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Start working on moving deathtypes to be entities too
[xonotic/xonotic-data.pk3dir.git] / scripts / hlac.shader
1 hlac_plasma
2 {
3  {
4         map textures/hlac_plasma.tga
5         tcMod scroll 22.5 0.2
6         tcmod scale 0.01 0.01
7  }
8 }
9
10 hlac_metal
11 {
12         cull none
13         {
14                 map textures/hlac_metal.tga
15                 rgbgen vertex
16         }
17 }
18 hlac_glass
19 {
20         qer_editorimage textures/hlac_glass.tga
21         surfaceparm trans
22         cull disable
23         qer_trans 0.5
24         {
25                 map textures/hlac_glass.tga
26                 blendfunc add
27                 //rgbGen vertex
28                 tcgen environment
29                 tcmod scale 4 4
30         }       
31 }
32 hlac_bullet
33 {
34         cull disable
35         deformVertexes autosprite
36         {
37                 map models/hlac_bullet.tga
38                 blendfunc add
39         }       
40 }