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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // XY Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "xywindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33
34 #include "ientity.h"
35 #include "igl.h"
36 #include "ibrush.h"
37 #include "iundo.h"
38 #include "iimage.h"
39 #include "ifilesystem.h"
40 #include "os/path.h"
41 #include "image.h"
42 #include "gtkutil/messagebox.h"
43
44 #include <uilib/uilib.h>
45 #include <gdk/gdkkeysyms.h>
46
47 #include "generic/callback.h"
48 #include "string/string.h"
49 #include "stream/stringstream.h"
50
51 #include "scenelib.h"
52 #include "eclasslib.h"
53 #include "renderer.h"
54 #include "moduleobserver.h"
55
56 #include "gtkutil/menu.h"
57 #include "gtkutil/container.h"
58 #include "gtkutil/widget.h"
59 #include "gtkutil/glwidget.h"
60 #include "gtkutil/filechooser.h"
61 #include "gtkutil/cursor.h"
62 #include "gtkmisc.h"
63 #include "select.h"
64 #include "csg.h"
65 #include "brushmanip.h"
66 #include "selection.h"
67 #include "entity.h"
68 #include "camwindow.h"
69 #include "texwindow.h"
70 #include "mainframe.h"
71 #include "preferences.h"
72 #include "commands.h"
73 #include "feedback.h"
74 #include "grid.h"
75 #include "windowobservers.h"
76
77 void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
78
79 // d1223m
80 extern bool g_brush_always_caulk;
81
82 //!\todo Rewrite.
83 class ClipPoint
84 {
85 public:
86 Vector3 m_ptClip;        // the 3d point
87 bool m_bSet;
88
89 ClipPoint(){
90         Reset();
91 };
92 void Reset(){
93         m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
94         m_bSet = false;
95 }
96 bool Set(){
97         return m_bSet;
98 }
99 void Set( bool b ){
100         m_bSet = b;
101 }
102 operator Vector3&()
103 {
104         return m_ptClip;
105 };
106
107 /*! Draw clip/path point with rasterized number label */
108 void Draw( int num, float scale );
109 /*! Draw clip/path point with rasterized string label */
110 void Draw( const char *label, float scale );
111 };
112
113 VIEWTYPE g_clip_viewtype;
114 bool g_bSwitch = true;
115 bool g_clip_useCaulk = false;
116 bool g_quick_clipper = false;
117 ClipPoint g_Clip1;
118 ClipPoint g_Clip2;
119 ClipPoint g_Clip3;
120 ClipPoint* g_pMovingClip = 0;
121
122 /* Drawing clip points */
123 void ClipPoint::Draw( int num, float scale ){
124         StringOutputStream label( 4 );
125         label << num;
126         Draw( label.c_str(), scale );
127 }
128
129 void ClipPoint::Draw( const char *label, float scale ){
130         // draw point
131         glPointSize( 4 );
132         glColor3fv( vector3_to_array( g_xywindow_globals.color_clipper ) );
133         glBegin( GL_POINTS );
134         glVertex3fv( vector3_to_array( m_ptClip ) );
135         glEnd();
136         glPointSize( 1 );
137
138         float offset = 2.0f / scale;
139
140         // draw label
141         glRasterPos3f( m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset );
142         glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, label );
143 }
144
145 float fDiff( float f1, float f2 ){
146         if ( f1 > f2 ) {
147                 return f1 - f2;
148         }
149         else{
150                 return f2 - f1;
151         }
152 }
153
154 inline double ClipPoint_Intersect( const ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale ){
155         int nDim1 = ( viewtype == YZ ) ? 1 : 0;
156         int nDim2 = ( viewtype == XY ) ? 1 : 2;
157         double screenDistanceSquared( vector2_length_squared( Vector2( fDiff( clip.m_ptClip[nDim1], point[nDim1] ) * scale, fDiff( clip.m_ptClip[nDim2], point[nDim2] )  * scale ) ) );
158         if ( screenDistanceSquared < 8 * 8 ) {
159                 return screenDistanceSquared;
160         }
161         return FLT_MAX;
162 }
163
164 inline void ClipPoint_testSelect( ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale, double& bestDistance, ClipPoint*& bestClip ){
165         if ( clip.Set() ) {
166                 double distance = ClipPoint_Intersect( clip, point, viewtype, scale );
167                 if ( distance < bestDistance ) {
168                         bestDistance = distance;
169                         bestClip = &clip;
170                 }
171         }
172 }
173
174 inline ClipPoint* GlobalClipPoints_Find( const Vector3& point, VIEWTYPE viewtype, float scale ){
175         double bestDistance = FLT_MAX;
176         ClipPoint* bestClip = 0;
177         ClipPoint_testSelect( g_Clip1, point, viewtype, scale, bestDistance, bestClip );
178         ClipPoint_testSelect( g_Clip2, point, viewtype, scale, bestDistance, bestClip );
179         ClipPoint_testSelect( g_Clip3, point, viewtype, scale, bestDistance, bestClip );
180         return bestClip;
181 }
182
183 inline void GlobalClipPoints_Draw( float scale ){
184         // Draw clip points
185         if ( g_Clip1.Set() ) {
186                 g_Clip1.Draw( 1, scale );
187         }
188         if ( g_Clip2.Set() ) {
189                 g_Clip2.Draw( 2, scale );
190         }
191         if ( g_Clip3.Set() ) {
192                 g_Clip3.Draw( 3, scale );
193         }
194 }
195
196 inline bool GlobalClipPoints_valid(){
197         return g_Clip1.Set() && g_Clip2.Set();
198 }
199
200 void PlanePointsFromClipPoints( Vector3 planepts[3], const AABB& bounds, int viewtype ){
201         ASSERT_MESSAGE( GlobalClipPoints_valid(), "clipper points not initialised" );
202         planepts[0] = g_Clip1.m_ptClip;
203         planepts[1] = g_Clip2.m_ptClip;
204         planepts[2] = g_Clip3.m_ptClip;
205         Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
206         Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
207         if ( !g_Clip3.Set() ) {
208                 int n = ( viewtype == XY ) ? 2 : ( viewtype == YZ ) ? 0 : 1;
209                 int x = ( n == 0 ) ? 1 : 0;
210                 int y = ( n == 2 ) ? 1 : 2;
211
212                 if ( n == 1 ) { // on viewtype XZ, flip clip points
213                         planepts[0][n] = maxs[n];
214                         planepts[1][n] = maxs[n];
215                         planepts[2][x] = g_Clip1.m_ptClip[x];
216                         planepts[2][y] = g_Clip1.m_ptClip[y];
217                         planepts[2][n] = mins[n];
218                 }
219                 else
220                 {
221                         planepts[0][n] = mins[n];
222                         planepts[1][n] = mins[n];
223                         planepts[2][x] = g_Clip1.m_ptClip[x];
224                         planepts[2][y] = g_Clip1.m_ptClip[y];
225                         planepts[2][n] = maxs[n];
226                 }
227         }
228 }
229
230 void Clip_Update(){
231         Vector3 planepts[3];
232         if ( !GlobalClipPoints_valid() ) {
233                 planepts[0] = Vector3( 0, 0, 0 );
234                 planepts[1] = Vector3( 0, 0, 0 );
235                 planepts[2] = Vector3( 0, 0, 0 );
236                 Scene_BrushSetClipPlane( GlobalSceneGraph(), Plane3( 0, 0, 0, 0 ) );
237         }
238         else
239         {
240                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
241                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
242                 if ( g_bSwitch ) {
243                         std::swap( planepts[0], planepts[1] );
244                 }
245                 Scene_BrushSetClipPlane( GlobalSceneGraph(), plane3_for_points( planepts[0], planepts[1], planepts[2] ) );
246         }
247         ClipperChangeNotify();
248 }
249
250 const char* Clip_getShader(){
251         return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
252 }
253
254 void Clip(){
255         if ( ClipMode() && GlobalClipPoints_valid() ) {
256                 Vector3 planepts[3];
257                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
258                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
259                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), ( !g_bSwitch ) ? eFront : eBack );
260                 g_Clip1.Reset();
261                 g_Clip2.Reset();
262                 g_Clip3.Reset();
263                 Clip_Update();
264                 ClipperChangeNotify();
265                 if( g_quick_clipper ){
266                         g_quick_clipper = false;
267                         ClipperMode();
268                 }
269         }
270 }
271
272 void SplitClip(){
273         if ( ClipMode() && GlobalClipPoints_valid() ) {
274                 Vector3 planepts[3];
275                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
276                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
277                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), eFrontAndBack );
278                 g_Clip1.Reset();
279                 g_Clip2.Reset();
280                 g_Clip3.Reset();
281                 Clip_Update();
282                 ClipperChangeNotify();
283                 if( g_quick_clipper ){
284                         g_quick_clipper = false;
285                         ClipperMode();
286                 }
287         }
288 }
289
290 void FlipClip(){
291         g_bSwitch = !g_bSwitch;
292         Clip_Update();
293         ClipperChangeNotify();
294 }
295
296 void OnClipMode( bool enabled ){
297         g_Clip1.Reset();
298         g_Clip2.Reset();
299         g_Clip3.Reset();
300
301         if ( !enabled && g_pMovingClip ) {
302                 g_pMovingClip = 0;
303         }
304
305         Clip_Update();
306         ClipperChangeNotify();
307 }
308
309 bool ClipMode(){
310         return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
311 }
312
313 void NewClipPoint( const Vector3& point ){
314         if ( g_Clip1.Set() == false ) {
315                 g_Clip1.m_ptClip = point;
316                 g_Clip1.Set( true );
317         }
318         else if ( g_Clip2.Set() == false ) {
319                 g_Clip2.m_ptClip = point;
320                 g_Clip2.Set( true );
321         }
322         else if ( g_Clip3.Set() == false ) {
323                 g_Clip3.m_ptClip = point;
324                 g_Clip3.Set( true );
325         }
326         else
327         {
328                 g_Clip1.Reset();
329                 g_Clip2.Reset();
330                 g_Clip3.Reset();
331                 g_Clip1.m_ptClip = point;
332                 g_Clip1.Set( true );
333         }
334
335         Clip_Update();
336         ClipperChangeNotify();
337 }
338
339
340
341 struct xywindow_globals_private_t
342 {
343         bool d_showgrid;
344
345         // these are in the View > Show menu with Show coordinates
346         bool show_names;
347         bool show_coordinates;
348         bool show_angles;
349         bool show_outline;
350         bool show_axis;
351
352         bool d_show_work;
353
354         bool show_blocks;
355         int blockSize;
356
357         bool m_bCamXYUpdate;
358         bool m_bChaseMouse;
359         bool m_bSizePaint;
360
361         bool g_bCrossHairs;
362
363         xywindow_globals_private_t() :
364                 d_showgrid( true ),
365
366                 show_names( false ),
367                 show_coordinates( false ),
368                 show_angles( true ),
369                 show_outline( false ),
370                 show_axis( true ),
371
372                 d_show_work( false ),
373
374                 show_blocks( false ),
375
376                 m_bCamXYUpdate( true ),
377                 m_bChaseMouse( true ),
378                 m_bSizePaint( true ),
379
380                 g_bCrossHairs( false ){
381         }
382
383 };
384
385 xywindow_globals_t g_xywindow_globals;
386 xywindow_globals_private_t g_xywindow_globals_private;
387
388 const unsigned int RAD_NONE =    0x00;
389 const unsigned int RAD_SHIFT =   0x01;
390 const unsigned int RAD_ALT =     0x02;
391 const unsigned int RAD_CONTROL = 0x04;
392 const unsigned int RAD_PRESS   = 0x08;
393 const unsigned int RAD_LBUTTON = 0x10;
394 const unsigned int RAD_MBUTTON = 0x20;
395 const unsigned int RAD_RBUTTON = 0x40;
396
397 inline ButtonIdentifier button_for_flags( unsigned int flags ){
398         if ( flags & RAD_LBUTTON ) {
399                 return c_buttonLeft;
400         }
401         if ( flags & RAD_RBUTTON ) {
402                 return c_buttonRight;
403         }
404         if ( flags & RAD_MBUTTON ) {
405                 return c_buttonMiddle;
406         }
407         return c_buttonInvalid;
408 }
409
410 inline ModifierFlags modifiers_for_flags( unsigned int flags ){
411         ModifierFlags modifiers = c_modifierNone;
412         if ( flags & RAD_SHIFT ) {
413                 modifiers |= c_modifierShift;
414         }
415         if ( flags & RAD_CONTROL ) {
416                 modifiers |= c_modifierControl;
417         }
418         if ( flags & RAD_ALT ) {
419                 modifiers |= c_modifierAlt;
420         }
421         return modifiers;
422 }
423
424 inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
425         unsigned int buttons = 0;
426
