x;
1113         m_nNewBrushPressy = y;
1114
1115         m_bNewBrushDrag = true;
1116 }
1117
1118 void XYWnd::NewBrushDrag_End( int x, int y ){
1119         if ( m_NewBrushDrag != 0 ) {
1120                 GlobalUndoSystem().finish( "brushDragNew" );
1121         }
1122 }
1123
1124 void XYWnd::NewBrushDrag( int x, int y ){
1125         Vector3 mins, maxs;
1126         XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
1127         XY_SnapToGrid( mins );
1128         XY_ToPoint( x, y, maxs );
1129         XY_SnapToGrid( maxs );
1130
1131         int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
1132
1133         mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
1134         maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
1135
1136         if ( maxs[nDim] <= mins[nDim] ) {
1137                 maxs[nDim] = mins[nDim] + GetGridSize();
1138         }
1139
1140         for ( int i = 0 ; i < 3 ; i++ )
1141         {
1142                 if ( mins[i] == maxs[i] ) {
1143                         return; // don't create a degenerate brush
1144                 }
1145                 if ( mins[i] > maxs[i] ) {
1146                         float temp = mins[i];
1147                         mins[i] = maxs[i];
1148                         maxs[i] = temp;
1149                 }
1150         }
1151
1152         if ( m_NewBrushDrag == 0 ) {
1153                 GlobalUndoSystem().start();
1154                 NodeSmartReference node( GlobalBrushCreator().createBrush() );
1155                 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
1156
1157                 scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
1158                 brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
1159                 brushpath.push( makeReference( node.get() ) );
1160                 selectPath( brushpath, true );
1161
1162                 m_NewBrushDrag = node.get_pointer();
1163         }
1164
1165         // d1223m
1166         //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1167         Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
1168                                                                 g_brush_always_caulk ?
1169                                                                 "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1170 }
1171
1172 void entitycreate_activated( ui::Widget item ){
1173         scene::Node* world_node = Map_FindWorldspawn( g_map );
1174         const char* entity_name = gtk_label_get_text( GTK_LABEL( gtk_bin_get_child(GTK_BIN( item )) ) );
1175
1176         if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
1177                 g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
1178         }
1179         else {
1180                 GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(), "There's already a worldspawn in your map!"
1181                                                                                                                                                           "",
1182                                                                                  "Info",
1183                                                                                  eMB_OK,
1184                                                                                  eMB_ICONDEFAULT );
1185         }
1186 }
1187
1188 void EntityClassMenu_addItem( ui::Menu menu, const char* name ){
1189         auto item = ui::MenuItem( name );
1190         item.connect( "activate", G_CALLBACK( entitycreate_activated ), item );
1191         item.show();
1192         menu_add_item( menu, item );
1193 }
1194
1195 class EntityClassMenuInserter : public EntityClassVisitor
1196 {
1197 typedef std::pair<ui::Menu, CopiedString> MenuPair;
1198 typedef std::vector<MenuPair> MenuStack;
1199 MenuStack m_stack;
1200 CopiedString m_previous;
1201 public:
1202 EntityClassMenuInserter( ui::Menu menu ){
1203         m_stack.reserve( 2 );
1204         m_stack.push_back( MenuPair( menu, "" ) );
1205 }
1206 ~EntityClassMenuInserter(){
1207         if ( !string_empty( m_previous.c_str() ) ) {
1208                 addItem( m_previous.c_str(), "" );
1209         }
1210 }
1211 void visit( EntityClass* e ){
1212         ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
1213         if ( !string_empty( m_previous.c_str() ) ) {
1214                 addItem( m_previous.c_str(), e->name() );
1215         }
1216         m_previous = e->name();
1217 }
1218 void pushMenu( const CopiedString& name ){
1219         auto item = ui::MenuItem( name.c_str() );
1220         item.show();
1221         m_stack.back().first.add(item);
1222
1223         auto submenu = ui::Menu(ui::New);
1224         gtk_menu_item_set_submenu( item, submenu  );
1225
1226         m_stack.push_back( MenuPair( submenu, name ) );
1227 }
1228 void popMenu(){
1229         m_stack.pop_back();
1230 }
1231 void addItem( const char* name, const char* next ){
1232         const char* underscore = strchr( name, '_' );
1233
1234         if ( underscore != 0 && underscore != name ) {
1235                 bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
1236                 const char* parent = m_stack.back().second.c_str();
1237
1238                 if ( !string_empty( parent )
1239                          && string_length( parent ) == std::size_t( underscore - name )
1240                          && string_equal_n( name, parent, underscore - name ) ) { // this is a child
1241                 }
1242                 else if ( nextEqual ) {
1243                         if ( m_stack.size() == 2 ) {
1244                                 popMenu();
1245                         }
1246                         pushMenu( CopiedString( StringRange( name, underscore ) ) );
1247                 }
1248                 else if ( m_stack.size() == 2 ) {
1249                         popMenu();
1250                 }
1251         }
1252         else if ( m_stack.size() == 2 ) {
1253                 popMenu();
1254         }
1255
1256         EntityClassMenu_addItem( m_stack.back().first, name );
1257 }
1258 };
1259
1260 void XYWnd::OnContextMenu(){
1261 //      if ( g_xywindow_globals.m_bRightClick == false ) {
1262 //              return;
1263 //      }
1264
1265         if ( !m_mnuDrop ) { // first time, load it up
1266                 auto menu = m_mnuDrop = ui::Menu(ui::New);
1267
1268                 EntityClassMenuInserter inserter( menu );
1269                 GlobalEntityClassManager().forEach( inserter );
1270         }
1271
1272         gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
1273 }
1274
1275 FreezePointer g_xywnd_freezePointer;
1276
1277 unsigned int Move_buttons(){
1278         return RAD_RBUTTON;
1279 }
1280
1281 void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
1282         reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
1283         reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
1284 }
1285
1286 gboolean XYWnd_Move_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1287         xywnd->Move_End();
1288         return FALSE;
1289 }
1290
1291 void XYWnd::Move_Begin(){
1292         if ( m_move_started ) {
1293                 Move_End();
1294         }
1295         m_move_started = true;
1296         g_xywnd_freezePointer.freeze_pointer( m_parent  ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_moveDelta, this );
1297         m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
1298 }
1299
1300 void XYWnd::Move_End(){
1301         m_move_started = false;
1302         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false );
1303         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
1304 }
1305
1306 unsigned int Zoom_buttons(){
1307         return RAD_RBUTTON | RAD_ALT;
1308 }
1309
1310 int g_dragZoom = 0;
1311 int g_zoom2x = 0;
1312 int g_zoom2y = 0;
1313
1314 void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
1315         if ( y != 0 ) {
1316                 g_dragZoom += y;
1317                 while ( abs( g_dragZoom ) > 8 )
1318                 {
1319                         if ( g_dragZoom > 0 ) {
1320                                 reinterpret_cast<XYWnd*>( data )->ZoomOut();
1321                                 g_dragZoom -= 8;
1322                         }
1323                         else
1324                         {
1325                                 if ( g_xywindow_globals.m_bZoomInToPointer ) {
1326                                         reinterpret_cast<XYWnd*>( data )->ZoomInWithMouse( g_zoom2x, g_zoom2y );
1327                                 }
1328                                 else{
1329                                         reinterpret_cast<XYWnd*>( data )->ZoomIn();
1330                                 }
1331                                 g_dragZoom += 8;
1332                         }
1333                 }
1334         }
1335 }
1336
1337 gboolean XYWnd_Zoom_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1338         xywnd->Zoom_End();
1339         return FALSE;
1340 }
1341
1342 void XYWnd::Zoom_Begin( int x, int y ){
1343         if ( m_zoom_started ) {
1344                 Zoom_End();
1345         }
1346         m_zoom_started = true;
1347         g_dragZoom = 0;
1348         g_zoom2x = x;
1349         g_zoom2y = y;
1350         g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_zoomDelta, this );
1351         m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
1352 }
1353
1354 void XYWnd::Zoom_End(){
1355         m_zoom_started = false;
1356         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false );
1357         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
1358 }
1359
1360 // makes sure the selected brush or camera is in view
1361 void XYWnd::PositionView( const Vector3& position ){
1362         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1363         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1364
1365         m_vOrigin[nDim1] = position[nDim1];
1366         m_vOrigin[nDim2] = position[nDim2];
1367
1368         updateModelview();
1369
1370         XYWnd_Update( *this );
1371 }
1372
1373 void XYWnd::SetViewType( VIEWTYPE viewType ){
1374         m_viewType = viewType;
1375         updateModelview();
1376
1377         if ( m_parent ) {
1378                 gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
1379         }
1380 }
1381
1382
1383 inline WindowVector WindowVector_forInteger( int x, int y ){
1384         return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
1385 }
1386
1387 void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
1388         XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
1389 }
1390 void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
1391         if ( buttons == Move_buttons() ) {
1392                 Move_Begin();
1393                 EntityCreate_MouseDown( x, y );
1394         }
1395         else if ( buttons == Zoom_buttons() ) {
1396                 Zoom_Begin( x, y );
1397         }
1398         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1399                 Clipper_OnLButtonDown( x, y );
1400         }
1401         else if ( !ClipMode() && buttons == Clipper_quick_buttons() ) {
1402                 ClipperMode();
1403                 g_quick_clipper = true;
1404                 Clipper_OnLButtonDown( x, y );
1405         }
1406         else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
1407                 NewBrushDrag_Begin( x, y );
1408         }
1409         // control mbutton = move camera
1410         else if ( buttons == MoveCamera_buttons() ) {
1411                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1412         }
1413         // mbutton = angle camera
1414         else if ( buttons == OrientCamera_buttons() ) {
1415                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1416         }
1417         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1418                 SetCustomPivotOrigin( x, y );
1419         }
1420         else
1421         {
1422                 m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1423         }
