2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "prvm_cmds.h"
28 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
30 onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
32 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
33 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
34 corpses are SOLID_NOT and MOVETYPE_TOSS
35 crates are SOLID_BBOX and MOVETYPE_TOSS
36 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
37 flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
39 solid_edge items only clip against bsp models.
43 #define MOVE_EPSILON 0.01
45 void SV_Physics_Toss (prvm_edict_t *ent);
47 int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
51 (model = SV_GetModelFromEdict(ent))
53 model->type == mod_alias
56 (((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
58 ((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
66 ===============================================================================
70 ===============================================================================
73 int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
75 prvm_prog_t *prog = SVVM_prog;
78 int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
79 if (dphitcontentsmask)
80 return dphitcontentsmask;
81 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
83 if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
84 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
86 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
88 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
89 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
90 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
91 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
93 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
96 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
104 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
106 prvm_prog_t *prog = SVVM_prog;
107 int i, bodysupercontents;
110 prvm_edict_t *traceowner, *touch;
112 // temporary storage because prvm_vec_t may differ from vec_t
113 vec3_t touchmins, touchmaxs;
114 // bounding box of entire move area
115 vec3_t clipboxmins, clipboxmaxs;
116 // size when clipping against monsters
117 vec3_t clipmins2, clipmaxs2;
118 // start and end origin of move
122 // matrices to transform into/out of other entity's space
123 matrix4x4_t matrix, imatrix;
124 // model of other entity
126 // list of entities to test for collisions
128 static prvm_edict_t *touchedicts[MAX_EDICTS];
131 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
133 VectorCopy(start, clipstart);
134 VectorClear(clipmins2);
135 VectorClear(clipmaxs2);
136 #if COLLISIONPARANOID >= 3
137 Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
141 Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
142 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
143 if (cliptrace.startsolid || cliptrace.fraction < 1)
144 cliptrace.ent = prog->edicts;
145 if (type == MOVE_WORLDONLY)
148 if (type == MOVE_MISSILE)
150 // LadyHavoc: modified this, was = -15, now -= 15
151 for (i = 0;i < 3;i++)
158 // create the bounding box of the entire move
159 for (i = 0;i < 3;i++)
161 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
162 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
165 // debug override to test against everything
166 if (sv_debugmove.integer)
168 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
169 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
172 // if the passedict is world, make it NULL (to avoid two checks each time)
173 if (passedict == prog->edicts)
175 // precalculate prog value for passedict for comparisons
176 passedictprog = PRVM_EDICT_TO_PROG(passedict);
177 // precalculate passedict's owner edict pointer for comparisons
178 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
180 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
183 // because this uses World_EntitiestoBox, we know all entity boxes overlap
184 // the clip region, so we can skip culling checks in the loop below
185 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
186 if (numtouchedicts > MAX_EDICTS)
188 // this never happens
189 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
190 numtouchedicts = MAX_EDICTS;
192 for (i = 0;i < numtouchedicts;i++)
194 touch = touchedicts[i];
196 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
198 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
203 // don't clip against self
204 if (passedict == touch)
206 // don't clip owned entities against owner
207 if (traceowner == touch)
209 // don't clip owner against owned entities
210 if (passedictprog == PRVM_serveredictedict(touch, owner))
212 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
213 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
215 // don't clip points against points (they can't collide)
216 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
220 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
222 // might interact, so do an exact clip
224 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
226 model = SV_GetModelFromEdict(touch);
227 pitchsign = SV_GetPitchSign(prog, touch);
230 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
232 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
233 Matrix4x4_Invert_Simple(&imatrix, &matrix);
234 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
235 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
236 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
237 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
238 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
239 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
240 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0.0f);
242 Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
244 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
256 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
258 prvm_prog_t *prog = SVVM_prog;
259 int i, bodysupercontents;
262 prvm_edict_t *traceowner, *touch;
264 // temporary storage because prvm_vec_t may differ from vec_t
265 vec3_t touchmins, touchmaxs;
266 // bounding box of entire move area
267 vec3_t clipboxmins, clipboxmaxs;
268 // size when clipping against monsters
269 vec3_t clipmins2, clipmaxs2;
270 // start and end origin of move
271 vec3_t clipstart, clipend;
274 // matrices to transform into/out of other entity's space
275 matrix4x4_t matrix, imatrix;
276 // model of other entity
278 // list of entities to test for collisions
280 static prvm_edict_t *touchedicts[MAX_EDICTS];
282 if (VectorCompare(start, end))
283 return SV_TracePoint(start, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
285 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
287 VectorCopy(start, clipstart);
288 VectorCopy(end, clipend);
289 VectorClear(clipmins2);
290 VectorClear(clipmaxs2);
291 #if COLLISIONPARANOID >= 3
292 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
296 Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
297 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
298 if (cliptrace.startsolid || cliptrace.fraction < 1)
299 cliptrace.ent = prog->edicts;
300 if (type == MOVE_WORLDONLY)
303 if (type == MOVE_MISSILE)
305 // LadyHavoc: modified this, was = -15, now -= 15
306 for (i = 0;i < 3;i++)
313 // create the bounding box of the entire move
314 for (i = 0;i < 3;i++)
316 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
317 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
320 // debug override to test against everything
321 if (sv_debugmove.integer)
323 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
324 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
327 // if the passedict is world, make it NULL (to avoid two checks each time)
328 if (passedict == prog->edicts)
330 // precalculate prog value for passedict for comparisons
331 passedictprog = PRVM_EDICT_TO_PROG(passedict);
332 // precalculate passedict's owner edict pointer for comparisons
333 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
335 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
338 // because this uses World_EntitiestoBox, we know all entity boxes overlap
339 // the clip region, so we can skip culling checks in the loop below
340 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
341 if (numtouchedicts > MAX_EDICTS)
343 // this never happens
344 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
345 numtouchedicts = MAX_EDICTS;
347 for (i = 0;i < numtouchedicts;i++)
349 touch = touchedicts[i];
351 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
353 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
358 // don't clip against self
359 if (passedict == touch)
361 // don't clip owned entities against owner
362 if (traceowner == touch)
364 // don't clip owner against owned entities
365 if (passedictprog == PRVM_serveredictedict(touch, owner))
367 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
368 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
370 // don't clip points against points (they can't collide)
371 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
375 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
377 // might interact, so do an exact clip
379 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
381 model = SV_GetModelFromEdict(touch);
382 pitchsign = SV_GetPitchSign(prog, touch);
385 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
387 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
388 Matrix4x4_Invert_Simple(&imatrix, &matrix);
389 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
390 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
391 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
392 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
393 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
394 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
395 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
397 Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
399 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
411 #if COLLISIONPARANOID >= 1
412 static trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
414 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
417 prvm_prog_t *prog = SVVM_prog;
418 vec3_t hullmins, hullmaxs;
419 int i, bodysupercontents;
423 prvm_edict_t *traceowner, *touch;
425 // temporary storage because prvm_vec_t may differ from vec_t
426 vec3_t touchmins, touchmaxs;
427 // bounding box of entire move area
428 vec3_t clipboxmins, clipboxmaxs;
429 // size of the moving object
430 vec3_t clipmins, clipmaxs;
431 // size when clipping against monsters
432 vec3_t clipmins2, clipmaxs2;
433 // start and end origin of move
434 vec3_t clipstart, clipend;
437 // matrices to transform into/out of other entity's space
438 matrix4x4_t matrix, imatrix;
439 // model of other entity
441 // list of entities to test for collisions
443 static prvm_edict_t *touchedicts[MAX_EDICTS];
445 if (VectorCompare(mins, maxs))
447 vec3_t shiftstart, shiftend;
448 VectorAdd(start, mins, shiftstart);
449 VectorAdd(end, mins, shiftend);
450 if (VectorCompare(start, end))
451 trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
453 trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
454 VectorSubtract(trace.endpos, mins, trace.endpos);
458 VectorCopy(start, clipstart);
459 VectorCopy(end, clipend);
460 VectorCopy(mins, clipmins);
461 VectorCopy(maxs, clipmaxs);
462 VectorCopy(mins, clipmins2);
463 VectorCopy(maxs, clipmaxs2);
464 #if COLLISIONPARANOID >= 3
465 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
469 Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
470 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
471 if (cliptrace.startsolid || cliptrace.fraction < 1)
472 cliptrace.ent = prog->edicts;
473 if (type == MOVE_WORLDONLY)
476 if (type == MOVE_MISSILE)
478 // LadyHavoc: modified this, was = -15, now -= 15
479 for (i = 0;i < 3;i++)
486 // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
487 if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
488 sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
491 VectorCopy(clipmins, hullmins);
492 VectorCopy(clipmaxs, hullmaxs);
495 // create the bounding box of the entire move
496 for (i = 0;i < 3;i++)
498 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
499 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
502 // debug override to test against everything
503 if (sv_debugmove.integer)
505 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
506 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
509 // if the passedict is world, make it NULL (to avoid two checks each time)