427         switch ( button.get() )
428         {
429     case ButtonEnumeration::INVALID: break;
430         case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
431         case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
432         case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
433         }
434
435         if ( bitfield_enabled( flags, c_modifierControl ) ) {
436                 buttons |= RAD_CONTROL;
437         }
438
439         if ( bitfield_enabled( flags, c_modifierShift ) ) {
440                 buttons |= RAD_SHIFT;
441         }
442
443         if ( bitfield_enabled( flags, c_modifierAlt ) ) {
444                 buttons |= RAD_ALT;
445         }
446
447         return buttons;
448 }
449
450 inline unsigned int buttons_for_event_button( GdkEventButton* event ){
451         unsigned int flags = 0;
452
453         switch ( event->button )
454         {
455         case 1: flags |= RAD_LBUTTON; break;
456         case 2: flags |= RAD_MBUTTON; break;
457         case 3: flags |= RAD_RBUTTON; break;
458         }
459
460         if ( ( event->state & GDK_CONTROL_MASK ) != 0 ) {
461                 flags |= RAD_CONTROL;
462         }
463
464         if ( ( event->state & GDK_SHIFT_MASK ) != 0 ) {
465                 flags |= RAD_SHIFT;
466         }
467
468         if ( ( event->state & GDK_MOD1_MASK ) != 0 ) {
469                 flags |= RAD_ALT;
470         }
471
472         return flags;
473 }
474
475 inline unsigned int buttons_for_state( guint state ){
476         unsigned int flags = 0;
477
478         if ( ( state & GDK_BUTTON1_MASK ) != 0 ) {
479                 flags |= RAD_LBUTTON;
480         }
481
482         if ( ( state & GDK_BUTTON2_MASK ) != 0 ) {
483                 flags |= RAD_MBUTTON;
484         }
485
486         if ( ( state & GDK_BUTTON3_MASK ) != 0 ) {
487                 flags |= RAD_RBUTTON;
488         }
489
490         if ( ( state & GDK_CONTROL_MASK ) != 0 ) {
491                 flags |= RAD_CONTROL;
492         }
493
494         if ( ( state & GDK_SHIFT_MASK ) != 0 ) {
495                 flags |= RAD_SHIFT;
496         }
497
498         if ( ( state & GDK_MOD1_MASK ) != 0 ) {
499                 flags |= RAD_ALT;
500         }
501
502         return flags;
503 }
504
505
506 void XYWnd::SetScale( float f ){
507         m_fScale = f;
508         updateProjection();
509         updateModelview();
510         XYWnd_Update( *this );
511 }
512
513 void XYWnd::ZoomIn(){
514         float max_scale = 64;
515         float scale = Scale() * 5.0f / 4.0f;
516         if ( scale > max_scale ) {
517                 if ( Scale() != max_scale ) {
518                         SetScale( max_scale );
519                 }
520         }
521         else
522         {
523                 SetScale( scale );
524         }
525 }
526
527
528 // NOTE: the zoom out factor is 4/5, we could think about customizing it
529 //  we don't go below a zoom factor corresponding to 10% of the max world size
530 //  (this has to be computed against the window size)
531 void XYWnd::ZoomOut(){
532         float min_scale = MIN( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
533         float scale = Scale() * 4.0f / 5.0f;
534         if ( scale < min_scale ) {
535                 if ( Scale() != min_scale ) {
536                         SetScale( min_scale );
537                 }
538         }
539         else
540         {
541                 SetScale( scale );
542         }
543 }
544
545 void XYWnd::ZoomInWithMouse( int pointx, int pointy ){
546         float old_scale = Scale();
547         ZoomIn();
548         if ( g_xywindow_globals.m_bImprovedWheelZoom ) {
549                 float scale_diff = 1.0 / old_scale - 1.0 / Scale();
550                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
551                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
552                 Vector3 origin = GetOrigin();
553                 origin[nDim1] += scale_diff * (pointx - 0.5 * Width());
554                 origin[nDim2] -= scale_diff * (pointy - 0.5 * Height());
555                 SetOrigin( origin );
556         }
557 }
558
559 void XYWnd::Redraw() {
560         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
561                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
562                         GlobalOpenGL_debugAssertNoErrors();
563                         XY_Draw();
564                         GlobalOpenGL_debugAssertNoErrors();
565
566                         m_XORRectangle.set( rectangle_t() );
567                 }
568                 glwidget_swap_buffers( m_gl_widget );
569         }
570 }
571
572 VIEWTYPE GlobalXYWnd_getCurrentViewType(){
573         ASSERT_NOTNULL( g_pParentWnd );
574         ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
575         return g_pParentWnd->ActiveXY()->GetViewType();
576 }
577
578 // =============================================================================
579 // variables
580
581 ui::Menu XYWnd::m_mnuDrop(ui::null);
582
583 // this is disabled, and broken
584 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
585 #if 0
586 void WXY_Print(){
587         long width, height;
588         width = g_pParentWnd->ActiveXY()->Width();
589         height = g_pParentWnd->ActiveXY()->Height();
590         unsigned char* img;
591         const char* filename;
592
593         filename = ui::file_dialog( MainFrame_getWindow( ), FALSE, "Save Image", 0, FILTER_BMP );
594         if ( !filename ) {
595                 return;
596         }
597
598         g_pParentWnd->ActiveXY()->MakeCurrent();
599         img = (unsigned char*)malloc( width * height * 3 );
600         glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
601
602         FILE *fp;
603         fp = fopen( filename, "wb" );
604         if ( fp ) {
605                 unsigned short bits;
606                 unsigned long cmap, bfSize;
607
608                 bits = 24;
609                 cmap = 0;
610                 bfSize = 54 + width * height * 3;
611
612                 long byteswritten = 0;
613                 long pixoff = 54 + cmap * 4;
614                 short res = 0;
615                 char m1 = 'B', m2 = 'M';
616                 fwrite( &m1, 1, 1, fp );      byteswritten++; // B
617                 fwrite( &m2, 1, 1, fp );      byteswritten++; // M
618                 fwrite( &bfSize, 4, 1, fp );  byteswritten += 4; // bfSize
619                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved1
620                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved2
621                 fwrite( &pixoff, 4, 1, fp );  byteswritten += 4; // bfOffBits
622
623                 unsigned long biSize = 40, compress = 0, size = 0;
624                 long pixels = 0;
625                 unsigned short planes = 1;
626                 fwrite( &biSize, 4, 1, fp );  byteswritten += 4; // biSize
627                 fwrite( &width, 4, 1, fp );   byteswritten += 4; // biWidth
628                 fwrite( &height, 4, 1, fp );  byteswritten += 4; // biHeight
629                 fwrite( &planes, 2, 1, fp );  byteswritten += 2; // biPlanes
630                 fwrite( &bits, 2, 1, fp );    byteswritten += 2; // biBitCount
631                 fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
632                 fwrite( &size, 4, 1, fp );    byteswritten += 4; // biSizeImage
633                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biXPelsPerMeter
634                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biYPelsPerMeter
635                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrUsed
636                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrImportant
637
638                 unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
639                 long row, row_size = width * 3;
640                 for ( row = 0; row < height; row++ )
641                 {
642                         unsigned char* buf = img + row * row_size;
643
644                         // write a row
645                         int col;
646                         for ( col = 0; col < row_size; col += 3 )
647                         {
648                                 putc( buf[col + 2], fp );
649                                 putc( buf[col + 1], fp );
650                                 putc( buf[col], fp );
651                         }
652                         byteswritten += row_size;
653
654                         unsigned long count;
655                         for ( count = row_size; count < widthDW; count++ )
656                         {
657                                 putc( 0, fp ); // dummy
658                                 byteswritten++;
659                         }
660                 }
661
662                 fclose( fp );
663         }
664
665         free( img );
666 }
667 #endif
668
669
670 #include "timer.h"
671
672 Timer g_chasemouse_timer;
673
674 void XYWnd::ChaseMouse(){
675         float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
676         Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
677
678         //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
679
680         XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
681         g_chasemouse_timer.start();
682 }
683
684 gboolean xywnd_chasemouse( gpointer data ){
685         reinterpret_cast<XYWnd*>( data )->ChaseMouse();
686         return TRUE;
687 }
688
689 inline const int& min_int( const int& left, const int& right ){
690         return std::min( left, right );
691 }
692
693 bool XYWnd::chaseMouseMotion( int pointx, int pointy ){
694         m_chasemouse_delta_x = 0;
695         m_chasemouse_delta_y = 0;
696
697         if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
698                 const int epsilon = 16;
699
700                 if ( pointx < epsilon ) {
701                         m_chasemouse_delta_x = std::max( pointx, 0 ) - epsilon;
702                 }
703                 else if ( ( pointx - m_nWidth ) > -epsilon ) {
704                         m_chasemouse_delta_x = min_int( ( pointx - m_nWidth ), 0 ) + epsilon;
705                 }
706
707                 if ( pointy < epsilon ) {
708                         m_chasemouse_delta_y = std::max( pointy, 0 ) - epsilon;
709                 }
710                 else if ( ( pointy - m_nHeight ) > -epsilon ) {
711                         m_chasemouse_delta_y = min_int( ( pointy - m_nHeight ), 0 ) + epsilon;
712                 }
713
714                 if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
715                         //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
716                         m_chasemouse_current_x = pointx;
717                         m_chasemouse_current_y = pointy;
718                         if ( m_chasemouse_handler == 0 ) {
719                                 //globalOutputStream() << "chasemouse timer start... ";
720                                 g_chasemouse_timer.start();
721                                 m_chasemouse_handler = g_idle_add( xywnd_chasemouse, this );
722                         }
723                         return true;
724                 }
725                 else
726                 {
727                         if ( m_chasemouse_handler != 0 ) {
728                                 //globalOutputStream() << "chasemouse cancel\n";
729                                 g_source_remove( m_chasemouse_handler );
730                                 m_chasemouse_handler = 0;
731                         }
732                 }
733         }
734         else
735         {
736                 if ( m_chasemouse_handler != 0 ) {
737                         //globalOutputStream() << "chasemouse cancel\n";
738                         g_source_remove( m_chasemouse_handler );
739                         m_chasemouse_handler = 0;
740                 }
741         }
742         return false;
743 }
744
745 // =============================================================================
746 // XYWnd class
747 Shader* XYWnd::m_state_selected = 0;
748
749 void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
750         if ( self.GetWidget().visible() ) {
751                 rectangle_t rect = rectangle_from_area( area.min, area.max, self.Width(), self.Height() );
752 //              int nDim1 = ( self.GetViewType() == YZ ) ? 1 : 0;
753 //              int nDim2 = ( self.GetViewType() == XY ) ? 1 : 2;
754 //              rect.x /= self.Scale();
755 //              rect.y /= self.Scale();
756 //              rect.w /= self.Scale();
757 //              rect.h /= self.Scale();
758 //              rect.x += self.GetOrigin()[nDim1];
759 //              rect.y += self.GetOrigin()[nDim2];
760                 self.m_XORRectangle.set( rect );
761         }
762 }
763
764 gboolean xywnd_button_press( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
765         if ( event->type == GDK_BUTTON_PRESS ) {
766                 if( !xywnd->Active() ){
767                         g_pParentWnd->SetActiveXY( xywnd );