1424 }
1425
1426 void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
1427         if ( m_move_started ) {
1428                 Move_End();
1429                 EntityCreate_MouseUp( x, y );
1430         }
1431         else if ( m_zoom_started ) {
1432                 Zoom_End();
1433         }
1434         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1435                 Clipper_OnLButtonUp( x, y );
1436         }
1437         else if ( m_bNewBrushDrag ) {
1438                 m_bNewBrushDrag = false;
1439                 NewBrushDrag_End( x, y );
1440                 if ( m_NewBrushDrag == 0 ) {
1441                         //L button w/o created brush = tunnel selection
1442                         m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1443                 }
1444         }
1445         else
1446         {
1447                 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1448         }
1449 }
1450
1451 void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
1452         // rbutton = drag xy origin
1453         if ( m_move_started ) {
1454         }
1455         // zoom in/out
1456         else if ( m_zoom_started ) {
1457         }
1458
1459         else if ( ClipMode() && g_pMovingClip != 0 ) {
1460                 Clipper_OnMouseMoved( x, y );
1461         }
1462         // lbutton without selection = drag new brush
1463         else if ( m_bNewBrushDrag ) {
1464                 NewBrushDrag( x, y );
1465         }
1466
1467         // control mbutton = move camera
1468         else if ( buttons == MoveCamera_buttons() ) {
1469                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1470         }
1471
1472         // mbutton = angle camera
1473         else if ( buttons == OrientCamera_buttons() ) {
1474                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1475         }
1476
1477         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1478                 SetCustomPivotOrigin( x, y );
1479         }
1480
1481         else
1482         {
1483                 m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
1484
1485                 m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
1486                 XY_ToPoint( x, y, m_mousePosition );
1487                 XY_SnapToGrid( m_mousePosition );
1488
1489                 StringOutputStream status( 64 );
1490                 status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
1491                            << "  y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
1492                            << "  z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
1493                 g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
1494
1495                 if ( g_xywindow_globals_private.g_bCrossHairs ) {
1496                         XYWnd_Update( *this );
1497                 }
1498
1499                 Clipper_Crosshair_OnMouseMoved( x, y );
1500         }
1501 }
1502
1503 void XYWnd::EntityCreate_MouseDown( int x, int y ){
1504         m_entityCreate = true;
1505         m_entityCreate_x = x;
1506         m_entityCreate_y = y;
1507 }
1508
1509 void XYWnd::EntityCreate_MouseMove( int x, int y ){
1510         if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
1511                 m_entityCreate = false;
1512         }
1513 }
1514
1515 void XYWnd::EntityCreate_MouseUp( int x, int y ){
1516         if ( m_entityCreate ) {
1517                 m_entityCreate = false;
1518                 OnContextMenu();
1519         }
1520 }
1521
1522 inline float screen_normalised( int pos, unsigned int size ){
1523         return ( ( 2.0f * pos ) / size ) - 1.0f;
1524 }
1525
1526 inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
1527         return world_origin + normalised * normalised2world_scale;
1528 }
1529
1530
1531 // TTimo: watch it, this doesn't init one of the 3 coords
1532 void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
1533         float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
1534         float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
1535         if ( m_viewType == XY ) {
1536                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1537                 point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
1538         }
1539         else if ( m_viewType == YZ ) {
1540                 point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
1541                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1542         }
1543         else
1544         {
1545                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1546                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1547         }
1548 }
1549
1550 void XYWnd::XY_SnapToGrid( Vector3& point ){
1551         if ( m_viewType == XY ) {
1552                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1553                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1554         }
1555         else if ( m_viewType == YZ ) {
1556                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1557                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1558         }
1559         else
1560         {
1561                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1562                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1563         }
1564 }
1565
1566 void XYWnd::XY_LoadBackgroundImage( const char *name ){
1567         const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
1568         if ( relative == name ) {
1569                 globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
1570         }
1571
1572         char fileNameWithoutExt[512];
1573         strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
1574         fileNameWithoutExt[512 - 1] = '\0';
1575         fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
1576
1577         Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
1578         if ( !image ) {
1579                 globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
1580                 return;
1581         }
1582         g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
1583         LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
1584         globalOutputStream() << "Loaded background texture " << relative << "\n";
1585         g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
1586
1587         int m_ix, m_iy;
1588         switch ( g_pParentWnd->ActiveXY()->m_viewType )
1589         {
1590         case XY:
1591                 m_ix = 0;
1592                 m_iy = 1;
1593                 break;
1594         case XZ:
1595                 m_ix = 0;
1596                 m_iy = 2;
1597                 break;
1598         case YZ:
1599                 m_ix = 1;
1600                 m_iy = 2;
1601                 break;
1602         }
1603
1604         Vector3 min, max;
1605         Select_GetBounds( min, max );
1606         g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
1607         g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
1608         g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
1609         g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
1610 }
1611
1612 void XYWnd::XY_DisableBackground( void ){
1613         g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
1614         if ( g_pParentWnd->ActiveXY()->m_tex ) {
1615                 free( g_pParentWnd->ActiveXY()->m_tex );
1616         }
1617         g_pParentWnd->ActiveXY()->m_tex = NULL;
1618 }
1619
1620 void WXY_BackgroundSelect( void ){
1621         bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
1622         if ( !brushesSelected ) {
1623                 ui::alert( ui::root, "You have to select some brushes to get the bounding box for.\n",
1624                                                 "No selection", ui::alert_type::OK, ui::alert_icon::Error );
1625                 return;
1626         }
1627
1628         const char *filename = MainFrame_getWindow().file_dialog( TRUE, "Background Image", NULL, NULL );
1629         g_pParentWnd->ActiveXY()->XY_DisableBackground();
1630         if ( filename ) {
1631                 g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
1632         }
1633 }
1634
1635 /*
1636    ============================================================================
1637
1638    DRAWING
1639
1640    ============================================================================
1641  */
1642
1643 /*
1644    ==============
1645    XY_DrawGrid
1646    ==============
1647  */
1648
1649 double two_to_the_power( int power ){
1650         return pow( 2.0f, power );
1651 }
1652
1653 void XYWnd::XY_DrawAxis( void ){
1654         if ( g_xywindow_globals_private.show_axis ) {
1655                 const char g_AxisName[3] = { 'X', 'Y', 'Z' };
1656                 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1657                 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1658                 const int w = ( m_nWidth / 2 / m_fScale );
1659                 const int h = ( m_nHeight / 2 / m_fScale );
1660
1661                 Vector3 colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
1662                 Vector3 colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
1663                 if( !Active() ){
1664                         float grayX = vector3_dot( colourX, Vector3( 0.2989, 0.5870, 0.1140 ) );
1665                         float grayY = vector3_dot( colourY, Vector3( 0.2989, 0.5870, 0.1140 ) );
1666                         colourX[0] = colourX[1] = colourX[2] = grayX;
1667                         colourY[0] = colourY[1] = colourY[2] = grayY;
1668                 }
1669
1670                 // draw two lines with corresponding axis colors to highlight current view
1671                 // horizontal line: nDim1 color
1672                 glLineWidth( 2 );
1673                 glBegin( GL_LINES );
1674                 glColor3fv( vector3_to_array( colourX ) );
1675                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1676                 glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1677                 glVertex2f( 0, 0 );
1678                 glVertex2f( 32 / m_fScale, 0 );
1679                 glColor3fv( vector3_to_array( colourY ) );
1680                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1681                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1682                 glVertex2f( 0, 0 );
1683                 glVertex2f( 0, 32 / m_fScale );
1684                 glEnd();
1685                 glLineWidth( 1 );
1686                 // now print axis symbols
1687                 glColor3fv( vector3_to_array( colourX ) );
1688                 glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
1689                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1690                 glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
1691                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1692                 glColor3fv( vector3_to_array( colourY ) );
1693                 glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
1694                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1695                 glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
1696                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1697         }
1698 }
1699
1700 void XYWnd::RenderActive( void ){
1701         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1702                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1703                         GlobalOpenGL_debugAssertNoErrors();
1704                         glDrawBuffer( GL_FRONT );
1705
1706                         if ( g_xywindow_globals_private.show_outline ) {
1707                                 glMatrixMode( GL_PROJECTION );
1708                                 glLoadIdentity();
1709                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1710
1711                                 glMatrixMode( GL_MODELVIEW );