510 if (passedict == prog->edicts)
512 // precalculate prog value for passedict for comparisons
513 passedictprog = PRVM_EDICT_TO_PROG(passedict);
514 // figure out whether this is a point trace for comparisons
515 pointtrace = VectorCompare(clipmins, clipmaxs);
516 // precalculate passedict's owner edict pointer for comparisons
517 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
519 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
522 // because this uses World_EntitiestoBox, we know all entity boxes overlap
523 // the clip region, so we can skip culling checks in the loop below
524 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
525 if (numtouchedicts > MAX_EDICTS)
527 // this never happens
528 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
529 numtouchedicts = MAX_EDICTS;
531 for (i = 0;i < numtouchedicts;i++)
533 touch = touchedicts[i];
535 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
537 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
542 // don't clip against self
543 if (passedict == touch)
545 // don't clip owned entities against owner
546 if (traceowner == touch)
548 // don't clip owner against owned entities
549 if (passedictprog == PRVM_serveredictedict(touch, owner))
551 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
552 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
554 // don't clip points against points (they can't collide)
555 if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
559 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
561 // might interact, so do an exact clip
563 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
565 model = SV_GetModelFromEdict(touch);
566 pitchsign = SV_GetPitchSign(prog, touch);
569 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
571 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
572 Matrix4x4_Invert_Simple(&imatrix, &matrix);
573 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
574 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
575 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
576 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
577 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
578 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
579 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
581 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
583 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
590 #if COLLISIONPARANOID >= 1
591 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
593 prvm_prog_t *prog = SVVM_prog;
597 trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
600 VectorCopy(trace.endpos, temp);
601 endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend).startsolid;
602 #if COLLISIONPARANOID < 3
603 if (trace.startsolid || endstuck)
605 Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
611 int SV_PointSuperContents(const vec3_t point)
613 prvm_prog_t *prog = SVVM_prog;
614 int supercontents = 0;
618 // matrices to transform into/out of other entity's space
619 matrix4x4_t matrix, imatrix;
620 // model of other entity
623 // list of entities to test for collisions
625 static prvm_edict_t *touchedicts[MAX_EDICTS];
627 // get world supercontents at this point
628 if (sv.worldmodel && sv.worldmodel->PointSuperContents)
629 supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
631 // if sv_gameplayfix_swiminbmodels is off we're done
632 if (!sv_gameplayfix_swiminbmodels.integer)
633 return supercontents;
635 // get list of entities at this point
636 numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts);
637 if (numtouchedicts > MAX_EDICTS)
639 // this never happens
640 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
641 numtouchedicts = MAX_EDICTS;
643 for (i = 0;i < numtouchedicts;i++)
645 touch = touchedicts[i];
647 // we only care about SOLID_BSP for pointcontents
648 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
651 // might interact, so do an exact clip
652 model = SV_GetModelFromEdict(touch);
653 if (!model || !model->PointSuperContents)
655 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
656 Matrix4x4_Invert_Simple(&imatrix, &matrix);
657 Matrix4x4_Transform(&imatrix, point, transformed);
658 frame = (int)PRVM_serveredictfloat(touch, frame);
659 supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
662 return supercontents;
666 ===============================================================================
668 Linking entities into the world culling system
670 ===============================================================================
673 int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts)
675 prvm_prog_t *prog = SVVM_prog;
676 vec3_t paddedmins, paddedmaxs;
677 if (maxedicts < 1 || resultedicts == NULL)
679 // LadyHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
680 //VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
681 //VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
682 VectorCopy(mins, paddedmins);
683 VectorCopy(maxs, paddedmaxs);
684 if (sv_areadebug.integer)
686 int numresultedicts = 0;
689 for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
691 ed = PRVM_EDICT_NUM(edictindex);
692 if (!ed->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
694 resultedicts[numresultedicts++] = ed;
695 if (numresultedicts == maxedicts)
699 return numresultedicts;
702 return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts);
705 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
707 prvm_prog_t *prog = SVVM_prog;
708 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
709 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
710 PRVM_serverglobalfloat(time) = sv.time;
711 PRVM_serverglobalfloat(trace_allsolid) = false;
712 PRVM_serverglobalfloat(trace_startsolid) = false;
713 PRVM_serverglobalfloat(trace_fraction) = 1;
714 PRVM_serverglobalfloat(trace_inwater) = false;
715 PRVM_serverglobalfloat(trace_inopen) = true;
716 VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
717 VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
718 PRVM_serverglobalfloat(trace_plane_dist) = 0;
719 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
720 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
721 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
722 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
723 PRVM_serverglobalstring(trace_dphittexturename) = 0;
724 prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
727 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
729 prvm_prog_t *prog = SVVM_prog;
730 int i, numtouchedicts, old_self, old_other;
732 static prvm_edict_t *touchedicts[MAX_EDICTS];
734 if (ent == prog->edicts)
735 return; // don't add the world
740 if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
743 // build a list of edicts to touch, because the link loop can be corrupted
744 // by IncreaseEdicts called during touch functions
745 numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
746 if (numtouchedicts > MAX_EDICTS)
748 // this never happens
749 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
750 numtouchedicts = MAX_EDICTS;
753 old_self = PRVM_serverglobaledict(self);
754 old_other = PRVM_serverglobaledict(other);
755 for (i = 0;i < numtouchedicts;i++)
757 touch = touchedicts[i];
758 if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
760 SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
763 PRVM_serverglobaledict(self) = old_self;
764 PRVM_serverglobaledict(other) = old_other;
767 static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
771 Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
773 v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
774 VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
775 v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
776 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
777 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
778 v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
779 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
780 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
781 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
782 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
783 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
784 v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
785 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
786 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
787 v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
788 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
789 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
790 v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
791 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
792 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
793 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
794 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
795 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
804 void SV_LinkEdict (prvm_edict_t *ent)
806 prvm_prog_t *prog = SVVM_prog;
808 vec3_t mins, maxs, entmins, entmaxs, entangles;
811 if (ent == prog->edicts)
812 return; // don't add the world
817 modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
818 if (modelindex < 0 || modelindex >= MAX_MODELS)
820 Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
823 model = SV_GetModelByIndex(modelindex);
825 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
826 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time);
827 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
831 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
833 // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
834 // TODO special handling for spheres?
835 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
836 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
837 VectorCopy(PRVM_serveredictvector(ent, angles), entangles);
838 RotateBBox(entmins, entmaxs, entangles, mins, maxs);
839 VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
840 VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
842 else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
846 if (!model->TraceBox)
847 Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
849 if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
851 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
852 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
854 else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
856 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
857 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
861 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
862 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
867 // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
868 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
869 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
874 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
875 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
878 if (sv_legacy_bbox_expand.integer)
880 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
882 // to make items easier to pick up and allow them to be grabbed off
883 // of shelves, the abs sizes are expanded
893 // because movement is clipped an epsilon away from an actual edge,
894 // we must fully check even when bounding boxes don't quite touch
904 VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
905 VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
907 World_LinkEdict(&sv.world, ent, mins, maxs, sv_areagrid_link_SOLID_NOT.integer);
911 ===============================================================================
915 ===============================================================================
920 SV_TestEntityPosition
922 returns true if the entity is in solid currently
925 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
927 prvm_prog_t *prog = SVVM_prog;
928 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
929 int skipsupercontentsmask = 0;
930 int skipmaterialflagsmask = 0;
931 vec3_t org, entorigin, entmins, entmaxs;
933 VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
934 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
935 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
936 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
937 trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
938 if (trace.startsupercontents & hitsupercontentsmask)
942 if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
944 // q1bsp/hlbsp use hulls and if the entity does not exactly match
945 // a hull size it is incorrectly tested, so this code tries to
946 // 'fix' it slightly...
