2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "prvm_cmds.h"
28 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
30 onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
32 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
33 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
34 corpses are SOLID_NOT and MOVETYPE_TOSS
35 crates are SOLID_BBOX and MOVETYPE_TOSS
36 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
37 flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
39 solid_edge items only clip against bsp models.
43 #define MOVE_EPSILON 0.01
45 void SV_Physics_Toss (prvm_edict_t *ent);
47 int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
51 (model = SV_GetModelFromEdict(ent))
53 model->type == mod_alias
56 (((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
58 ((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
66 ===============================================================================
70 ===============================================================================
73 int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
75 prvm_prog_t *prog = SVVM_prog;
78 int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
79 if (dphitcontentsmask)
80 return dphitcontentsmask;
81 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
83 if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
84 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
86 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
88 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
89 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
90 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
91 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
93 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
96 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
104 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
106 prvm_prog_t *prog = SVVM_prog;
107 int i, bodysupercontents;
110 prvm_edict_t *traceowner, *touch;
112 // temporary storage because prvm_vec_t may differ from vec_t
113 vec3_t touchmins, touchmaxs;
114 // bounding box of entire move area
115 vec3_t clipboxmins, clipboxmaxs;
116 // size when clipping against monsters
117 vec3_t clipmins2, clipmaxs2;
118 // start and end origin of move
122 // matrices to transform into/out of other entity's space
123 matrix4x4_t matrix, imatrix;
124 // model of other entity
126 // list of entities to test for collisions
128 static prvm_edict_t *touchedicts[MAX_EDICTS];
131 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
133 VectorCopy(start, clipstart);
134 VectorClear(clipmins2);
135 VectorClear(clipmaxs2);
136 #if COLLISIONPARANOID >= 3
137 Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
141 Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
142 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
143 if (cliptrace.startsolid || cliptrace.fraction < 1)
144 cliptrace.ent = prog->edicts;
145 if (type == MOVE_WORLDONLY)
148 if (type == MOVE_MISSILE)
150 // LadyHavoc: modified this, was = -15, now -= 15
151 for (i = 0;i < 3;i++)
158 // create the bounding box of the entire move
159 for (i = 0;i < 3;i++)
161 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
162 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
165 // debug override to test against everything
166 if (sv_debugmove.integer)
168 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
169 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
172 // if the passedict is world, make it NULL (to avoid two checks each time)
173 if (passedict == prog->edicts)
175 // precalculate prog value for passedict for comparisons
176 passedictprog = PRVM_EDICT_TO_PROG(passedict);
177 // precalculate passedict's owner edict pointer for comparisons
178 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
180 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
183 // because this uses World_EntitiestoBox, we know all entity boxes overlap
184 // the clip region, so we can skip culling checks in the loop below
185 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
186 if (numtouchedicts > MAX_EDICTS)
188 // this never happens
189 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
190 numtouchedicts = MAX_EDICTS;
192 for (i = 0;i < numtouchedicts;i++)
194 touch = touchedicts[i];
196 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
198 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
203 // don't clip against self
204 if (passedict == touch)
206 // don't clip owned entities against owner
207 if (traceowner == touch)
209 // don't clip owner against owned entities
210 if (passedictprog == PRVM_serveredictedict(touch, owner))
212 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
213 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
215 // don't clip points against points (they can't collide)
216 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
220 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
222 // might interact, so do an exact clip
224 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
226 model = SV_GetModelFromEdict(touch);
227 pitchsign = SV_GetPitchSign(prog, touch);
230 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
232 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
233 Matrix4x4_Invert_Simple(&imatrix, &matrix);
234 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
235 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
236 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
237 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
238 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
239 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
240 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0.0f);
242 Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
244 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
256 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
258 prvm_prog_t *prog = SVVM_prog;
259 int i, bodysupercontents;
262 prvm_edict_t *traceowner, *touch;
264 // temporary storage because prvm_vec_t may differ from vec_t
265 vec3_t touchmins, touchmaxs;
266 // bounding box of entire move area
267 vec3_t clipboxmins, clipboxmaxs;
268 // size when clipping against monsters
269 vec3_t clipmins2, clipmaxs2;
270 // start and end origin of move
271 vec3_t clipstart, clipend;
274 // matrices to transform into/out of other entity's space
275 matrix4x4_t matrix, imatrix;
276 // model of other entity
278 // list of entities to test for collisions
280 static prvm_edict_t *touchedicts[MAX_EDICTS];
282 if (VectorCompare(start, end))
283 return SV_TracePoint(start, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
285 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
287 VectorCopy(start, clipstart);
288 VectorCopy(end, clipend);
289 VectorClear(clipmins2);
290 VectorClear(clipmaxs2);
291 #if COLLISIONPARANOID >= 3
292 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
296 Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
297 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
298 if (cliptrace.startsolid || cliptrace.fraction < 1)
299 cliptrace.ent = prog->edicts;
300 if (type == MOVE_WORLDONLY)
303 if (type == MOVE_MISSILE)
305 // LadyHavoc: modified this, was = -15, now -= 15
306 for (i = 0;i < 3;i++)
313 // create the bounding box of the entire move
314 for (i = 0;i < 3;i++)
316 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
317 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
320 // debug override to test against everything
321 if (sv_debugmove.integer)
323 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
324 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
327 // if the passedict is world, make it NULL (to avoid two checks each time)
328 if (passedict == prog->edicts)
330 // precalculate prog value for passedict for comparisons
331 passedictprog = PRVM_EDICT_TO_PROG(passedict);
332 // precalculate passedict's owner edict pointer for comparisons
333 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
335 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
338 // because this uses World_EntitiestoBox, we know all entity boxes overlap
339 // the clip region, so we can skip culling checks in the loop below
340 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
341 if (numtouchedicts > MAX_EDICTS)
343 // this never happens
344 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