1712                                 glLoadIdentity();
1713
1714                                 if( !Active() ){ //sorta erase
1715                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridmajor ) );
1716                                 }
1717                                 // four view mode doesn't colorize
1718                                 else if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
1719                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1720                                 }
1721                                 else
1722                                 {
1723                                         switch ( m_viewType )
1724                                         {
1725                                         case YZ:
1726                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
1727                                                 break;
1728                                         case XZ:
1729                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
1730                                                 break;
1731                                         case XY:
1732                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
1733                                                 break;
1734                                         }
1735                                 }
1736                                 glBegin( GL_LINE_LOOP );
1737                                 glVertex2f( 0.5, 0.5 );
1738                                 glVertex2f( m_nWidth - 0.5, 1 );
1739                                 glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
1740                                 glVertex2f( 0.5, m_nHeight - 0.5 );
1741                                 glEnd();
1742                         }
1743                         // we do this part (the old way) only if show_axis is disabled
1744                         if ( !g_xywindow_globals_private.show_axis ) {
1745                                 glMatrixMode( GL_PROJECTION );
1746                                 glLoadIdentity();
1747                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1748
1749                                 glMatrixMode( GL_MODELVIEW );
1750                                 glLoadIdentity();
1751
1752                                 if ( Active() ) {
1753                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1754                                 }
1755                                 else{
1756                                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1757                                 }
1758
1759                                 glDisable( GL_BLEND );
1760                                 glRasterPos2f( 35, m_nHeight - 20 );
1761
1762                                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1763                         }
1764                         else{
1765                                 // clear
1766                                 glViewport( 0, 0, m_nWidth, m_nHeight );
1767                                 // set up viewpoint
1768                                 glMatrixMode( GL_PROJECTION );
1769                                 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
1770
1771                                 glMatrixMode( GL_MODELVIEW );
1772                                 glLoadIdentity();
1773                                 glScalef( m_fScale, m_fScale, 1 );
1774                                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1775                                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1776                                 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
1777
1778                                 glDisable( GL_LINE_STIPPLE );
1779                                 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1780                                 glDisableClientState( GL_NORMAL_ARRAY );
1781                                 glDisableClientState( GL_COLOR_ARRAY );
1782                                 glDisable( GL_TEXTURE_2D );
1783                                 glDisable( GL_LIGHTING );
1784                                 glDisable( GL_COLOR_MATERIAL );
1785                                 glDisable( GL_DEPTH_TEST );
1786                                 glDisable( GL_TEXTURE_1D );
1787                                 glDisable( GL_BLEND );
1788
1789                                 XYWnd::XY_DrawAxis();
1790                         }
1791
1792                         glDrawBuffer( GL_BACK );
1793                         GlobalOpenGL_debugAssertNoErrors();
1794                         glwidget_make_current( m_gl_widget );
1795                 }
1796         }
1797 }
1798
1799 void XYWnd::XY_DrawBackground( void ){
1800         glPushAttrib( GL_ALL_ATTRIB_BITS );
1801
1802         glEnable( GL_TEXTURE_2D );
1803         glEnable( GL_BLEND );
1804         glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
1805         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1806         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
1807         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
1808
1809         glPolygonMode( GL_FRONT, GL_FILL );
1810
1811         glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
1812         glBegin( GL_QUADS );
1813
1814         glColor4f( 1.0, 1.0, 1.0, m_alpha );
1815         glTexCoord2f( 0.0, 1.0 );
1816         glVertex2f( m_xmin, m_ymin );
1817
1818         glTexCoord2f( 1.0, 1.0 );
1819         glVertex2f( m_xmax, m_ymin );
1820
1821         glTexCoord2f( 1.0, 0.0 );
1822         glVertex2f( m_xmax, m_ymax );
1823
1824         glTexCoord2f( 0.0, 0.0 );
1825         glVertex2f( m_xmin, m_ymax );
1826
1827         glEnd();
1828         glBindTexture( GL_TEXTURE_2D, 0 );
1829
1830         glPopAttrib();
1831 }
1832
1833 void XYWnd::XY_DrawGrid( void ) {
1834         float x, y, xb, xe, yb, ye;
1835         float w, h, a;
1836         char text[32];
1837         float step, minor_step, stepx, stepy;
1838         step = minor_step = stepx = stepy = GetGridSize();
1839
1840         int minor_power = Grid_getPower();
1841         int mask;
1842
1843         while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
1844                 ++minor_power;
1845                 minor_step *= 2;
1846         }
1847         int power = minor_power;
1848         while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
1849                 ++power;
1850                 step = float(two_to_the_power( power ) );
1851         }
1852         mask = ( 1 << ( power - minor_power ) ) - 1;
1853         while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
1854                 stepx *= 2;
1855         while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
1856                 stepy *= 2;
1857
1858         a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
1859
1860         glDisable( GL_TEXTURE_2D );
1861         glDisable( GL_TEXTURE_1D );
1862         glDisable( GL_DEPTH_TEST );
1863         glDisable( GL_BLEND );
1864         glLineWidth( 1 );
1865
1866         w = ( m_nWidth / 2 / m_fScale );
1867         h = ( m_nHeight / 2 / m_fScale );
1868
1869         const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1870         const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1871
1872         xb = m_vOrigin[nDim1] - w;
1873         if ( xb < region_mins[nDim1] ) {
1874                 xb = region_mins[nDim1];
1875         }
1876         xb = step * floor( xb / step );
1877
1878         xe = m_vOrigin[nDim1] + w;
1879         if ( xe > region_maxs[nDim1] ) {
1880                 xe = region_maxs[nDim1];
1881         }
1882         xe = step * ceil( xe / step );
1883
1884         yb = m_vOrigin[nDim2] - h;
1885         if ( yb < region_mins[nDim2] ) {
1886                 yb = region_mins[nDim2];
1887         }
1888         yb = step * floor( yb / step );
1889
1890         ye = m_vOrigin[nDim2] + h;
1891         if ( ye > region_maxs[nDim2] ) {
1892                 ye = region_maxs[nDim2];
1893         }
1894         ye = step * ceil( ye / step );
1895
1896 #define COLORS_DIFFER( a,b ) \
1897         ( ( a )[0] != ( b )[0] || \
1898           ( a )[1] != ( b )[1] || \
1899           ( a )[2] != ( b )[2] )
1900
1901         // djbob
1902         // draw minor blocks
1903         if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
1904                 if ( a < 1.0f ) {
1905                         glEnable( GL_BLEND );
1906                 }
1907
1908                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
1909                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
1910
1911                         glBegin( GL_LINES );
1912                         int i = 0;
1913                         for ( x = xb ; x < xe ; x += minor_step, ++i ) {
1914                                 if ( ( i & mask ) != 0 ) {
1915                                         glVertex2f( x, yb );
1916                                         glVertex2f( x, ye );
1917                                 }
1918                         }
1919                         i = 0;
1920                         for ( y = yb ; y < ye ; y += minor_step, ++i ) {
1921                                 if ( ( i & mask ) != 0 ) {
1922                                         glVertex2f( xb, y );
1923                                         glVertex2f( xe, y );
1924                                 }
1925                         }
1926                         glEnd();
1927                 }
1928
1929                 // draw major blocks
1930                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
1931                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
1932
1933                         glBegin( GL_LINES );
1934                         for ( x = xb ; x <= xe ; x += step ) {
1935                                 glVertex2f( x, yb );
1936                                 glVertex2f( x, ye );
1937                         }
1938                         for ( y = yb ; y <= ye ; y += step ) {
1939                                 glVertex2f( xb, y );
1940                                 glVertex2f( xe, y );
1941                         }
1942                         glEnd();
1943                 }
1944
1945                 if ( a < 1.0f ) {
1946                         glDisable( GL_BLEND );
1947                 }
1948         }
1949
1950         // draw coordinate text if needed
1951         if ( g_xywindow_globals_private.show_coordinates ) {
1952                 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1953                 float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
1954                 float offy = m_vOrigin[nDim1] - w +  4                                            / m_fScale;
1955                 for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
1956                         glRasterPos2f( x, offx );
1957                         sprintf( text, "%g", x );
1958                         GlobalOpenGL().drawString( text );
1959                 }
1960                 for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
1961                         glRasterPos2f( offy, y );
1962                         sprintf( text, "%g", y );
1963                         GlobalOpenGL().drawString( text );
1964                 }
1965
1966         }
1967         // we do this part (the old way) only if show_axis is disabled
1968         if ( !g_xywindow_globals_private.show_axis ) {
1969                 if ( Active() ) {
1970                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1971                 }
1972                 else{
1973                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1974                 }
1975
1976                 glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1977
1978                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1979         }
1980
1981         XYWnd::XY_DrawAxis();
1982
1983         // show current work zone?