947 // FIXME: this breaks entities larger than the hull size
950 VectorAdd(org, entmins, m1);
951 VectorAdd(org, entmaxs, m2);
952 VectorSubtract(m2, m1, s);
953 #define EPSILON (1.0f / 32.0f)
954 if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
955 if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
956 if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
957 for (i = 0;i < 8;i++)
959 v[0] = (i & 1) ? m2[0] : m1[0];
960 v[1] = (i & 2) ? m2[1] : m1[1];
961 v[2] = (i & 4) ? m2[2] : m1[2];
962 if (SV_PointSuperContents(v) & hitsupercontentsmask)
967 // if the trace found a better position for the entity, move it there
968 if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
971 // please switch back to this code when trace.endpos sometimes being in solid bug is fixed
972 VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
974 // verify if the endpos is REALLY outside solid
975 VectorCopy(trace.endpos, org);
976 trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
978 Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
980 VectorCopy(org, PRVM_serveredictvector(ent, origin));
986 // DRESK - Support for Entity Contents Transition Event
989 SV_CheckContentsTransition
991 returns true if entity had a valid contentstransition function call
994 static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
996 prvm_prog_t *prog = SVVM_prog;
997 int bValidFunctionCall;
999 // Default Valid Function Call to False
1000 bValidFunctionCall = false;
1002 if(PRVM_serveredictfloat(ent, watertype) != nContents)
1003 { // Changed Contents
1004 // Acquire Contents Transition Function from QC
1005 if(PRVM_serveredictfunction(ent, contentstransition))
1006 { // Valid Function; Execute
1007 // Assign Valid Function
1008 bValidFunctionCall = true;
1009 // Prepare Parameters (Original Contents, New Contents)
1010 // Original Contents
1011 PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
1013 PRVM_G_FLOAT(OFS_PARM1) = nContents;
1015 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1017 PRVM_serverglobalfloat(time) = sv.time;
1018 // Execute VM Function
1019 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
1023 // Return if Function Call was Valid
1024 return bValidFunctionCall;
1033 void SV_CheckVelocity (prvm_edict_t *ent)
1035 prvm_prog_t *prog = SVVM_prog;
1042 for (i=0 ; i<3 ; i++)
1044 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
1046 Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1047 PRVM_serveredictvector(ent, velocity)[i] = 0;
1049 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
1051 Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1052 PRVM_serveredictvector(ent, origin)[i] = 0;
1056 // LadyHavoc: a hack to ensure that the (rather silly) id1 quakec
1057 // player_run/player_stand1 does not horribly malfunction if the
1058 // velocity becomes a denormalized float
1059 if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0000001)
1060 VectorClear(PRVM_serveredictvector(ent, velocity));
1062 // LadyHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
1063 wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
1064 if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
1066 wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
1067 PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
1068 PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
1069 PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
1077 Runs thinking code if time. There is some play in the exact time the think
1078 function will be called, because it is called before any movement is done
1079 in a frame. Not used for pushmove objects, because they must be exact.
1080 Returns false if the entity removed itself.
1083 static qbool SV_RunThink (prvm_edict_t *ent)
1085 prvm_prog_t *prog = SVVM_prog;
1088 // don't let things stay in the past.
1089 // it is possible to start that way by a trigger with a local time.
1090 if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
1093 for (iterations = 0;iterations < 128 && !ent->free;iterations++)
1095 PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
1096 PRVM_serveredictfloat(ent, nextthink) = 0;
1097 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1098 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1099 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
1100 // mods often set nextthink to time to cause a think every frame,
1101 // we don't want to loop in that case, so exit if the new nextthink is
1102 // <= the time the qc was told, also exit if it is past the end of the
1104 if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
1114 Two entities have touched, so run their touch functions
1117 static void SV_Impact (prvm_edict_t *e1, trace_t *trace)
1119 prvm_prog_t *prog = SVVM_prog;
1120 int restorevm_tempstringsbuf_cursize;
1121 int old_self, old_other;
1122 prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
1124 old_self = PRVM_serverglobaledict(self);
1125 old_other = PRVM_serverglobaledict(other);
1126 restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
1128 VM_SetTraceGlobals(prog, trace);
1130 if (!e1->free && !e2->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
1132 PRVM_serverglobalfloat(time) = sv.time;
1133 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
1134 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
1135 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
1138 if (!e1->free && !e2->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
1140 PRVM_serverglobalfloat(time) = sv.time;
1141 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
1142 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
1143 VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
1144 VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
1145 PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
1146 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
1147 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
1148 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
1149 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
1150 PRVM_serverglobalstring(trace_dphittexturename) = 0;
1151 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
1154 PRVM_serverglobaledict(self) = old_self;
1155 PRVM_serverglobaledict(other) = old_other;
1156 prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
1164 Slide off of the impacting object
1165 returns the blocked flags (1 = floor, 2 = step / wall)
1168 #define STOP_EPSILON 0.1
1169 static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce)
1174 backoff = -DotProduct (in, normal) * overbounce;
1175 VectorMA(in, backoff, normal, out);
1177 for (i = 0;i < 3;i++)
1178 if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
1187 The basic solid body movement clip that slides along multiple planes
1188 Returns the clipflags if the velocity was modified (hit something solid)
1192 8 = teleported by touch method
1193 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
1196 static float SV_Gravity (prvm_edict_t *ent);
1197 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink, qbool checkstuck);
1198 #define MAX_CLIP_PLANES 5
1199 static int SV_FlyMove (prvm_edict_t *ent, float time, qbool applygravity, float *stepnormal, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float stepheight)
1201 prvm_prog_t *prog = SVVM_prog;
1202 int blocked, bumpcount;
1203 int i, j, numplanes;
1204 float d, time_left, gravity;
1205 vec3_t dir, push, planes[MAX_CLIP_PLANES];
1206 prvm_vec3_t primal_velocity, original_velocity, new_velocity, restore_velocity;
1215 VectorCopy(PRVM_serveredictvector(ent, velocity), restore_velocity);
1219 gravity = SV_Gravity(ent);
1221 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1223 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1224 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1226 PRVM_serveredictvector(ent, velocity)[2] -= gravity;
1231 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1232 VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
1235 for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
1237 if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
1240 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1241 if(!SV_PushEntity(&trace, ent, push, false, true))
1243 // we got teleported by a touch function
1244 // let's abort the move
1249 // this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity
1250 // abort move if we're stuck in the world (and didn't make it out)
1251 if (trace.worldstartsolid && trace.allsolid && trace.startdepth < 0)
1253 VectorCopy(restore_velocity, PRVM_serveredictvector(ent, velocity));
1257 if (trace.fraction == 1)
1260 time_left *= 1 - trace.fraction;
1262 if (trace.plane.normal[2])
1264 if (trace.plane.normal[2] > 0.7)
1271 Con_Printf ("SV_FlyMove: !trace.ent");
1272 trace.ent = prog->edicts;
1275 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
1276 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
1279 else if (stepheight)
1281 // step - handle it immediately
1287 //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1288 VectorSet(steppush, 0, 0, stepheight);
1289 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1290 VectorCopy(PRVM_serveredictvector(ent, origin), org);
1291 if(!SV_PushEntity(&steptrace, ent, steppush, false, true))
1296 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1297 if(!SV_PushEntity(&steptrace2, ent, push, false, true))
1302 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1303 VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
1304 if(!SV_PushEntity(&steptrace3, ent, steppush, false, true))
1309 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1310 // accept the new position if it made some progress...
