2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
32 #include "debugging/debugging.h"
39 #include "ifilesystem.h"
42 #include "gtkutil/messagebox.h"
44 #include <uilib/uilib.h>
45 #include <gdk/gdkkeysyms.h>
47 #include "generic/callback.h"
48 #include "string/string.h"
49 #include "stream/stringstream.h"
52 #include "eclasslib.h"
54 #include "moduleobserver.h"
56 #include "gtkutil/menu.h"
57 #include "gtkutil/container.h"
58 #include "gtkutil/widget.h"
59 #include "gtkutil/glwidget.h"
60 #include "gtkutil/filechooser.h"
61 #include "gtkutil/cursor.h"
65 #include "brushmanip.h"
66 #include "selection.h"
68 #include "camwindow.h"
69 #include "texwindow.h"
70 #include "mainframe.h"
71 #include "preferences.h"
75 #include "windowobservers.h"
77 void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
80 extern bool g_brush_always_caulk;
86 Vector3 m_ptClip; // the 3d point
93 m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
107 /*! Draw clip/path point with rasterized number label */
108 void Draw( int num, float scale );
109 /*! Draw clip/path point with rasterized string label */
110 void Draw( const char *label, float scale );
113 VIEWTYPE g_clip_viewtype;
114 bool g_bSwitch = true;
115 bool g_clip_useCaulk = false;
116 bool g_quick_clipper = false;
120 ClipPoint* g_pMovingClip = 0;
122 /* Drawing clip points */
123 void ClipPoint::Draw( int num, float scale ){
124 StringOutputStream label( 4 );
126 Draw( label.c_str(), scale );
129 void ClipPoint::Draw( const char *label, float scale ){
132 glColor3fv( vector3_to_array( g_xywindow_globals.color_clipper ) );
133 glBegin( GL_POINTS );
134 glVertex3fv( vector3_to_array( m_ptClip ) );
138 float offset = 2.0f / scale;
141 glRasterPos3f( m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset );
142 glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, label );
145 float fDiff( float f1, float f2 ){
154 inline double ClipPoint_Intersect( const ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale ){
155 int nDim1 = ( viewtype == YZ ) ? 1 : 0;
156 int nDim2 = ( viewtype == XY ) ? 1 : 2;
157 double screenDistanceSquared( vector2_length_squared( Vector2( fDiff( clip.m_ptClip[nDim1], point[nDim1] ) * scale, fDiff( clip.m_ptClip[nDim2], point[nDim2] ) * scale ) ) );
158 if ( screenDistanceSquared < 8 * 8 ) {
159 return screenDistanceSquared;
164 inline void ClipPoint_testSelect( ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale, double& bestDistance, ClipPoint*& bestClip ){
166 double distance = ClipPoint_Intersect( clip, point, viewtype, scale );
167 if ( distance < bestDistance ) {
168 bestDistance = distance;
174 inline ClipPoint* GlobalClipPoints_Find( const Vector3& point, VIEWTYPE viewtype, float scale ){
175 double bestDistance = FLT_MAX;
176 ClipPoint* bestClip = 0;
177 ClipPoint_testSelect( g_Clip1, point, viewtype, scale, bestDistance, bestClip );
178 ClipPoint_testSelect( g_Clip2, point, viewtype, scale, bestDistance, bestClip );
179 ClipPoint_testSelect( g_Clip3, point, viewtype, scale, bestDistance, bestClip );
183 inline void GlobalClipPoints_Draw( float scale ){
185 if ( g_Clip1.Set() ) {
186 g_Clip1.Draw( 1, scale );
188 if ( g_Clip2.Set() ) {
189 g_Clip2.Draw( 2, scale );
191 if ( g_Clip3.Set() ) {
192 g_Clip3.Draw( 3, scale );
196 inline bool GlobalClipPoints_valid(){
197 return g_Clip1.Set() && g_Clip2.Set();
200 void PlanePointsFromClipPoints( Vector3 planepts[3], const AABB& bounds, int viewtype ){
201 ASSERT_MESSAGE( GlobalClipPoints_valid(), "clipper points not initialised" );
202 planepts[0] = g_Clip1.m_ptClip;
203 planepts[1] = g_Clip2.m_ptClip;
204 planepts[2] = g_Clip3.m_ptClip;
205 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
206 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
207 if ( !g_Clip3.Set() ) {
208 int n = ( viewtype == XY ) ? 2 : ( viewtype == YZ ) ? 0 : 1;
209 int x = ( n == 0 ) ? 1 : 0;
210 int y = ( n == 2 ) ? 1 : 2;
212 if ( n == 1 ) { // on viewtype XZ, flip clip points
213 planepts[0][n] = maxs[n];
214 planepts[1][n] = maxs[n];
215 planepts[2][x] = g_Clip1.m_ptClip[x];
216 planepts[2][y] = g_Clip1.m_ptClip[y];
217 planepts[2][n] = mins[n];
221 planepts[0][n] = mins[n];
222 planepts[1][n] = mins[n];
223 planepts[2][x] = g_Clip1.m_ptClip[x];
224 planepts[2][y] = g_Clip1.m_ptClip[y];
225 planepts[2][n] = maxs[n];
232 if ( !GlobalClipPoints_valid() ) {
233 planepts[0] = Vector3( 0, 0, 0 );
234 planepts[1] = Vector3( 0, 0, 0 );
235 planepts[2] = Vector3( 0, 0, 0 );
236 Scene_BrushSetClipPlane( GlobalSceneGraph(), Plane3( 0, 0, 0, 0 ) );
240 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
241 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
243 std::swap( planepts[0], planepts[1] );
245 Scene_BrushSetClipPlane( GlobalSceneGraph(), plane3_for_points( planepts[0], planepts[1], planepts[2] ) );
247 ClipperChangeNotify();
250 const char* Clip_getShader(){
251 return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
255 if ( ClipMode() && GlobalClipPoints_valid() ) {
257 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
258 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
259 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), ( !g_bSwitch ) ? eFront : eBack );
264 ClipperChangeNotify();
265 if( g_quick_clipper ){
266 g_quick_clipper = false;
273 if ( ClipMode() && GlobalClipPoints_valid() ) {
275 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
276 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
277 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), eFrontAndBack );
282 ClipperChangeNotify();
283 if( g_quick_clipper ){
284 g_quick_clipper = false;
291 g_bSwitch = !g_bSwitch;
293 ClipperChangeNotify();
296 void OnClipMode( bool enabled ){
301 if ( !enabled && g_pMovingClip ) {
306 ClipperChangeNotify();
310 return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
313 void NewClipPoint( const Vector3& point ){
314 if ( g_Clip1.Set() == false ) {
315 g_Clip1.m_ptClip = point;
318 else if ( g_Clip2.Set() == false ) {
319 g_Clip2.m_ptClip = point;
322 else if ( g_Clip3.Set() == false ) {
323 g_Clip3.m_ptClip = point;
331 g_Clip1.m_ptClip = point;
336 ClipperChangeNotify();
341 struct xywindow_globals_private_t
345 // these are in the View > Show menu with Show coordinates
347 bool show_coordinates;
363 xywindow_globals_private_t() :
367 show_coordinates( true ),
369 show_outline( false ),
372 d_show_work( false ),
374 show_blocks( false ),
376 m_bCamXYUpdate( true ),
377 m_bChaseMouse( true ),
378 m_bSizePaint( true ),
380 g_bCrossHairs( false ){
385 xywindow_globals_t g_xywindow_globals;
386 xywindow_globals_private_t g_xywindow_globals_private;
388 const unsigned int RAD_NONE = 0x00;
389 const unsigned int RAD_SHIFT = 0x01;
390 const unsigned int RAD_ALT = 0x02;
391 const unsigned int RAD_CONTROL = 0x04;
392 const unsigned int RAD_PRESS = 0x08;
393 const unsigned int RAD_LBUTTON = 0x10;
394 const unsigned int RAD_MBUTTON = 0x20;
395 const unsigned int RAD_RBUTTON = 0x40;
397 inline ButtonIdentifier button_for_flags( unsigned int flags ){
398 if ( flags & RAD_LBUTTON ) {
401 if ( flags & RAD_RBUTTON ) {
402 return c_buttonRight;
404 if ( flags & RAD_MBUTTON ) {
405 return c_buttonMiddle;
407 return c_buttonInvalid;
410 inline ModifierFlags modifiers_for_flags( unsigned int flags ){
411 ModifierFlags modifiers = c_modifierNone;
412 if ( flags & RAD_SHIFT ) {
413 modifiers |= c_modifierShift;
415 if ( flags & RAD_CONTROL ) {
416 modifiers |= c_modifierControl;
418 if ( flags & RAD_ALT ) {
419 modifiers |= c_modifierAlt;
424 inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
425 unsigned int buttons = 0;
427 switch ( button.get() )
429 case ButtonEnumeration::INVALID: break;
430 case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
431 case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
432 case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
435 if ( bitfield_enabled( flags, c_modifierControl ) ) {
436 buttons |= RAD_CONTROL;
439 if ( bitfield_enabled( flags, c_modifierShift ) ) {
440 buttons |= RAD_SHIFT;
443 if ( bitfield_enabled( flags, c_modifierAlt ) ) {