1984         // the work zone is used to place dropped points and brushes
1985         if ( g_xywindow_globals_private.d_show_work ) {
1986                 glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
1987                 glBegin( GL_LINES );
1988                 glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
1989                 glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
1990                 glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
1991                 glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
1992                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
1993                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
1994                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
1995                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
1996                 glEnd();
1997         }
1998 }
1999
2000 /*
2001    ==============
2002    XY_DrawBlockGrid
2003    ==============
2004  */
2005 void XYWnd::XY_DrawBlockGrid(){
2006         if ( Map_FindWorldspawn( g_map ) == 0 ) {
2007                 return;
2008         }
2009         const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
2010         if ( strlen( value ) ) {
2011                 sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
2012         }
2013
2014         if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
2015                 // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
2016                 g_xywindow_globals_private.blockSize = 1024;
2017         }
2018
2019         float x, y, xb, xe, yb, ye;
2020         float w, h;
2021         char text[32];
2022
2023         glDisable( GL_TEXTURE_2D );
2024         glDisable( GL_TEXTURE_1D );
2025         glDisable( GL_DEPTH_TEST );
2026         glDisable( GL_BLEND );
2027
2028         w = ( m_nWidth / 2 / m_fScale );
2029         h = ( m_nHeight / 2 / m_fScale );
2030
2031         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2032         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2033
2034         xb = m_vOrigin[nDim1] - w;
2035         if ( xb < region_mins[nDim1] ) {
2036                 xb = region_mins[nDim1];
2037         }
2038         xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
2039
2040         xe = m_vOrigin[nDim1] + w;
2041         if ( xe > region_maxs[nDim1] ) {
2042                 xe = region_maxs[nDim1];
2043         }
2044         xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
2045
2046         yb = m_vOrigin[nDim2] - h;
2047         if ( yb < region_mins[nDim2] ) {
2048                 yb = region_mins[nDim2];
2049         }
2050         yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
2051
2052         ye = m_vOrigin[nDim2] + h;
2053         if ( ye > region_maxs[nDim2] ) {
2054                 ye = region_maxs[nDim2];
2055         }
2056         ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
2057
2058         // draw major blocks
2059
2060         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
2061         glLineWidth( 2 );
2062
2063         glBegin( GL_LINES );
2064
2065         for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
2066         {
2067                 glVertex2f( x, yb );
2068                 glVertex2f( x, ye );
2069         }
2070
2071         if ( m_viewType == XY ) {
2072                 for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
2073                 {
2074                         glVertex2f( xb, y );
2075                         glVertex2f( xe, y );
2076                 }
2077         }
2078
2079         glEnd();
2080         glLineWidth( 1 );
2081
2082         // draw coordinate text if needed
2083
2084         if ( m_viewType == XY && m_fScale > .1 ) {
2085                 for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
2086                         for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
2087                         {
2088                                 glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
2089                                 sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
2090                                 GlobalOpenGL().drawString( text );
2091                         }
2092         }
2093
2094         glColor4f( 0, 0, 0, 0 );
2095 }
2096
2097 void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
2098         Cam.fov = 48 / m_fScale;
2099         Cam.box = 16 / m_fScale;
2100 //      globalOutputStream() << "pitch " << angles[CAMERA_PITCH] << "   yaw " << angles[CAMERA_YAW] << "\n";
2101
2102         if ( m_viewType == XY ) {
2103                 Cam.x = origin[0];
2104                 Cam.y = origin[1];
2105                 Cam.a = degrees_to_radians( angles[CAMERA_YAW] );
2106         }
2107         else if ( m_viewType == YZ ) {
2108                 Cam.x = origin[1];
2109                 Cam.y = origin[2];
2110                 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] > 180 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2111         }
2112         else
2113         {
2114                 Cam.x = origin[0];
2115                 Cam.y = origin[2];
2116                 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] < 270 && angles[CAMERA_YAW] > 90 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2117         }
2118
2119         //glColor3f( 0.0, 0.0, 1.0 );
2120         glColor3f( 1.0, 1.0, 1.0 );
2121         glBegin( GL_LINE_STRIP );
2122         glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2123         glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2124         glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2125         glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2126         glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2127         glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2128         glEnd();
2129
2130         glBegin( GL_LINE_STRIP );
2131         glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2132         glVertex3f( Cam.x, Cam.y, 0 );
2133         glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2134         glEnd();
2135
2136 }
2137
2138 void XYWnd::UpdateCameraIcon( void ){
2139         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
2140                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
2141                         GlobalOpenGL_debugAssertNoErrors();
2142                         glDrawBuffer( GL_FRONT );
2143                         {
2144                                 // clear
2145                                 glViewport( 0, 0, m_nWidth, m_nHeight );
2146                                 // set up viewpoint
2147                                 glMatrixMode( GL_PROJECTION );
2148                                 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2149
2150                                 glMatrixMode( GL_MODELVIEW );
2151                                 glLoadIdentity();
2152                                 glScalef( m_fScale, m_fScale, 1 );
2153                                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2154                                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2155                                 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2156
2157                                 glDisable( GL_LINE_STIPPLE );
2158                                 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2159                                 glDisableClientState( GL_NORMAL_ARRAY );
2160                                 glDisableClientState( GL_COLOR_ARRAY );
2161                                 glDisable( GL_TEXTURE_2D );
2162                                 glDisable( GL_LIGHTING );
2163                                 glDisable( GL_COLOR_MATERIAL );
2164                                 glDisable( GL_DEPTH_TEST );
2165                                 glDisable( GL_TEXTURE_1D );
2166
2167                                 glEnable( GL_BLEND );
2168                                 glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2169
2170                                 //glColor3f( 0.0, 0.0, 1.0 );
2171                                 glColor3f( 1.0, 1.0, 1.0 );
2172                                 glBegin( GL_LINE_STRIP );
2173                                 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2174                                 glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2175                                 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2176                                 glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2177                                 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2178                                 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2179                                 glEnd();
2180
2181                                 glBegin( GL_LINE_STRIP );
2182                                 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2183                                 glVertex3f( Cam.x, Cam.y, 0 );
2184                                 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2185                                 glEnd();
2186
2187                                 XYWnd::DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2188
2189                                 glDisable( GL_BLEND );
2190                                 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2191                         }
2192
2193                         glDrawBuffer( GL_BACK );
2194                         GlobalOpenGL_debugAssertNoErrors();
2195                         glwidget_make_current( m_gl_widget );
2196                 }
2197         }
2198 }
2199
2200
2201 float Betwixt( float f1, float f2 ){
2202         if ( f1 > f2 ) {
2203                 return f2 + ( ( f1 - f2 ) / 2 );
2204         }
2205         else{
2206                 return f1 + ( ( f2 - f1 ) / 2 );
2207         }
2208 }
2209
2210
2211 // can be greatly simplified but per usual i am in a hurry
2212 // which is not an excuse, just a fact
2213 void XYWnd::PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds ){
2214         if ( vector3_equal( vMinBounds, vMaxBounds ) ) {
2215                 return;
2216         }
2217         const char* g_pDimStrings[] = {"x:", "y:", "z:"};
2218         typedef const char* OrgStrings[2];
2219         const OrgStrings g_pOrgStrings[] = { { "x:", "y:", }, { "x:", "z:", }, { "y:", "z:", } };