1311 // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
1312 if (PRVM_serveredictvector(ent, origin)[0] - org[0] || PRVM_serveredictvector(ent, origin)[1] - org[1])
1314 //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1316 VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
1317 time_left *= 1 - trace.fraction;
1323 //Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1324 VectorCopy(org, PRVM_serveredictvector(ent, origin));
1329 // step - return it to caller
1331 // save the trace for player extrafriction
1333 VectorCopy(trace.plane.normal, stepnormal);
1335 if (trace.fraction >= 0.001)
1337 // actually covered some distance
1338 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1342 // clipped to another plane
1343 if (numplanes >= MAX_CLIP_PLANES)
1345 // this shouldn't really happen
1346 VectorClear(PRVM_serveredictvector(ent, velocity));
1352 for (i = 0;i < numplanes;i++)
1353 if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
1357 VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
1362 VectorCopy(trace.plane.normal, planes[numplanes]);
1365 // modify original_velocity so it parallels all of the clip planes
1366 for (i = 0;i < numplanes;i++)
1368 ClipVelocity(original_velocity, planes[i], new_velocity, 1);
1369 for (j = 0;j < numplanes;j++)
1374 if (DotProduct(new_velocity, planes[j]) < 0)
1384 // go along this plane
1385 VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
1389 // go along the crease
1392 VectorClear(PRVM_serveredictvector(ent, velocity));
1396 CrossProduct(planes[0], planes[1], dir);
1397 // LadyHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
1398 VectorNormalize(dir);
1399 d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
1400 VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
1403 // if current velocity is against the original velocity,
1404 // stop dead to avoid tiny occilations in sloping corners
1405 if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
1407 VectorClear(PRVM_serveredictvector(ent, velocity));
1412 //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
1415 if ((blocked & 1) == 0 && bumpcount > 1)
1417 // LadyHavoc: fix the 'fall to your death in a wedge corner' glitch
1418 // flag ONGROUND if there's ground under it
1419 trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
1423 // LadyHavoc: this came from QW and allows you to get out of water more easily
1424 if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
1425 VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
1429 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1431 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1432 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1445 static float SV_Gravity (prvm_edict_t *ent)
1447 prvm_prog_t *prog = SVVM_prog;
1450 ent_gravity = PRVM_serveredictfloat(ent, gravity);
1453 return ent_gravity * sv_gravity.value * sv.frametime;
1458 ===============================================================================
1462 ===============================================================================
1465 static qbool SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
1467 prvm_prog_t *prog = SVVM_prog;
1471 vec3_t stuckmins, stuckmaxs;
1472 vec3_t goodmins, goodmaxs;
1476 VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
1477 VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
1478 VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
1479 VectorCopy(pivot, goodmins);
1480 VectorCopy(pivot, goodmaxs);
1481 for (bump = 0;bump < 6;bump++)
1483 int coord = 2-(bump >> 1);
1484 //int coord = (bump >> 1);
1485 int dir = (bump & 1);
1488 for(subbump = 0; ; ++subbump)
1490 VectorCopy(stuckorigin, testorigin);
1494 testorigin[coord] += stuckmaxs[coord] - goodmaxs[coord];
1499 testorigin[coord] += stuckmins[coord] - goodmins[coord];
1502 stucktrace = SV_TraceBox(stuckorigin, goodmins, goodmaxs, testorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1503 if (stucktrace.bmodelstartsolid)
1505 // BAD BAD, can't fix that
1509 if (stucktrace.fraction >= 1)
1514 // BAD BAD, can't fix that
1518 // we hit something... let's move out of it
1519 VectorSubtract(stucktrace.endpos, testorigin, move);
1520 nudge = DotProduct(stucktrace.plane.normal, move) + 0.03125f; // FIXME cvar this constant
1521 VectorMA(stuckorigin, nudge, stucktrace.plane.normal, stuckorigin);
1525 Con_Printf("subbump: %d\n", subbump);
1531 goodmaxs[coord] = stuckmaxs[coord];
1536 goodmins[coord] = stuckmins[coord];
1541 VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
1550 Does not change the entities velocity at all
1551 The trace struct is filled with the trace that has been done.
1552 Returns true if the push did not result in the entity being teleported by QC code.
1555 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink, qbool checkstuck)
1557 prvm_prog_t *prog = SVVM_prog;
1565 solid = (int)PRVM_serveredictfloat(ent, solid);
1566 movetype = (int)PRVM_serveredictfloat(ent, movetype);
1567 VectorCopy(PRVM_serveredictvector(ent, mins), mins);
1568 VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
1570 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1571 VectorAdd(start, push, end);
1573 if (movetype == MOVETYPE_FLYMISSILE)
1574 type = MOVE_MISSILE;
1575 else if (movetype == MOVETYPE_FLY_WORLDONLY)
1576 type = MOVE_WORLDONLY;
1577 else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
1578 type = MOVE_NOMONSTERS; // only clip against bmodels
1582 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1583 // abort move if we're stuck in the world (and didn't make it out)
1584 if (trace->worldstartsolid && trace->allsolid && trace->startdepth < 0 && checkstuck)
1586 // checking startdepth eliminates many false positives on Q1BSP with mod_q1bsp_polygoncollisions 0
1587 // but it's still not guaranteed that we're stuck in a bmodel at this point
1588 if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0)
1590 switch (PHYS_NudgeOutOfSolid(prog, ent))
1593 Con_Printf(CON_WARN "NudgeOutOfSolid couldn't fix stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1594 return true; // definitely stuck in a bmodel
1596 Con_DPrintf("NudgeOutOfSolid fixed stuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), PRVM_serveredictvector(ent, origin)[0] - start[0], PRVM_serveredictvector(ent, origin)[1] - start[1], PRVM_serveredictvector(ent, origin)[2] - start[2]);
1597 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1598 VectorAdd(start, push, end);
1599 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1601 // definitely not stuck in a bmodel, move may proceed
1604 else if (sv_gameplayfix_unstickentities.integer && SV_UnstickEntity(ent))
1606 // bones_was_here: pretty sure we can deprecate sv_gameplayfix_unstickentities, sv_gameplayfix_nudgeoutofsolid is much nicer
1607 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1608 VectorAdd(start, push, end);
1609 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1612 return true; // assuming stuck, bones_was_here TODO: always use PHYS_NudgeOutOfSolid (remove sv_gameplayfix_nudgeoutofsolid)?
1615 VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
1617 ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running
1622 if(!trace->startsolid)
1623 if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent), 0).startsolid)
1625 Con_Printf("something eeeeevil happened\n");
1630 SV_LinkEdict_TouchAreaGrid(ent);
1632 if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
1633 SV_Impact (ent, trace);
1635 if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT)
1637 ent->priv.required->mark = 0;
1640 else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
1642 ent->priv.required->mark = 0;
1647 Con_Printf("The edict mark had been overwritten! Please debug this.\n");
1659 static void SV_PushMove (prvm_edict_t *pusher, float movetime)
1661 prvm_prog_t *prog = SVVM_prog;
1663 int pusherowner, pusherprog;
1666 float savesolid, movetime2, pushltime;
1667 vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
1669 int numcheckentities;
1670 static prvm_edict_t *checkentities[MAX_EDICTS];
1671 model_t *pushermodel;
1672 trace_t trace, trace2;
1673 matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
1674 static unsigned short moved_edicts[MAX_EDICTS];
1677 if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
1679 PRVM_serveredictfloat(pusher, ltime) += movetime;
1683 switch ((int) PRVM_serveredictfloat(pusher, solid))
1685 // LadyHavoc: valid pusher types
1688 case SOLID_SLIDEBOX:
1689 case SOLID_CORPSE: // LadyHavoc: this would be weird...