450 inline unsigned int buttons_for_event_button( GdkEventButton* event ){
451 unsigned int flags = 0;
453 switch ( event->button )
455 case 1: flags |= RAD_LBUTTON; break;
456 case 2: flags |= RAD_MBUTTON; break;
457 case 3: flags |= RAD_RBUTTON; break;
460 if ( ( event->state & GDK_CONTROL_MASK ) != 0 ) {
461 flags |= RAD_CONTROL;
464 if ( ( event->state & GDK_SHIFT_MASK ) != 0 ) {
468 if ( ( event->state & GDK_MOD1_MASK ) != 0 ) {
475 inline unsigned int buttons_for_state( guint state ){
476 unsigned int flags = 0;
478 if ( ( state & GDK_BUTTON1_MASK ) != 0 ) {
479 flags |= RAD_LBUTTON;
482 if ( ( state & GDK_BUTTON2_MASK ) != 0 ) {
483 flags |= RAD_MBUTTON;
486 if ( ( state & GDK_BUTTON3_MASK ) != 0 ) {
487 flags |= RAD_RBUTTON;
490 if ( ( state & GDK_CONTROL_MASK ) != 0 ) {
491 flags |= RAD_CONTROL;
494 if ( ( state & GDK_SHIFT_MASK ) != 0 ) {
498 if ( ( state & GDK_MOD1_MASK ) != 0 ) {
506 void XYWnd::SetScale( float f ){
510 XYWnd_Update( *this );
513 void XYWnd::ZoomIn(){
514 float max_scale = 64;
515 float scale = Scale() * 5.0f / 4.0f;
516 if ( scale > max_scale ) {
517 if ( Scale() != max_scale ) {
518 SetScale( max_scale );
528 // NOTE: the zoom out factor is 4/5, we could think about customizing it
529 // we don't go below a zoom factor corresponding to 10% of the max world size
530 // (this has to be computed against the window size)
531 void XYWnd::ZoomOut(){
532 float min_scale = MIN( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
533 float scale = Scale() * 4.0f / 5.0f;
534 if ( scale < min_scale ) {
535 if ( Scale() != min_scale ) {
536 SetScale( min_scale );
545 void XYWnd::ZoomInWithMouse( int pointx, int pointy ){
546 float old_scale = Scale();
548 if ( g_xywindow_globals.m_bImprovedWheelZoom ) {
549 float scale_diff = 1.0 / old_scale - 1.0 / Scale();
550 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
551 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
552 Vector3 origin = GetOrigin();
553 origin[nDim1] += scale_diff * (pointx - 0.5 * Width());
554 origin[nDim2] -= scale_diff * (pointy - 0.5 * Height());
559 void XYWnd::Redraw() {
560 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
561 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
562 GlobalOpenGL_debugAssertNoErrors();
564 GlobalOpenGL_debugAssertNoErrors();
566 m_XORRectangle.set( rectangle_t() );
568 glwidget_swap_buffers( m_gl_widget );
572 VIEWTYPE GlobalXYWnd_getCurrentViewType(){
573 ASSERT_NOTNULL( g_pParentWnd );
574 ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
575 return g_pParentWnd->ActiveXY()->GetViewType();
578 // =============================================================================
581 ui::Menu XYWnd::m_mnuDrop(ui::null);
583 // this is disabled, and broken
584 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
588 width = g_pParentWnd->ActiveXY()->Width();
589 height = g_pParentWnd->ActiveXY()->Height();
591 const char* filename;
593 filename = ui::file_dialog( MainFrame_getWindow( ), FALSE, "Save Image", 0, FILTER_BMP );
598 g_pParentWnd->ActiveXY()->MakeCurrent();
599 img = (unsigned char*)malloc( width * height * 3 );
600 glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
603 fp = fopen( filename, "wb" );
606 unsigned long cmap, bfSize;
610 bfSize = 54 + width * height * 3;
612 long byteswritten = 0;
613 long pixoff = 54 + cmap * 4;
615 char m1 = 'B', m2 = 'M';
616 fwrite( &m1, 1, 1, fp ); byteswritten++; // B
617 fwrite( &m2, 1, 1, fp ); byteswritten++; // M
618 fwrite( &bfSize, 4, 1, fp ); byteswritten += 4; // bfSize
619 fwrite( &res, 2, 1, fp ); byteswritten += 2; // bfReserved1
620 fwrite( &res, 2, 1, fp ); byteswritten += 2; // bfReserved2
621 fwrite( &pixoff, 4, 1, fp ); byteswritten += 4; // bfOffBits
623 unsigned long biSize = 40, compress = 0, size = 0;
625 unsigned short planes = 1;
626 fwrite( &biSize, 4, 1, fp ); byteswritten += 4; // biSize
627 fwrite( &width, 4, 1, fp ); byteswritten += 4; // biWidth
628 fwrite( &height, 4, 1, fp ); byteswritten += 4; // biHeight
629 fwrite( &planes, 2, 1, fp ); byteswritten += 2; // biPlanes
630 fwrite( &bits, 2, 1, fp ); byteswritten += 2; // biBitCount
631 fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
632 fwrite( &size, 4, 1, fp ); byteswritten += 4; // biSizeImage
633 fwrite( &pixels, 4, 1, fp ); byteswritten += 4; // biXPelsPerMeter
634 fwrite( &pixels, 4, 1, fp ); byteswritten += 4; // biYPelsPerMeter
635 fwrite( &cmap, 4, 1, fp ); byteswritten += 4; // biClrUsed
636 fwrite( &cmap, 4, 1, fp ); byteswritten += 4; // biClrImportant
638 unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
639 long row, row_size = width * 3;
640 for ( row = 0; row < height; row++ )
642 unsigned char* buf = img + row * row_size;
646 for ( col = 0; col < row_size; col += 3 )
648 putc( buf[col + 2], fp );
649 putc( buf[col + 1], fp );
650 putc( buf[col], fp );
652 byteswritten += row_size;
655 for ( count = row_size; count < widthDW; count++ )
657 putc( 0, fp ); // dummy
672 Timer g_chasemouse_timer;
674 void XYWnd::ChaseMouse(){
675 float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
676 Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
678 //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
680 XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
681 g_chasemouse_timer.start();
684 gboolean xywnd_chasemouse( gpointer data ){
685 reinterpret_cast<XYWnd*>( data )->ChaseMouse();
689 inline const int& min_int( const int& left, const int& right ){
690 return std::min( left, right );
693 bool XYWnd::chaseMouseMotion( int pointx, int pointy ){
694 m_chasemouse_delta_x = 0;
695 m_chasemouse_delta_y = 0;
697 if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
698 const int epsilon = 16;
700 if ( pointx < epsilon ) {
701 m_chasemouse_delta_x = std::max( pointx, 0 ) - epsilon;
703 else if ( ( pointx - m_nWidth ) > -epsilon ) {
704 m_chasemouse_delta_x = min_int( ( pointx - m_nWidth ), 0 ) + epsilon;
707 if ( pointy < epsilon ) {
708 m_chasemouse_delta_y = std::max( pointy, 0 ) - epsilon;
710 else if ( ( pointy - m_nHeight ) > -epsilon ) {
711 m_chasemouse_delta_y = min_int( ( pointy - m_nHeight ), 0 ) + epsilon;
714 if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
715 //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
716 m_chasemouse_current_x = pointx;
717 m_chasemouse_current_y = pointy;
718 if ( m_chasemouse_handler == 0 ) {
719 //globalOutputStream() << "chasemouse timer start... ";
720 g_chasemouse_timer.start();
721 m_chasemouse_handler = g_idle_add( xywnd_chasemouse, this );
727 if ( m_chasemouse_handler != 0 ) {
728 //globalOutputStream() << "chasemouse cancel\n";
729 g_source_remove( m_chasemouse_handler );
730 m_chasemouse_handler = 0;
736 if ( m_chasemouse_handler != 0 ) {
737 //globalOutputStream() << "chasemouse cancel\n";
738 g_source_remove( m_chasemouse_handler );
739 m_chasemouse_handler = 0;
745 // =============================================================================
747 Shader* XYWnd::m_state_selected = 0;
749 void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
750 if ( self.GetWidget().visible() ) {
751 rectangle_t rect = rectangle_from_area( area.min, area.max, self.Width(), self.Height() );
752 int nDim1 = ( self.GetViewType() == YZ ) ? 1 : 0;
753 int nDim2 = ( self.GetViewType() == XY ) ? 1 : 2;
754 rect.x /= self.Scale();
755 rect.y /= self.Scale();
756 rect.w /= self.Scale();
757 rect.h /= self.Scale();
758 rect.x += self.GetOrigin()[nDim1];
759 rect.y += self.GetOrigin()[nDim2];
760 self.m_XORRectangle.set( rect );
764 gboolean xywnd_button_press( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
765 if ( event->type == GDK_BUTTON_PRESS ) {
766 g_pParentWnd->SetActiveXY( xywnd );
768 xywnd->ButtonState_onMouseDown( buttons_for_event_button( event ) );
770 xywnd->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
775 gboolean xywnd_button_release( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
776 if ( event->type == GDK_BUTTON_RELEASE ) {
777 xywnd->XY_MouseUp( static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button( event ) );