2220
2221         Vector3 vSize( vector3_subtracted( vMaxBounds, vMinBounds ) );
2222
2223         glColor3f( g_xywindow_globals.color_selbrushes[0] * .65f,
2224                            g_xywindow_globals.color_selbrushes[1] * .65f,
2225                            g_xywindow_globals.color_selbrushes[2] * .65f );
2226
2227         StringOutputStream dimensions( 16 );
2228
2229         if ( m_viewType == XY ) {
2230                 glBegin( GL_LINES );
2231
2232                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2233                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2234
2235                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2236                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2237
2238                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2239                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2240
2241
2242                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2243                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2244
2245                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2246                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2247
2248                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2249                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2250
2251                 glEnd();
2252
2253                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale, 0.0f );
2254                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2255                 GlobalOpenGL().drawString( dimensions.c_str() );
2256                 dimensions.clear();
2257
2258                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ), 0.0f );
2259                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2260                 GlobalOpenGL().drawString( dimensions.c_str() );
2261                 dimensions.clear();
2262
2263                 glRasterPos3f( vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f );
2264                 dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[0][1] << vMaxBounds[nDim2] << ")";
2265                 GlobalOpenGL().drawString( dimensions.c_str() );
2266         }
2267         else if ( m_viewType == XZ ) {
2268                 glBegin( GL_LINES );
2269
2270                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f  / m_fScale );
2271                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale );
2272
2273                 glVertex3f( vMinBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2274                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2275
2276                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 6.0f  / m_fScale );
2277                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2278
2279
2280                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMinBounds[nDim2] );
2281                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2282
2283                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2284                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2285
2286                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2287                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2288
2289                 glEnd();
2290
2291                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), 0, vMinBounds[nDim2] - 20.0f  / m_fScale );
2292                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2293                 GlobalOpenGL().drawString( dimensions.c_str() );
2294                 dimensions.clear();
2295
2296                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, 0, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2297                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2298                 GlobalOpenGL().drawString( dimensions.c_str() );
2299                 dimensions.clear();
2300
2301                 glRasterPos3f( vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale );
2302                 dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[1][1] << vMaxBounds[nDim2] << ")";
2303                 GlobalOpenGL().drawString( dimensions.c_str() );
2304         }
2305         else
2306         {
2307                 glBegin( GL_LINES );
2308
2309                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2310                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2311
2312                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2313                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2314
2315                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2316                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2317
2318
2319                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2] );
2320                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2321
2322                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2323                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2324
2325                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2] );
2326                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2327
2328                 glEnd();
2329
2330                 glRasterPos3f( 0, Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale );
2331                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2332                 GlobalOpenGL().drawString( dimensions.c_str() );
2333                 dimensions.clear();
2334
2335                 glRasterPos3f( 0, vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2336                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2337                 GlobalOpenGL().drawString( dimensions.c_str() );
2338                 dimensions.clear();
2339
2340                 glRasterPos3f( 0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale );
2341                 dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[2][1] << vMaxBounds[nDim2] << ")";
2342                 GlobalOpenGL().drawString( dimensions.c_str() );
2343         }
2344 }
2345
2346 class XYRenderer : public Renderer
2347 {
2348 struct state_type
2349 {
2350         state_type() :
2351                 m_highlight( 0 ),
2352                 m_state( 0 ){
2353         }
2354         unsigned int m_highlight;
2355         Shader* m_state;
2356 };
2357 public:
2358 XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
2359         m_globalstate( globalstate ),
2360         m_state_selected( selected ){
2361         ASSERT_NOTNULL( selected );
2362         m_state_stack.push_back( state_type() );
2363 }
2364
2365 void SetState( Shader* state, EStyle style ){
2366         ASSERT_NOTNULL( state );
2367         if ( style == eWireframeOnly ) {
2368                 m_state_stack.back().m_state = state;
2369         }
2370 }
2371 EStyle getStyle() const {
2372         return eWireframeOnly;
2373 }
2374 void PushState(){
2375         m_state_stack.push_back( m_state_stack.back() );
2376 }
2377 void PopState(){
2378         ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
2379         m_state_stack.pop_back();
2380 }
2381 void Highlight( EHighlightMode mode, bool bEnable = true ){
2382         ( bEnable )
2383         ? m_state_stack.back().m_highlight |= mode
2384                                                                                   : m_state_stack.back().m_highlight &= ~mode;
2385 }
2386 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
2387         if ( m_state_stack.back().m_highlight & ePrimitive ) {
2388                 m_state_selected->addRenderable( renderable, localToWorld );
2389         }
2390         else
2391         {
2392                 m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
2393         }
2394 }
2395
2396 void render( const Matrix4& modelview, const Matrix4& projection ){
2397         GlobalShaderCache().render( m_globalstate, modelview, projection );
2398 }
2399 private:
2400 std::vector<state_type> m_state_stack;
2401 RenderStateFlags m_globalstate;
2402 Shader* m_state_selected;
2403 };
2404
2405 void XYWnd::updateProjection(){
2406         m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
2407         m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
2408         m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
2409
2410         m_projection[12] = 0.0f;
2411         m_projection[13] = 0.0f;
2412         m_projection[14] = -1.0f;
2413
2414         m_projection[1] =
2415                 m_projection[2] =
2416                         m_projection[3] =
2417
2418                                 m_projection[4] =
2419                                         m_projection[6] =
2420                                                 m_projection[7] =
2421
2422                                                         m_projection[8] =
2423                                                                 m_projection[9] =
2424                                                                         m_projection[11] = 0.0f;
2425
2426         m_projection[15] = 1.0f;
2427
2428         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2429 }
2430
2431 // note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
2432 void XYWnd::updateModelview(){
2433         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2434         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2435
2436         // translation
2437         m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
2438         m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
2439         m_modelview[14] = g_MaxWorldCoord * m_fScale;
2440
2441         // axis base
2442         switch ( m_viewType )
2443         {
2444         case XY:
2445                 m_modelview[0]  =  m_fScale;
2446                 m_modelview[1]  =  0;
2447                 m_modelview[2]  =  0;
2448
2449                 m_modelview[4]  =  0;
2450                 m_modelview[5]  =  m_fScale;
2451                 m_modelview[6]  =  0;
2452
2453                 m_modelview[8]  =  0;
2454                 m_modelview[9]  =  0;
2455                 m_modelview[10] = -m_fScale;
2456                 break;
2457         case XZ:
2458                 m_modelview[0]  =  m_fScale;
2459                 m_modelview[1]  =  0;
2460                 m_modelview[2]  =  0;
2461
2462                 m_modelview[4]  =  0;