345 numtouchedicts = MAX_EDICTS;
347 for (i = 0;i < numtouchedicts;i++)
349 touch = touchedicts[i];
351 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
353 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
358 // don't clip against self
359 if (passedict == touch)
361 // don't clip owned entities against owner
362 if (traceowner == touch)
364 // don't clip owner against owned entities
365 if (passedictprog == PRVM_serveredictedict(touch, owner))
367 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
368 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
370 // don't clip points against points (they can't collide)
371 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
375 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
377 // might interact, so do an exact clip
379 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
381 model = SV_GetModelFromEdict(touch);
382 pitchsign = SV_GetPitchSign(prog, touch);
385 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
387 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
388 Matrix4x4_Invert_Simple(&imatrix, &matrix);
389 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
390 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
391 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
392 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
393 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
394 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
395 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
397 Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
399 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
411 #if COLLISIONPARANOID >= 1
412 static trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
414 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
417 prvm_prog_t *prog = SVVM_prog;
418 vec3_t hullmins, hullmaxs;
419 int i, bodysupercontents;
423 prvm_edict_t *traceowner, *touch;
425 // temporary storage because prvm_vec_t may differ from vec_t
426 vec3_t touchmins, touchmaxs;
427 // bounding box of entire move area
428 vec3_t clipboxmins, clipboxmaxs;
429 // size of the moving object
430 vec3_t clipmins, clipmaxs;
431 // size when clipping against monsters
432 vec3_t clipmins2, clipmaxs2;
433 // start and end origin of move
434 vec3_t clipstart, clipend;
437 // matrices to transform into/out of other entity's space
438 matrix4x4_t matrix, imatrix;
439 // model of other entity
441 // list of entities to test for collisions
443 static prvm_edict_t *touchedicts[MAX_EDICTS];
445 if (VectorCompare(mins, maxs))
447 vec3_t shiftstart, shiftend;
448 VectorAdd(start, mins, shiftstart);
449 VectorAdd(end, mins, shiftend);
450 if (VectorCompare(start, end))
451 trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
453 trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
454 VectorSubtract(trace.endpos, mins, trace.endpos);
458 VectorCopy(start, clipstart);
459 VectorCopy(end, clipend);
460 VectorCopy(mins, clipmins);
461 VectorCopy(maxs, clipmaxs);
462 VectorCopy(mins, clipmins2);
463 VectorCopy(maxs, clipmaxs2);
464 #if COLLISIONPARANOID >= 3
465 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
469 Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
470 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
471 if (cliptrace.startsolid || cliptrace.fraction < 1)
472 cliptrace.ent = prog->edicts;
473 if (type == MOVE_WORLDONLY)
476 if (type == MOVE_MISSILE)
478 // LadyHavoc: modified this, was = -15, now -= 15
479 for (i = 0;i < 3;i++)
486 // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
487 if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
488 sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
491 VectorCopy(clipmins, hullmins);
492 VectorCopy(clipmaxs, hullmaxs);
495 // create the bounding box of the entire move
496 for (i = 0;i < 3;i++)
498 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
499 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
502 // debug override to test against everything
503 if (sv_debugmove.integer)
505 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
506 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
509 // if the passedict is world, make it NULL (to avoid two checks each time)
510 if (passedict == prog->edicts)
512 // precalculate prog value for passedict for comparisons
513 passedictprog = PRVM_EDICT_TO_PROG(passedict);
514 // figure out whether this is a point trace for comparisons
515 pointtrace = VectorCompare(clipmins, clipmaxs);
516 // precalculate passedict's owner edict pointer for comparisons
517 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
519 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
522 // because this uses World_EntitiestoBox, we know all entity boxes overlap
523 // the clip region, so we can skip culling checks in the loop below
524 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
525 if (numtouchedicts > MAX_EDICTS)
527 // this never happens
528 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
529 numtouchedicts = MAX_EDICTS;
531 for (i = 0;i < numtouchedicts;i++)
533 touch = touchedicts[i];
535 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
537 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
542 // don't clip against self
543 if (passedict == touch)
545 // don't clip owned entities against owner
546 if (traceowner == touch)
548 // don't clip owner against owned entities
549 if (passedictprog == PRVM_serveredictedict(touch, owner))
551 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
552 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
554 // don't clip points against points (they can't collide)
555 if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
559 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
561 // might interact, so do an exact clip
563 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
565 model = SV_GetModelFromEdict(touch);
566 pitchsign = SV_GetPitchSign(prog, touch);
569 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
571 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
572 Matrix4x4_Invert_Simple(&imatrix, &matrix);
573 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
574 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
575 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
576 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
577 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
578 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
579 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
581 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
583 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
590 #if COLLISIONPARANOID >= 1
591 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
593 prvm_prog_t *prog = SVVM_prog;
597 trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
600 VectorCopy(trace.endpos, temp);
601 endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend).startsolid;
602 #if COLLISIONPARANOID < 3
603 if (trace.startsolid || endstuck)
605 Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
611 int SV_PointSuperContents(const vec3_t point)
613 prvm_prog_t *prog = SVVM_prog;
614 int supercontents = 0;
618 // matrices to transform into/out of other entity's space
619 matrix4x4_t matrix, imatrix;
620 // model of other entity
623 // list of entities to test for collisions
625 static prvm_edict_t *touchedicts[MAX_EDICTS];
627 // get world supercontents at this point
628 if (sv.worldmodel && sv.worldmodel->PointSuperContents)
629 supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
631 // if sv_gameplayfix_swiminbmodels is off we're done
632 if (!sv_gameplayfix_swiminbmodels.integer)
633 return supercontents;
635 // get list of entities at this point
636 numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts);
637 if (numtouchedicts > MAX_EDICTS)
639 // this never happens
640 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
641 numtouchedicts = MAX_EDICTS;
643 for (i = 0;i < numtouchedicts;i++)
645 touch = touchedicts[i];
647 // we only care about SOLID_BSP for pointcontents
648 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
651 // might interact, so do an exact clip
652 model = SV_GetModelFromEdict(touch);
653 if (!model || !model->PointSuperContents)
655 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
656 Matrix4x4_Invert_Simple(&imatrix, &matrix);
657 Matrix4x4_Transform(&imatrix, point, transformed);