779 xywnd->ButtonState_onMouseUp( buttons_for_event_button( event ) );
784 gboolean xywnd_focus_in( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
785 if ( event->type == GDK_FOCUS_CHANGE ) {
787 g_pParentWnd->SetActiveXY( xywnd );
793 void xywnd_motion( gdouble x, gdouble y, guint state, void* data ){
794 if ( reinterpret_cast<XYWnd*>( data )->chaseMouseMotion( static_cast<int>( x ), static_cast<int>( y ) ) ) {
797 reinterpret_cast<XYWnd*>( data )->XY_MouseMoved( static_cast<int>( x ), static_cast<int>( y ), buttons_for_state( state ) );
800 gboolean xywnd_wheel_scroll( ui::Widget widget, GdkEventScroll* event, XYWnd* xywnd ){
801 if ( event->direction == GDK_SCROLL_UP ) {
802 xywnd->ZoomInWithMouse( (int)event->x, (int)event->y );
804 else if ( event->direction == GDK_SCROLL_DOWN ) {
810 gboolean xywnd_size_allocate( ui::Widget widget, GtkAllocation* allocation, XYWnd* xywnd ){
811 xywnd->m_nWidth = allocation->width;
812 xywnd->m_nHeight = allocation->height;
813 xywnd->updateProjection();
814 xywnd->m_window_observer->onSizeChanged( xywnd->Width(), xywnd->Height() );
818 gboolean xywnd_expose( ui::Widget widget, GdkEventExpose* event, XYWnd* xywnd ){
823 void XYWnd_CameraMoved( XYWnd& xywnd ){
824 if ( g_xywindow_globals_private.m_bCamXYUpdate ) {
825 XYWnd_Update( xywnd );
830 m_gl_widget( glwidget_new( FALSE ) ),
831 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
832 m_deferred_motion( xywnd_motion, this ),
833 m_parent( ui::null ),
834 m_window_observer( NewWindowObserver() ),
835 m_XORRectangle( m_gl_widget ),
836 m_chasemouse_handler( 0 ){
841 m_bNewBrushDrag = false;
842 m_move_started = false;
843 m_zoom_started = false;
854 m_backgroundActivated = false;
861 m_entityCreate = false;
863 m_mnuDrop = ui::Menu(ui::null);
865 GlobalWindowObservers_add( m_window_observer );
866 GlobalWindowObservers_connectWidget( m_gl_widget );
868 m_window_observer->setRectangleDrawCallback( ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>( *this ) );
869 m_window_observer->setView( m_view );
871 g_object_ref( m_gl_widget._handle );
873 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
874 gtk_widget_set_can_focus( m_gl_widget, true );
876 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( xywnd_size_allocate ), this );
877 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( xywnd_expose ), this );
879 m_gl_widget.connect( "button_press_event", G_CALLBACK( xywnd_button_press ), this );
880 m_gl_widget.connect( "button_release_event", G_CALLBACK( xywnd_button_release ), this );
881 m_gl_widget.connect( "focus_in_event", G_CALLBACK( xywnd_focus_in ), this );
882 m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &m_deferred_motion );
884 m_gl_widget.connect( "scroll_event", G_CALLBACK( xywnd_wheel_scroll ), this );
886 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
888 // This reconstruct=false argument is used to avoid a circular dependency
889 // between modelview and projection initialization and a valgrind complaint
890 updateProjection( false );
891 updateModelview( false );
892 m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
894 AddSceneChangeCallback( ReferenceCaller<XYWnd, void(), &XYWnd_Update>( *this ) );
895 AddCameraMovedCallback( ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>( *this ) );
897 PressedButtons_connect( g_pressedButtons, m_gl_widget );
899 onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
907 m_mnuDrop = ui::Menu(ui::null);
910 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
911 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
915 m_window_observer->release();
918 void XYWnd::captureStates(){
919 m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
922 void XYWnd::releaseStates(){
923 GlobalShaderCache().release( "$XY_OVERLAY" );
926 const Vector3& XYWnd::GetOrigin(){
930 void XYWnd::SetOrigin( const Vector3& origin ){
935 void XYWnd::Scroll( int x, int y ){
936 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
937 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
938 m_vOrigin[nDim1] += x / m_fScale;
939 m_vOrigin[nDim2] += y / m_fScale;
944 unsigned int Clipper_buttons(){
948 unsigned int Clipper_quick_buttons(){
949 return RAD_LBUTTON | RAD_CONTROL;
952 void XYWnd::DropClipPoint( int pointx, int pointy ){
955 XY_ToPoint( pointx, pointy, point );
958 Select_GetMid( mid );
959 g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
960 const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
961 point[nDim] = mid[nDim];
962 vector3_snap( point, GetSnapGridSize() );
963 NewClipPoint( point );
966 void XYWnd::Clipper_OnLButtonDown( int x, int y ){
967 Vector3 mousePosition;
968 XY_ToPoint( x, y, mousePosition );
969 g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
970 if ( !g_pMovingClip ) {
971 DropClipPoint( x, y );
975 void XYWnd::Clipper_OnLButtonUp( int x, int y ){
976 if ( g_pMovingClip ) {
981 void XYWnd::Clipper_OnMouseMoved( int x, int y ){
982 if ( g_pMovingClip ) {
983 XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
984 XY_SnapToGrid( g_pMovingClip->m_ptClip );
986 ClipperChangeNotify();
990 void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
991 Vector3 mousePosition;
992 XY_ToPoint( x, y, mousePosition );
993 if ( ClipMode() && GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ) {
994 set_cursor ( m_gl_widget, GDK_CROSSHAIR );
998 default_cursor( m_gl_widget );
1002 unsigned int MoveCamera_buttons(){
1003 return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
1006 void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1007 Vector3 origin( Camera_getOrigin( camwnd ) );
1008 xywnd->XY_ToPoint( x, y, origin );
1009 xywnd->XY_SnapToGrid( origin );
1010 Camera_setOrigin( camwnd, origin );
1013 unsigned int OrientCamera_buttons(){
1014 if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
1015 return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
1020 void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1021 Vector3 point = g_vector3_identity;
1022 xywnd->XY_ToPoint( x, y, point );
1023 xywnd->XY_SnapToGrid( point );
1024 vector3_subtract( point, Camera_getOrigin( camwnd ) );
1026 int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
1027 int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
1028 int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
1029 if ( point[n1] || point[n2] ) {
1030 Vector3 angles( Camera_getAngles( camwnd ) );
1031 angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
1032 Camera_setAngles( camwnd, angles );
1041 unsigned int NewBrushDrag_buttons(){
1045 void XYWnd::NewBrushDrag_Begin( int x, int y ){
1047 m_nNewBrushPressx = x;
1048 m_nNewBrushPressy = y;
1050 m_bNewBrushDrag = true;
1051 GlobalUndoSystem().start();
1054 void XYWnd::NewBrushDrag_End( int x, int y ){
1055 if ( m_NewBrushDrag != 0 ) {
1056 GlobalUndoSystem().finish( "brushDragNew" );
1060 void XYWnd::NewBrushDrag( int x, int y ){
1062 XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
1063 XY_SnapToGrid( mins );
1064 XY_ToPoint( x, y, maxs );
1065 XY_SnapToGrid( maxs );
1067 int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
1069 mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
1070 maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
1072 if ( maxs[nDim] <= mins[nDim] ) {
1073 maxs[nDim] = mins[nDim] + GetGridSize();
1076 for ( int i = 0 ; i < 3 ; i++ )
1078 if ( mins[i] == maxs[i] ) {
1079 return; // don't create a degenerate brush
1081 if ( mins[i] > maxs[i] ) {
1082 float temp = mins[i];
1088 if ( m_NewBrushDrag == 0 ) {
1089 NodeSmartReference node( GlobalBrushCreator().createBrush() );
1090 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
1092 scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
1093 brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
1094 brushpath.push( makeReference( node.get() ) );
1095 selectPath( brushpath, true );
1097 m_NewBrushDrag = node.get_pointer();
1101 //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1102 Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
1103 g_brush_always_caulk ?