768                 }
769
770                 xywnd->ButtonState_onMouseDown( buttons_for_event_button( event ) );
771
772                 xywnd->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
773         }
774         return FALSE;
775 }
776
777 gboolean xywnd_button_release( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
778         if ( event->type == GDK_BUTTON_RELEASE ) {
779                 xywnd->XY_MouseUp( static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button( event ) );
780
781                 xywnd->ButtonState_onMouseUp( buttons_for_event_button( event ) );
782         }
783         return FALSE;
784 }
785
786 gboolean xywnd_focus_in( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
787         if ( event->type == GDK_FOCUS_CHANGE ) {
788                 if ( event->in ) {
789                         if( !xywnd->Active() ){
790                                 g_pParentWnd->SetActiveXY( xywnd );
791                         }
792                 }
793         }
794         return FALSE;
795 }
796
797 void xywnd_motion( gdouble x, gdouble y, guint state, void* data ){
798         if ( reinterpret_cast<XYWnd*>( data )->chaseMouseMotion( static_cast<int>( x ), static_cast<int>( y ) ) ) {
799                 return;
800         }
801         reinterpret_cast<XYWnd*>( data )->XY_MouseMoved( static_cast<int>( x ), static_cast<int>( y ), buttons_for_state( state ) );
802 }
803
804 gboolean xywnd_wheel_scroll( ui::Widget widget, GdkEventScroll* event, XYWnd* xywnd ){
805         if( !xywnd->Active() ){
806                 g_pParentWnd->SetActiveXY( xywnd );
807         }
808         if ( event->direction == GDK_SCROLL_UP ) {
809                 xywnd->ZoomInWithMouse( (int)event->x, (int)event->y );
810         }
811         else if ( event->direction == GDK_SCROLL_DOWN ) {
812                 xywnd->ZoomOut();
813         }
814         return FALSE;
815 }
816
817 gboolean xywnd_size_allocate( ui::Widget widget, GtkAllocation* allocation, XYWnd* xywnd ){
818         xywnd->m_nWidth = allocation->width;
819         xywnd->m_nHeight = allocation->height;
820         xywnd->updateProjection();
821         xywnd->m_window_observer->onSizeChanged( xywnd->Width(), xywnd->Height() );
822         return FALSE;
823 }
824
825 gboolean xywnd_expose( ui::Widget widget, GdkEventExpose* event, XYWnd* xywnd ){
826         xywnd->Redraw();
827         return FALSE;
828 }
829
830 void XYWnd_CameraMoved( XYWnd& xywnd ){
831         if ( g_xywindow_globals_private.m_bCamXYUpdate ) {
832                 XYWnd_Update( xywnd );
833         }
834 }
835
836 XYWnd::XYWnd() :
837         m_gl_widget( glwidget_new( FALSE ) ),
838         m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
839         m_deferred_motion( xywnd_motion, this ),
840         m_parent( ui::null ),
841         m_window_observer( NewWindowObserver() ),
842         m_XORRectangle( m_gl_widget ),
843         m_chasemouse_handler( 0 ){
844
845         m_bActive = false;
846         m_buttonstate = 0;
847
848         m_bNewBrushDrag = false;
849         m_move_started = false;
850         m_zoom_started = false;
851
852         m_nWidth = 0;
853         m_nHeight = 0;
854
855         m_vOrigin[0] = 0;
856         m_vOrigin[1] = 20;
857         m_vOrigin[2] = 46;
858         m_fScale = 1;
859         m_viewType = XY;
860
861         m_backgroundActivated = false;
862         m_alpha = 1.0f;
863         m_xmin = 0.0f;
864         m_ymin = 0.0f;
865         m_xmax = 0.0f;
866         m_ymax = 0.0f;
867
868         m_entityCreate = false;
869
870         m_mnuDrop = ui::Menu(ui::null);
871
872         GlobalWindowObservers_add( m_window_observer );
873         GlobalWindowObservers_connectWidget( m_gl_widget );
874
875         m_window_observer->setRectangleDrawCallback( ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>( *this ) );
876         m_window_observer->setView( m_view );
877
878         g_object_ref( m_gl_widget._handle );
879
880         gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
881         gtk_widget_set_can_focus( m_gl_widget, true );
882
883         m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( xywnd_size_allocate ), this );
884         m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( xywnd_expose ), this );
885
886         m_gl_widget.connect( "button_press_event", G_CALLBACK( xywnd_button_press ), this );
887         m_gl_widget.connect( "button_release_event", G_CALLBACK( xywnd_button_release ), this );
888         m_gl_widget.connect( "focus_in_event", G_CALLBACK( xywnd_focus_in ), this );    //works only in floating views layout
889         m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &m_deferred_motion );
890
891         m_gl_widget.connect( "scroll_event", G_CALLBACK( xywnd_wheel_scroll ), this );
892
893         Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
894
895         // This reconstruct=false argument is used to avoid a circular dependency
896         // between modelview and projection initialization and a valgrind complaint
897         updateProjection( false );
898         updateModelview( false );
899         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
900
901         AddSceneChangeCallback( ReferenceCaller<XYWnd, void(), &XYWnd_Update>( *this ) );
902         AddCameraMovedCallback( ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>( *this ) );
903
904         PressedButtons_connect( g_pressedButtons, m_gl_widget );
905
906         onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
907 }
908
909 XYWnd::~XYWnd(){
910         onDestroyed();
911
912         if ( m_mnuDrop ) {
913                 m_mnuDrop.destroy();
914                 m_mnuDrop = ui::Menu(ui::null);
915         }
916
917         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
918         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
919
920         m_gl_widget.unref();
921
922         m_window_observer->release();
923 }
924
925 void XYWnd::captureStates(){
926         m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
927 }
928
929 void XYWnd::releaseStates(){
930         GlobalShaderCache().release( "$XY_OVERLAY" );
931 }
932
933 const Vector3& XYWnd::GetOrigin(){
934         return m_vOrigin;
935 }
936
937 void XYWnd::SetOrigin( const Vector3& origin ){
938         m_vOrigin = origin;
939         updateModelview();
940 }
941
942 void XYWnd::Scroll( int x, int y ){
943         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
944         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
945         m_vOrigin[nDim1] += x / m_fScale;
946         m_vOrigin[nDim2] += y / m_fScale;
947         updateModelview();
948         queueDraw();
949 }
950
951 unsigned int Clipper_buttons(){
952         return RAD_LBUTTON;
953 }
954
955 unsigned int Clipper_quick_buttons(){
956         return RAD_LBUTTON | RAD_CONTROL;
957 }
958
959 void XYWnd::DropClipPoint( int pointx, int pointy ){
960         Vector3 point;
961
962         XY_ToPoint( pointx, pointy, point );
963
964         Vector3 mid;
965         Select_GetMid( mid );
966         g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
967         const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
968         point[nDim] = mid[nDim];
969         vector3_snap( point, GetSnapGridSize() );
970         NewClipPoint( point );
971 }
972
973 void XYWnd::Clipper_OnLButtonDown( int x, int y ){
974         Vector3 mousePosition;
975         XY_ToPoint( x, y, mousePosition );
976         g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
977         if ( !g_pMovingClip ) {
978                 DropClipPoint( x, y );
979         }
980 }
981
982 void XYWnd::Clipper_OnLButtonUp( int x, int y ){
983         if ( g_pMovingClip ) {
984                 g_pMovingClip = 0;
985         }
986 }
987
988 void XYWnd::Clipper_OnMouseMoved( int x, int y ){
989         if ( g_pMovingClip ) {
990                 XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
991                 XY_SnapToGrid( g_pMovingClip->m_ptClip );
992                 Clip_Update();
993                 ClipperChangeNotify();
994         }
995 }
996
997 void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
998         Vector3 mousePosition;
999         XY_ToPoint( x, y, mousePosition );
1000         if ( ClipMode() && GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ) {
1001                 set_cursor ( m_gl_widget, GDK_CROSSHAIR );
1002         }
1003         else
1004         {
1005                 default_cursor( m_gl_widget );
1006         }
1007 }
1008
1009 void XYWnd::SetCustomPivotOrigin( int pointx, int pointy ){
1010         Vector3 point;
1011         XY_ToPoint( pointx, pointy, point );
1012         VIEWTYPE viewtype = static_cast<VIEWTYPE>( GetViewType() );
1013         const int nDim = ( viewtype == YZ ) ? 0 : ( ( viewtype == XZ ) ? 1 : 2 );
1014         //vector3_snap( point, GetSnapGridSize() );
1015         point[nDim] = 999999;
1016
1017         GlobalSelectionSystem().setCustomPivotOrigin( point );
1018         SceneChangeNotify();
1019 }
1020
1021 unsigned int MoveCamera_buttons(){
1022         return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
1023 }
1024
1025 void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1026         Vector3 origin( Camera_getOrigin( camwnd ) );
1027         xywnd->XY_ToPoint( x, y, origin );
1028         xywnd->XY_SnapToGrid( origin );
1029         Camera_setOrigin( camwnd, origin );
1030 }
1031
1032 unsigned int OrientCamera_buttons(){
1033         if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
1034                 return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
1035         }
1036         return RAD_MBUTTON;
1037 }
1038
1039 void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1040         Vector3 point = g_vector3_identity;
1041         xywnd->XY_ToPoint( x, y, point );
1042         xywnd->XY_SnapToGrid( point );
1043         vector3_subtract( point, Camera_getOrigin( camwnd ) );
1044
1045         int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
1046         int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
1047         int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
1048         if ( point[n1] || point[n2] ) {
1049                 Vector3 angles( Camera_getAngles( camwnd ) );
1050                 angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
1051                 Camera_setAngles( camwnd, angles );
1052         }
1053 }
1054
1055 unsigned int SetCustomPivotOrigin_buttons(){
1056         return RAD_MBUTTON | RAD_SHIFT;
1057 }
1058
1059 /*
1060    ==============
1061    NewBrushDrag
1062    ==============
1063  */
1064 unsigned int NewBrushDrag_buttons(){
1065         return RAD_LBUTTON;
1066 }
1067
1068 void XYWnd::NewBrushDrag_Begin( int x, int y ){
1069         m_NewBrushDrag = 0;
1070         m_nNewBrushPressx = x;
1071         m_nNewBrushPressy = y;
1072
1073         m_bNewBrushDrag = true;
1074         GlobalUndoSystem().start();
1075 }
1076
1077 void XYWnd::NewBrushDrag_End( int x, int y ){
1078         if ( m_NewBrushDrag != 0 ) {
1079                 GlobalUndoSystem().finish( "brushDragNew" );
1080         }
1081 }
1082
1083 void XYWnd::NewBrushDrag( int x, int y ){
1084         Vector3 mins, maxs;
1085         XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
1086         XY_SnapToGrid( mins );
1087         XY_ToPoint( x, y, maxs );
1088         XY_SnapToGrid( maxs );
1089
1090         int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
1091
1092         mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
1093         maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
1094
1095         if ( maxs[nDim] <= mins[nDim] ) {
1096                 maxs[nDim] = mins[nDim] + GetGridSize();
1097         }
1098
1099         for ( int i = 0 ; i < 3 ; i++ )
1100         {
1101                 if ( mins[i] == maxs[i] ) {
1102                         return; // don't create a degenerate brush
1103                 }
1104                 if ( mins[i] > maxs[i] ) {
1105                         float temp = mins[i];
1106                         mins[i] = maxs[i];
1107                         maxs[i] = temp;
1108                 }
1109         }
1110
1111         if ( m_NewBrushDrag == 0 ) {
1112                 NodeSmartReference node( GlobalBrushCreator().createBrush() );
1113                 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
1114
1115                 scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
1116                 brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
1117                 brushpath.push( makeReference( node.get() ) );
1118                 selectPath( brushpath, true );
1119
1120                 m_NewBrushDrag = node.get_pointer();
1121         }
1122
1123         // d1223m
1124         //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1125         Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
1126                                                                 g_brush_always_caulk ?