658 frame = (int)PRVM_serveredictfloat(touch, frame);
659 supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
662 return supercontents;
666 ===============================================================================
668 Linking entities into the world culling system
670 ===============================================================================
673 int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts)
675 prvm_prog_t *prog = SVVM_prog;
676 vec3_t paddedmins, paddedmaxs;
677 if (maxedicts < 1 || resultedicts == NULL)
679 // LadyHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
680 //VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
681 //VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
682 VectorCopy(mins, paddedmins);
683 VectorCopy(maxs, paddedmaxs);
684 if (sv_areadebug.integer)
686 int numresultedicts = 0;
689 for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
691 ed = PRVM_EDICT_NUM(edictindex);
692 if (!ed->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
694 resultedicts[numresultedicts++] = ed;
695 if (numresultedicts == maxedicts)
699 return numresultedicts;
702 return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts);
705 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
707 prvm_prog_t *prog = SVVM_prog;
708 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
709 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
710 PRVM_serverglobalfloat(time) = sv.time;
711 PRVM_serverglobalfloat(trace_allsolid) = false;
712 PRVM_serverglobalfloat(trace_startsolid) = false;
713 PRVM_serverglobalfloat(trace_fraction) = 1;
714 PRVM_serverglobalfloat(trace_inwater) = false;
715 PRVM_serverglobalfloat(trace_inopen) = true;
716 VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
717 VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
718 PRVM_serverglobalfloat(trace_plane_dist) = 0;
719 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
720 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
721 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
722 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
723 PRVM_serverglobalstring(trace_dphittexturename) = 0;
724 prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
727 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
729 prvm_prog_t *prog = SVVM_prog;
730 int i, numtouchedicts, old_self, old_other;
732 static prvm_edict_t *touchedicts[MAX_EDICTS];
734 if (ent == prog->edicts)
735 return; // don't add the world
740 if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
743 // build a list of edicts to touch, because the link loop can be corrupted
744 // by IncreaseEdicts called during touch functions
745 numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
746 if (numtouchedicts > MAX_EDICTS)
748 // this never happens
749 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
750 numtouchedicts = MAX_EDICTS;
753 old_self = PRVM_serverglobaledict(self);
754 old_other = PRVM_serverglobaledict(other);
755 for (i = 0;i < numtouchedicts;i++)
757 touch = touchedicts[i];
758 if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
760 SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
763 PRVM_serverglobaledict(self) = old_self;
764 PRVM_serverglobaledict(other) = old_other;
767 static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
771 Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
773 v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
774 VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
775 v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
776 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
777 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
778 v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
779 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
780 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
781 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
782 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
783 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
784 v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
785 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
786 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
787 v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
788 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
789 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
790 v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
791 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
792 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
793 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
794 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
795 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
804 void SV_LinkEdict (prvm_edict_t *ent)
806 prvm_prog_t *prog = SVVM_prog;
808 vec3_t mins, maxs, entmins, entmaxs, entangles;
811 if (ent == prog->edicts)
812 return; // don't add the world
817 modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
818 if (modelindex < 0 || modelindex >= MAX_MODELS)
820 Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
823 model = SV_GetModelByIndex(modelindex);
825 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
826 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time);
827 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
831 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
833 // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
834 // TODO special handling for spheres?
835 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
836 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
837 VectorCopy(PRVM_serveredictvector(ent, angles), entangles);
838 RotateBBox(entmins, entmaxs, entangles, mins, maxs);
839 VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
840 VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
842 else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
846 if (!model->TraceBox)
847 Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
849 if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
851 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
852 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
854 else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
856 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
857 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
861 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
862 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
867 // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
868 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
869 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
874 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
875 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
878 if (sv_legacy_bbox_expand.integer)
880 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
882 // to make items easier to pick up and allow them to be grabbed off
883 // of shelves, the abs sizes are expanded
893 // because movement is clipped an epsilon away from an actual edge,
894 // we must fully check even when bounding boxes don't quite touch
904 VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
905 VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
907 World_LinkEdict(&sv.world, ent, mins, maxs, sv_areagrid_link_SOLID_NOT.integer);
911 ===============================================================================
915 ===============================================================================
920 SV_TestEntityPosition
922 returns true if the entity is in solid currently
925 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
927 prvm_prog_t *prog = SVVM_prog;
928 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
929 int skipsupercontentsmask = 0;
930 int skipmaterialflagsmask = 0;
931 vec3_t org, entorigin, entmins, entmaxs;
933 VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
934 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
935 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
936 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
937 trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
938 if (trace.startsupercontents & hitsupercontentsmask)
942 if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
944 // q1bsp/hlbsp use hulls and if the entity does not exactly match
945 // a hull size it is incorrectly tested, so this code tries to
946 // 'fix' it slightly...