1104 "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1107 void entitycreate_activated( ui::Widget item ){
1108 scene::Node* world_node = Map_FindWorldspawn( g_map );
1109 const char* entity_name = gtk_label_get_text( GTK_LABEL( gtk_bin_get_child(GTK_BIN( item )) ) );
1111 if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
1112 g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
1115 GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(),
1116 "There's already a worldspawn in your map!",
1123 void EntityClassMenu_addItem( ui::Menu menu, const char* name ){
1124 auto item = ui::MenuItem( name );
1125 item.connect( "activate", G_CALLBACK( entitycreate_activated ), item );
1127 menu_add_item( menu, item );
1130 class EntityClassMenuInserter : public EntityClassVisitor
1132 typedef std::pair<ui::Menu, CopiedString> MenuPair;
1133 typedef std::vector<MenuPair> MenuStack;
1135 CopiedString m_previous;
1137 EntityClassMenuInserter( ui::Menu menu ){
1138 m_stack.reserve( 2 );
1139 m_stack.push_back( MenuPair( menu, "" ) );
1141 ~EntityClassMenuInserter(){
1142 if ( !string_empty( m_previous.c_str() ) ) {
1143 addItem( m_previous.c_str(), "" );
1146 void visit( EntityClass* e ){
1147 ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
1148 if ( !string_empty( m_previous.c_str() ) ) {
1149 addItem( m_previous.c_str(), e->name() );
1151 m_previous = e->name();
1153 void pushMenu( const CopiedString& name ){
1154 auto item = ui::MenuItem( name.c_str() );
1156 m_stack.back().first.add(item);
1158 auto submenu = ui::Menu(ui::New);
1159 gtk_menu_item_set_submenu( item, submenu );
1161 m_stack.push_back( MenuPair( submenu, name ) );
1166 void addItem( const char* name, const char* next ){
1167 const char* underscore = strchr( name, '_' );
1169 if ( underscore != 0 && underscore != name ) {
1170 bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
1171 const char* parent = m_stack.back().second.c_str();
1173 if ( !string_empty( parent )
1174 && string_length( parent ) == std::size_t( underscore - name )
1175 && string_equal_n( name, parent, underscore - name ) ) { // this is a child
1177 else if ( nextEqual ) {
1178 if ( m_stack.size() == 2 ) {
1181 pushMenu( CopiedString( StringRange( name, underscore ) ) );
1183 else if ( m_stack.size() == 2 ) {
1187 else if ( m_stack.size() == 2 ) {
1191 EntityClassMenu_addItem( m_stack.back().first, name );
1195 void XYWnd::OnContextMenu(){
1196 if ( g_xywindow_globals.m_bRightClick == false ) {
1200 if ( !m_mnuDrop ) { // first time, load it up
1201 auto menu = m_mnuDrop = ui::Menu(ui::New);
1203 EntityClassMenuInserter inserter( menu );
1204 GlobalEntityClassManager().forEach( inserter );
1207 gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
1210 FreezePointer g_xywnd_freezePointer;
1212 unsigned int Move_buttons(){
1216 void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
1217 reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
1218 reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
1221 gboolean XYWnd_Move_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1226 void XYWnd::Move_Begin(){
1227 if ( m_move_started ) {
1230 m_move_started = true;
1231 /* NetRadiantCustom did this instead:
1232 g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_moveDelta, this ); */
1233 g_xywnd_freezePointer.freeze_pointer( m_gl_widget, XYWnd_moveDelta, this );
1234 m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
1237 void XYWnd::Move_End(){
1238 m_move_started = false;
1239 g_xywnd_freezePointer.unfreeze_pointer( m_gl_widget );
1240 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
1243 unsigned int Zoom_buttons(){
1244 return RAD_RBUTTON | RAD_ALT;
1249 void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
1252 while ( abs( g_dragZoom ) > 8 )
1254 if ( g_dragZoom > 0 ) {
1255 reinterpret_cast<XYWnd*>( data )->ZoomOut();
1260 reinterpret_cast<XYWnd*>( data )->ZoomIn();
1267 gboolean XYWnd_Zoom_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1272 void XYWnd::Zoom_Begin(){
1273 if ( m_zoom_started ) {
1276 m_zoom_started = true;
1278 /* NetRadiantCustom did this instead:
1279 g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_zoomDelta, this ); */
1280 g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
1281 m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
1284 void XYWnd::Zoom_End(){
1285 m_zoom_started = false;
1286 g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow() );
1287 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
1290 // makes sure the selected brush or camera is in view
1291 void XYWnd::PositionView( const Vector3& position ){
1292 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1293 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1295 m_vOrigin[nDim1] = position[nDim1];
1296 m_vOrigin[nDim2] = position[nDim2];
1300 XYWnd_Update( *this );
1303 void XYWnd::SetViewType( VIEWTYPE viewType ){
1304 m_viewType = viewType;
1308 gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
1313 inline WindowVector WindowVector_forInteger( int x, int y ){
1314 return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
1317 void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
1318 XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
1320 void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
1321 if ( buttons == Move_buttons() ) {
1323 EntityCreate_MouseDown( x, y );
1325 else if ( buttons == Zoom_buttons() ) {
1328 else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1329 Clipper_OnLButtonDown( x, y );
1331 else if ( !ClipMode() && buttons == Clipper_quick_buttons() ) {
1333 g_quick_clipper = true;
1334 Clipper_OnLButtonDown( x, y );
1336 else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
1337 NewBrushDrag_Begin( x, y );
1339 // control mbutton = move camera
1340 else if ( buttons == MoveCamera_buttons() ) {
1341 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1343 // mbutton = angle camera
1344 else if ( buttons == OrientCamera_buttons() ) {
1345 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1349 m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1353 void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
1354 if ( m_move_started ) {
1356 EntityCreate_MouseUp( x, y );
1358 else if ( m_zoom_started ) {
1361 else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1362 Clipper_OnLButtonUp( x, y );
1364 else if ( m_bNewBrushDrag ) {
1365 m_bNewBrushDrag = false;
1366 NewBrushDrag_End( x, y );
1367 if ( m_NewBrushDrag == 0 ) {
1368 //L button w/o created brush = tunnel selection
1369 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1374 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1378 void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
1379 // rbutton = drag xy origin
1380 if ( m_move_started ) {
1383 else if ( m_zoom_started ) {
1386 else if ( ClipMode() && g_pMovingClip != 0 ) {
1387 Clipper_OnMouseMoved( x, y );
1389 // lbutton without selection = drag new brush
1390 else if ( m_bNewBrushDrag ) {
1391 NewBrushDrag( x, y );
1394 // control mbutton = move camera
1395 else if ( getButtonState() == MoveCamera_buttons() ) {
1396 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1399 // mbutton = angle camera
1400 else if ( getButtonState() == OrientCamera_buttons() ) {
1401 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1406 m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
1408 m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
1409 XY_ToPoint( x, y, m_mousePosition );
1410 XY_SnapToGrid( m_mousePosition );
1412 StringOutputStream status( 64 );
1413 status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
1414 << " y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
1415 << " z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
1416 g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
1418 if ( g_xywindow_globals_private.g_bCrossHairs ) {
1419 XYWnd_Update( *this );
1422 Clipper_Crosshair_OnMouseMoved( x, y );
1426 void XYWnd::EntityCreate_MouseDown( int x, int y ){
1427 m_entityCreate = true;
1428 m_entityCreate_x = x;
1429 m_entityCreate_y = y;
1432 void XYWnd::EntityCreate_MouseMove( int x, int y ){
1433 if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
1434 m_entityCreate = false;
1438 void XYWnd::EntityCreate_MouseUp( int x, int y ){
1439 if ( m_entityCreate ) {
1440 m_entityCreate = false;
1445 inline float screen_normalised( int pos, unsigned int size ){
1446 return ( ( 2.0f * pos ) / size ) - 1.0f;
1449 inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
1450 return world_origin + normalised * normalised2world_scale;
1454 // TTimo: watch it, this doesn't init one of the 3 coords
1455 void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
1456 float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
1457 float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
1458 if ( m_viewType == XY ) {
1459 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1460 point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
1462 else if ( m_viewType == YZ ) {
1463 point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
1464 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1468 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1469 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1473 void XYWnd::XY_SnapToGrid( Vector3& point ){
1474 if ( m_viewType == XY ) {
1475 point[0] = float_snapped( point[0], GetSnapGridSize() );
1476 point[1] = float_snapped( point[1], GetSnapGridSize() );
1478 else if ( m_viewType == YZ ) {
1479 point[1] = float_snapped( point[1], GetSnapGridSize() );
1480 point[2] = float_snapped( point[2], GetSnapGridSize() );
1484 point[0] = float_snapped( point[0], GetSnapGridSize() );
1485 point[2] = float_snapped( point[2], GetSnapGridSize() );
1489 void XYWnd::XY_LoadBackgroundImage( const char *name ){
1490 const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
1491 if ( relative == name ) {
1492 globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
1495 char fileNameWithoutExt[512];
1496 strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
1497 fileNameWithoutExt[512 - 1] = '\0';
1498 fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
1500 Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
1502 globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
1505 g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
1506 LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
1507 globalOutputStream() << "Loaded background texture " << relative << "\n";
1508 g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
1511 switch ( g_pParentWnd->ActiveXY()->m_viewType )
1528 Select_GetBounds( min, max );
1529 g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
1530 g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
1531 g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
1532 g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
1535 void XYWnd::XY_DisableBackground( void ){
1536 g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
1537 if ( g_pParentWnd->ActiveXY()->m_tex ) {
1538 free( g_pParentWnd->ActiveXY()->m_tex );
1540 g_pParentWnd->ActiveXY()->m_tex = NULL;
1543 void WXY_BackgroundSelect( void ){
1544 bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
1546 ui::Window main_window = MainFrame_getWindow();
1548 if ( !brushesSelected ) {
1549 ui::alert( main_window, "You have to select some brushes to get the bounding box for.\n",
1550 "No selection", ui::alert_type::OK, ui::alert_icon::Error );
1554 const char *filename = main_window.file_dialog( TRUE, "Background Image", NULL, NULL );
1556 g_pParentWnd->ActiveXY()->XY_DisableBackground();
1559 g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
1562 // Draw the background image immediately (do not wait for user input).