1127                                                                 "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1128 }
1129
1130 void entitycreate_activated( ui::Widget item ){
1131         scene::Node* world_node = Map_FindWorldspawn( g_map );
1132         const char* entity_name = gtk_label_get_text( GTK_LABEL( gtk_bin_get_child(GTK_BIN( item )) ) );
1133
1134         if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
1135                 g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
1136         }
1137         else {
1138                 GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(),
1139                         "There's already a worldspawn in your map!",
1140                                                                                  "Info",
1141                                                                                  eMB_OK,
1142                                                                                  eMB_ICONDEFAULT );
1143         }
1144 }
1145
1146 void EntityClassMenu_addItem( ui::Menu menu, const char* name ){
1147         auto item = ui::MenuItem( name );
1148         item.connect( "activate", G_CALLBACK( entitycreate_activated ), item );
1149         item.show();
1150         menu_add_item( menu, item );
1151 }
1152
1153 class EntityClassMenuInserter : public EntityClassVisitor
1154 {
1155 typedef std::pair<ui::Menu, CopiedString> MenuPair;
1156 typedef std::vector<MenuPair> MenuStack;
1157 MenuStack m_stack;
1158 CopiedString m_previous;
1159 public:
1160 EntityClassMenuInserter( ui::Menu menu ){
1161         m_stack.reserve( 2 );
1162         m_stack.push_back( MenuPair( menu, "" ) );
1163 }
1164 ~EntityClassMenuInserter(){
1165         if ( !string_empty( m_previous.c_str() ) ) {
1166                 addItem( m_previous.c_str(), "" );
1167         }
1168 }
1169 void visit( EntityClass* e ){
1170         ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
1171         if ( !string_empty( m_previous.c_str() ) ) {
1172                 addItem( m_previous.c_str(), e->name() );
1173         }
1174         m_previous = e->name();
1175 }
1176 void pushMenu( const CopiedString& name ){
1177         auto item = ui::MenuItem( name.c_str() );
1178         item.show();
1179         m_stack.back().first.add(item);
1180
1181         auto submenu = ui::Menu(ui::New);
1182         gtk_menu_item_set_submenu( item, submenu  );
1183
1184         m_stack.push_back( MenuPair( submenu, name ) );
1185 }
1186 void popMenu(){
1187         m_stack.pop_back();
1188 }
1189 void addItem( const char* name, const char* next ){
1190         const char* underscore = strchr( name, '_' );
1191
1192         if ( underscore != 0 && underscore != name ) {
1193                 bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
1194                 const char* parent = m_stack.back().second.c_str();
1195
1196                 if ( !string_empty( parent )
1197                          && string_length( parent ) == std::size_t( underscore - name )
1198                          && string_equal_n( name, parent, underscore - name ) ) { // this is a child
1199                 }
1200                 else if ( nextEqual ) {
1201                         if ( m_stack.size() == 2 ) {
1202                                 popMenu();
1203                         }
1204                         pushMenu( CopiedString( StringRange( name, underscore ) ) );
1205                 }
1206                 else if ( m_stack.size() == 2 ) {
1207                         popMenu();
1208                 }
1209         }
1210         else if ( m_stack.size() == 2 ) {
1211                 popMenu();
1212         }
1213
1214         EntityClassMenu_addItem( m_stack.back().first, name );
1215 }
1216 };
1217
1218 void XYWnd::OnContextMenu(){
1219         if ( g_xywindow_globals.m_bRightClick == false ) {
1220                 return;
1221         }
1222
1223         if ( !m_mnuDrop ) { // first time, load it up
1224                 auto menu = m_mnuDrop = ui::Menu(ui::New);
1225
1226                 EntityClassMenuInserter inserter( menu );
1227                 GlobalEntityClassManager().forEach( inserter );
1228         }
1229
1230         gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
1231 }
1232
1233 FreezePointer g_xywnd_freezePointer;
1234
1235 unsigned int Move_buttons(){
1236         return RAD_RBUTTON;
1237 }
1238
1239 void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
1240         reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
1241         reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
1242 }
1243
1244 gboolean XYWnd_Move_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1245         xywnd->Move_End();
1246         return FALSE;
1247 }
1248
1249 void XYWnd::Move_Begin(){
1250         if ( m_move_started ) {
1251                 Move_End();
1252         }
1253         m_move_started = true;
1254         /* NetRadiantCustom did this instead:
1255         g_xywnd_freezePointer.freeze_pointer( m_parent  ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_moveDelta, this ); */
1256         g_xywnd_freezePointer.freeze_pointer( m_gl_widget, XYWnd_moveDelta, this );
1257         m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
1258 }
1259
1260 void XYWnd::Move_End(){
1261         m_move_started = false;
1262         /* NetRadiant did this instead:
1263         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false ); */
1264         g_xywnd_freezePointer.unfreeze_pointer( m_gl_widget, false );
1265         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
1266 }
1267
1268 unsigned int Zoom_buttons(){
1269         return RAD_RBUTTON | RAD_ALT;
1270 }
1271
1272 int g_dragZoom = 0;
1273
1274 void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
1275         if ( y != 0 ) {
1276                 g_dragZoom += y;
1277                 while ( abs( g_dragZoom ) > 8 )
1278                 {
1279                         if ( g_dragZoom > 0 ) {
1280                                 reinterpret_cast<XYWnd*>( data )->ZoomOut();
1281                                 g_dragZoom -= 8;
1282                         }
1283                         else
1284                         {
1285                                 reinterpret_cast<XYWnd*>( data )->ZoomIn();
1286                                 g_dragZoom += 8;
1287                         }
1288                 }
1289         }
1290 }
1291
1292 gboolean XYWnd_Zoom_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1293         xywnd->Zoom_End();
1294         return FALSE;
1295 }
1296
1297 void XYWnd::Zoom_Begin(){
1298         if ( m_zoom_started ) {
1299                 Zoom_End();
1300         }
1301         m_zoom_started = true;
1302         g_dragZoom = 0;
1303         /* NetRadiantCustom did this instead:
1304         g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_zoomDelta, this ); */
1305         g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
1306         m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
1307 }
1308
1309 void XYWnd::Zoom_End(){
1310         m_zoom_started = false;
1311         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false );
1312         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
1313 }
1314
1315 // makes sure the selected brush or camera is in view
1316 void XYWnd::PositionView( const Vector3& position ){
1317         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1318         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1319
1320         m_vOrigin[nDim1] = position[nDim1];
1321         m_vOrigin[nDim2] = position[nDim2];
1322
1323         updateModelview();
1324
1325         XYWnd_Update( *this );
1326 }
1327
1328 void XYWnd::SetViewType( VIEWTYPE viewType ){
1329         m_viewType = viewType;
1330         updateModelview();
1331
1332         if ( m_parent ) {
1333                 gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
1334         }
1335 }
1336
1337
1338 inline WindowVector WindowVector_forInteger( int x, int y ){
1339         return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
1340 }
1341
1342 void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
1343         XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
1344 }
1345 void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
1346         if ( buttons == Move_buttons() ) {
1347                 Move_Begin();
1348                 EntityCreate_MouseDown( x, y );
1349         }
1350         else if ( buttons == Zoom_buttons() ) {
1351                 Zoom_Begin();
1352         }
1353         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1354                 Clipper_OnLButtonDown( x, y );
1355         }
1356         else if ( !ClipMode() && buttons == Clipper_quick_buttons() ) {
1357                 ClipperMode();
1358                 g_quick_clipper = true;
1359                 Clipper_OnLButtonDown( x, y );
1360         }
1361         else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
1362                 NewBrushDrag_Begin( x, y );
1363         }
1364         // control mbutton = move camera
1365         else if ( buttons == MoveCamera_buttons() ) {
1366                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1367         }
1368         // mbutton = angle camera
1369         else if ( buttons == OrientCamera_buttons() ) {
1370                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1371         }
1372         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1373                 SetCustomPivotOrigin( x, y );
1374         }
1375         else
1376         {
1377                 m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1378         }
1379 }
1380
1381 void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
1382         if ( m_move_started ) {
1383                 Move_End();
1384                 EntityCreate_MouseUp( x, y );
1385         }
1386         else if ( m_zoom_started ) {
1387                 Zoom_End();
1388         }
1389         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1390                 Clipper_OnLButtonUp( x, y );
1391         }
1392         else if ( m_bNewBrushDrag ) {
1393                 m_bNewBrushDrag = false;
1394                 NewBrushDrag_End( x, y );
1395                 if ( m_NewBrushDrag == 0 ) {
1396                         //L button w/o created brush = tunnel selection
1397                         m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1398                 }
1399         }
1400         else
1401         {
1402                 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1403         }
1404 }
1405
1406 void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
1407         // rbutton = drag xy origin
1408         if ( m_move_started ) {
1409         }
1410         // zoom in/out
1411         else if ( m_zoom_started ) {
1412         }
1413
1414         else if ( ClipMode() && g_pMovingClip != 0 ) {
1415                 Clipper_OnMouseMoved( x, y );
1416         }
1417         // lbutton without selection = drag new brush
1418         else if ( m_bNewBrushDrag ) {
1419                 NewBrushDrag( x, y );
1420         }
1421
1422         // control mbutton = move camera
1423         else if ( getButtonState() == MoveCamera_buttons() ) {
1424                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1425         }
1426
1427         // mbutton = angle camera
1428         else if ( getButtonState() == OrientCamera_buttons() ) {
1429                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1430         }
1431
1432         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1433                 SetCustomPivotOrigin( x, y );
1434         }
1435
1436         else
1437         {
1438                 m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
1439
1440                 m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
1441                 XY_ToPoint( x, y, m_mousePosition );
1442                 XY_SnapToGrid( m_mousePosition );
1443
1444                 StringOutputStream status( 64 );
1445                 status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
1446                            << "  y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
1447                            << "  z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
1448                 g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
1449
1450                 if ( g_xywindow_globals_private.g_bCrossHairs ) {
1451                         XYWnd_Update( *this );
1452                 }
1453
1454                 Clipper_Crosshair_OnMouseMoved( x, y );
1455         }
1456 }
1457
1458 void XYWnd::EntityCreate_MouseDown( int x, int y ){
1459         m_entityCreate = true;
1460         m_entityCreate_x = x;
1461         m_entityCreate_y = y;
1462 }
1463
1464 void XYWnd::EntityCreate_MouseMove( int x, int y ){
1465         if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
1466                 m_entityCreate = false;
1467         }
1468 }
1469
1470 void XYWnd::EntityCreate_MouseUp( int x, int y ){
1471         if ( m_entityCreate ) {
1472                 m_entityCreate = false;
1473                 OnContextMenu();
1474         }
1475 }
1476
1477 inline float screen_normalised( int pos, unsigned int size ){
1478         return ( ( 2.0f * pos ) / size ) - 1.0f;
1479 }
1480
1481 inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
1482         return world_origin + normalised * normalised2world_scale;
1483 }
1484
1485
1486 // TTimo: watch it, this doesn't init one of the 3 coords
1487 void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
1488         float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
1489         float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
1490         if ( m_viewType == XY ) {
1491                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1492                 point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
1493         }
1494         else if ( m_viewType == YZ ) {
1495                 point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
1496                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1497         }
1498         else
1499         {
1500                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1501                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1502         }
1503 }
1504
1505 void XYWnd::XY_SnapToGrid( Vector3& point ){
1506         if ( m_viewType == XY ) {
1507                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1508                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1509         }
1510         else if ( m_viewType == YZ ) {
1511                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1512                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1513         }
1514         else
1515         {
1516                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1517                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1518         }
1519 }
1520
1521 void XYWnd::XY_LoadBackgroundImage( const char *name ){
1522         const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
1523         if ( relative == name ) {
1524                 globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
1525         }
1526
1527         char fileNameWithoutExt[512];
1528         strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
1529         fileNameWithoutExt[512 - 1] = '\0';
1530         fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
1531
1532         Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
1533         if ( !image ) {
1534                 globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
1535                 return;
1536         }
1537         g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
1538         LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
1539         globalOutputStream() << "Loaded background texture " << relative << "\n";
1540         g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
1541
1542         int m_ix, m_iy;
1543         switch ( g_pParentWnd->ActiveXY()->m_viewType )
1544         {
1545         case XY:
1546                 m_ix = 0;
1547                 m_iy = 1;
1548                 break;
1549         case XZ:
1550                 m_ix = 0;
1551                 m_iy = 2;
1552                 break;
1553         case YZ:
1554                 m_ix = 1;
1555                 m_iy = 2;
1556                 break;
1557         }
1558
1559         Vector3 min, max;
1560         Select_GetBounds( min, max );
1561         g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
1562         g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
1563         g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
1564         g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
1565 }
1566
1567 void XYWnd::XY_DisableBackground( void ){
1568         g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
1569         if ( g_pParentWnd->ActiveXY()->m_tex ) {
1570                 free( g_pParentWnd->ActiveXY()->m_tex );
1571         }
1572         g_pParentWnd->ActiveXY()->m_tex = NULL;
1573 }
1574
1575 void WXY_BackgroundSelect( void ){
1576         bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
1577
1578         ui::Window main_window = MainFrame_getWindow();
1579
1580         if ( !brushesSelected ) {
1581                 ui::alert( main_window, "You have to select some brushes to get the bounding box for.\n",
1582                                                 "No selection", ui::alert_type::OK, ui::alert_icon::Error );
1583                 return;
1584         }
1585
1586         const char *filename = main_window.file_dialog( TRUE, "Background Image", NULL, NULL );
1587
1588         g_pParentWnd->ActiveXY()->XY_DisableBackground();
1589
1590         if ( filename ) {
1591                 g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
1592         }
1593
1594         // Draw the background image immediately (do not wait for user input).