947 // FIXME: this breaks entities larger than the hull size
950 VectorAdd(org, entmins, m1);
951 VectorAdd(org, entmaxs, m2);
952 VectorSubtract(m2, m1, s);
953 #define EPSILON (1.0f / 32.0f)
954 if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
955 if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
956 if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
957 for (i = 0;i < 8;i++)
959 v[0] = (i & 1) ? m2[0] : m1[0];
960 v[1] = (i & 2) ? m2[1] : m1[1];
961 v[2] = (i & 4) ? m2[2] : m1[2];
962 if (SV_PointSuperContents(v) & hitsupercontentsmask)
967 // if the trace found a better position for the entity, move it there
968 if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
971 // please switch back to this code when trace.endpos sometimes being in solid bug is fixed
972 VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
974 // verify if the endpos is REALLY outside solid
975 VectorCopy(trace.endpos, org);
976 trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
978 Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
980 VectorCopy(org, PRVM_serveredictvector(ent, origin));
986 // DRESK - Support for Entity Contents Transition Event
989 SV_CheckContentsTransition
991 returns true if entity had a valid contentstransition function call
994 static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
996 prvm_prog_t *prog = SVVM_prog;
997 int bValidFunctionCall;
999 // Default Valid Function Call to False
1000 bValidFunctionCall = false;
1002 if(PRVM_serveredictfloat(ent, watertype) != nContents)
1003 { // Changed Contents
1004 // Acquire Contents Transition Function from QC
1005 if(PRVM_serveredictfunction(ent, contentstransition))
1006 { // Valid Function; Execute
1007 // Assign Valid Function
1008 bValidFunctionCall = true;
1009 // Prepare Parameters (Original Contents, New Contents)
1010 // Original Contents
1011 PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
1013 PRVM_G_FLOAT(OFS_PARM1) = nContents;
1015 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1017 PRVM_serverglobalfloat(time) = sv.time;
1018 // Execute VM Function
1019 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
1023 // Return if Function Call was Valid
1024 return bValidFunctionCall;
1033 void SV_CheckVelocity (prvm_edict_t *ent)
1035 prvm_prog_t *prog = SVVM_prog;
1042 for (i=0 ; i<3 ; i++)
1044 if (isnan(PRVM_serveredictvector(ent, velocity)[i]))
1046 Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1047 PRVM_serveredictvector(ent, velocity)[i] = 0;
1049 if (isnan(PRVM_serveredictvector(ent, origin)[i]))
1051 Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1052 PRVM_serveredictvector(ent, origin)[i] = 0;
1056 // LadyHavoc: a hack to ensure that the (rather silly) id1 quakec
1057 // player_run/player_stand1 does not horribly malfunction if the
1058 // velocity becomes a denormalized float
1059 if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0000001)
1060 VectorClear(PRVM_serveredictvector(ent, velocity));
1062 // LadyHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
1063 wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
1064 if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
1066 wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
1067 PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
1068 PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
1069 PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
1077 Runs thinking code if time. There is some play in the exact time the think
1078 function will be called, because it is called before any movement is done
1079 in a frame. Not used for pushmove objects, because they must be exact.
1080 Returns false if the entity removed itself.
1083 static qbool SV_RunThink (prvm_edict_t *ent)
1085 prvm_prog_t *prog = SVVM_prog;
1088 // don't let things stay in the past.
1089 // it is possible to start that way by a trigger with a local time.
1090 if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
1093 for (iterations = 0;iterations < 128 && !ent->free;iterations++)
1095 PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
1096 PRVM_serveredictfloat(ent, nextthink) = 0;
1097 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1098 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1099 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
1100 // mods often set nextthink to time to cause a think every frame,
1101 // we don't want to loop in that case, so exit if the new nextthink is
1102 // <= the time the qc was told, also exit if it is past the end of the
1104 if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
1114 Two entities have touched, so run their touch functions
1117 static void SV_Impact (prvm_edict_t *e1, trace_t *trace)
1119 prvm_prog_t *prog = SVVM_prog;
1120 int restorevm_tempstringsbuf_cursize;
1121 int old_self, old_other;
1122 prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
1124 old_self = PRVM_serverglobaledict(self);
1125 old_other = PRVM_serverglobaledict(other);
1126 restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
1128 VM_SetTraceGlobals(prog, trace);
1130 if (!e1->free && !e2->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
1132 PRVM_serverglobalfloat(time) = sv.time;
1133 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
1134 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
1135 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
1138 if (!e1->free && !e2->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
1140 PRVM_serverglobalfloat(time) = sv.time;
1141 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
1142 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
1143 VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
1144 VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
1145 PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
1146 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
1147 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
1148 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
1149 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
1150 PRVM_serverglobalstring(trace_dphittexturename) = 0;
1151 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
1154 PRVM_serverglobaledict(self) = old_self;
1155 PRVM_serverglobaledict(other) = old_other;
1156 prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
1164 Slide off of the impacting object
1165 returns the blocked flags (1 = floor, 2 = step / wall)
1168 #define STOP_EPSILON 0.1
1169 static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce)
1174 backoff = -DotProduct (in, normal) * overbounce;
1175 VectorMA(in, backoff, normal, out);
1177 for (i = 0;i < 3;i++)
1178 if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
1187 The basic solid body movement clip that slides along multiple planes
1188 Returns the clipflags if the velocity was modified (hit something solid)
1192 8 = teleported by touch method
1193 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
1196 static float SV_Gravity (prvm_edict_t *ent);
1197 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink, qbool checkstuck);
1198 #define MAX_CLIP_PLANES 5
1199 static int SV_FlyMove (prvm_edict_t *ent, float time, qbool applygravity, float *stepnormal, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float stepheight)