1563 g_pParentWnd->ActiveXY()->Redraw();
1567 ============================================================================
1571 ============================================================================
1580 double two_to_the_power( int power ){
1581 return pow( 2.0f, power );
1584 void XYWnd::XY_DrawAxis( void ){
1585 if ( g_xywindow_globals_private.show_axis ) {
1586 const char g_AxisName[3] = { 'X', 'Y', 'Z' };
1587 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1588 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1589 const int w = ( m_nWidth / 2 / m_fScale );
1590 const int h = ( m_nHeight / 2 / m_fScale );
1592 const Vector3& colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
1593 const Vector3& colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
1595 // draw two lines with corresponding axis colors to highlight current view
1596 // horizontal line: nDim1 color
1598 glBegin( GL_LINES );
1599 glColor3fv( vector3_to_array( colourX ) );
1600 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1601 glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1603 glVertex2f( 32 / m_fScale, 0 );
1604 glColor3fv( vector3_to_array( colourY ) );
1605 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1606 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1608 glVertex2f( 0, 32 / m_fScale );
1611 // now print axis symbols
1612 glColor3fv( vector3_to_array( colourX ) );
1613 glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
1614 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1615 glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
1616 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1617 glColor3fv( vector3_to_array( colourY ) );
1618 glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
1619 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1620 glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
1621 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1625 void XYWnd::XY_DrawBackground( void ){
1626 glPushAttrib( GL_ALL_ATTRIB_BITS );
1628 glEnable( GL_TEXTURE_2D );
1629 glEnable( GL_BLEND );
1630 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
1631 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1632 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
1633 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
1635 glPolygonMode( GL_FRONT, GL_FILL );
1637 glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
1638 glBegin( GL_QUADS );
1640 glColor4f( 1.0, 1.0, 1.0, m_alpha );
1641 glTexCoord2f( 0.0, 1.0 );
1642 glVertex2f( m_xmin, m_ymin );
1644 glTexCoord2f( 1.0, 1.0 );
1645 glVertex2f( m_xmax, m_ymin );
1647 glTexCoord2f( 1.0, 0.0 );
1648 glVertex2f( m_xmax, m_ymax );
1650 glTexCoord2f( 0.0, 0.0 );
1651 glVertex2f( m_xmin, m_ymax );
1654 glBindTexture( GL_TEXTURE_2D, 0 );
1659 void XYWnd::XY_DrawGrid( void ) {
1660 float x, y, xb, xe, yb, ye;
1663 float step, minor_step, stepx, stepy;
1664 step = minor_step = stepx = stepy = GetGridSize();
1666 int minor_power = Grid_getPower();
1669 while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
1673 int power = minor_power;
1674 while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
1676 step = float(two_to_the_power( power ) );
1678 mask = ( 1 << ( power - minor_power ) ) - 1;
1679 while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
1681 while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
1684 a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
1686 glDisable( GL_TEXTURE_2D );
1687 glDisable( GL_TEXTURE_1D );
1688 glDisable( GL_DEPTH_TEST );
1689 glDisable( GL_BLEND );
1692 w = ( m_nWidth / 2 / m_fScale );
1693 h = ( m_nHeight / 2 / m_fScale );
1695 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1696 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1698 xb = m_vOrigin[nDim1] - w;
1699 if ( xb < region_mins[nDim1] ) {
1700 xb = region_mins[nDim1];
1702 xb = step * floor( xb / step );
1704 xe = m_vOrigin[nDim1] + w;
1705 if ( xe > region_maxs[nDim1] ) {
1706 xe = region_maxs[nDim1];
1708 xe = step * ceil( xe / step );
1710 yb = m_vOrigin[nDim2] - h;
1711 if ( yb < region_mins[nDim2] ) {
1712 yb = region_mins[nDim2];
1714 yb = step * floor( yb / step );
1716 ye = m_vOrigin[nDim2] + h;
1717 if ( ye > region_maxs[nDim2] ) {
1718 ye = region_maxs[nDim2];
1720 ye = step * ceil( ye / step );
1722 #define COLORS_DIFFER( a,b ) \
1723 ( ( a )[0] != ( b )[0] || \
1724 ( a )[1] != ( b )[1] || \
1725 ( a )[2] != ( b )[2] )
1728 // draw minor blocks
1729 if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
1731 glEnable( GL_BLEND );
1734 if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
1735 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
1737 glBegin( GL_LINES );
1739 for ( x = xb ; x < xe ; x += minor_step, ++i ) {
1740 if ( ( i & mask ) != 0 ) {
1741 glVertex2f( x, yb );
1742 glVertex2f( x, ye );
1746 for ( y = yb ; y < ye ; y += minor_step, ++i ) {
1747 if ( ( i & mask ) != 0 ) {
1748 glVertex2f( xb, y );
1749 glVertex2f( xe, y );
1755 // draw major blocks
1756 if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
1757 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
1759 glBegin( GL_LINES );
1760 for ( x = xb ; x <= xe ; x += step ) {
1761 glVertex2f( x, yb );
1762 glVertex2f( x, ye );
1764 for ( y = yb ; y <= ye ; y += step ) {
1765 glVertex2f( xb, y );
1766 glVertex2f( xe, y );
1772 glDisable( GL_BLEND );
1776 // draw coordinate text if needed
1777 if ( g_xywindow_globals_private.show_coordinates ) {
1778 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1779 float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
1780 float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
1781 for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
1782 glRasterPos2f( x, offx );
1783 sprintf( text, "%g", x );
1784 GlobalOpenGL().drawString( text );
1786 for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
1787 glRasterPos2f( offy, y );
1788 sprintf( text, "%g", y );
1789 GlobalOpenGL().drawString( text );
1793 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1796 // we do this part (the old way) only if show_axis is disabled
1797 if ( !g_xywindow_globals_private.show_axis ) {
1798 glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1800 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1804 XYWnd::XY_DrawAxis();
1806 // show current work zone?
1807 // the work zone is used to place dropped points and brushes
1808 if ( g_xywindow_globals_private.d_show_work ) {
1809 glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
1810 glBegin( GL_LINES );
1811 glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
1812 glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
1813 glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
1814 glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
1815 glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
1816 glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
1817 glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
1818 glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
1828 void XYWnd::XY_DrawBlockGrid(){
1829 if ( Map_FindWorldspawn( g_map ) == 0 ) {
1832 const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
1833 if ( strlen( value ) ) {
1834 sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
1837 if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
1838 // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
1839 g_xywindow_globals_private.blockSize = 1024;
1842 float x, y, xb, xe, yb, ye;
1846 glDisable( GL_TEXTURE_2D );
1847 glDisable( GL_TEXTURE_1D );
1848 glDisable( GL_DEPTH_TEST );
1849 glDisable( GL_BLEND );
1851 w = ( m_nWidth / 2 / m_fScale );
1852 h = ( m_nHeight / 2 / m_fScale );
1854 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1855 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1857 xb = m_vOrigin[nDim1] - w;
1858 if ( xb < region_mins[nDim1] ) {
1859 xb = region_mins[nDim1];
1861 xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
1863 xe = m_vOrigin[nDim1] + w;
1864 if ( xe > region_maxs[nDim1] ) {
1865 xe = region_maxs[nDim1];
1867 xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
1869 yb = m_vOrigin[nDim2] - h;
1870 if ( yb < region_mins[nDim2] ) {
1871 yb = region_mins[nDim2];
1873 yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
1875 ye = m_vOrigin[nDim2] + h;
1876 if ( ye > region_maxs[nDim2] ) {
1877 ye = region_maxs[nDim2];
1879 ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
1881 // draw major blocks
1883 glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
1886 glBegin( GL_LINES );
1888 for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
1890 glVertex2f( x, yb );
1891 glVertex2f( x, ye );
1894 if ( m_viewType == XY ) {
1895 for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
1897 glVertex2f( xb, y );
1898 glVertex2f( xe, y );
1905 // draw coordinate text if needed
1907 if ( m_viewType == XY && m_fScale > .1 ) {
1908 for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
1909 for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
1911 glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
1912 sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
1913 GlobalOpenGL().drawString( text );
1917 glColor4f( 0, 0, 0, 0 );
1920 void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
1921 float x, y, fov, box;
1924 fov = 48 / m_fScale;
1925 box = 16 / m_fScale;
1927 if ( m_viewType == XY ) {
1930 a = degrees_to_radians( angles[CAMERA_YAW] );
1932 else if ( m_viewType == YZ ) {
1935 a = degrees_to_radians( angles[CAMERA_PITCH] );
1941 a = degrees_to_radians( angles[CAMERA_PITCH] );
1944 glColor3f( 0.0, 0.0, 1.0 );
1945 glBegin( GL_LINE_STRIP );