1595         g_pParentWnd->ActiveXY()->Redraw();
1596 }
1597
1598 /*
1599    ============================================================================
1600
1601    DRAWING
1602
1603    ============================================================================
1604  */
1605
1606 /*
1607    ==============
1608    XY_DrawGrid
1609    ==============
1610  */
1611
1612 double two_to_the_power( int power ){
1613         return pow( 2.0f, power );
1614 }
1615
1616 void XYWnd::XY_DrawAxis( void ){
1617         if ( g_xywindow_globals_private.show_axis ) {
1618                 const char g_AxisName[3] = { 'X', 'Y', 'Z' };
1619                 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1620                 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1621                 const int w = ( m_nWidth / 2 / m_fScale );
1622                 const int h = ( m_nHeight / 2 / m_fScale );
1623
1624                 Vector3 colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
1625                 Vector3 colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
1626                 if( !Active() ){
1627                         float grayX = vector3_dot( colourX, Vector3( 0.2989, 0.5870, 0.1140 ) );
1628                         float grayY = vector3_dot( colourY, Vector3( 0.2989, 0.5870, 0.1140 ) );
1629                         colourX[0] = colourX[1] = colourX[2] = grayX;
1630                         colourY[0] = colourY[1] = colourY[2] = grayY;
1631                 }
1632
1633                 // draw two lines with corresponding axis colors to highlight current view
1634                 // horizontal line: nDim1 color
1635                 glLineWidth( 2 );
1636                 glBegin( GL_LINES );
1637                 glColor3fv( vector3_to_array( colourX ) );
1638                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1639                 glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1640                 glVertex2f( 0, 0 );
1641                 glVertex2f( 32 / m_fScale, 0 );
1642                 glColor3fv( vector3_to_array( colourY ) );
1643                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1644                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1645                 glVertex2f( 0, 0 );
1646                 glVertex2f( 0, 32 / m_fScale );
1647                 glEnd();
1648                 glLineWidth( 1 );
1649                 // now print axis symbols
1650                 glColor3fv( vector3_to_array( colourX ) );
1651                 glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
1652                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1653                 glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
1654                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1655                 glColor3fv( vector3_to_array( colourY ) );
1656                 glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
1657                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1658                 glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
1659                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1660         }
1661 }
1662
1663 void XYWnd::RenderActive( void ){
1664         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1665                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1666                         GlobalOpenGL_debugAssertNoErrors();
1667                         glDrawBuffer( GL_FRONT );
1668
1669                         if ( g_xywindow_globals_private.show_outline ) {
1670                                 glMatrixMode( GL_PROJECTION );
1671                                 glLoadIdentity();
1672                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1673
1674                                 glMatrixMode( GL_MODELVIEW );
1675                                 glLoadIdentity();
1676
1677                                 if( !Active() ){ //sorta erase
1678                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridmajor ) );
1679                                 }
1680                                 // four view mode doesn't colorize
1681                                 else if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
1682                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1683                                 }
1684                                 else
1685                                 {
1686                                         switch ( m_viewType )
1687                                         {
1688                                         case YZ:
1689                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
1690                                                 break;
1691                                         case XZ:
1692                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
1693                                                 break;
1694                                         case XY:
1695                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
1696                                                 break;
1697                                         }
1698                                 }
1699                                 glBegin( GL_LINE_LOOP );
1700                                 glVertex2f( 0.5, 0.5 );
1701                                 glVertex2f( m_nWidth - 0.5, 1 );
1702                                 glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
1703                                 glVertex2f( 0.5, m_nHeight - 0.5 );
1704                                 glEnd();
1705                         }
1706                         // we do this part (the old way) only if show_axis is disabled
1707                         if ( !g_xywindow_globals_private.show_axis ) {
1708                                 glMatrixMode( GL_PROJECTION );
1709                                 glLoadIdentity();
1710                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1711
1712                                 glMatrixMode( GL_MODELVIEW );
1713                                 glLoadIdentity();
1714
1715                                 if ( Active() ) {
1716                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1717                                 }
1718                                 else{
1719                                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1720                                 }
1721
1722                                 glDisable( GL_BLEND );
1723                                 glRasterPos2f( 35, m_nHeight - 20 );
1724
1725                                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1726                         }
1727                         else{
1728                                 // clear
1729                                 glViewport( 0, 0, m_nWidth, m_nHeight );
1730                                 // set up viewpoint
1731                                 glMatrixMode( GL_PROJECTION );
1732                                 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
1733
1734                                 glMatrixMode( GL_MODELVIEW );
1735                                 glLoadIdentity();
1736                                 glScalef( m_fScale, m_fScale, 1 );
1737                                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1738                                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1739                                 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
1740
1741                                 glDisable( GL_LINE_STIPPLE );
1742                                 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1743                                 glDisableClientState( GL_NORMAL_ARRAY );
1744                                 glDisableClientState( GL_COLOR_ARRAY );
1745                                 glDisable( GL_TEXTURE_2D );
1746                                 glDisable( GL_LIGHTING );
1747                                 glDisable( GL_COLOR_MATERIAL );
1748                                 glDisable( GL_DEPTH_TEST );
1749                                 glDisable( GL_TEXTURE_1D );
1750                                 glDisable( GL_BLEND );
1751
1752                                 XYWnd::XY_DrawAxis();
1753                         }
1754
1755                         glDrawBuffer( GL_BACK );
1756                         GlobalOpenGL_debugAssertNoErrors();
1757                         glwidget_make_current( m_gl_widget );
1758                 }
1759         }
1760 }
1761
1762 void XYWnd::XY_DrawBackground( void ){
1763         glPushAttrib( GL_ALL_ATTRIB_BITS );
1764
1765         glEnable( GL_TEXTURE_2D );
1766         glEnable( GL_BLEND );
1767         glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
1768         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1769         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
1770         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
1771
1772         glPolygonMode( GL_FRONT, GL_FILL );
1773
1774         glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
1775         glBegin( GL_QUADS );
1776
1777         glColor4f( 1.0, 1.0, 1.0, m_alpha );
1778         glTexCoord2f( 0.0, 1.0 );
1779         glVertex2f( m_xmin, m_ymin );
1780
1781         glTexCoord2f( 1.0, 1.0 );
1782         glVertex2f( m_xmax, m_ymin );
1783
1784         glTexCoord2f( 1.0, 0.0 );
1785         glVertex2f( m_xmax, m_ymax );
1786
1787         glTexCoord2f( 0.0, 0.0 );
1788         glVertex2f( m_xmin, m_ymax );
1789
1790         glEnd();
1791         glBindTexture( GL_TEXTURE_2D, 0 );
1792
1793         glPopAttrib();
1794 }
1795
1796 void XYWnd::XY_DrawGrid( void ) {
1797         float x, y, xb, xe, yb, ye;
1798         float w, h, a;
1799         char text[32];
1800         float step, minor_step, stepx, stepy;
1801         step = minor_step = stepx = stepy = GetGridSize();
1802
1803         int minor_power = Grid_getPower();
1804         int mask;
1805
1806         while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
1807                 ++minor_power;
1808                 minor_step *= 2;
1809         }
1810         int power = minor_power;
1811         while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
1812                 ++power;
1813                 step = float(two_to_the_power( power ) );
1814         }
1815         mask = ( 1 << ( power - minor_power ) ) - 1;
1816         while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
1817                 stepx *= 2;
1818         while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
1819                 stepy *= 2;
1820
1821         a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
1822
1823         glDisable( GL_TEXTURE_2D );
1824         glDisable( GL_TEXTURE_1D );
1825         glDisable( GL_DEPTH_TEST );
1826         glDisable( GL_BLEND );
1827         glLineWidth( 1 );
1828
1829         w = ( m_nWidth / 2 / m_fScale );
1830         h = ( m_nHeight / 2 / m_fScale );
1831
1832         const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1833         const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1834
1835         xb = m_vOrigin[nDim1] - w;
1836         if ( xb < region_mins[nDim1] ) {
1837                 xb = region_mins[nDim1];
1838         }
1839         xb = step * floor( xb / step );
1840
1841         xe = m_vOrigin[nDim1] + w;
1842         if ( xe > region_maxs[nDim1] ) {
1843                 xe = region_maxs[nDim1];
1844         }
1845         xe = step * ceil( xe / step );
1846
1847         yb = m_vOrigin[nDim2] - h;
1848         if ( yb < region_mins[nDim2] ) {
1849                 yb = region_mins[nDim2];
1850         }
1851         yb = step * floor( yb / step );
1852
1853         ye = m_vOrigin[nDim2] + h;
1854         if ( ye > region_maxs[nDim2] ) {
1855                 ye = region_maxs[nDim2];
1856         }
1857         ye = step * ceil( ye / step );
1858
1859 #define COLORS_DIFFER( a,b ) \
1860         ( ( a )[0] != ( b )[0] || \
1861           ( a )[1] != ( b )[1] || \
1862           ( a )[2] != ( b )[2] )
1863
1864         // djbob
1865         // draw minor blocks
1866         if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
1867                 if ( a < 1.0f ) {
1868                         glEnable( GL_BLEND );
1869                 }
1870
1871                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
1872                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
1873
1874                         glBegin( GL_LINES );
1875                         int i = 0;
1876                         for ( x = xb ; x < xe ; x += minor_step, ++i ) {
1877                                 if ( ( i & mask ) != 0 ) {
1878                                         glVertex2f( x, yb );
1879                                         glVertex2f( x, ye );
1880                                 }
1881                         }
1882                         i = 0;
1883                         for ( y = yb ; y < ye ; y += minor_step, ++i ) {
1884                                 if ( ( i & mask ) != 0 ) {
1885                                         glVertex2f( xb, y );
1886                                         glVertex2f( xe, y );
1887                                 }
1888                         }
1889                         glEnd();
1890                 }
1891
1892                 // draw major blocks
1893                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
1894                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
1895
1896                         glBegin( GL_LINES );
1897                         for ( x = xb ; x <= xe ; x += step ) {
1898                                 glVertex2f( x, yb );
1899                                 glVertex2f( x, ye );
1900                         }
1901                         for ( y = yb ; y <= ye ; y += step ) {
1902                                 glVertex2f( xb, y );
1903                                 glVertex2f( xe, y );
1904                         }
1905                         glEnd();
1906                 }
1907
1908                 if ( a < 1.0f ) {
1909                         glDisable( GL_BLEND );
1910                 }
1911         }
1912
1913         // draw coordinate text if needed
1914         if ( g_xywindow_globals_private.show_coordinates ) {
1915                 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1916                 float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
1917                 float offy = m_vOrigin[nDim1] - w +  4                                            / m_fScale;
1918                 for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
1919                         glRasterPos2f( x, offx );
1920                         sprintf( text, "%g", x );
1921                         GlobalOpenGL().drawString( text );
1922                 }
1923                 for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
1924                         glRasterPos2f( offy, y );
1925                         sprintf( text, "%g", y );
1926                         GlobalOpenGL().drawString( text );
1927                 }
1928
1929         }
1930         // we do this part (the old way) only if show_axis is disabled
1931         if ( !g_xywindow_globals_private.show_axis ) {
1932                 if ( Active() ) {
1933                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1934                 }
1935                 else{
1936                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1937                 }
1938
1939                 glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1940
1941                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1942         }
1943
1944         XYWnd::XY_DrawAxis();
1945
1946         // show current work zone?