2463                 m_modelview[5]  =  0;
2464                 m_modelview[6]  =  m_fScale;
2465
2466                 m_modelview[8]  =  0;
2467                 m_modelview[9]  =  m_fScale;
2468                 m_modelview[10] =  0;
2469                 break;
2470         case YZ:
2471                 m_modelview[0]  =  0;
2472                 m_modelview[1]  =  0;
2473                 m_modelview[2]  = -m_fScale;
2474
2475                 m_modelview[4]  =  m_fScale;
2476                 m_modelview[5]  =  0;
2477                 m_modelview[6]  =  0;
2478
2479                 m_modelview[8]  =  0;
2480                 m_modelview[9]  =  m_fScale;
2481                 m_modelview[10] =  0;
2482                 break;
2483         }
2484
2485         m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
2486         m_modelview[15] = 1;
2487
2488         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2489 }
2490
2491 /*
2492    ==============
2493    XY_Draw
2494    ==============
2495  */
2496
2497 //#define DBG_SCENEDUMP
2498
2499 void XYWnd::XY_Draw(){
2500         //
2501         // clear
2502         //
2503         glViewport( 0, 0, m_nWidth, m_nHeight );
2504         glClearColor( g_xywindow_globals.color_gridback[0],
2505                                   g_xywindow_globals.color_gridback[1],
2506                                   g_xywindow_globals.color_gridback[2],0 );
2507
2508         glClear( GL_COLOR_BUFFER_BIT );
2509
2510         //
2511         // set up viewpoint
2512         //
2513
2514         glMatrixMode( GL_PROJECTION );
2515         glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2516
2517         glMatrixMode( GL_MODELVIEW );
2518         glLoadIdentity();
2519         glScalef( m_fScale, m_fScale, 1 );
2520         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2521         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2522         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2523
2524         glDisable( GL_LINE_STIPPLE );
2525         glLineWidth( 1 );
2526         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2527         glDisableClientState( GL_NORMAL_ARRAY );
2528         glDisableClientState( GL_COLOR_ARRAY );
2529         glDisable( GL_TEXTURE_2D );
2530         glDisable( GL_LIGHTING );
2531         glDisable( GL_COLOR_MATERIAL );
2532         glDisable( GL_DEPTH_TEST );
2533
2534         if ( m_backgroundActivated ) {
2535                 XY_DrawBackground();
2536         }
2537         XY_DrawGrid();
2538
2539         if ( g_xywindow_globals_private.show_blocks ) {
2540                 XY_DrawBlockGrid();
2541         }
2542
2543         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2544
2545         unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
2546         if ( !g_xywindow_globals.m_bNoStipple ) {
2547                 globalstate |= RENDER_LINESTIPPLE;
2548         }
2549
2550         {
2551                 XYRenderer renderer( globalstate, m_state_selected );
2552
2553                 Scene_Render( renderer, m_view );
2554
2555                 GlobalOpenGL_debugAssertNoErrors();
2556                 renderer.render( m_modelview, m_projection );
2557                 GlobalOpenGL_debugAssertNoErrors();
2558         }
2559
2560         glDepthMask( GL_FALSE );
2561
2562         GlobalOpenGL_debugAssertNoErrors();
2563
2564         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2565
2566         GlobalOpenGL_debugAssertNoErrors();
2567         glDisable( GL_LINE_STIPPLE );
2568         GlobalOpenGL_debugAssertNoErrors();
2569         glLineWidth( 1 );
2570         GlobalOpenGL_debugAssertNoErrors();
2571         if ( GlobalOpenGL().GL_1_3() ) {
2572                 glActiveTexture( GL_TEXTURE0 );
2573                 glClientActiveTexture( GL_TEXTURE0 );
2574         }
2575         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2576         GlobalOpenGL_debugAssertNoErrors();
2577         glDisableClientState( GL_NORMAL_ARRAY );
2578         GlobalOpenGL_debugAssertNoErrors();
2579         glDisableClientState( GL_COLOR_ARRAY );
2580         GlobalOpenGL_debugAssertNoErrors();
2581         glDisable( GL_TEXTURE_2D );
2582         GlobalOpenGL_debugAssertNoErrors();
2583         glDisable( GL_LIGHTING );
2584         GlobalOpenGL_debugAssertNoErrors();
2585         glDisable( GL_COLOR_MATERIAL );
2586         GlobalOpenGL_debugAssertNoErrors();
2587
2588         GlobalOpenGL_debugAssertNoErrors();
2589
2590
2591         // size info
2592         if ( g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0 ) {
2593                 Vector3 min, max;
2594                 Select_GetBounds( min, max );
2595                 PaintSizeInfo( nDim1, nDim2, min, max );
2596         }
2597
2598         if ( g_xywindow_globals_private.g_bCrossHairs ) {
2599                 glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
2600                 glBegin( GL_LINES );
2601                 if ( m_viewType == XY ) {
2602                         glVertex2f( 2.0f * g_MinWorldCoord, m_mousePosition[1] );
2603                         glVertex2f( 2.0f * g_MaxWorldCoord, m_mousePosition[1] );
2604                         glVertex2f( m_mousePosition[0], 2.0f * g_MinWorldCoord );
2605                         glVertex2f( m_mousePosition[0], 2.0f * g_MaxWorldCoord );
2606                 }
2607                 else if ( m_viewType == YZ ) {
2608                         glVertex3f( m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2] );
2609                         glVertex3f( m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2] );
2610                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2611                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2612                 }
2613                 else
2614                 {
2615                         glVertex3f( 2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2616                         glVertex3f( 2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2617                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2618                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2619                 }
2620                 glEnd();
2621         }
2622
2623         if ( ClipMode() ) {
2624                 GlobalClipPoints_Draw( m_fScale );
2625         }
2626
2627         GlobalOpenGL_debugAssertNoErrors();
2628
2629         // reset modelview
2630         glLoadIdentity();
2631         glScalef( m_fScale, m_fScale, 1 );
2632         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2633
2634         glEnable( GL_BLEND );
2635         glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2636         DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2637         glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2638         glDisable( GL_BLEND );
2639
2640         Feedback_draw2D( m_viewType );
2641
2642         if ( g_xywindow_globals_private.show_outline ) {
2643                 if ( Active() ) {
2644                         glMatrixMode( GL_PROJECTION );
2645                         glLoadIdentity();
2646                         glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
2647
2648                         glMatrixMode( GL_MODELVIEW );
2649                         glLoadIdentity();
2650
2651                         // four view mode doesn't colorize
2652                         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2653                                 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2654                         }
2655                         else
2656                         {
2657                                 switch ( m_viewType )
2658                                 {
2659                                 case YZ:
2660                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
2661                                         break;
2662                                 case XZ:
2663                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
2664                                         break;
2665                                 case XY:
2666                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
2667                                         break;
2668                                 }
2669                         }
2670                         glBegin( GL_LINE_LOOP );
2671                         glVertex2f( 0.5, 0.5 );
2672                         glVertex2f( m_nWidth - 0.5, 1 );
2673                         glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
2674                         glVertex2f( 0.5, m_nHeight - 0.5 );
2675                         glEnd();
2676                 }
2677         }
2678
2679         GlobalOpenGL_debugAssertNoErrors();
2680
2681         glFinish();
2682 }
2683
2684 void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
2685         xywnd->XY_ToPoint( x, y, point );
2686         xywnd->XY_SnapToGrid( point );
2687
2688         int nDim = ( xywnd->GetViewType() == XY ) ? 2 : ( xywnd->GetViewType() == YZ ) ? 0 : 1;
2689         float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
2690         point[nDim] = float_snapped( fWorkMid, GetGridSize() );
2691 }
2692
2693 void XYWnd::OnEntityCreate( const char* item ){
2694         StringOutputStream command;
2695         command << "entityCreate -class " << item;
2696         UndoableCommand undo( command.c_str() );
2697         Vector3 point;
2698         XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
2699         Entity_createFromSelection( item, point );
2700 }
2701
2702
2703
2704 void GetFocusPosition( Vector3& position ){
2705         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2706                 Select_GetMid( position );
2707         }
2708         else
2709         {
2710                 position = Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
2711         }
2712 }
2713
2714 void XYWnd_Focus( XYWnd* xywnd ){
2715         Vector3 position;
2716         GetFocusPosition( position );
2717         xywnd->PositionView( position );
2718 }
2719
2720 void XY_Split_Focus(){
2721         Vector3 position;
2722         GetFocusPosition( position );
2723         if ( g_pParentWnd->GetXYWnd() ) {
2724                 g_pParentWnd->GetXYWnd()->PositionView( position );
2725         }
2726         if ( g_pParentWnd->GetXZWnd() ) {
2727                 g_pParentWnd->GetXZWnd()->PositionView( position );
2728         }
2729         if ( g_pParentWnd->GetYZWnd() ) {