1946 glVertex3f( x - box,y,0 );
1947 glVertex3f( x,y + ( box / 2 ),0 );
1948 glVertex3f( x + box,y,0 );
1949 glVertex3f( x,y - ( box / 2 ),0 );
1950 glVertex3f( x - box,y,0 );
1951 glVertex3f( x + box,y,0 );
1954 glBegin( GL_LINE_STRIP );
1955 glVertex3f( x + static_cast<float>( fov * cos( a + c_pi / 4 ) ), y + static_cast<float>( fov * sin( a + c_pi / 4 ) ), 0 );
1956 glVertex3f( x, y, 0 );
1957 glVertex3f( x + static_cast<float>( fov * cos( a - c_pi / 4 ) ), y + static_cast<float>( fov * sin( a - c_pi / 4 ) ), 0 );
1963 float Betwixt( float f1, float f2 ){
1965 return f2 + ( ( f1 - f2 ) / 2 );
1968 return f1 + ( ( f2 - f1 ) / 2 );
1973 // can be greatly simplified but per usual i am in a hurry
1974 // which is not an excuse, just a fact
1975 void XYWnd::PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds ){
1976 if ( vector3_equal( vMinBounds, vMaxBounds ) ) {
1979 const char* g_pDimStrings[] = {"x:", "y:", "z:"};
1980 typedef const char* OrgStrings[2];
1981 const OrgStrings g_pOrgStrings[] = { { "x:", "y:", }, { "x:", "z:", }, { "y:", "z:", } };
1983 Vector3 vSize( vector3_subtracted( vMaxBounds, vMinBounds ) );
1985 glColor3f( g_xywindow_globals.color_selbrushes[0] * .65f,
1986 g_xywindow_globals.color_selbrushes[1] * .65f,
1987 g_xywindow_globals.color_selbrushes[2] * .65f );
1989 StringOutputStream dimensions( 16 );
1991 if ( m_viewType == XY ) {
1992 glBegin( GL_LINES );
1994 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f );
1995 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
1997 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
1998 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2000 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f );
2001 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2004 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2], 0.0f );
2005 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f );
2007 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f );
2008 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
2010 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
2011 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
2015 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), vMinBounds[nDim2] - 20.0f / m_fScale, 0.0f );
2016 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2017 GlobalOpenGL().drawString( dimensions.c_str() );
2020 glRasterPos3f( vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ), 0.0f );
2021 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2022 GlobalOpenGL().drawString( dimensions.c_str() );
2025 glRasterPos3f( vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f );
2026 dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[0][1] << vMaxBounds[nDim2] << ")";
2027 GlobalOpenGL().drawString( dimensions.c_str() );
2029 else if ( m_viewType == XZ ) {
2030 glBegin( GL_LINES );
2032 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f / m_fScale );
2033 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale );
2035 glVertex3f( vMinBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2036 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2038 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 6.0f / m_fScale );
2039 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2042 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, 0,vMinBounds[nDim2] );
2043 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMinBounds[nDim2] );
2045 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMinBounds[nDim2] );
2046 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMaxBounds[nDim2] );
2048 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, 0,vMaxBounds[nDim2] );
2049 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMaxBounds[nDim2] );
2053 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), 0, vMinBounds[nDim2] - 20.0f / m_fScale );
2054 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2055 GlobalOpenGL().drawString( dimensions.c_str() );
2058 glRasterPos3f( vMaxBounds[nDim1] + 16.0f / m_fScale, 0, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2059 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2060 GlobalOpenGL().drawString( dimensions.c_str() );
2063 glRasterPos3f( vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale );
2064 dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[1][1] << vMaxBounds[nDim2] << ")";
2065 GlobalOpenGL().drawString( dimensions.c_str() );
2069 glBegin( GL_LINES );
2071 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale );
2072 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2074 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2075 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2077 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale );
2078 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2081 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2] );
2082 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2] );
2084 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2] );
2085 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2] );
2087 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2] );
2088 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2] );
2092 glRasterPos3f( 0, Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), vMinBounds[nDim2] - 20.0f / m_fScale );
2093 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2094 GlobalOpenGL().drawString( dimensions.c_str() );
2097 glRasterPos3f( 0, vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2098 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2099 GlobalOpenGL().drawString( dimensions.c_str() );
2102 glRasterPos3f( 0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale );
2103 dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[2][1] << vMaxBounds[nDim2] << ")";
2104 GlobalOpenGL().drawString( dimensions.c_str() );
2108 class XYRenderer : public Renderer
2116 unsigned int m_highlight;
2120 XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
2121 m_globalstate( globalstate ),
2122 m_state_selected( selected ){
2123 ASSERT_NOTNULL( selected );
2124 m_state_stack.push_back( state_type() );
2127 void SetState( Shader* state, EStyle style ){
2128 ASSERT_NOTNULL( state );
2129 if ( style == eWireframeOnly ) {
2130 m_state_stack.back().m_state = state;
2133 EStyle getStyle() const {
2134 return eWireframeOnly;
2137 m_state_stack.push_back( m_state_stack.back() );
2140 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
2141 m_state_stack.pop_back();
2143 void Highlight( EHighlightMode mode, bool bEnable = true ){
2145 ? m_state_stack.back().m_highlight |= mode
2146 : m_state_stack.back().m_highlight &= ~mode;
2148 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
2149 if ( m_state_stack.back().m_highlight & ePrimitive ) {
2150 m_state_selected->addRenderable( renderable, localToWorld );
2154 m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
2158 void render( const Matrix4& modelview, const Matrix4& projection ){
2159 GlobalShaderCache().render( m_globalstate, modelview, projection );
2162 std::vector<state_type> m_state_stack;
2163 RenderStateFlags m_globalstate;
2164 Shader* m_state_selected;
2167 void XYWnd::updateProjection( bool reconstruct ){
2168 m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
2169 m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
2170 m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
2172 m_projection[12] = 0.0f;
2173 m_projection[13] = 0.0f;
2174 m_projection[14] = -1.0f;
2186 m_projection[11] = 0.0f;
2188 m_projection[15] = 1.0f;
2191 m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2195 // note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
2196 void XYWnd::updateModelview( bool reconstruct ){
2197 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2198 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2201 m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
2202 m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
2203 m_modelview[14] = g_MaxWorldCoord * m_fScale;
2206 switch ( m_viewType )
2209 m_modelview[0] = m_fScale;
2214 m_modelview[5] = m_fScale;
2219 m_modelview[10] = -m_fScale;
2222 m_modelview[0] = m_fScale;
2228 m_modelview[6] = m_fScale;
2231 m_modelview[9] = m_fScale;
2232 m_modelview[10] = 0;
2237 m_modelview[2] = -m_fScale;
2239 m_modelview[4] = m_fScale;
2244 m_modelview[9] = m_fScale;
2245 m_modelview[10] = 0;
2249 m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
2250 m_modelview[15] = 1;
2253 m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2263 //#define DBG_SCENEDUMP
2265 void XYWnd::XY_Draw(){
2269 glViewport( 0, 0, m_nWidth, m_nHeight );
2270 glClearColor( g_xywindow_globals.color_gridback[0],
2271 g_xywindow_globals.color_gridback[1],
2272 g_xywindow_globals.color_gridback[2],0 );
2274 glClear( GL_COLOR_BUFFER_BIT );
2280 glMatrixMode( GL_PROJECTION );
2281 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2283 glMatrixMode( GL_MODELVIEW );
2285 glScalef( m_fScale, m_fScale, 1 );
2286 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2287 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2288 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2290 glDisable( GL_LINE_STIPPLE );
2292 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2293 glDisableClientState( GL_NORMAL_ARRAY );
2294 glDisableClientState( GL_COLOR_ARRAY );
2295 glDisable( GL_TEXTURE_2D );
2296 glDisable( GL_LIGHTING );
2297 glDisable( GL_COLOR_MATERIAL );
2298 glDisable( GL_DEPTH_TEST );
2300 if ( m_backgroundActivated ) {
2301 XY_DrawBackground();
2305 if ( g_xywindow_globals_private.show_blocks ) {