1691 // LadyHavoc: no collisions
1694 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1695 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1696 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1697 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1698 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1699 PRVM_serveredictfloat(pusher, ltime) += movetime;
1700 SV_LinkEdict(pusher);
1703 Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
1706 index = (int) PRVM_serveredictfloat(pusher, modelindex);
1707 if (index < 1 || index >= MAX_MODELS)
1709 Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
1712 pushermodel = SV_GetModelByIndex(index);
1713 pusherowner = PRVM_serveredictedict(pusher, owner);
1714 pusherprog = PRVM_EDICT_TO_PROG(pusher);
1716 rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
1718 movetime2 = movetime;
1719 VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
1720 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
1721 if (moveangle[0] || moveangle[2])
1723 for (i = 0;i < 3;i++)
1727 mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1728 maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1732 mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1733 maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1737 else if (moveangle[1])
1739 for (i = 0;i < 3;i++)
1743 mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1744 maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1748 mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1749 maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1755 for (i = 0;i < 3;i++)
1759 mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1760 maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1764 mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1765 maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1770 VectorNegate (moveangle, a);
1771 AngleVectorsFLU (a, forward, left, up);
1773 VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
1774 VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
1775 pushltime = PRVM_serveredictfloat(pusher, ltime);
1777 // move the pusher to its final position
1779 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1780 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1781 PRVM_serveredictfloat(pusher, ltime) += movetime;
1782 SV_LinkEdict(pusher);
1784 pushermodel = SV_GetModelFromEdict(pusher);
1785 Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
1786 Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
1788 savesolid = PRVM_serveredictfloat(pusher, solid);
1790 // see if any solid entities are inside the final position
1793 if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
1794 numcheckentities = 0;
1795 else // MOVETYPE_PUSH
1796 numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
1797 for (e = 0;e < numcheckentities;e++)
1799 prvm_edict_t *check = checkentities[e];
1800 int movetype = (int)PRVM_serveredictfloat(check, movetype);
1805 case MOVETYPE_FOLLOW:
1806 case MOVETYPE_NOCLIP:
1807 case MOVETYPE_FLY_WORLDONLY:
1813 if (PRVM_serveredictedict(check, owner) == pusherprog)
1816 if (pusherowner == PRVM_EDICT_TO_PROG(check))
1819 //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
1821 // tell any MOVETYPE_STEP entity that it may need to check for water transitions
1822 check->priv.server->waterposition_forceupdate = true;
1824 checkcontents = SV_GenericHitSuperContentsMask(check);
1826 // if the entity is standing on the pusher, it will definitely be moved
1827 // if the entity is not standing on the pusher, but is in the pusher's
1828 // final position, move it
1829 if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
1831 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1832 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1833 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1834 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1835 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1836 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1837 //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
1838 if (!trace.startsolid)
1840 //Con_Printf("- not in solid\n");
1845 VectorLerp(PRVM_serveredictvector(check, mins), 0.5f, PRVM_serveredictvector(check, maxs), pivot);
1846 //VectorClear(pivot);
1851 VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
1852 VectorAdd (org, pivot, org);
1853 org2[0] = DotProduct (org, forward);
1854 org2[1] = DotProduct (org, left);
1855 org2[2] = DotProduct (org, up);
1856 VectorSubtract (org2, org, move);
1857 VectorAdd (move, move1, move);
1860 VectorCopy (move1, move);
1862 //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
1864 VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
1865 VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
1866 moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
1868 // physics objects need better collisions than this code can do
1869 if (movetype == MOVETYPE_PHYSICS)
1871 VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
1872 SV_LinkEdict(check);
1873 SV_LinkEdict_TouchAreaGrid(check);
1877 // try moving the contacted entity
1878 PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
1879 if(!SV_PushEntity(&trace, check, move, true, true))
1881 // entity "check" got teleported
1882 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1883 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1884 continue; // pushed enough
1886 // FIXME: turn players specially
1887 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1888 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1889 //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
1891 // this trace.fraction < 1 check causes items to fall off of pushers
1892 // if they pass under or through a wall
1893 // the groundentity check causes items to fall off of ledges
1894 if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
1895 PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
1897 // if it is still inside the pusher, block
1898 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1899 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1900 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1901 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1902 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1903 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1904 if (trace.startsolid)
1907 if(SV_NudgeOutOfSolid_PivotIsKnownGood(check, pivot))
1909 // hack to invoke all necessary movement triggers
1911 if(!SV_PushEntity(&trace2, check, move2, true, true))
1913 // entity "check" got teleported
1920 // still inside pusher, so it's really blocked
1923 if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
1925 if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
1928 PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
1929 VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
1933 VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
1934 VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
1935 PRVM_serveredictfloat(pusher, ltime) = pushltime;
1936 SV_LinkEdict(pusher);
1938 // move back any entities we already moved
1939 for (i = 0;i < num_moved;i++)
1941 prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
1942 VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
1943 VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
1947 // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
1948 if (PRVM_serveredictfunction(pusher, blocked))
1950 PRVM_serverglobalfloat(time) = sv.time;
1951 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
1952 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
1953 prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
1958 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1959 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1960 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1969 static void SV_Physics_Pusher (prvm_edict_t *ent)
1971 prvm_prog_t *prog = SVVM_prog;
1972 prvm_vec_t thinktime, oldltime, movetime;
1974 oldltime = PRVM_serveredictfloat(ent, ltime);
1976 thinktime = PRVM_serveredictfloat(ent, nextthink);
1977 if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
1979 movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
1984 movetime = sv.frametime;
1987 // advances PRVM_serveredictfloat(ent, ltime) if not blocked
1988 SV_PushMove (ent, movetime);
1990 if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
1992 PRVM_serveredictfloat(ent, nextthink) = 0;
1993 PRVM_serverglobalfloat(time) = sv.time;
1994 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1995 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1996 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
2002 ===============================================================================
2006 ===============================================================================
2009 static float unstickoffsets[] =
2011 // poutting -/+z changes first as they are least weird
2026 typedef enum unstickresult_e
2034 static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
2036 prvm_prog_t *prog = SVVM_prog;
2039 // if not stuck in a bmodel, just return
2040 if (!SV_TestEntityPosition(ent, vec3_origin))
2041 return UNSTICK_GOOD;
2043 for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
2045 if (!SV_TestEntityPosition(ent, unstickoffsets + i))
2047 VectorCopy(unstickoffsets + i, offset);
2049 //SV_LinkEdict_TouchAreaGrid(ent);
2050 return UNSTICK_UNSTUCK;
2054 maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
2055 // magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
2057 for(i = 2; i <= maxunstick; ++i)
2059 VectorClear(offset);
2061 if (!SV_TestEntityPosition(ent, offset))
2064 //SV_LinkEdict_TouchAreaGrid(ent);
2065 return UNSTICK_UNSTUCK;
2068 if (!SV_TestEntityPosition(ent, offset))
2071 //SV_LinkEdict_TouchAreaGrid(ent);
2072 return UNSTICK_UNSTUCK;
2076 return UNSTICK_STUCK;
2079 qbool SV_UnstickEntity (prvm_edict_t *ent)
2081 prvm_prog_t *prog = SVVM_prog;
2083 switch(SV_UnstickEntityReturnOffset(ent, offset))
2087 case UNSTICK_UNSTUCK:
2088 Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2091 if (developer_extra.integer)
2092 Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2095 Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2104 This is a big hack to try and fix the rare case of getting stuck in the world
2108 static void SV_CheckStuck (prvm_edict_t *ent)
2110 prvm_prog_t *prog = SVVM_prog;
2113 switch(SV_UnstickEntityReturnOffset(ent, offset))
2116 VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
2118 case UNSTICK_UNSTUCK:
2119 Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2122 VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
2123 if (!SV_TestEntityPosition(ent, offset))
2125 Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2127 //SV_LinkEdict_TouchAreaGrid(ent);
2130 Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2133 Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2143 static qbool SV_CheckWater (prvm_edict_t *ent)
2145 prvm_prog_t *prog = SVVM_prog;
2147 int nNativeContents;
2150 point[0] = PRVM_serveredictvector(ent, origin)[0];
2151 point[1] = PRVM_serveredictvector(ent, origin)[1];
2152 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
2154 // DRESK - Support for Entity Contents Transition Event
2155 // NOTE: Some logic needed to be slightly re-ordered
2156 // to not affect performance and allow for the feature.