2730                 g_pParentWnd->GetYZWnd()->PositionView( position );
2731         }
2732 }
2733
2734 void XY_Focus(){
2735         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2736                 // cannot do this in a split window
2737                 // do something else that the user may want here
2738                 XY_Split_Focus();
2739                 return;
2740         }
2741
2742         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2743         XYWnd_Focus( xywnd );
2744 }
2745
2746 void XY_TopFrontSide( VIEWTYPE viewtype ){
2747         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2748                 // cannot do this in a split window
2749                 // do something else that the user may want here
2750                 XY_Split_Focus();
2751                 return;
2752         }
2753         XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2754         xywnd->SetViewType( viewtype );
2755         XYWnd_Focus( xywnd );
2756 }
2757
2758 void XY_Top(){
2759         XY_TopFrontSide( XY );
2760 }
2761
2762 void XY_Side(){
2763         XY_TopFrontSide( XZ );
2764 }
2765
2766 void XY_Front(){
2767         XY_TopFrontSide( YZ );
2768 }
2769
2770 void XY_NextView( XYWnd* xywnd ){
2771         if ( xywnd->GetViewType() == XY ) {
2772                 xywnd->SetViewType( XZ );
2773         }
2774         else if ( xywnd->GetViewType() ==  XZ ) {
2775                 xywnd->SetViewType( YZ );
2776         }
2777         else{
2778                 xywnd->SetViewType( XY );
2779         }
2780         XYWnd_Focus( xywnd );
2781 }
2782
2783 void XY_Next(){
2784         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2785                 // cannot do this in a split window
2786                 // do something else that the user may want here
2787                 XY_Split_Focus();
2788                 return;
2789         }
2790         XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2791         XY_NextView( xywnd );
2792 }
2793
2794 void XY_Zoom100(){
2795         if ( g_pParentWnd->GetXYWnd() ) {
2796                 g_pParentWnd->GetXYWnd()->SetScale( 1 );
2797         }
2798         if ( g_pParentWnd->GetXZWnd() ) {
2799                 g_pParentWnd->GetXZWnd()->SetScale( 1 );
2800         }
2801         if ( g_pParentWnd->GetYZWnd() ) {
2802                 g_pParentWnd->GetYZWnd()->SetScale( 1 );
2803         }
2804 }
2805
2806 void XY_ZoomIn(){
2807         g_pParentWnd->ActiveXY()->ZoomIn();
2808 }
2809
2810 // NOTE: the zoom out factor is 4/5, we could think about customizing it
2811 //  we don't go below a zoom factor corresponding to 10% of the max world size
2812 //  (this has to be computed against the window size)
2813 void XY_ZoomOut(){
2814         g_pParentWnd->ActiveXY()->ZoomOut();
2815 }
2816
2817
2818
2819 void ToggleShowCrosshair(){
2820         g_xywindow_globals_private.g_bCrossHairs ^= 1;
2821         XY_UpdateAllWindows();
2822 }
2823
2824 void ToggleShowSizeInfo(){
2825         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2826         XY_UpdateAllWindows();
2827 }
2828
2829 void ToggleShowGrid(){
2830         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
2831         XY_UpdateAllWindows();
2832 }
2833
2834 ToggleShown g_xy_top_shown( true );
2835
2836 void XY_Top_Shown_Construct( ui::Window parent ){
2837         g_xy_top_shown.connect( parent );
2838 }
2839
2840 ToggleShown g_yz_side_shown( false );
2841
2842 void YZ_Side_Shown_Construct( ui::Window parent ){
2843         g_yz_side_shown.connect( parent );
2844 }
2845
2846 ToggleShown g_xz_front_shown( false );
2847
2848 void XZ_Front_Shown_Construct( ui::Window parent ){
2849         g_xz_front_shown.connect( parent );
2850 }
2851
2852
2853 class EntityClassMenu : public ModuleObserver
2854 {
2855 std::size_t m_unrealised;
2856 public:
2857 EntityClassMenu() : m_unrealised( 1 ){
2858 }
2859 void realise(){
2860         if ( --m_unrealised == 0 ) {
2861         }
2862 }
2863 void unrealise(){
2864         if ( ++m_unrealised == 1 ) {
2865                 if ( XYWnd::m_mnuDrop ) {
2866                         XYWnd::m_mnuDrop.destroy();
2867                         XYWnd::m_mnuDrop = ui::Menu(ui::null);
2868                 }
2869         }
2870 }
2871 };
2872
2873 EntityClassMenu g_EntityClassMenu;
2874
2875
2876 // Names
2877 void ShowNamesToggle(){
2878         GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
2879         XY_UpdateAllWindows();
2880 }
2881
2882 typedef FreeCaller<void(), ShowNamesToggle> ShowNamesToggleCaller;
2883
2884 void ShowNamesExport( const Callback<void(bool)> & importer ){
2885         importer( GlobalEntityCreator().getShowNames() );
2886 }
2887
2888 typedef FreeCaller<void(const Callback<void(bool)> &), ShowNamesExport> ShowNamesExportCaller;
2889
2890 // TargetNames
2891 void ShowTargetNamesToggle(){
2892         GlobalEntityCreator().setShowTargetNames( !GlobalEntityCreator().getShowTargetNames() );
2893         XY_UpdateAllWindows();
2894 }
2895
2896 typedef FreeCaller<void(), ShowTargetNamesToggle> ShowTargetNamesToggleCaller;
2897
2898 void ShowTargetNamesExport( const Callback<void(bool)> & importer ){
2899         importer( GlobalEntityCreator().getShowTargetNames() );
2900 }
2901
2902 typedef FreeCaller<void(const Callback<void(bool)> &), ShowTargetNamesExport> ShowTargetNamesExportCaller;
2903
2904 // Angles
2905 void ShowAnglesToggle(){
2906         GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
2907         XY_UpdateAllWindows();
2908 }
2909
2910 typedef FreeCaller<void(), ShowAnglesToggle> ShowAnglesToggleCaller;
2911
2912 void ShowAnglesExport( const Callback<void(bool)> & importer ){
2913         importer( GlobalEntityCreator().getShowAngles() );
2914 }
2915 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
2916
2917 // Blocks
2918 void ShowBlocksToggle(){
2919         g_xywindow_globals_private.show_blocks ^= 1;
2920         XY_UpdateAllWindows();
2921 }
2922
2923 typedef FreeCaller<void(), ShowBlocksToggle> ShowBlocksToggleCaller;
2924
2925 void ShowBlocksExport( const Callback<void(bool)> & importer ){
2926         importer( g_xywindow_globals_private.show_blocks );
2927 }
2928
2929 typedef FreeCaller<void(const Callback<void(bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
2930
2931 // Coordinates
2932 void ShowCoordinatesToggle(){
2933         g_xywindow_globals_private.show_coordinates ^= 1;
2934         XY_UpdateAllWindows();
2935 }
2936
2937 typedef FreeCaller<void(), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
2938
2939 void ShowCoordinatesExport( const Callback<void(bool)> & importer ){
2940         importer( g_xywindow_globals_private.show_coordinates );
2941 }
2942
2943 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
2944
2945 // Outlines
2946 void ShowOutlineToggle(){
2947         g_xywindow_globals_private.show_outline ^= 1;
2948         XY_UpdateAllWindows();
2949 }
2950
2951 typedef FreeCaller<void(), ShowOutlineToggle> ShowOutlineToggleCaller;
2952
2953 void ShowOutlineExport( const Callback<void(bool)> & importer ){
2954         importer( g_xywindow_globals_private.show_outline );
2955 }
2956
2957 typedef FreeCaller<void(const Callback<void(bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
2958
2959 // Axes
2960 void ShowAxesToggle(){
2961         g_xywindow_globals_private.show_axis ^= 1;
2962         XY_UpdateAllWindows();
2963 }
2964 typedef FreeCaller<void(), ShowAxesToggle> ShowAxesToggleCaller;
2965
2966 void ShowAxesExport( const Callback<void(bool)> & importer ){
2967         importer( g_xywindow_globals_private.show_axis );
2968 }
2969
2970 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAxesExport> ShowAxesExportCaller;
2971
2972 // Workzone
2973 void ShowWorkzoneToggle(){
2974         g_xywindow_globals_private.d_show_work ^= 1;
2975         XY_UpdateAllWindows();
2976 }
2977 typedef FreeCaller<void(), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
2978
2979 void ShowWorkzoneExport( const Callback<void(bool)> & importer ){
2980         importer( g_xywindow_globals_private.d_show_work );
2981 }
2982
2983 typedef FreeCaller<void(const Callback<void(bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
2984
2985 /*
2986 BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
2987 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
2988
2989 void Texdef_ToggleMoveLock(){
2990         g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
2991         g_texdef_movelock_item.update();
2992 }
2993 */
2994
2995 // Size
2996 void ShowSizeToggle(){
2997         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2998         XY_UpdateAllWindows();
2999 }
3000 typedef FreeCaller<void(), ShowSizeToggle> ShowSizeToggleCaller;
3001 void ShowSizeExport( const Callback<void(bool)> & importer ){
3002         importer( g_xywindow_globals_private.m_bSizePaint );
3003 }
3004 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowSizeExportCaller;
3005
3006 // Crosshair
3007 void ShowCrosshairToggle(){
3008         g_xywindow_globals_private.g_bCrossHairs ^= 1;
3009         XY_UpdateAllWindows();
3010 }
3011 typedef FreeCaller<void(), ShowCrosshairToggle> ShowCrosshairToggleCaller;
3012 void ShowCrosshairExport( const Callback<void(bool)> & importer ){
3013         importer( g_xywindow_globals_private.g_bCrossHairs );
3014 }
3015 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCrosshairExport> ShowCrosshairExportCaller;
3016
3017 // Grid
3018 void ShowGridToggle(){
3019         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
3020         XY_UpdateAllWindows();
3021 }
3022 typedef FreeCaller<void(), ShowGridToggle> ShowGridToggleCaller;
3023 void ShowGridTExport( const Callback<void(bool)> & importer ){
3024         importer( g_xywindow_globals_private.d_showgrid );
3025 }
3026 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowGridExportCaller;
3027
3028
3029 ShowNamesExportCaller g_show_names_caller;
3030 Callback<void(const Callback<void(bool)> &)> g_show_names_callback( g_show_names_caller );
3031 ToggleItem g_show_names( g_show_names_callback );
3032
3033 ShowTargetNamesExportCaller g_show_targetnames_caller;
3034 Callback<void(const Callback<void(bool)> &)> g_show_targetnames_callback( g_show_targetnames_caller );
3035 ToggleItem g_show_targetnames( g_show_targetnames_callback );
3036
3037 ShowAnglesExportCaller g_show_angles_caller;
3038 Callback<void(const Callback<void(bool)> &)> g_show_angles_callback( g_show_angles_caller );