2309 glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2311 unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
2312 if ( !g_xywindow_globals.m_bNoStipple ) {
2313 globalstate |= RENDER_LINESTIPPLE;
2317 XYRenderer renderer( globalstate, m_state_selected );
2319 Scene_Render( renderer, m_view );
2321 GlobalOpenGL_debugAssertNoErrors();
2322 renderer.render( m_modelview, m_projection );
2323 GlobalOpenGL_debugAssertNoErrors();
2326 glDepthMask( GL_FALSE );
2328 GlobalOpenGL_debugAssertNoErrors();
2330 glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2332 GlobalOpenGL_debugAssertNoErrors();
2333 glDisable( GL_LINE_STIPPLE );
2334 GlobalOpenGL_debugAssertNoErrors();
2336 GlobalOpenGL_debugAssertNoErrors();
2337 if ( GlobalOpenGL().GL_1_3() ) {
2338 glActiveTexture( GL_TEXTURE0 );
2339 glClientActiveTexture( GL_TEXTURE0 );
2341 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2342 GlobalOpenGL_debugAssertNoErrors();
2343 glDisableClientState( GL_NORMAL_ARRAY );
2344 GlobalOpenGL_debugAssertNoErrors();
2345 glDisableClientState( GL_COLOR_ARRAY );
2346 GlobalOpenGL_debugAssertNoErrors();
2347 glDisable( GL_TEXTURE_2D );
2348 GlobalOpenGL_debugAssertNoErrors();
2349 glDisable( GL_LIGHTING );
2350 GlobalOpenGL_debugAssertNoErrors();
2351 glDisable( GL_COLOR_MATERIAL );
2352 GlobalOpenGL_debugAssertNoErrors();
2354 GlobalOpenGL_debugAssertNoErrors();
2358 if ( g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0 ) {
2360 Select_GetBounds( min, max );
2361 PaintSizeInfo( nDim1, nDim2, min, max );
2364 if ( g_xywindow_globals_private.g_bCrossHairs ) {
2365 glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
2366 glBegin( GL_LINES );
2367 if ( m_viewType == XY ) {
2368 glVertex2f( 2.0f * g_MinWorldCoord, m_mousePosition[1] );
2369 glVertex2f( 2.0f * g_MaxWorldCoord, m_mousePosition[1] );
2370 glVertex2f( m_mousePosition[0], 2.0f * g_MinWorldCoord );
2371 glVertex2f( m_mousePosition[0], 2.0f * g_MaxWorldCoord );
2373 else if ( m_viewType == YZ ) {
2374 glVertex3f( m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2] );
2375 glVertex3f( m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2] );
2376 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2377 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2381 glVertex3f( 2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2382 glVertex3f( 2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2383 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2384 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2390 GlobalClipPoints_Draw( m_fScale );
2393 GlobalOpenGL_debugAssertNoErrors();
2397 glScalef( m_fScale, m_fScale, 1 );
2398 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2400 DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2402 Feedback_draw2D( m_viewType );
2404 if ( g_xywindow_globals_private.show_outline ) {
2406 glMatrixMode( GL_PROJECTION );
2408 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
2410 glMatrixMode( GL_MODELVIEW );
2413 // four view mode doesn't colorize
2414 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2415 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2419 switch ( m_viewType )
2422 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
2425 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
2428 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
2432 glBegin( GL_LINE_LOOP );
2433 glVertex2f( 0.5, 0.5 );
2434 glVertex2f( m_nWidth - 0.5, 1 );
2435 glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
2436 glVertex2f( 0.5, m_nHeight - 0.5 );
2441 GlobalOpenGL_debugAssertNoErrors();
2446 void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
2447 xywnd->XY_ToPoint( x, y, point );
2448 xywnd->XY_SnapToGrid( point );
2450 int nDim = ( xywnd->GetViewType() == XY ) ? 2 : ( xywnd->GetViewType() == YZ ) ? 0 : 1;
2451 float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
2452 point[nDim] = float_snapped( fWorkMid, GetGridSize() );
2455 void XYWnd::OnEntityCreate( const char* item ){
2456 StringOutputStream command;
2457 command << "entityCreate -class " << item;
2458 UndoableCommand undo( command.c_str() );
2460 XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
2461 Entity_createFromSelection( item, point );
2466 void GetFocusPosition( Vector3& position ){
2467 if ( GlobalSelectionSystem().countSelected() != 0 ) {
2468 Select_GetMid( position );
2472 position = Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
2476 void XYWnd_Focus( XYWnd* xywnd ){
2478 GetFocusPosition( position );
2479 xywnd->PositionView( position );
2482 void XY_Split_Focus(){
2484 GetFocusPosition( position );
2485 if ( g_pParentWnd->GetXYWnd() ) {
2486 g_pParentWnd->GetXYWnd()->PositionView( position );
2488 if ( g_pParentWnd->GetXZWnd() ) {
2489 g_pParentWnd->GetXZWnd()->PositionView( position );
2491 if ( g_pParentWnd->GetYZWnd() ) {
2492 g_pParentWnd->GetYZWnd()->PositionView( position );
2497 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2498 // cannot do this in a split window
2499 // do something else that the user may want here
2504 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2505 XYWnd_Focus( xywnd );
2509 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2510 // cannot do this in a split window
2511 // do something else that the user may want here
2516 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2517 xywnd->SetViewType( XY );
2518 XYWnd_Focus( xywnd );
2522 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2523 // cannot do this in a split window
2524 // do something else that the user may want here
2529 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2530 xywnd->SetViewType( XZ );
2531 XYWnd_Focus( xywnd );
2535 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2536 // cannot do this in a split window
2537 // do something else that the user may want here
2542 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2543 xywnd->SetViewType( YZ );
2544 XYWnd_Focus( xywnd );
2548 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2549 // cannot do this in a split window
2550 // do something else that the user may want here
2555 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2556 if ( xywnd->GetViewType() == XY ) {
2557 xywnd->SetViewType( XZ );
2559 else if ( xywnd->GetViewType() == XZ ) {
2560 xywnd->SetViewType( YZ );
2563 xywnd->SetViewType( XY );
2565 XYWnd_Focus( xywnd );
2569 if ( g_pParentWnd->GetXYWnd() ) {
2570 g_pParentWnd->GetXYWnd()->SetScale( 1 );
2572 if ( g_pParentWnd->GetXZWnd() ) {
2573 g_pParentWnd->GetXZWnd()->SetScale( 1 );
2575 if ( g_pParentWnd->GetYZWnd() ) {
2576 g_pParentWnd->GetYZWnd()->SetScale( 1 );
2581 g_pParentWnd->ActiveXY()->ZoomIn();
2584 // NOTE: the zoom out factor is 4/5, we could think about customizing it
2585 // we don't go below a zoom factor corresponding to 10% of the max world size
2586 // (this has to be computed against the window size)
2588 g_pParentWnd->ActiveXY()->ZoomOut();
2593 void ToggleShowCrosshair(){
2594 g_xywindow_globals_private.g_bCrossHairs ^= 1;
2595 XY_UpdateAllWindows();
2598 void ToggleShowSizeInfo(){
2599 g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2600 XY_UpdateAllWindows();
2603 void ToggleShowGrid(){
2604 g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
2605 XY_UpdateAllWindows();
2608 ToggleShown g_xy_top_shown( true );
2610 void XY_Top_Shown_Construct( ui::Window parent ){
2611 g_xy_top_shown.connect( parent );
2614 ToggleShown g_yz_side_shown( false );
2616 void YZ_Side_Shown_Construct( ui::Window parent ){
2617 g_yz_side_shown.connect( parent );
2620 ToggleShown g_xz_front_shown( false );
2622 void XZ_Front_Shown_Construct( ui::Window parent ){
2623 g_xz_front_shown.connect( parent );
2627 class EntityClassMenu : public ModuleObserver
2629 std::size_t m_unrealised;
2631 EntityClassMenu() : m_unrealised( 1 ){
2634 if ( --m_unrealised == 0 ) {
2638 if ( ++m_unrealised == 1 ) {
2639 if ( XYWnd::m_mnuDrop ) {
2640 XYWnd::m_mnuDrop.destroy();
2641 XYWnd::m_mnuDrop = ui::Menu(ui::null);
2647 EntityClassMenu g_EntityClassMenu;
2652 void ShowNamesToggle(){
2653 GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
2654 XY_UpdateAllWindows();
2656 typedef FreeCaller<void(), ShowNamesToggle> ShowNamesToggleCaller;
2657 void ShowNamesExport( const Callback<void(bool)> & importer ){
2658 importer( GlobalEntityCreator().getShowNames() );
2660 typedef FreeCaller<void(const Callback<void(bool)> &), ShowNamesExport> ShowNamesExportCaller;
2662 void ShowAnglesToggle(){
2663 GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
2664 XY_UpdateAllWindows();
2666 typedef FreeCaller<void(), ShowAnglesToggle> ShowAnglesToggleCaller;
2667 void ShowAnglesExport( const Callback<void(bool)> & importer ){
2668 importer( GlobalEntityCreator().getShowAngles() );
2670 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
2672 void ShowBlocksToggle(){
2673 g_xywindow_globals_private.show_blocks ^= 1;
2674 XY_UpdateAllWindows();
2676 typedef FreeCaller<void(), ShowBlocksToggle> ShowBlocksToggleCaller;
2677 void ShowBlocksExport( const Callback<void(bool)> & importer ){
2678 importer( g_xywindow_globals_private.show_blocks );
2680 typedef FreeCaller<void(const Callback<void(bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
2682 void ShowCoordinatesToggle(){
2683 g_xywindow_globals_private.show_coordinates ^= 1;
2684 XY_UpdateAllWindows();
2686 typedef FreeCaller<void(), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
2687 void ShowCoordinatesExport( const Callback<void(bool)> & importer ){
2688 importer( g_xywindow_globals_private.show_coordinates );
2690 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
2692 void ShowOutlineToggle(){