2158 // Acquire Super Contents Prior to Resets
2159 cont = SV_PointSuperContents(point);
2160 // Acquire Native Contents Here
2161 nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(cont);
2163 // DRESK - Support for Entity Contents Transition Event
2164 if(PRVM_serveredictfloat(ent, watertype))
2165 // Entity did NOT Spawn; Check
2166 SV_CheckContentsTransition(ent, nNativeContents);
2169 PRVM_serveredictfloat(ent, waterlevel) = 0;
2170 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2171 cont = SV_PointSuperContents(point);
2172 if (cont & (SUPERCONTENTS_LIQUIDSMASK))
2174 PRVM_serveredictfloat(ent, watertype) = nNativeContents;
2175 PRVM_serveredictfloat(ent, waterlevel) = 1;
2176 point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
2177 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2179 PRVM_serveredictfloat(ent, waterlevel) = 2;
2180 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
2181 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2182 PRVM_serveredictfloat(ent, waterlevel) = 3;
2186 return PRVM_serveredictfloat(ent, waterlevel) > 1;
2195 static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
2197 prvm_prog_t *prog = SVVM_prog;
2199 vec3_t forward, into, side, v_angle;
2201 VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle);
2202 AngleVectors (v_angle, forward, NULL, NULL);
2203 if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
2205 // cut the tangential velocity
2206 i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
2207 VectorScale (stepnormal, i, into);
2208 VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
2209 PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
2210 PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
2216 =====================
2219 Player has come to a dead stop, possibly due to the problem with limited
2220 float precision at some angle joins in the BSP hull.
2222 Try fixing by pushing one pixel in each direction.
2224 This is a hack, but in the interest of good gameplay...
2225 ======================
2227 int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
2232 VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
2235 for (i=0 ; i<8 ; i++)
2237 // try pushing a little in an axial direction
2240 case 0: dir[0] = 2; dir[1] = 0; break;
2241 case 1: dir[0] = 0; dir[1] = 2; break;
2242 case 2: dir[0] = -2; dir[1] = 0; break;
2243 case 3: dir[0] = 0; dir[1] = -2; break;
2244 case 4: dir[0] = 2; dir[1] = 2; break;
2245 case 5: dir[0] = -2; dir[1] = 2; break;
2246 case 6: dir[0] = 2; dir[1] = -2; break;
2247 case 7: dir[0] = -2; dir[1] = -2; break;
2250 SV_PushEntity (&trace, ent, dir, false, true);
2252 // retry the original move
2253 PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
2254 PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
2255 PRVM_serveredictvector(ent, velocity)[2] = 0;
2256 clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent), 0);
2258 if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
2259 || fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
2261 Con_DPrint("TryUnstick - success.\n");
2265 // go back to the original pos and try again
2266 VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
2270 VectorClear (PRVM_serveredictvector(ent, velocity));
2271 Con_DPrint("TryUnstick - failure.\n");
2277 =====================
2280 Only used by players
2281 ======================
2283 static void SV_WalkMove (prvm_edict_t *ent)
2285 prvm_prog_t *prog = SVVM_prog;
2288 //int originalmove_clip;
2289 int originalmove_flags;
2290 int originalmove_groundentity;
2291 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
2292 int skipsupercontentsmask = 0;
2293 int skipmaterialflagsmask = 0;
2295 vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
2296 trace_t downtrace, trace;
2299 // if frametime is 0 (due to client sending the same timestamp twice),
2301 if (sv.frametime <= 0)
2304 if (sv_gameplayfix_unstickplayers.integer)
2305 SV_CheckStuck (ent);
2307 applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
2309 SV_CheckVelocity(ent);
2311 // do a regular slide move unless it looks like you ran into a step
2312 oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
2314 VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
2315 VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
2317 clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
2319 if(sv_gameplayfix_downtracesupportsongroundflag.integer)
2322 // only try this if there was no floor in the way in the trace (no,
2323 // this check seems to be not REALLY necessary, because if clip & 1,
2324 // our trace will hit that thing too)
2325 VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
2326 VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
2327 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
2328 type = MOVE_MISSILE;
2329 else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY)
2330 type = MOVE_WORLDONLY;
2331 else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
2332 type = MOVE_NOMONSTERS; // only clip against bmodels
2335 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
2336 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
2337 trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
2338 if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
2340 clip |= 1; // but we HAVE found a floor
2341 // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
2342 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2346 // if the move did not hit the ground at any point, we're not on ground
2348 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2350 SV_CheckVelocity(ent);
2352 SV_LinkEdict_TouchAreaGrid(ent);
2354 if(clip & 8) // teleport
2357 if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
2360 if (sv_nostep.integer)
2363 VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
2364 VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
2365 //originalmove_clip = clip;
2366 originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
2367 originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
2369 // if move didn't block on a step, return
2372 // if move was not trying to move into the step, return
2373 if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
2376 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
2378 // return if gibbed by a trigger
2379 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
2382 // return if attempting to jump while airborn (unless sv_jumpstep)
2383 if (!sv_jumpstep.integer)
2384 if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
2388 // try moving up and forward to go up a step
2389 // back to start pos
2390 VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
2391 VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
2394 VectorClear (upmove);
2395 upmove[2] = sv_stepheight.value;
2396 if(!SV_PushEntity(&trace, ent, upmove, true, true))
2398 // we got teleported when upstepping... must abort the move
2403 PRVM_serveredictvector(ent, velocity)[2] = 0;
2404 clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0);
2405 PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
2408 // we got teleported when upstepping... must abort the move
2409 // note that z velocity handling may not be what QC expects here, but we cannot help it
2413 SV_CheckVelocity(ent);
2415 SV_LinkEdict_TouchAreaGrid(ent);
2417 // check for stuckness, possibly due to the limited precision of floats
2418 // in the clipping hulls
2420 && fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
2421 && fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
2423 //Con_Printf("wall\n");
2424 // stepping up didn't make any progress, revert to original move
2425 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2426 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2427 //clip = originalmove_clip;
2428 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2429 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2430 // now try to unstick if needed
2431 //clip = SV_TryUnstick (ent, oldvel);
2435 //Con_Printf("step - ");
2437 // extra friction based on view angle
2438 if (clip & 2 && sv_wallfriction.integer)
2439 SV_WallFriction (ent, stepnormal);
2441 // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
2442 else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
2446 VectorClear (downmove);
2447 downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
2448 if(!SV_PushEntity(&downtrace, ent, downmove, true, true))
2450 // we got teleported when downstepping... must abort the move
2454 if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
2456 // this has been disabled so that you can't jump when you are stepping
2457 // up while already jumping (also known as the Quake2 double jump bug)
2459 // LadyHavoc: disabled this check so you can walk on monsters/players
2460 //if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
2462 //Con_Printf("onground\n");
2463 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2464 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
2470 //Con_Printf("slope\n");
2471 // if the push down didn't end up on good ground, use the move without
2472 // the step up. This happens near wall / slope combinations, and can
2473 // cause the player to hop up higher on a slope too steep to climb
2474 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2475 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2476 //clip = originalmove_clip;
2477 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2478 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2481 SV_CheckVelocity(ent);
2483 SV_LinkEdict_TouchAreaGrid(ent);
2486 //============================================================================
2492 Entities that are "stuck" to another entity
2495 static void SV_Physics_Follow (prvm_edict_t *ent)
2497 prvm_prog_t *prog = SVVM_prog;
2498 vec3_t vf, vr, vu, angles, v;
2501 // LadyHavoc: implemented rotation on MOVETYPE_FOLLOW objects
2502 e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
2503 if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
2505 // quick case for no rotation
2506 VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
2510 angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
2511 angles[1] = PRVM_serveredictvector(ent, punchangle)[1];
2512 angles[2] = PRVM_serveredictvector(ent, punchangle)[2];
2513 AngleVectors (angles, vf, vr, vu);
2514 v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
2515 v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
2516 v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
2517 angles[0] = -PRVM_serveredictvector(e, angles)[0];
2518 angles[1] = PRVM_serveredictvector(e, angles)[1];
2519 angles[2] = PRVM_serveredictvector(e, angles)[2];
2520 AngleVectors (angles, vf, vr, vu);
2521 PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
2522 PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
2523 PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
2525 VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
2527 //SV_LinkEdict_TouchAreaGrid(ent);
2531 ==============================================================================
2535 ==============================================================================
2540 SV_CheckWaterTransition
2544 static void SV_CheckWaterTransition (prvm_edict_t *ent)
2547 prvm_prog_t *prog = SVVM_prog;
2548 // LadyHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
2550 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
2551 cont = Mod_Q1BSP_NativeContentsFromSuperContents(SV_PointSuperContents(entorigin));
2552 if (!PRVM_serveredictfloat(ent, watertype))
2554 // just spawned here
2555 if (!sv_gameplayfix_fixedcheckwatertransition.integer)
2557 PRVM_serveredictfloat(ent, watertype) = cont;
2558 PRVM_serveredictfloat(ent, waterlevel) = 1;
2562 // DRESK - Support for Entity Contents Transition Event
2563 // NOTE: Call here BEFORE updating the watertype below,
2564 // and suppress watersplash sound if a valid function
2565 // call was made to allow for custom "splash" sounds.