1201 prvm_prog_t *prog = SVVM_prog;
1202 unsigned int i, j, numplanes, blocked, bumpcount;
1203 float d, time_left, gravity;
1204 vec3_t dir, push, planes[MAX_CLIP_PLANES];
1205 prvm_vec3_t primal_velocity, original_velocity, new_velocity, restore_velocity;
1214 VectorCopy(PRVM_serveredictvector(ent, velocity), restore_velocity);
1218 gravity = SV_Gravity(ent);
1220 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1222 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1223 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1225 PRVM_serveredictvector(ent, velocity)[2] -= gravity;
1230 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1231 VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
1234 for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
1236 if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
1239 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1240 if(!SV_PushEntity(&trace, ent, push, false, true))
1242 // we got teleported by a touch function
1243 // let's abort the move
1248 // this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity
1249 // abort move if we're stuck in the world (and didn't make it out)
1250 if (trace.worldstartsolid && trace.allsolid)
1252 VectorCopy(restore_velocity, PRVM_serveredictvector(ent, velocity));
1256 if (trace.fraction == 1)
1259 time_left *= 1 - trace.fraction;
1261 if (trace.plane.normal[2])
1263 if (trace.plane.normal[2] > 0.7)
1270 Con_Printf ("SV_FlyMove: !trace.ent");
1271 trace.ent = prog->edicts;
1274 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
1275 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
1278 else if (stepheight)
1280 // step - handle it immediately
1286 //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1287 VectorSet(steppush, 0, 0, stepheight);
1288 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1289 VectorCopy(PRVM_serveredictvector(ent, origin), org);
1290 if(!SV_PushEntity(&steptrace, ent, steppush, false, true))
1295 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1296 if(!SV_PushEntity(&steptrace2, ent, push, false, true))
1301 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1302 VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
1303 if(!SV_PushEntity(&steptrace3, ent, steppush, false, true))
1308 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1309 // accept the new position if it made some progress...
1310 // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
1311 if (PRVM_serveredictvector(ent, origin)[0] - org[0] || PRVM_serveredictvector(ent, origin)[1] - org[1])
1313 //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1315 VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
1316 time_left *= 1 - trace.fraction;
1322 //Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1323 VectorCopy(org, PRVM_serveredictvector(ent, origin));
1328 // step - return it to caller
1330 // save the trace for player extrafriction
1332 VectorCopy(trace.plane.normal, stepnormal);
1335 // Unlike some other movetypes Quake's SV_FlyMove calls SV_Impact only after setting ONGROUND which id1 fiends rely on.
1336 // If we stepped up (sv_gameplayfix_stepmultipletimes) this will impact the steptrace2 plane instead of the original.
1337 if (PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace.ent)
1338 SV_Impact(ent, &trace);
1340 return blocked; // removed by the impact function
1342 if (trace.fraction >= 0.001)
1344 // actually covered some distance
1345 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1349 // clipped to another plane
1350 if (numplanes >= MAX_CLIP_PLANES)
1352 // this shouldn't really happen
1353 VectorClear(PRVM_serveredictvector(ent, velocity));
1359 for (i = 0;i < numplanes;i++)
1360 if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
1364 VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
1369 VectorCopy(trace.plane.normal, planes[numplanes]);
1372 // modify original_velocity so it parallels all of the clip planes
1373 for (i = 0;i < numplanes;i++)
1375 ClipVelocity(original_velocity, planes[i], new_velocity, 1);
1376 for (j = 0;j < numplanes;j++)
1381 if (DotProduct(new_velocity, planes[j]) < 0)
1391 // go along this plane
1392 VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
1396 // go along the crease
1399 VectorClear(PRVM_serveredictvector(ent, velocity));
1403 CrossProduct(planes[0], planes[1], dir);
1404 // LadyHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
1405 VectorNormalize(dir);
1406 d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
1407 VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
1410 // if current velocity is against the original velocity,
1411 // stop dead to avoid tiny occilations in sloping corners
1412 if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
1414 VectorClear(PRVM_serveredictvector(ent, velocity));
1419 //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
1422 if ((blocked & 1) == 0 && bumpcount > 1)
1424 // LadyHavoc: fix the 'fall to your death in a wedge corner' glitch
1425 // flag ONGROUND if there's ground under it
1426 trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
1430 // LadyHavoc: this came from QW and allows you to get out of water more easily
1431 if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
1432 VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
1436 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1438 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1439 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1452 static float SV_Gravity (prvm_edict_t *ent)
1454 prvm_prog_t *prog = SVVM_prog;
1457 ent_gravity = PRVM_serveredictfloat(ent, gravity);
1460 return ent_gravity * sv_gravity.value * sv.frametime;
1465 ===============================================================================
1469 ===============================================================================
1472 static qbool SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
1474 prvm_prog_t *prog = SVVM_prog;
1478 vec3_t stuckmins, stuckmaxs;
1479 vec3_t goodmins, goodmaxs;
1483 VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
1484 VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
1485 VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
1486 VectorCopy(pivot, goodmins);
1487 VectorCopy(pivot, goodmaxs);
1488 for (bump = 0;bump < 6;bump++)
1490 int coord = 2-(bump >> 1);
1491 //int coord = (bump >> 1);
1492 int dir = (bump & 1);
1495 for(subbump = 0; ; ++subbump)
1497 VectorCopy(stuckorigin, testorigin);
1501 testorigin[coord] += stuckmaxs[coord] - goodmaxs[coord];
1506 testorigin[coord] += stuckmins[coord] - goodmins[coord];
1509 stucktrace = SV_TraceBox(stuckorigin, goodmins, goodmaxs, testorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1510 if (stucktrace.bmodelstartsolid)
1512 // BAD BAD, can't fix that
1516 if (stucktrace.fraction >= 1)
1521 // BAD BAD, can't fix that
1525 // we hit something... let's move out of it
1526 VectorSubtract(stucktrace.endpos, testorigin, move);
1527 nudge = DotProduct(stucktrace.plane.normal, move) + 0.03125f; // FIXME cvar this constant
1528 VectorMA(stuckorigin, nudge, stucktrace.plane.normal, stuckorigin);
1532 Con_Printf("subbump: %d\n", subbump);
1538 goodmaxs[coord] = stuckmaxs[coord];
1543 goodmins[coord] = stuckmins[coord];