3039 ToggleItem g_show_angles( g_show_angles_callback );
3040
3041 ShowBlocksExportCaller g_show_blocks_caller;
3042 Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback( g_show_blocks_caller );
3043 ToggleItem g_show_blocks( g_show_blocks_callback );
3044
3045 ShowCoordinatesExportCaller g_show_coordinates_caller;
3046 Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback( g_show_coordinates_caller );
3047 ToggleItem g_show_coordinates( g_show_coordinates_callback );
3048
3049 ShowOutlineExportCaller g_show_outline_caller;
3050 Callback<void(const Callback<void(bool)> &)> g_show_outline_callback( g_show_outline_caller );
3051 ToggleItem g_show_outline( g_show_outline_callback );
3052
3053 ShowAxesExportCaller g_show_axes_caller;
3054 Callback<void(const Callback<void(bool)> &)> g_show_axes_callback( g_show_axes_caller );
3055 ToggleItem g_show_axes( g_show_axes_callback );
3056
3057 ShowWorkzoneExportCaller g_show_workzone_caller;
3058 Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback( g_show_workzone_caller );
3059 ToggleItem g_show_workzone( g_show_workzone_callback );
3060
3061 ShowSizeExportCaller g_show_size_caller;
3062 Callback<void(const Callback<void(bool)> &)> g_show_size_callback( g_show_size_caller );
3063 ToggleItem g_show_size( g_show_size_callback );
3064
3065 ShowCrosshairExportCaller g_show_crosshair_caller;
3066 Callback<void(const Callback<void(bool)> &)> g_show_crosshair_callback( g_show_crosshair_caller );
3067 ToggleItem g_show_crosshair( g_show_crosshair_callback );
3068
3069 ShowGridExportCaller g_show_grid_caller;
3070 Callback<void(const Callback<void(bool)> &)> g_show_grid_callback( g_show_grid_caller );
3071 ToggleItem g_show_grid( g_show_grid_callback );
3072
3073
3074 void XYShow_registerCommands(){
3075         GlobalToggles_insert( "ToggleSizePaint", ShowSizeToggleCaller(), ToggleItem::AddCallbackCaller( g_show_size ), Accelerator( 'J' ) );
3076         GlobalToggles_insert( "ToggleCrosshairs", ShowCrosshairToggleCaller(), ToggleItem::AddCallbackCaller( g_show_crosshair ), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3077         GlobalToggles_insert( "ToggleGrid", ShowGridToggleCaller(), ToggleItem::AddCallbackCaller( g_show_grid ), Accelerator( '0' ) );
3078
3079         GlobalToggles_insert( "ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) );
3080         GlobalToggles_insert( "ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_names ) );
3081         GlobalToggles_insert( "ShowTargetNames", ShowTargetNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_targetnames ) );
3082         GlobalToggles_insert( "ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
3083         GlobalToggles_insert( "ShowCoordinates", ShowCoordinatesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
3084         GlobalToggles_insert( "ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) );
3085         GlobalToggles_insert( "ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) );
3086         GlobalToggles_insert( "ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
3087 }
3088
3089 void XYWnd_registerShortcuts(){
3090         command_connect_accelerator( "ToggleCrosshairs" );
3091         command_connect_accelerator( "ToggleSizePaint" );
3092 }
3093
3094
3095
3096 void Orthographic_constructPreferences( PreferencesPage& page ){
3097         page.appendCheckBox( "", "Solid selection boxes ( no stipple )", g_xywindow_globals.m_bNoStipple );
3098         //page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bSizePaint );
3099         page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
3100 //      page.appendCheckBox( "", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate );
3101         page.appendCheckBox( "", "Zoom In to Mouse pointer", g_xywindow_globals.m_bZoomInToPointer );
3102 }
3103 void Orthographic_constructPage( PreferenceGroup& group ){
3104         PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
3105         Orthographic_constructPreferences( page );
3106 }
3107 void Orthographic_registerPreferencesPage(){
3108         PreferencesDialog_addSettingsPage( makeCallbackF(Orthographic_constructPage) );
3109 }
3110
3111 void Clipper_constructPreferences( PreferencesPage& page ){
3112         page.appendCheckBox( "", "Clipper tool uses caulk", g_clip_useCaulk );
3113 }
3114 void Clipper_constructPage( PreferenceGroup& group ){
3115         PreferencesPage page( group.createPage( "Clipper", "Clipper Tool Settings" ) );
3116         Clipper_constructPreferences( page );
3117 }
3118 void Clipper_registerPreferencesPage(){
3119         PreferencesDialog_addSettingsPage( makeCallbackF(Clipper_constructPage) );
3120 }
3121
3122
3123 #include "preferencesystem.h"
3124 #include "stringio.h"
3125
3126
3127 struct ToggleShown_Bool {
3128         static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz) {
3129                 returnz(self.active());
3130         }
3131
3132         static void Import(ToggleShown &self, bool value) {
3133                 self.set(value);
3134         }
3135 };
3136
3137
3138 void XYWindow_Construct(){
3139 //      GlobalCommands_insert( "ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3140 //      GlobalCommands_insert( "ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator( 'J' ) );
3141 //      GlobalCommands_insert( "ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator( '0' ) );
3142
3143         GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ), Accelerator( 'V', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3144         GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
3145         GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
3146         GlobalCommands_insert( "NextView", makeCallbackF(XY_Next), Accelerator( GDK_KEY_Tab, (GdkModifierType)GDK_CONTROL_MASK ) ); // fixme: doesn't show its shortcut
3147         GlobalCommands_insert( "ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator( GDK_KEY_Delete ) );
3148         GlobalCommands_insert( "ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator( GDK_KEY_Insert ) );
3149         GlobalCommands_insert( "ViewTop", makeCallbackF(XY_Top), Accelerator( GDK_KEY_KP_Home ) );
3150         GlobalCommands_insert( "ViewSide", makeCallbackF(XY_Side), Accelerator( GDK_KEY_KP_Page_Down ) );
3151         GlobalCommands_insert( "ViewFront", makeCallbackF(XY_Front), Accelerator( GDK_KEY_KP_End ) );
3152         GlobalCommands_insert( "Zoom100", makeCallbackF(XY_Zoom100) );
3153         GlobalCommands_insert( "CenterXYView", makeCallbackF(XY_Focus), Accelerator( GDK_KEY_Tab, (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3154
3155         GlobalPreferenceSystem().registerPreference( "ClipCaulk", make_property_string( g_clip_useCaulk ) );
3156
3157 //      GlobalPreferenceSystem().registerPreference( "NewRightClick", make_property_string( g_xywindow_globals.m_bRightClick ) );
3158         GlobalPreferenceSystem().registerPreference( "2DZoomInToPointer", make_property_string( g_xywindow_globals.m_bZoomInToPointer ) );
3159         GlobalPreferenceSystem().registerPreference( "ChaseMouse", make_property_string( g_xywindow_globals_private.m_bChaseMouse ) );
3160         GlobalPreferenceSystem().registerPreference( "SizePainting", make_property_string( g_xywindow_globals_private.m_bSizePaint ) );
3161         GlobalPreferenceSystem().registerPreference( "ShowCrosshair", make_property_string( g_xywindow_globals_private.g_bCrossHairs ) );
3162         GlobalPreferenceSystem().registerPreference( "NoStipple", make_property_string( g_xywindow_globals.m_bNoStipple ) );
3163         GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", make_property_string( g_xywindow_globals_private.show_coordinates ) );
3164         GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", make_property_string( g_xywindow_globals_private.show_outline ) );
3165         GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", make_property_string( g_xywindow_globals_private.show_axis ) );
3166 //      GlobalPreferenceSystem().registerPreference( "CamXYUpdate", make_property_string( g_xywindow_globals_private.m_bCamXYUpdate ) );
3167         GlobalPreferenceSystem().registerPreference( "ShowWorkzone", make_property_string( g_xywindow_globals_private.d_show_work ) );
3168
3169         GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", make_property_string( g_xywindow_globals.AxisColorX ) );
3170         GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", make_property_string( g_xywindow_globals.AxisColorY ) );
3171         GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", make_property_string( g_xywindow_globals.AxisColorZ ) );
3172         GlobalPreferenceSystem().registerPreference( "SI_Colors1", make_property_string( g_xywindow_globals.color_gridback ) );
3173         GlobalPreferenceSystem().registerPreference( "SI_Colors2", make_property_string( g_xywindow_globals.color_gridminor ) );
3174         GlobalPreferenceSystem().registerPreference( "SI_Colors3", make_property_string( g_xywindow_globals.color_gridmajor ) );
3175         GlobalPreferenceSystem().registerPreference( "SI_Colors6", make_property_string( g_xywindow_globals.color_gridblock ) );
3176         GlobalPreferenceSystem().registerPreference( "SI_Colors7", make_property_string( g_xywindow_globals.color_gridtext ) );
3177         GlobalPreferenceSystem().registerPreference( "SI_Colors8", make_property_string( g_xywindow_globals.color_brushes ) );
3178         GlobalPreferenceSystem().registerPreference( "SI_Colors9", make_property_string( g_xywindow_globals.color_viewname ) );
3179         GlobalPreferenceSystem().registerPreference( "SI_Colors10", make_property_string( g_xywindow_globals.color_clipper ) );
3180         GlobalPreferenceSystem().registerPreference( "SI_Colors11", make_property_string( g_xywindow_globals.color_selbrushes ) );
3181
3182
3183
3184
3185         GlobalPreferenceSystem().registerPreference( "XZVIS", make_property_string<ToggleShown_Bool>( g_xz_front_shown ) );
3186         GlobalPreferenceSystem().registerPreference( "YZVIS", make_property_string<ToggleShown_Bool>( g_yz_side_shown ) );
3187
3188         Orthographic_registerPreferencesPage();
3189         Clipper_registerPreferencesPage();
3190
3191         XYWnd::captureStates();
3192         GlobalEntityClassManager().attach( g_EntityClassMenu );
3193 }
3194
3195 void XYWindow_Destroy(){
3196         GlobalEntityClassManager().detach( g_EntityClassMenu );
3197         XYWnd::releaseStates();
3198 }