2566 else if( !SV_CheckContentsTransition(ent, cont) )
2567 { // Contents Transition Function Invalid; Potentially Play Water Sound
2568 // check if the entity crossed into or out of water
2569 if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
2570 SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f);
2573 if (cont <= CONTENTS_WATER)
2575 PRVM_serveredictfloat(ent, watertype) = cont;
2576 PRVM_serveredictfloat(ent, waterlevel) = 1;
2580 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2581 PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont;
2589 Toss, bounce, and fly movement. When onground, do nothing.
2593 void SV_Physics_Toss (prvm_edict_t *ent)
2595 prvm_prog_t *prog = SVVM_prog;
2600 prvm_edict_t *groundentity;
2601 float d, ent_gravity;
2605 // if onground, return without moving
2606 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2608 groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
2609 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2611 // don't stick to ground if onground and moving upward
2612 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2614 else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
2616 // we can trust FL_ONGROUND if groundentity is world because it never moves
2619 else if (ent->priv.server->suspendedinairflag && groundentity->free)
2621 // if ent was supported by a brush model on previous frame,
2622 // and groundentity is now freed, set groundentity to 0 (world)
2623 // which leaves it suspended in the air
2624 PRVM_serveredictedict(ent, groundentity) = 0;
2625 if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
2628 else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
2630 // don't slide if still touching the groundentity
2634 ent->priv.server->suspendedinairflag = false;
2636 SV_CheckVelocity (ent);
2639 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
2640 PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
2643 VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2645 movetime = sv.frametime;
2646 for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
2649 VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
2650 // The buzzsaw traps in r2m6 and r2m7 use MOVETYPE_FLY and rely on moving while stuck in the world.
2651 // Quake movetypes checked allsolid only in SV_FlyMove().
2652 if(!SV_PushEntity(&trace, ent, move, true, PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY))
2653 return; // teleported
2656 if (trace.fraction == 1)
2658 movetime *= 1 - min(1, trace.fraction);
2659 switch((int)PRVM_serveredictfloat(ent, movetype))
2661 case MOVETYPE_BOUNCEMISSILE:
2662 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2664 bouncefactor = 1.0f;
2666 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2667 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2668 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2671 case MOVETYPE_BOUNCE:
2672 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2674 bouncefactor = 0.5f;
2676 bouncestop = PRVM_serveredictfloat(ent, bouncestop);
2678 bouncestop = 60.0f / 800.0f;
2680 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2681 ent_gravity = PRVM_serveredictfloat(ent, gravity);
2684 // LadyHavoc: fixed grenades not bouncing when fired down a slope
2685 if (sv_gameplayfix_grenadebouncedownslopes.integer)
2686 d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)));
2688 d = PRVM_serveredictvector(ent, velocity)[2];
2689 if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity)
2691 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2692 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2693 VectorClear(PRVM_serveredictvector(ent, velocity));
2694 VectorClear(PRVM_serveredictvector(ent, avelocity));
2699 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2700 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2705 ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
2706 if (trace.plane.normal[2] > 0.7)
2708 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2709 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2710 if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
2711 ent->priv.server->suspendedinairflag = true;
2712 VectorClear (PRVM_serveredictvector(ent, velocity));
2713 VectorClear (PRVM_serveredictvector(ent, avelocity));
2718 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2719 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2726 // check for in water
2727 SV_CheckWaterTransition (ent);
2731 ===============================================================================
2735 ===============================================================================
2742 Monsters freefall when they don't have a ground entity, otherwise
2743 all movement is done with discrete steps.
2745 This is also used for objects that have become still on the ground, but
2746 will fall if the floor is pulled out from under them.
2749 static void SV_Physics_Step (prvm_edict_t *ent)
2751 prvm_prog_t *prog = SVVM_prog;
2752 int flags = (int)PRVM_serveredictfloat(ent, flags);
2755 // Backup Velocity in the event that movetypesteplandevent is called,
2756 // to provide a parameter with the entity's velocity at impact.
2757 vec3_t backupVelocity;
2758 VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
2759 // don't fall at all if fly/swim
2760 if (!(flags & (FL_FLY | FL_SWIM)))
2762 if (flags & FL_ONGROUND)
2764 // freefall if onground and moving upward
2765 // freefall if not standing on a world surface (it may be a lift or trap door)
2766 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2768 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2769 SV_CheckVelocity(ent);
2770 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2772 SV_LinkEdict_TouchAreaGrid(ent);
2773 ent->priv.server->waterposition_forceupdate = true;
2778 // freefall if not onground
2779 int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
2781 SV_CheckVelocity(ent);
2782 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2784 SV_LinkEdict_TouchAreaGrid(ent);
2787 if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2789 // DRESK - Check for Entity Land Event Function
2790 if(PRVM_serveredictfunction(ent, movetypesteplandevent))
2791 { // Valid Function; Execute
2792 // Prepare Parameters
2793 // Assign Velocity at Impact
2794 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
2795 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
2796 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
2798 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2800 PRVM_serverglobalfloat(time) = sv.time;
2801 // Execute VM Function
2802 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
2805 // Check for Engine Landing Sound
2806 if(sv_sound_land.string)
2807 SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f);
2809 ent->priv.server->waterposition_forceupdate = true;
2814 //============================================================================
2816 static void SV_Physics_Entity (prvm_edict_t *ent)
2818 prvm_prog_t *prog = SVVM_prog;
2819 // don't run think/move on newly spawned projectiles as it messes up
2820 // movement interpolation and rocket trails, and is inconsistent with
2821 // respect to entities spawned in the same frame
2822 // (if an ent spawns a higher numbered ent, it moves in the same frame,
2823 // but if it spawns a lower numbered ent, it doesn't - this never moves
2824 // ents in the first frame regardless)
2825 qbool runmove = ent->priv.server->move;
2826 ent->priv.server->move = true;
2827 if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
2829 switch ((int) PRVM_serveredictfloat(ent, movetype))
2832 case MOVETYPE_FAKEPUSH:
2833 SV_Physics_Pusher (ent);
2836 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
2837 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
2840 case MOVETYPE_FOLLOW:
2841 if(SV_RunThink(ent))
2842 SV_Physics_Follow (ent);
2844 case MOVETYPE_NOCLIP:
2845 if (SV_RunThink(ent))
2848 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2849 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2854 SV_Physics_Step (ent);
2856 if (SV_RunThink(ent))
2857 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
2859 ent->priv.server->waterposition_forceupdate = false;
2860 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
2861 SV_CheckWaterTransition(ent);
2865 if (SV_RunThink (ent))
2869 case MOVETYPE_BOUNCE:
2870 case MOVETYPE_BOUNCEMISSILE:
2871 case MOVETYPE_FLYMISSILE:
2873 case MOVETYPE_FLY_WORLDONLY:
2875 if (SV_RunThink (ent))
2876 SV_Physics_Toss (ent);
2878 case MOVETYPE_PHYSICS:
2879 if (SV_RunThink(ent))
2882 SV_LinkEdict_TouchAreaGrid(ent);
2886 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2888 Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2893 static void SV_Physics_ClientEntity_NoThink (prvm_edict_t *ent)
2895 prvm_prog_t *prog = SVVM_prog;
2897 // don't run think at all, that is done during server frames
2898 // instead, call the movetypes directly so they match client input
2900 // This probably only makes sense for CSQC-networked (SendEntity field set) player entities
2901 switch ((int) PRVM_serveredictfloat(ent, movetype))
2904 case MOVETYPE_FAKEPUSH:
2905 // push physics relies heavily on think times and calls, and so cannot be predicted currently
2906 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2910 case MOVETYPE_FOLLOW:
2911 SV_Physics_Follow (ent);
2913 case MOVETYPE_NOCLIP:
2914 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2915 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2918 SV_Physics_Step (ent);
2924 case MOVETYPE_BOUNCE:
2925 case MOVETYPE_BOUNCEMISSILE:
2926 case MOVETYPE_FLYMISSILE:
2927 SV_Physics_Toss (ent);
2930 case MOVETYPE_FLY_WORLDONLY:
2933 case MOVETYPE_PHYSICS:
2936 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2938 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2943 void SV_Physics_ClientMove(void)
2945 prvm_prog_t *prog = SVVM_prog;
2947 ent = host_client->edict;
2949 // call player physics, this needs the proper frametime
2950 PRVM_serverglobalfloat(frametime) = sv.frametime;
2953 // call standard client pre-think, with frametime = 0
2954 PRVM_serverglobalfloat(time) = sv.time;
2955 PRVM_serverglobalfloat(frametime) = 0;
2956 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2957 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
2958 PRVM_serverglobalfloat(frametime) = sv.frametime;
2960 // make sure the velocity is sane (not a NaN)
2961 SV_CheckVelocity(ent);
2963 // perform movetype behaviour
2964 // note: will always be MOVETYPE_WALK if disableclientprediction = 0
2965 SV_Physics_ClientEntity_NoThink (ent);
2967 // call standard player post-think, with frametime = 0
2968 PRVM_serverglobalfloat(time) = sv.time;
2969 PRVM_serverglobalfloat(frametime) = 0;
2970 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2971 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
2972 PRVM_serverglobalfloat(frametime) = sv.frametime;
2974 if(PRVM_serveredictfloat(ent, fixangle))
2976 // angle fixing was requested by physics code...