1548 VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
1557 Does not change the entities velocity at all
1558 The trace struct is filled with the trace that has been done.
1559 Returns true if the push did not result in the entity being teleported by QC code.
1562 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink, qbool checkstuck)
1564 prvm_prog_t *prog = SVVM_prog;
1572 solid = (int)PRVM_serveredictfloat(ent, solid);
1573 movetype = (int)PRVM_serveredictfloat(ent, movetype);
1574 VectorCopy(PRVM_serveredictvector(ent, mins), mins);
1575 VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
1577 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1578 VectorAdd(start, push, end);
1580 if (movetype == MOVETYPE_FLYMISSILE)
1581 type = MOVE_MISSILE;
1582 else if (movetype == MOVETYPE_FLY_WORLDONLY)
1583 type = MOVE_WORLDONLY;
1584 else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
1585 type = MOVE_NOMONSTERS; // only clip against bmodels
1589 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1590 if (trace->allsolid && checkstuck)
1592 if (SV_UnstickEntity(ent))
1594 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1595 VectorAdd(start, push, end);
1596 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1598 // abort move if we're stuck in the world (and didn't make it out)
1599 else if (trace->worldstartsolid)
1603 VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
1604 VectorCopy(trace->endpos, PRVM_serveredictvector(ent, oldorigin)); // for SV_UnstickEntity()
1606 ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running
1611 if(!trace->startsolid)
1612 if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent), 0).startsolid)
1614 Con_Printf("something eeeeevil happened\n");
1620 SV_LinkEdict_TouchAreaGrid(ent);
1622 if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
1623 SV_Impact (ent, trace);
1626 if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT)
1628 ent->priv.required->mark = 0;
1631 else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
1633 ent->priv.required->mark = 0;
1638 Con_Printf("The edict mark had been overwritten! Please debug this.\n");
1650 static void SV_PushMove (prvm_edict_t *pusher, float movetime)
1652 prvm_prog_t *prog = SVVM_prog;
1654 int pusherowner, pusherprog;
1657 float savesolid, movetime2, pushltime;
1658 vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
1660 int numcheckentities;
1661 static prvm_edict_t *checkentities[MAX_EDICTS];
1662 model_t *pushermodel;
1663 trace_t trace, trace2;
1664 matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
1665 static unsigned short moved_edicts[MAX_EDICTS];
1668 if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
1670 PRVM_serveredictfloat(pusher, ltime) += movetime;
1674 switch ((int) PRVM_serveredictfloat(pusher, solid))
1676 // LadyHavoc: valid pusher types
1679 case SOLID_SLIDEBOX:
1680 case SOLID_CORPSE: // LadyHavoc: this would be weird...