1947         // the work zone is used to place dropped points and brushes
1948         if ( g_xywindow_globals_private.d_show_work ) {
1949                 glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
1950                 glBegin( GL_LINES );
1951                 glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
1952                 glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
1953                 glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
1954                 glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
1955                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
1956                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
1957                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
1958                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
1959                 glEnd();
1960         }
1961 }
1962
1963 /*
1964    ==============
1965    XY_DrawBlockGrid
1966    ==============
1967  */
1968 void XYWnd::XY_DrawBlockGrid(){
1969         if ( Map_FindWorldspawn( g_map ) == 0 ) {
1970                 return;
1971         }
1972         const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
1973         if ( strlen( value ) ) {
1974                 sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
1975         }
1976
1977         if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
1978                 // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
1979                 g_xywindow_globals_private.blockSize = 1024;
1980         }
1981
1982         float x, y, xb, xe, yb, ye;
1983         float w, h;
1984         char text[32];
1985
1986         glDisable( GL_TEXTURE_2D );
1987         glDisable( GL_TEXTURE_1D );
1988         glDisable( GL_DEPTH_TEST );
1989         glDisable( GL_BLEND );
1990
1991         w = ( m_nWidth / 2 / m_fScale );
1992         h = ( m_nHeight / 2 / m_fScale );
1993
1994         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1995         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1996
1997         xb = m_vOrigin[nDim1] - w;
1998         if ( xb < region_mins[nDim1] ) {
1999                 xb = region_mins[nDim1];
2000         }
2001         xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
2002
2003         xe = m_vOrigin[nDim1] + w;
2004         if ( xe > region_maxs[nDim1] ) {
2005                 xe = region_maxs[nDim1];
2006         }
2007         xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
2008
2009         yb = m_vOrigin[nDim2] - h;
2010         if ( yb < region_mins[nDim2] ) {
2011                 yb = region_mins[nDim2];
2012         }
2013         yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
2014
2015         ye = m_vOrigin[nDim2] + h;
2016         if ( ye > region_maxs[nDim2] ) {
2017                 ye = region_maxs[nDim2];
2018         }
2019         ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
2020
2021         // draw major blocks
2022
2023         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
2024         glLineWidth( 2 );
2025
2026         glBegin( GL_LINES );
2027
2028         for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
2029         {
2030                 glVertex2f( x, yb );
2031                 glVertex2f( x, ye );
2032         }
2033
2034         if ( m_viewType == XY ) {
2035                 for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
2036                 {
2037                         glVertex2f( xb, y );
2038                         glVertex2f( xe, y );
2039                 }
2040         }
2041
2042         glEnd();
2043         glLineWidth( 1 );
2044
2045         // draw coordinate text if needed
2046
2047         if ( m_viewType == XY && m_fScale > .1 ) {
2048                 for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
2049                         for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
2050                         {
2051                                 glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
2052                                 sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
2053                                 GlobalOpenGL().drawString( text );
2054                         }
2055         }
2056
2057         glColor4f( 0, 0, 0, 0 );
2058 }
2059
2060 void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
2061         float x, y, fov, box;
2062         double a;
2063
2064         fov = 48 / m_fScale;
2065         box = 16 / m_fScale;
2066
2067         if ( m_viewType == XY ) {
2068                 x = origin[0];
2069                 y = origin[1];
2070                 a = degrees_to_radians( angles[CAMERA_YAW] );
2071         }
2072         else if ( m_viewType == YZ ) {
2073                 x = origin[1];
2074                 y = origin[2];
2075                 a = degrees_to_radians( angles[CAMERA_PITCH] );
2076         }
2077         else
2078         {
2079                 x = origin[0];
2080                 y = origin[2];
2081                 a = degrees_to_radians( angles[CAMERA_PITCH] );
2082         }
2083
2084         glColor3f( 0.0, 0.0, 1.0 );
2085         glBegin( GL_LINE_STRIP );
2086         glVertex3f( x - box,y,0 );
2087         glVertex3f( x,y + ( box / 2 ),0 );
2088         glVertex3f( x + box,y,0 );
2089         glVertex3f( x,y - ( box / 2 ),0 );
2090         glVertex3f( x - box,y,0 );
2091         glVertex3f( x + box,y,0 );
2092         glEnd();
2093
2094         glBegin( GL_LINE_STRIP );
2095         glVertex3f( x + static_cast<float>( fov * cos( a + c_pi / 4 ) ), y + static_cast<float>( fov * sin( a + c_pi / 4 ) ), 0 );
2096         glVertex3f( x, y, 0 );
2097         glVertex3f( x + static_cast<float>( fov * cos( a - c_pi / 4 ) ), y + static_cast<float>( fov * sin( a - c_pi / 4 ) ), 0 );
2098         glEnd();
2099
2100 }
2101
2102
2103 float Betwixt( float f1, float f2 ){
2104         if ( f1 > f2 ) {
2105                 return f2 + ( ( f1 - f2 ) / 2 );
2106         }
2107         else{
2108                 return f1 + ( ( f2 - f1 ) / 2 );
2109         }
2110 }
2111
2112
2113 // can be greatly simplified but per usual i am in a hurry
2114 // which is not an excuse, just a fact
2115 void XYWnd::PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds ){
2116         if ( vector3_equal( vMinBounds, vMaxBounds ) ) {
2117                 return;
2118         }
2119         const char* g_pDimStrings[] = {"x:", "y:", "z:"};
2120         typedef const char* OrgStrings[2];
2121         const OrgStrings g_pOrgStrings[] = { { "x:", "y:", }, { "x:", "z:", }, { "y:", "z:", } };
2122
2123         Vector3 vSize( vector3_subtracted( vMaxBounds, vMinBounds ) );
2124
2125         glColor3f( g_xywindow_globals.color_selbrushes[0] * .65f,
2126                            g_xywindow_globals.color_selbrushes[1] * .65f,
2127                            g_xywindow_globals.color_selbrushes[2] * .65f );
2128
2129         StringOutputStream dimensions( 16 );
2130
2131         if ( m_viewType == XY ) {
2132                 glBegin( GL_LINES );
2133
2134                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2135                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2136
2137                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2138                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2139
2140                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2141                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2142
2143
2144                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2145                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2146
2147                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2148                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2149
2150                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2151                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2152
2153                 glEnd();
2154
2155                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale, 0.0f );
2156                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2157                 GlobalOpenGL().drawString( dimensions.c_str() );
2158                 dimensions.clear();
2159
2160                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ), 0.0f );
2161                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2162                 GlobalOpenGL().drawString( dimensions.c_str() );
2163                 dimensions.clear();
2164
2165                 glRasterPos3f( vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f );
2166                 dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[0][1] << vMaxBounds[nDim2] << ")";
2167                 GlobalOpenGL().drawString( dimensions.c_str() );
2168         }
2169         else if ( m_viewType == XZ ) {
2170                 glBegin( GL_LINES );
2171
2172                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f  / m_fScale );
2173                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale );
2174
2175                 glVertex3f( vMinBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2176                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2177
2178                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 6.0f  / m_fScale );
2179                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2180
2181
2182                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMinBounds[nDim2] );
2183                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2184
2185                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2186                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2187
2188                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2189                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2190
2191                 glEnd();
2192
2193                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), 0, vMinBounds[nDim2] - 20.0f  / m_fScale );
2194                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2195                 GlobalOpenGL().drawString( dimensions.c_str() );
2196                 dimensions.clear();
2197
2198                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, 0, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2199                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2200                 GlobalOpenGL().drawString( dimensions.c_str() );
2201                 dimensions.clear();
2202
2203                 glRasterPos3f( vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale );
2204                 dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[1][1] << vMaxBounds[nDim2] << ")";
2205                 GlobalOpenGL().drawString( dimensions.c_str() );
2206         }
2207         else
2208         {
2209                 glBegin( GL_LINES );
2210
2211                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2212                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2213
2214                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2215                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2216
2217                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2218                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2219
2220
2221                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2] );
2222                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2223
2224                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2225                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2226
2227                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2] );
2228                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2229
2230                 glEnd();
2231
2232                 glRasterPos3f( 0, Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale );
2233                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2234                 GlobalOpenGL().drawString( dimensions.c_str() );
2235                 dimensions.clear();
2236
2237                 glRasterPos3f( 0, vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2238                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2239                 GlobalOpenGL().drawString( dimensions.c_str() );
2240                 dimensions.clear();
2241
2242                 glRasterPos3f( 0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale );
2243                 dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[2][1] << vMaxBounds[nDim2] << ")";
2244                 GlobalOpenGL().drawString( dimensions.c_str() );
2245         }
2246 }
2247
2248 class XYRenderer : public Renderer
2249 {
2250 struct state_type
2251 {
2252         state_type() :
2253                 m_highlight( 0 ),
2254                 m_state( 0 ){
2255         }
2256         unsigned int m_highlight;
2257         Shader* m_state;
2258 };
2259 public:
2260 XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
2261         m_globalstate( globalstate ),
2262         m_state_selected( selected ){
2263         ASSERT_NOTNULL( selected );
2264         m_state_stack.push_back( state_type() );
2265 }
2266
2267 void SetState( Shader* state, EStyle style ){
2268         ASSERT_NOTNULL( state );
2269         if ( style == eWireframeOnly ) {
2270                 m_state_stack.back().m_state = state;
2271         }
2272 }
2273 EStyle getStyle() const {
2274         return eWireframeOnly;
2275 }
2276 void PushState(){
2277         m_state_stack.push_back( m_state_stack.back() );
2278 }
2279 void PopState(){
2280         ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
2281         m_state_stack.pop_back();
2282 }
2283 void Highlight( EHighlightMode mode, bool bEnable = true ){
2284         ( bEnable )
2285         ? m_state_stack.back().m_highlight |= mode
2286                                                                                   : m_state_stack.back().m_highlight &= ~mode;
2287 }
2288 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
2289         if ( m_state_stack.back().m_highlight & ePrimitive ) {
2290                 m_state_selected->addRenderable( renderable, localToWorld );
2291         }
2292         else
2293         {
2294                 m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
2295         }
2296 }
2297
2298 void render( const Matrix4& modelview, const Matrix4& projection ){
2299         GlobalShaderCache().render( m_globalstate, modelview, projection );
2300 }
2301 private:
2302 std::vector<state_type> m_state_stack;
2303 RenderStateFlags m_globalstate;
2304 Shader* m_state_selected;
2305 };
2306
2307 void XYWnd::updateProjection( bool reconstruct ){
2308         m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
2309         m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
2310         m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
2311
2312         m_projection[12] = 0.0f;
2313         m_projection[13] = 0.0f;
2314         m_projection[14] = -1.0f;
2315
2316         m_projection[1] =
2317                 m_projection[2] =
2318                         m_projection[3] =
2319
2320                                 m_projection[4] =
2321                                         m_projection[6] =
2322                                                 m_projection[7] =
2323
2324                                                         m_projection[8] =
2325                                                                 m_projection[9] =
2326                                                                         m_projection[11] = 0.0f;
2327
2328         m_projection[15] = 1.0f;
2329
2330         if (reconstruct) {
2331         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2332 }
2333 }
2334
2335 // note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
2336 void XYWnd::updateModelview( bool reconstruct ){