2977 // so store the current angles for later use
2978 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2979 host_client->fixangle_angles_set = true;
2981 // and clear fixangle for the next frame
2982 PRVM_serveredictfloat(ent, fixangle) = 0;
2986 static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
2988 prvm_prog_t *prog = SVVM_prog;
2989 // don't do physics on disconnected clients, FrikBot relies on this
2990 if (!host_client->begun)
2993 // make sure the velocity is sane (not a NaN)
2994 SV_CheckVelocity(ent);
2996 // don't run physics here if running asynchronously
2997 if (host_client->clmovement_inputtimeout <= 0)
3000 //host_client->cmd.time = max(host_client->cmd.time, sv.time);
3003 // make sure the velocity is still sane (not a NaN)
3004 SV_CheckVelocity(ent);
3006 // call standard client pre-think
3007 PRVM_serverglobalfloat(time) = sv.time;
3008 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3009 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
3011 // make sure the velocity is still sane (not a NaN)
3012 SV_CheckVelocity(ent);
3015 static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
3017 prvm_prog_t *prog = SVVM_prog;
3018 // don't do physics on disconnected clients, FrikBot relies on this
3019 if (!host_client->begun)
3022 // make sure the velocity is sane (not a NaN)
3023 SV_CheckVelocity(ent);
3025 // call standard player post-think
3026 PRVM_serverglobalfloat(time) = sv.time;
3027 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3028 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
3030 // make sure the velocity is still sane (not a NaN)
3031 SV_CheckVelocity(ent);
3033 if(PRVM_serveredictfloat(ent, fixangle))
3035 // angle fixing was requested by physics code...
3036 // so store the current angles for later use
3037 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
3038 host_client->fixangle_angles_set = true;
3040 // and clear fixangle for the next frame
3041 PRVM_serveredictfloat(ent, fixangle) = 0;
3044 // decrement the countdown variable used to decide when to go back to
3045 // synchronous physics
3046 if (host_client->clmovement_inputtimeout > sv.frametime)
3047 host_client->clmovement_inputtimeout -= sv.frametime;
3049 host_client->clmovement_inputtimeout = 0;
3052 static void SV_Physics_ClientEntity(prvm_edict_t *ent)
3054 prvm_prog_t *prog = SVVM_prog;
3055 // don't do physics on disconnected clients, FrikBot relies on this
3056 if (!host_client->begun)
3058 memset(&host_client->cmd, 0, sizeof(host_client->cmd));
3062 // make sure the velocity is sane (not a NaN)
3063 SV_CheckVelocity(ent);
3065 switch ((int) PRVM_serveredictfloat(ent, movetype))
3068 case MOVETYPE_FAKEPUSH:
3069 SV_Physics_Pusher (ent);
3072 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
3073 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
3076 case MOVETYPE_FOLLOW:
3078 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3079 SV_Physics_Follow (ent);
3081 case MOVETYPE_NOCLIP:
3083 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3086 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
3087 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
3091 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3092 SV_Physics_Step (ent);
3093 if (SV_RunThink(ent))
3094 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
3096 ent->priv.server->waterposition_forceupdate = false;
3097 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
3098 SV_CheckWaterTransition(ent);
3103 // don't run physics here if running asynchronously
3104 if (host_client->clmovement_inputtimeout <= 0)
3108 case MOVETYPE_BOUNCE:
3109 case MOVETYPE_BOUNCEMISSILE:
3110 case MOVETYPE_FLYMISSILE:
3113 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3114 SV_Physics_Toss (ent);
3117 case MOVETYPE_FLY_WORLDONLY:
3119 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3122 case MOVETYPE_PHYSICS:
3126 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
3128 Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
3132 SV_CheckVelocity (ent);
3135 SV_LinkEdict_TouchAreaGrid(ent);
3137 SV_CheckVelocity (ent);
3146 void SV_Physics (void)
3148 prvm_prog_t *prog = SVVM_prog;
3152 // free memory for resources that are no longer referenced
3153 PRVM_GarbageCollection(prog);
3155 // let the progs know that a new frame has started
3156 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3157 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3158 PRVM_serverglobalfloat(time) = sv.time;
3159 PRVM_serverglobalfloat(frametime) = sv.frametime;
3160 prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
3163 // run physics engine
3164 World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
3168 // treat each object in turn
3171 // if force_retouch, relink all the entities
3172 if (PRVM_serverglobalfloat(force_retouch) > 0)
3173 for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3175 SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
3177 if (sv_gameplayfix_consistentplayerprethink.integer)
3179 // run physics on the client entities in 3 stages
3180 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3182 SV_Physics_ClientEntity_PreThink(ent);
3184 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3186 SV_Physics_ClientEntity(ent);
3188 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3190 SV_Physics_ClientEntity_PostThink(ent);
3194 // run physics on the client entities
3195 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3199 SV_Physics_ClientEntity_PreThink(ent);
3200 SV_Physics_ClientEntity(ent);
3201 SV_Physics_ClientEntity_PostThink(ent);
3206 // run physics on all the non-client entities
3207 if (!sv_freezenonclients.integer)
3209 for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3211 SV_Physics_Entity(ent);
3212 // make a second pass to see if any ents spawned this frame and make
3213 // sure they run their move/think
3214 if (sv_gameplayfix_delayprojectiles.integer < 0)
3215 for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3216 if (!ent->priv.server->move && !ent->free)
3217 SV_Physics_Entity(ent);
3220 if (PRVM_serverglobalfloat(force_retouch) > 0)
3221 PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
3223 // LadyHavoc: endframe support
3224 if (PRVM_serverfunction(EndFrame))
3226 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3227 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3228 PRVM_serverglobalfloat(time) = sv.time;
3229 prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
3232 // decrement prog->num_edicts if the highest number entities died
3233 for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
3235 if (!sv_freezenonclients.integer)
3236 sv.time += sv.frametime;