1682 // LadyHavoc: no collisions
1685 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1686 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1687 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1688 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1689 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1690 PRVM_serveredictfloat(pusher, ltime) += movetime;
1691 SV_LinkEdict(pusher);
1694 Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
1697 index = (int) PRVM_serveredictfloat(pusher, modelindex);
1698 if (index < 1 || index >= MAX_MODELS)
1700 Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
1703 pushermodel = SV_GetModelByIndex(index);
1704 pusherowner = PRVM_serveredictedict(pusher, owner);
1705 pusherprog = PRVM_EDICT_TO_PROG(pusher);
1707 rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
1709 movetime2 = movetime;
1710 VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
1711 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
1712 if (moveangle[0] || moveangle[2])
1714 for (i = 0;i < 3;i++)
1718 mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1719 maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1723 mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1724 maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1728 else if (moveangle[1])
1730 for (i = 0;i < 3;i++)
1734 mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1735 maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1739 mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1740 maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1746 for (i = 0;i < 3;i++)
1750 mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1751 maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1755 mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1756 maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1761 VectorNegate (moveangle, a);
1762 AngleVectorsFLU (a, forward, left, up);
1764 VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
1765 VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
1766 pushltime = PRVM_serveredictfloat(pusher, ltime);
1768 // move the pusher to its final position
1770 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1771 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1772 PRVM_serveredictfloat(pusher, ltime) += movetime;
1773 SV_LinkEdict(pusher);
1775 pushermodel = SV_GetModelFromEdict(pusher);
1776 Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
1777 Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
1779 savesolid = PRVM_serveredictfloat(pusher, solid);
1781 // see if any solid entities are inside the final position
1784 if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
1785 numcheckentities = 0;
1786 else // MOVETYPE_PUSH
1787 numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
1788 for (e = 0;e < numcheckentities;e++)
1790 prvm_edict_t *check = checkentities[e];
1791 int movetype = (int)PRVM_serveredictfloat(check, movetype);
1796 case MOVETYPE_FOLLOW:
1797 case MOVETYPE_NOCLIP:
1798 case MOVETYPE_FLY_WORLDONLY:
1804 if (PRVM_serveredictedict(check, owner) == pusherprog)
1807 if (pusherowner == PRVM_EDICT_TO_PROG(check))
1810 //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
1812 // tell any MOVETYPE_STEP entity that it may need to check for water transitions
1813 check->priv.server->waterposition_forceupdate = true;
1815 checkcontents = SV_GenericHitSuperContentsMask(check);
1817 // if the entity is standing on the pusher, it will definitely be moved
1818 // if the entity is not standing on the pusher, but is in the pusher's
1819 // final position, move it
1820 if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
1822 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1823 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1824 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1825 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1826 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1827 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1828 //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
1829 if (!trace.startsolid)
1831 //Con_Printf("- not in solid\n");
1836 VectorLerp(PRVM_serveredictvector(check, mins), 0.5f, PRVM_serveredictvector(check, maxs), pivot);
1837 //VectorClear(pivot);
1842 VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
1843 VectorAdd (org, pivot, org);
1844 org2[0] = DotProduct (org, forward);
1845 org2[1] = DotProduct (org, left);
1846 org2[2] = DotProduct (org, up);
1847 VectorSubtract (org2, org, move);
1848 VectorAdd (move, move1, move);
1851 VectorCopy (move1, move);
1853 //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
1855 VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
1856 VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
1857 moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
1859 // physics objects need better collisions than this code can do
1860 if (movetype == MOVETYPE_PHYSICS)
1862 VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
1863 SV_LinkEdict(check);
1864 SV_LinkEdict_TouchAreaGrid(check);
1868 // try moving the contacted entity
1869 PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
1870 if(!SV_PushEntity(&trace, check, move, true, true))
1872 // entity "check" got teleported
1873 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1874 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1875 continue; // pushed enough
1877 // FIXME: turn players specially
1878 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1879 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1880 //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
1882 // this trace.fraction < 1 check causes items to fall off of pushers
1883 // if they pass under or through a wall
1884 // the groundentity check causes items to fall off of ledges
1885 if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
1886 PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
1888 // if it is still inside the pusher, block
1889 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1890 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1891 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1892 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1893 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1894 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1895 if (trace.startsolid)
1898 if(SV_NudgeOutOfSolid_PivotIsKnownGood(check, pivot))
1900 // hack to invoke all necessary movement triggers
1902 if(!SV_PushEntity(&trace2, check, move2, true, true))
1904 // entity "check" got teleported
1911 // still inside pusher, so it's really blocked
1914 if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
1916 if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
1919 PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
1920 VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
1924 VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
1925 VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
1926 PRVM_serveredictfloat(pusher, ltime) = pushltime;
1927 SV_LinkEdict(pusher);
1929 // move back any entities we already moved
1930 for (i = 0;i < num_moved;i++)
1932 prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
1933 VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
1934 VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
1938 // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
1939 if (PRVM_serveredictfunction(pusher, blocked))
1941 PRVM_serverglobalfloat(time) = sv.time;
1942 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
1943 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
1944 prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
1949 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1950 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1951 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1960 static void SV_Physics_Pusher (prvm_edict_t *ent)
1962 prvm_prog_t *prog = SVVM_prog;
1963 prvm_vec_t thinktime, oldltime, movetime;