2337         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2338         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2339
2340         // translation
2341         m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
2342         m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
2343         m_modelview[14] = g_MaxWorldCoord * m_fScale;
2344
2345         // axis base
2346         switch ( m_viewType )
2347         {
2348         case XY:
2349                 m_modelview[0]  =  m_fScale;
2350                 m_modelview[1]  =  0;
2351                 m_modelview[2]  =  0;
2352
2353                 m_modelview[4]  =  0;
2354                 m_modelview[5]  =  m_fScale;
2355                 m_modelview[6]  =  0;
2356
2357                 m_modelview[8]  =  0;
2358                 m_modelview[9]  =  0;
2359                 m_modelview[10] = -m_fScale;
2360                 break;
2361         case XZ:
2362                 m_modelview[0]  =  m_fScale;
2363                 m_modelview[1]  =  0;
2364                 m_modelview[2]  =  0;
2365
2366                 m_modelview[4]  =  0;
2367                 m_modelview[5]  =  0;
2368                 m_modelview[6]  =  m_fScale;
2369
2370                 m_modelview[8]  =  0;
2371                 m_modelview[9]  =  m_fScale;
2372                 m_modelview[10] =  0;
2373                 break;
2374         case YZ:
2375                 m_modelview[0]  =  0;
2376                 m_modelview[1]  =  0;
2377                 m_modelview[2]  = -m_fScale;
2378
2379                 m_modelview[4]  =  m_fScale;
2380                 m_modelview[5]  =  0;
2381                 m_modelview[6]  =  0;
2382
2383                 m_modelview[8]  =  0;
2384                 m_modelview[9]  =  m_fScale;
2385                 m_modelview[10] =  0;
2386                 break;
2387         }
2388
2389         m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
2390         m_modelview[15] = 1;
2391
2392         if (reconstruct) {
2393         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2394         }
2395 }
2396
2397 /*
2398    ==============
2399    XY_Draw
2400    ==============
2401  */
2402
2403 //#define DBG_SCENEDUMP
2404
2405 void XYWnd::XY_Draw(){
2406         //
2407         // clear
2408         //
2409         glViewport( 0, 0, m_nWidth, m_nHeight );
2410         glClearColor( g_xywindow_globals.color_gridback[0],
2411                                   g_xywindow_globals.color_gridback[1],
2412                                   g_xywindow_globals.color_gridback[2],0 );
2413
2414         glClear( GL_COLOR_BUFFER_BIT );
2415
2416         //
2417         // set up viewpoint
2418         //
2419
2420         glMatrixMode( GL_PROJECTION );
2421         glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2422
2423         glMatrixMode( GL_MODELVIEW );
2424         glLoadIdentity();
2425         glScalef( m_fScale, m_fScale, 1 );
2426         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2427         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2428         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2429
2430         glDisable( GL_LINE_STIPPLE );
2431         glLineWidth( 1 );
2432         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2433         glDisableClientState( GL_NORMAL_ARRAY );
2434         glDisableClientState( GL_COLOR_ARRAY );
2435         glDisable( GL_TEXTURE_2D );
2436         glDisable( GL_LIGHTING );
2437         glDisable( GL_COLOR_MATERIAL );
2438         glDisable( GL_DEPTH_TEST );
2439
2440         if ( m_backgroundActivated ) {
2441                 XY_DrawBackground();
2442         }
2443         XY_DrawGrid();
2444
2445         if ( g_xywindow_globals_private.show_blocks ) {
2446                 XY_DrawBlockGrid();
2447         }
2448
2449         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2450
2451         unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
2452         if ( !g_xywindow_globals.m_bNoStipple ) {
2453                 globalstate |= RENDER_LINESTIPPLE;
2454         }
2455
2456         {
2457                 XYRenderer renderer( globalstate, m_state_selected );
2458
2459                 Scene_Render( renderer, m_view );
2460
2461                 GlobalOpenGL_debugAssertNoErrors();
2462                 renderer.render( m_modelview, m_projection );
2463                 GlobalOpenGL_debugAssertNoErrors();
2464         }
2465
2466         glDepthMask( GL_FALSE );
2467
2468         GlobalOpenGL_debugAssertNoErrors();
2469
2470         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2471
2472         GlobalOpenGL_debugAssertNoErrors();
2473         glDisable( GL_LINE_STIPPLE );
2474         GlobalOpenGL_debugAssertNoErrors();
2475         glLineWidth( 1 );
2476         GlobalOpenGL_debugAssertNoErrors();
2477         if ( GlobalOpenGL().GL_1_3() ) {
2478                 glActiveTexture( GL_TEXTURE0 );
2479                 glClientActiveTexture( GL_TEXTURE0 );
2480         }
2481         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2482         GlobalOpenGL_debugAssertNoErrors();
2483         glDisableClientState( GL_NORMAL_ARRAY );
2484         GlobalOpenGL_debugAssertNoErrors();
2485         glDisableClientState( GL_COLOR_ARRAY );
2486         GlobalOpenGL_debugAssertNoErrors();
2487         glDisable( GL_TEXTURE_2D );
2488         GlobalOpenGL_debugAssertNoErrors();
2489         glDisable( GL_LIGHTING );
2490         GlobalOpenGL_debugAssertNoErrors();
2491         glDisable( GL_COLOR_MATERIAL );
2492         GlobalOpenGL_debugAssertNoErrors();
2493
2494         GlobalOpenGL_debugAssertNoErrors();
2495
2496
2497         // size info
2498         if ( g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0 ) {
2499                 Vector3 min, max;
2500                 Select_GetBounds( min, max );
2501                 PaintSizeInfo( nDim1, nDim2, min, max );
2502         }
2503
2504         if ( g_xywindow_globals_private.g_bCrossHairs ) {
2505                 glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
2506                 glBegin( GL_LINES );
2507                 if ( m_viewType == XY ) {
2508                         glVertex2f( 2.0f * g_MinWorldCoord, m_mousePosition[1] );
2509                         glVertex2f( 2.0f * g_MaxWorldCoord, m_mousePosition[1] );
2510                         glVertex2f( m_mousePosition[0], 2.0f * g_MinWorldCoord );
2511                         glVertex2f( m_mousePosition[0], 2.0f * g_MaxWorldCoord );
2512                 }
2513                 else if ( m_viewType == YZ ) {
2514                         glVertex3f( m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2] );
2515                         glVertex3f( m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2] );
2516                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2517                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2518                 }
2519                 else
2520                 {
2521                         glVertex3f( 2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2522                         glVertex3f( 2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2523                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2524                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2525                 }
2526                 glEnd();
2527         }
2528
2529         if ( ClipMode() ) {
2530                 GlobalClipPoints_Draw( m_fScale );
2531         }
2532
2533         GlobalOpenGL_debugAssertNoErrors();
2534
2535         // reset modelview
2536         glLoadIdentity();
2537         glScalef( m_fScale, m_fScale, 1 );
2538         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2539
2540         DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2541
2542         Feedback_draw2D( m_viewType );
2543
2544         if ( g_xywindow_globals_private.show_outline ) {
2545                 if ( Active() ) {
2546                         glMatrixMode( GL_PROJECTION );
2547                         glLoadIdentity();
2548                         glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
2549
2550                         glMatrixMode( GL_MODELVIEW );
2551                         glLoadIdentity();
2552
2553                         // four view mode doesn't colorize
2554                         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2555                                 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2556                         }
2557                         else
2558                         {
2559                                 switch ( m_viewType )
2560                                 {
2561                                 case YZ:
2562                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
2563                                         break;
2564                                 case XZ:
2565                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
2566                                         break;
2567                                 case XY:
2568                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
2569                                         break;
2570                                 }
2571                         }
2572                         glBegin( GL_LINE_LOOP );
2573                         glVertex2f( 0.5, 0.5 );
2574                         glVertex2f( m_nWidth - 0.5, 1 );
2575                         glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
2576                         glVertex2f( 0.5, m_nHeight - 0.5 );
2577                         glEnd();
2578                 }
2579         }
2580
2581         GlobalOpenGL_debugAssertNoErrors();
2582
2583         glFinish();
2584 }
2585
2586 void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
2587         xywnd->XY_ToPoint( x, y, point );
2588         xywnd->XY_SnapToGrid( point );
2589
2590         int nDim = ( xywnd->GetViewType() == XY ) ? 2 : ( xywnd->GetViewType() == YZ ) ? 0 : 1;
2591         float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
2592         point[nDim] = float_snapped( fWorkMid, GetGridSize() );
2593 }
2594
2595 void XYWnd::OnEntityCreate( const char* item ){
2596         StringOutputStream command;
2597         command << "entityCreate -class " << item;
2598         UndoableCommand undo( command.c_str() );
2599         Vector3 point;
2600         XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
2601         Entity_createFromSelection( item, point );
2602 }
2603
2604
2605
2606 void GetFocusPosition( Vector3& position ){
2607         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2608                 Select_GetMid( position );
2609         }
2610         else
2611         {
2612                 position = Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
2613         }
2614 }
2615
2616 void XYWnd_Focus( XYWnd* xywnd ){
2617         Vector3 position;
2618         GetFocusPosition( position );
2619         xywnd->PositionView( position );
2620 }
2621
2622 void XY_Split_Focus(){
2623         Vector3 position;
2624         GetFocusPosition( position );
2625         if ( g_pParentWnd->GetXYWnd() ) {
2626                 g_pParentWnd->GetXYWnd()->PositionView( position );
2627         }
2628         if ( g_pParentWnd->GetXZWnd() ) {
2629                 g_pParentWnd->GetXZWnd()->PositionView( position );
2630         }
2631         if ( g_pParentWnd->GetYZWnd() ) {
2632                 g_pParentWnd->GetYZWnd()->PositionView( position );
2633         }
2634 }
2635
2636 void XY_Focus(){
2637         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2638                 // cannot do this in a split window
2639                 // do something else that the user may want here
2640                 XY_Split_Focus();
2641                 return;
2642         }
2643
2644         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2645         XYWnd_Focus( xywnd );
2646 }
2647
2648 void XY_Top(){
2649         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2650                 // cannot do this in a split window
2651                 // do something else that the user may want here
2652                 XY_Split_Focus();
2653                 return;
2654         }
2655
2656         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2657         xywnd->SetViewType( XY );
2658         XYWnd_Focus( xywnd );
2659 }
2660
2661 void XY_Side(){
2662         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2663                 // cannot do this in a split window
2664                 // do something else that the user may want here
2665                 XY_Split_Focus();
2666                 return;
2667         }
2668
2669         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2670         xywnd->SetViewType( XZ );
2671         XYWnd_Focus( xywnd );
2672 }
2673
2674 void XY_Front(){
2675         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2676                 // cannot do this in a split window
2677                 // do something else that the user may want here
2678                 XY_Split_Focus();
2679                 return;
2680         }
2681
2682         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2683         xywnd->SetViewType( YZ );
2684         XYWnd_Focus( xywnd );
2685 }
2686
2687 void XY_Next(){
2688         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2689                 // cannot do this in a split window
2690                 // do something else that the user may want here
2691                 XY_Split_Focus();
2692                 return;
2693         }
2694
2695         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2696         if ( xywnd->GetViewType() == XY ) {
2697                 xywnd->SetViewType( XZ );
2698         }
2699         else if ( xywnd->GetViewType() ==  XZ ) {
2700                 xywnd->SetViewType( YZ );
2701         }
2702         else{
2703                 xywnd->SetViewType( XY );
2704         }
2705         XYWnd_Focus( xywnd );
2706 }
2707
2708 void XY_Zoom100(){
2709         if ( g_pParentWnd->GetXYWnd() ) {
2710                 g_pParentWnd->GetXYWnd()->SetScale( 1 );
2711         }
2712         if ( g_pParentWnd->GetXZWnd() ) {
2713                 g_pParentWnd->GetXZWnd()->SetScale( 1 );
2714         }
2715         if ( g_pParentWnd->GetYZWnd() ) {
2716                 g_pParentWnd->GetYZWnd()->SetScale( 1 );
2717         }
2718 }
2719
2720 void XY_ZoomIn(){
2721         g_pParentWnd->ActiveXY()->ZoomIn();
2722 }
2723
2724 // NOTE: the zoom out factor is 4/5, we could think about customizing it
2725 //  we don't go below a zoom factor corresponding to 10% of the max world size
2726 //  (this has to be computed against the window size)
2727 void XY_ZoomOut(){
2728         g_pParentWnd->ActiveXY()->ZoomOut();
2729 }
2730
2731
2732
2733 void ToggleShowCrosshair(){
2734         g_xywindow_globals_private.g_bCrossHairs ^= 1;
2735         XY_UpdateAllWindows();
2736 }
2737
2738 void ToggleShowSizeInfo(){
2739         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2740         XY_UpdateAllWindows();
2741 }
2742
2743 void ToggleShowGrid(){
2744         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
2745         XY_UpdateAllWindows();
2746 }
2747
2748 ToggleShown g_xy_top_shown( true );
2749
2750 void XY_Top_Shown_Construct( ui::Window parent ){
2751         g_xy_top_shown.connect( parent );
2752 }
2753
2754 ToggleShown g_yz_side_shown( false );
2755
2756 void YZ_Side_Shown_Construct( ui::Window parent ){
2757         g_yz_side_shown.connect( parent );
2758 }
2759
2760 ToggleShown g_xz_front_shown( false );
2761
2762 void XZ_Front_Shown_Construct( ui::Window parent ){
2763         g_xz_front_shown.connect( parent );
2764 }
2765
2766
2767 class EntityClassMenu : public ModuleObserver
2768 {
2769 std::size_t m_unrealised;
2770 public:
2771 EntityClassMenu() : m_unrealised( 1 ){
2772 }
2773 void realise(){