2693 g_xywindow_globals_private.show_outline ^= 1;
2694 XY_UpdateAllWindows();
2696 typedef FreeCaller<void(), ShowOutlineToggle> ShowOutlineToggleCaller;
2697 void ShowOutlineExport( const Callback<void(bool)> & importer ){
2698 importer( g_xywindow_globals_private.show_outline );
2700 typedef FreeCaller<void(const Callback<void(bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
2702 void ShowAxesToggle(){
2703 g_xywindow_globals_private.show_axis ^= 1;
2704 XY_UpdateAllWindows();
2706 typedef FreeCaller<void(), ShowAxesToggle> ShowAxesToggleCaller;
2707 void ShowAxesExport( const Callback<void(bool)> & importer ){
2708 importer( g_xywindow_globals_private.show_axis );
2710 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAxesExport> ShowAxesExportCaller;
2712 void ShowWorkzoneToggle(){
2713 g_xywindow_globals_private.d_show_work ^= 1;
2714 XY_UpdateAllWindows();
2716 typedef FreeCaller<void(), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
2717 void ShowWorkzoneExport( const Callback<void(bool)> & importer ){
2718 importer( g_xywindow_globals_private.d_show_work );
2720 typedef FreeCaller<void(const Callback<void(bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
2722 ShowNamesExportCaller g_show_names_caller;
2723 Callback<void(const Callback<void(bool)> &)> g_show_names_callback( g_show_names_caller );
2724 ToggleItem g_show_names( g_show_names_callback );
2726 ShowAnglesExportCaller g_show_angles_caller;
2727 Callback<void(const Callback<void(bool)> &)> g_show_angles_callback( g_show_angles_caller );
2728 ToggleItem g_show_angles( g_show_angles_callback );
2730 ShowBlocksExportCaller g_show_blocks_caller;
2731 Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback( g_show_blocks_caller );
2732 ToggleItem g_show_blocks( g_show_blocks_callback );
2734 ShowCoordinatesExportCaller g_show_coordinates_caller;
2735 Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback( g_show_coordinates_caller );
2736 ToggleItem g_show_coordinates( g_show_coordinates_callback );
2738 ShowOutlineExportCaller g_show_outline_caller;
2739 Callback<void(const Callback<void(bool)> &)> g_show_outline_callback( g_show_outline_caller );
2740 ToggleItem g_show_outline( g_show_outline_callback );
2742 ShowAxesExportCaller g_show_axes_caller;
2743 Callback<void(const Callback<void(bool)> &)> g_show_axes_callback( g_show_axes_caller );
2744 ToggleItem g_show_axes( g_show_axes_callback );
2746 ShowWorkzoneExportCaller g_show_workzone_caller;
2747 Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback( g_show_workzone_caller );
2748 ToggleItem g_show_workzone( g_show_workzone_callback );
2750 void XYShow_registerCommands(){
2751 GlobalToggles_insert( "ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) );
2752 GlobalToggles_insert( "ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_names ) );
2753 GlobalToggles_insert( "ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
2754 GlobalToggles_insert( "ShowCoordinates", ShowCoordinatesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
2755 GlobalToggles_insert( "ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) );
2756 GlobalToggles_insert( "ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) );
2757 GlobalToggles_insert( "ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
2760 void XYWnd_registerShortcuts(){
2761 command_connect_accelerator( "ToggleCrosshairs" );
2762 command_connect_accelerator( "ToggleSizePaint" );
2767 void Orthographic_constructPreferences( PreferencesPage& page ){
2768 page.appendCheckBox( "", "Solid selection boxes", g_xywindow_globals.m_bNoStipple );
2769 page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bSizePaint );
2770 page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
2771 page.appendCheckBox( "", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate );
2773 void Orthographic_constructPage( PreferenceGroup& group ){
2774 PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
2775 Orthographic_constructPreferences( page );
2777 void Orthographic_registerPreferencesPage(){
2778 PreferencesDialog_addSettingsPage( makeCallbackF(Orthographic_constructPage) );
2781 void Clipper_constructPreferences( PreferencesPage& page ){
2782 page.appendCheckBox( "", "Clipper tool uses caulk", g_clip_useCaulk );
2784 void Clipper_constructPage( PreferenceGroup& group ){
2785 PreferencesPage page( group.createPage( "Clipper", "Clipper Tool Settings" ) );
2786 Clipper_constructPreferences( page );
2788 void Clipper_registerPreferencesPage(){
2789 PreferencesDialog_addSettingsPage( makeCallbackF(Clipper_constructPage) );
2793 #include "preferencesystem.h"
2794 #include "stringio.h"
2797 struct ToggleShown_Bool {
2798 static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz) {
2799 returnz(self.active());
2802 static void Import(ToggleShown &self, bool value) {
2808 void XYWindow_Construct(){
2809 GlobalCommands_insert( "ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
2810 GlobalCommands_insert( "ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator( 'J' ) );
2811 GlobalCommands_insert( "ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator( '0' ) );
2813 GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ), Accelerator( 'V', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2814 GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
2815 GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
2816 GlobalCommands_insert( "NextView", makeCallbackF(XY_Next), Accelerator( GDK_KEY_Tab, (GdkModifierType)GDK_CONTROL_MASK ) ); // fixme: doesn't show its shortcut
2817 GlobalCommands_insert( "ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator( GDK_KEY_Delete ) );
2818 GlobalCommands_insert( "ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator( GDK_KEY_Insert ) );
2819 GlobalCommands_insert( "ViewTop", makeCallbackF(XY_Top), Accelerator( GDK_KEY_KP_Home ) );
2820 GlobalCommands_insert( "ViewSide", makeCallbackF(XY_Side), Accelerator( GDK_KEY_KP_Page_Down ) );
2821 GlobalCommands_insert( "ViewFront", makeCallbackF(XY_Front), Accelerator( GDK_KEY_KP_End ) );
2822 GlobalCommands_insert( "Zoom100", makeCallbackF(XY_Zoom100) );
2823 GlobalCommands_insert( "CenterXYView", makeCallbackF(XY_Focus), Accelerator( GDK_KEY_Tab, (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2825 GlobalPreferenceSystem().registerPreference( "ClipCaulk", make_property_string( g_clip_useCaulk ) );
2827 GlobalPreferenceSystem().registerPreference( "NewRightClick", make_property_string( g_xywindow_globals.m_bRightClick ) );
2828 GlobalPreferenceSystem().registerPreference( "ImprovedWheelZoom", make_property_string( g_xywindow_globals.m_bImprovedWheelZoom ) );
2829 GlobalPreferenceSystem().registerPreference( "ChaseMouse", make_property_string( g_xywindow_globals_private.m_bChaseMouse ) );
2830 GlobalPreferenceSystem().registerPreference( "SizePainting", make_property_string( g_xywindow_globals_private.m_bSizePaint ) );
2831 GlobalPreferenceSystem().registerPreference( "ShowCrosshair", make_property_string( g_xywindow_globals_private.g_bCrossHairs ) );
2832 GlobalPreferenceSystem().registerPreference( "NoStipple", make_property_string( g_xywindow_globals.m_bNoStipple ) );
2833 GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", make_property_string( g_xywindow_globals_private.show_coordinates ) );
2834 GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", make_property_string( g_xywindow_globals_private.show_outline ) );
2835 GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", make_property_string( g_xywindow_globals_private.show_axis ) );
2836 GlobalPreferenceSystem().registerPreference( "CamXYUpdate", make_property_string( g_xywindow_globals_private.m_bCamXYUpdate ) );
2837 GlobalPreferenceSystem().registerPreference( "ShowWorkzone", make_property_string( g_xywindow_globals_private.d_show_work ) );
2839 GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", make_property_string( g_xywindow_globals.AxisColorX ) );
2840 GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", make_property_string( g_xywindow_globals.AxisColorY ) );
2841 GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", make_property_string( g_xywindow_globals.AxisColorZ ) );
2842 GlobalPreferenceSystem().registerPreference( "SI_Colors1", make_property_string( g_xywindow_globals.color_gridback ) );
2843 GlobalPreferenceSystem().registerPreference( "SI_Colors2", make_property_string( g_xywindow_globals.color_gridminor ) );
2844 GlobalPreferenceSystem().registerPreference( "SI_Colors3", make_property_string( g_xywindow_globals.color_gridmajor ) );
2845 GlobalPreferenceSystem().registerPreference( "SI_Colors6", make_property_string( g_xywindow_globals.color_gridblock ) );
2846 GlobalPreferenceSystem().registerPreference( "SI_Colors7", make_property_string( g_xywindow_globals.color_gridtext ) );
2847 GlobalPreferenceSystem().registerPreference( "SI_Colors8", make_property_string( g_xywindow_globals.color_brushes ) );
2848 GlobalPreferenceSystem().registerPreference( "SI_Colors14", make_property_string( g_xywindow_globals.color_gridmajor_alt ) );
2851 GlobalPreferenceSystem().registerPreference( "XZVIS", make_property_string<ToggleShown_Bool>( g_xz_front_shown ) );
2852 GlobalPreferenceSystem().registerPreference( "YZVIS", make_property_string<ToggleShown_Bool>( g_yz_side_shown ) );
2854 Orthographic_registerPreferencesPage();
2855 Clipper_registerPreferencesPage();
2857 XYWnd::captureStates();
2858 GlobalEntityClassManager().attach( g_EntityClassMenu );
2861 void XYWindow_Destroy(){
2862 GlobalEntityClassManager().detach( g_EntityClassMenu );
2863 XYWnd::releaseStates();