2774         if ( --m_unrealised == 0 ) {
2775         }
2776 }
2777 void unrealise(){
2778         if ( ++m_unrealised == 1 ) {
2779                 if ( XYWnd::m_mnuDrop ) {
2780                         XYWnd::m_mnuDrop.destroy();
2781                         XYWnd::m_mnuDrop = ui::Menu(ui::null);
2782                 }
2783         }
2784 }
2785 };
2786
2787 EntityClassMenu g_EntityClassMenu;
2788
2789
2790
2791 // Names
2792 void ShowNamesToggle(){
2793         GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
2794         XY_UpdateAllWindows();
2795 }
2796
2797 typedef FreeCaller<void(), ShowNamesToggle> ShowNamesToggleCaller;
2798
2799 void ShowNamesExport( const Callback<void(bool)> & importer ){
2800         importer( GlobalEntityCreator().getShowNames() );
2801 }
2802
2803 typedef FreeCaller<void(const Callback<void(bool)> &), ShowNamesExport> ShowNamesExportCaller;
2804
2805 // Angles
2806 void ShowAnglesToggle(){
2807         GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
2808         XY_UpdateAllWindows();
2809 }
2810
2811 typedef FreeCaller<void(), ShowAnglesToggle> ShowAnglesToggleCaller;
2812
2813 void ShowAnglesExport( const Callback<void(bool)> & importer ){
2814         importer( GlobalEntityCreator().getShowAngles() );
2815 }
2816 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
2817
2818 // Blocks
2819 void ShowBlocksToggle(){
2820         g_xywindow_globals_private.show_blocks ^= 1;
2821         XY_UpdateAllWindows();
2822 }
2823
2824 typedef FreeCaller<void(), ShowBlocksToggle> ShowBlocksToggleCaller;
2825
2826 void ShowBlocksExport( const Callback<void(bool)> & importer ){
2827         importer( g_xywindow_globals_private.show_blocks );
2828 }
2829
2830 typedef FreeCaller<void(const Callback<void(bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
2831
2832 // Coordinates
2833 void ShowCoordinatesToggle(){
2834         g_xywindow_globals_private.show_coordinates ^= 1;
2835         XY_UpdateAllWindows();
2836 }
2837
2838 typedef FreeCaller<void(), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
2839
2840 void ShowCoordinatesExport( const Callback<void(bool)> & importer ){
2841         importer( g_xywindow_globals_private.show_coordinates );
2842 }
2843
2844 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
2845
2846 // Outlines
2847 void ShowOutlineToggle(){
2848         g_xywindow_globals_private.show_outline ^= 1;
2849         XY_UpdateAllWindows();
2850 }
2851
2852 typedef FreeCaller<void(), ShowOutlineToggle> ShowOutlineToggleCaller;
2853
2854 void ShowOutlineExport( const Callback<void(bool)> & importer ){
2855         importer( g_xywindow_globals_private.show_outline );
2856 }
2857
2858 typedef FreeCaller<void(const Callback<void(bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
2859
2860 // Axes
2861 void ShowAxesToggle(){
2862         g_xywindow_globals_private.show_axis ^= 1;
2863         XY_UpdateAllWindows();
2864 }
2865 typedef FreeCaller<void(), ShowAxesToggle> ShowAxesToggleCaller;
2866
2867 void ShowAxesExport( const Callback<void(bool)> & importer ){
2868         importer( g_xywindow_globals_private.show_axis );
2869 }
2870
2871 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAxesExport> ShowAxesExportCaller;
2872
2873 // Workzone
2874 void ShowWorkzoneToggle(){
2875         g_xywindow_globals_private.d_show_work ^= 1;
2876         XY_UpdateAllWindows();
2877 }
2878 typedef FreeCaller<void(), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
2879
2880 void ShowWorkzoneExport( const Callback<void(bool)> & importer ){
2881         importer( g_xywindow_globals_private.d_show_work );
2882 }
2883
2884 typedef FreeCaller<void(const Callback<void(bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
2885
2886 /*
2887 BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
2888 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
2889
2890 void Texdef_ToggleMoveLock(){
2891         g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
2892         g_texdef_movelock_item.update();
2893 }
2894 */
2895
2896 // Size
2897 void ShowSizeToggle(){
2898         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2899         XY_UpdateAllWindows();
2900 }
2901 typedef FreeCaller<void(), ShowSizeToggle> ShowSizeToggleCaller;
2902 void ShowSizeExport( const Callback<void(bool)> & importer ){
2903         importer( g_xywindow_globals_private.m_bSizePaint );
2904 }
2905 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowSizeExportCaller;
2906
2907 // Crosshair
2908 void ShowCrosshairToggle(){
2909         g_xywindow_globals_private.g_bCrossHairs ^= 1;
2910         XY_UpdateAllWindows();
2911 }
2912 typedef FreeCaller<void(), ShowCrosshairToggle> ShowCrosshairToggleCaller;
2913 void ShowCrosshairExport( const Callback<void(bool)> & importer ){
2914         importer( g_xywindow_globals_private.g_bCrossHairs );
2915 }
2916 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCrosshairExport> ShowCrosshairExportCaller;
2917
2918 // Grid
2919 void ShowGridToggle(){
2920         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
2921         XY_UpdateAllWindows();
2922 }
2923 typedef FreeCaller<void(), ShowGridToggle> ShowGridToggleCaller;
2924 void ShowGridTExport( const Callback<void(bool)> & importer ){
2925         importer( g_xywindow_globals_private.d_showgrid );
2926 }
2927 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowGridExportCaller;
2928
2929
2930 ShowNamesExportCaller g_show_names_caller;
2931 Callback<void(const Callback<void(bool)> &)> g_show_names_callback( g_show_names_caller );
2932 ToggleItem g_show_names( g_show_names_callback );
2933
2934 ShowAnglesExportCaller g_show_angles_caller;
2935 Callback<void(const Callback<void(bool)> &)> g_show_angles_callback( g_show_angles_caller );
2936 ToggleItem g_show_angles( g_show_angles_callback );
2937
2938 ShowBlocksExportCaller g_show_blocks_caller;
2939 Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback( g_show_blocks_caller );
2940 ToggleItem g_show_blocks( g_show_blocks_callback );
2941
2942 ShowCoordinatesExportCaller g_show_coordinates_caller;
2943 Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback( g_show_coordinates_caller );
2944 ToggleItem g_show_coordinates( g_show_coordinates_callback );
2945
2946 ShowOutlineExportCaller g_show_outline_caller;
2947 Callback<void(const Callback<void(bool)> &)> g_show_outline_callback( g_show_outline_caller );
2948 ToggleItem g_show_outline( g_show_outline_callback );
2949
2950 ShowAxesExportCaller g_show_axes_caller;
2951 Callback<void(const Callback<void(bool)> &)> g_show_axes_callback( g_show_axes_caller );
2952 ToggleItem g_show_axes( g_show_axes_callback );
2953
2954 ShowWorkzoneExportCaller g_show_workzone_caller;
2955 Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback( g_show_workzone_caller );
2956 ToggleItem g_show_workzone( g_show_workzone_callback );
2957
2958 ShowSizeExportCaller g_show_size_caller;
2959 Callback<void(const Callback<void(bool)> &)> g_show_size_callback( g_show_size_caller );
2960 ToggleItem g_show_size( g_show_size_callback );
2961
2962 ShowCrosshairExportCaller g_show_crosshair_caller;
2963 Callback<void(const Callback<void(bool)> &)> g_show_crosshair_callback( g_show_crosshair_caller );
2964 ToggleItem g_show_crosshair( g_show_crosshair_callback );
2965
2966 ShowGridExportCaller g_show_grid_caller;
2967 Callback<void(const Callback<void(bool)> &)> g_show_grid_callback( g_show_grid_caller );
2968 ToggleItem g_show_grid( g_show_grid_callback );
2969
2970
2971 void XYShow_registerCommands(){
2972         GlobalToggles_insert( "ToggleSizePaint", ShowSizeToggleCaller(), ToggleItem::AddCallbackCaller( g_show_size ), Accelerator( 'J' ) );
2973         GlobalToggles_insert( "ToggleCrosshairs", ShowCrosshairToggleCaller(), ToggleItem::AddCallbackCaller( g_show_crosshair ), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
2974         GlobalToggles_insert( "ToggleGrid", ShowGridToggleCaller(), ToggleItem::AddCallbackCaller( g_show_grid ), Accelerator( '0' ) );
2975
2976         GlobalToggles_insert( "ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) );
2977         GlobalToggles_insert( "ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_names ) );
2978         GlobalToggles_insert( "ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
2979         GlobalToggles_insert( "ShowCoordinates", ShowCoordinatesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
2980         GlobalToggles_insert( "ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) );
2981         GlobalToggles_insert( "ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) );
2982         GlobalToggles_insert( "ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
2983 }
2984
2985 void XYWnd_registerShortcuts(){
2986         command_connect_accelerator( "ToggleCrosshairs" );
2987         command_connect_accelerator( "ToggleSizePaint" );
2988 }
2989
2990
2991
2992 void Orthographic_constructPreferences( PreferencesPage& page ){
2993         page.appendCheckBox( "", "Solid selection boxes ( no stipple )", g_xywindow_globals.m_bNoStipple );
2994         //page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bSizePaint );
2995         page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
2996         page.appendCheckBox( "", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate );
2997 }
2998 void Orthographic_constructPage( PreferenceGroup& group ){
2999         PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
3000         Orthographic_constructPreferences( page );
3001 }
3002 void Orthographic_registerPreferencesPage(){
3003         PreferencesDialog_addSettingsPage( makeCallbackF(Orthographic_constructPage) );
3004 }
3005
3006 void Clipper_constructPreferences( PreferencesPage& page ){
3007         page.appendCheckBox( "", "Clipper tool uses caulk", g_clip_useCaulk );
3008 }
3009 void Clipper_constructPage( PreferenceGroup& group ){
3010         PreferencesPage page( group.createPage( "Clipper", "Clipper Tool Settings" ) );
3011         Clipper_constructPreferences( page );
3012 }
3013 void Clipper_registerPreferencesPage(){
3014         PreferencesDialog_addSettingsPage( makeCallbackF(Clipper_constructPage) );
3015 }
3016
3017
3018 #include "preferencesystem.h"
3019 #include "stringio.h"
3020
3021
3022 struct ToggleShown_Bool {
3023         static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz) {
3024                 returnz(self.active());
3025         }
3026
3027         static void Import(ToggleShown &self, bool value) {
3028                 self.set(value);
3029         }
3030 };
3031
3032
3033 void XYWindow_Construct(){
3034 //      GlobalCommands_insert( "ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3035 //      GlobalCommands_insert( "ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator( 'J' ) );
3036 //      GlobalCommands_insert( "ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator( '0' ) );
3037
3038         GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ), Accelerator( 'V', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3039         GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
3040         GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
3041         GlobalCommands_insert( "NextView", makeCallbackF(XY_Next), Accelerator( GDK_KEY_Tab, (GdkModifierType)GDK_CONTROL_MASK ) ); // fixme: doesn't show its shortcut
3042         GlobalCommands_insert( "ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator( GDK_KEY_Delete ) );
3043         GlobalCommands_insert( "ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator( GDK_KEY_Insert ) );
3044         GlobalCommands_insert( "ViewTop", makeCallbackF(XY_Top), Accelerator( GDK_KEY_KP_Home ) );
3045         GlobalCommands_insert( "ViewSide", makeCallbackF(XY_Side), Accelerator( GDK_KEY_KP_Page_Down ) );
3046         GlobalCommands_insert( "ViewFront", makeCallbackF(XY_Front), Accelerator( GDK_KEY_KP_End ) );
3047         GlobalCommands_insert( "Zoom100", makeCallbackF(XY_Zoom100) );
3048         GlobalCommands_insert( "CenterXYView", makeCallbackF(XY_Focus), Accelerator( GDK_KEY_Tab, (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3049
3050         GlobalPreferenceSystem().registerPreference( "ClipCaulk", make_property_string( g_clip_useCaulk ) );
3051
3052         GlobalPreferenceSystem().registerPreference( "NewRightClick", make_property_string( g_xywindow_globals.m_bRightClick ) );
3053         GlobalPreferenceSystem().registerPreference( "ImprovedWheelZoom", make_property_string( g_xywindow_globals.m_bImprovedWheelZoom ) );
3054         GlobalPreferenceSystem().registerPreference( "ChaseMouse", make_property_string( g_xywindow_globals_private.m_bChaseMouse ) );
3055         GlobalPreferenceSystem().registerPreference( "SizePainting", make_property_string( g_xywindow_globals_private.m_bSizePaint ) );
3056         GlobalPreferenceSystem().registerPreference( "ShowCrosshair", make_property_string( g_xywindow_globals_private.g_bCrossHairs ) );
3057         GlobalPreferenceSystem().registerPreference( "NoStipple", make_property_string( g_xywindow_globals.m_bNoStipple ) );
3058         GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", make_property_string( g_xywindow_globals_private.show_coordinates ) );
3059         GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", make_property_string( g_xywindow_globals_private.show_outline ) );
3060         GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", make_property_string( g_xywindow_globals_private.show_axis ) );
3061         GlobalPreferenceSystem().registerPreference( "CamXYUpdate", make_property_string( g_xywindow_globals_private.m_bCamXYUpdate ) );
3062         GlobalPreferenceSystem().registerPreference( "ShowWorkzone", make_property_string( g_xywindow_globals_private.d_show_work ) );
3063
3064         GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", make_property_string( g_xywindow_globals.AxisColorX ) );
3065         GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", make_property_string( g_xywindow_globals.AxisColorY ) );
3066         GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", make_property_string( g_xywindow_globals.AxisColorZ ) );
3067         GlobalPreferenceSystem().registerPreference( "SI_Colors1", make_property_string( g_xywindow_globals.color_gridback ) );
3068         GlobalPreferenceSystem().registerPreference( "SI_Colors2", make_property_string( g_xywindow_globals.color_gridminor ) );
3069         GlobalPreferenceSystem().registerPreference( "SI_Colors3", make_property_string( g_xywindow_globals.color_gridmajor ) );
3070         GlobalPreferenceSystem().registerPreference( "SI_Colors6", make_property_string( g_xywindow_globals.color_gridblock ) );
3071         GlobalPreferenceSystem().registerPreference( "SI_Colors7", make_property_string( g_xywindow_globals.color_gridtext ) );
3072         GlobalPreferenceSystem().registerPreference( "SI_Colors8", make_property_string( g_xywindow_globals.color_brushes ) );
3073         GlobalPreferenceSystem().registerPreference( "SI_Colors9", make_property_string( g_xywindow_globals.color_viewname ) );
3074         GlobalPreferenceSystem().registerPreference( "SI_Colors10", make_property_string( g_xywindow_globals.color_clipper ) );
3075         GlobalPreferenceSystem().registerPreference( "SI_Colors11", make_property_string( g_xywindow_globals.color_selbrushes ) );
3076
3077
3078
3079
3080         GlobalPreferenceSystem().registerPreference( "XZVIS", make_property_string<ToggleShown_Bool>( g_xz_front_shown ) );
3081         GlobalPreferenceSystem().registerPreference( "YZVIS", make_property_string<ToggleShown_Bool>( g_yz_side_shown ) );
3082
3083         Orthographic_registerPreferencesPage();
3084         Clipper_registerPreferencesPage();
3085
3086         XYWnd::captureStates();
3087         GlobalEntityClassManager().attach( g_EntityClassMenu );
3088 }
3089
3090 void XYWindow_Destroy(){
3091         GlobalEntityClassManager().detach( g_EntityClassMenu );
3092         XYWnd::releaseStates();
3093 }