1965 oldltime = PRVM_serveredictfloat(ent, ltime);
1967 thinktime = PRVM_serveredictfloat(ent, nextthink);
1968 if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
1970 movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
1975 movetime = sv.frametime;
1978 // advances PRVM_serveredictfloat(ent, ltime) if not blocked
1979 SV_PushMove (ent, movetime);
1981 if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
1983 PRVM_serveredictfloat(ent, nextthink) = 0;
1984 PRVM_serverglobalfloat(time) = sv.time;
1985 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1986 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1987 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
1993 ===============================================================================
1997 ===============================================================================
2000 static float unstickoffsets[] =
2002 // poutting -/+z changes first as they are least weird
2017 typedef enum unstickresult_e
2019 // matching the DP_QC_NUDGEOUTOFSOLID return values
2021 UNSTICK_GOOD = -1, ///< didn't need to be unstuck
2026 static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
2028 prvm_prog_t *prog = SVVM_prog;
2031 // if not stuck in a bmodel, just return
2032 if (!SV_TestEntityPosition(ent, vec3_origin))
2033 return UNSTICK_GOOD;
2035 for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
2037 if (!SV_TestEntityPosition(ent, unstickoffsets + i))
2039 VectorCopy(unstickoffsets + i, offset);
2040 return UNSTICK_UNSTUCK;
2044 maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
2045 // magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
2047 for(i = 2; i <= maxunstick; ++i)
2049 VectorClear(offset);
2051 if (!SV_TestEntityPosition(ent, offset))
2052 return UNSTICK_UNSTUCK;
2054 if (!SV_TestEntityPosition(ent, offset))
2055 return UNSTICK_UNSTUCK;
2058 return UNSTICK_STUCK;
2065 This is a big hack to try and fix the rare case of getting stuck in the world
2069 qbool SV_UnstickEntity (prvm_edict_t *ent)
2071 prvm_prog_t *prog = SVVM_prog;
2074 if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0
2075 && sv.worldmodel->TraceBox == Mod_CollisionBIH_TraceBox) // Mod_Q1BSP_TraceBox doesn't support startdepth
2077 VectorCopy(PRVM_serveredictvector(ent, origin), offset);
2078 switch (PHYS_NudgeOutOfSolid(prog, ent))
2082 case UNSTICK_UNSTUCK:
2083 VectorSubtract(PRVM_serveredictvector(ent, origin), offset, offset);
2084 Con_DPrintf("NudgeOutOfSolid fixed stuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2087 Con_DPrintf(CON_WARN "NudgeOutOfSolid couldn't fix stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2090 Con_Printf("NudgeOutOfSolid returned a value outside its enum.\n");
2095 if (!(PRVM_NUM_FOR_EDICT(ent) <= svs.maxclients ? sv_gameplayfix_unstickplayers : sv_gameplayfix_unstickentities).integer)
2098 switch(SV_UnstickEntityReturnOffset(ent, offset))
2102 case UNSTICK_UNSTUCK:
2103 Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2106 VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
2107 if (!SV_TestEntityPosition(ent, offset))
2109 Con_DPrintf("Unstuck entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2112 Con_DPrintf(CON_WARN "Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2115 Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2126 static qbool SV_CheckWater (prvm_edict_t *ent)
2128 prvm_prog_t *prog = SVVM_prog;
2130 int nNativeContents;
2133 point[0] = PRVM_serveredictvector(ent, origin)[0];
2134 point[1] = PRVM_serveredictvector(ent, origin)[1];
2135 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
2137 // DRESK - Support for Entity Contents Transition Event
2138 // NOTE: Some logic needed to be slightly re-ordered
2139 // to not affect performance and allow for the feature.
2141 // Acquire Super Contents Prior to Resets
2142 cont = SV_PointSuperContents(point);
2143 // Acquire Native Contents Here
2144 nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(cont);
2146 // DRESK - Support for Entity Contents Transition Event
2147 if(PRVM_serveredictfloat(ent, watertype))
2148 // Entity did NOT Spawn; Check
2149 SV_CheckContentsTransition(ent, nNativeContents);
2152 PRVM_serveredictfloat(ent, waterlevel) = 0;
2153 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2154 cont = SV_PointSuperContents(point);
2155 if (cont & (SUPERCONTENTS_LIQUIDSMASK))
2157 PRVM_serveredictfloat(ent, watertype) = nNativeContents;
2158 PRVM_serveredictfloat(ent, waterlevel) = 1;
2159 point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
2160 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2162 PRVM_serveredictfloat(ent, waterlevel) = 2;
2163 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
2164 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2165 PRVM_serveredictfloat(ent, waterlevel) = 3;
2169 return PRVM_serveredictfloat(ent, waterlevel) > 1;
2178 static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
2180 prvm_prog_t *prog = SVVM_prog;
2182 vec3_t forward, into, side, v_angle;
2184 VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle);
2185 AngleVectors (v_angle, forward, NULL, NULL);
2186 if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
2188 // cut the tangential velocity
2189 i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
2190 VectorScale (stepnormal, i, into);
2191 VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
2192 PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
2193 PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
2199 =====================
2202 Player has come to a dead stop, possibly due to the problem with limited
2203 float precision at some angle joins in the BSP hull.
2205 Try fixing by pushing one pixel in each direction.
2207 This is a hack, but in the interest of good gameplay...
2208 ======================
2210 int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
2215 VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
2218 for (i=0 ; i<8 ; i++)
2220 // try pushing a little in an axial direction
2223 case 0: dir[0] = 2; dir[1] = 0; break;
2224 case 1: dir[0] = 0; dir[1] = 2; break;
2225 case 2: dir[0] = -2; dir[1] = 0; break;
2226 case 3: dir[0] = 0; dir[1] = -2; break;
2227 case 4: dir[0] = 2; dir[1] = 2; break;
2228 case 5: dir[0] = -2; dir[1] = 2; break;
2229 case 6: dir[0] = 2; dir[1] = -2; break;
2230 case 7: dir[0] = -2; dir[1] = -2; break;
2233 SV_PushEntity (&trace, ent, dir, false, true);
2235 // retry the original move
2236 PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
2237 PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
2238 PRVM_serveredictvector(ent, velocity)[2] = 0;
2239 clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent), 0);
2241 if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
2242 || fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
2244 Con_DPrint("TryUnstick - success.\n");
2248 // go back to the original pos and try again
2249 VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
2253 VectorClear (PRVM_serveredictvector(ent, velocity));
2254 Con_DPrint("TryUnstick - failure.\n");
2260 =====================
2263 Only used by players
2264 ======================
2266 static void SV_WalkMove (prvm_edict_t *ent)
2268 prvm_prog_t *prog = SVVM_prog;
2271 //int originalmove_clip;
2272 int originalmove_flags;
2273 int originalmove_groundentity;
2274 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
2275 int skipsupercontentsmask = 0;
2276 int skipmaterialflagsmask = 0;
2278 vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
2279 trace_t downtrace, trace;
2282 // if frametime is 0 (due to client sending the same timestamp twice),
2284 if (sv.frametime <= 0)
2287 applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
2289 SV_CheckVelocity(ent);
2291 // do a regular slide move unless it looks like you ran into a step
2292 oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
2294 VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
2295 VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
2297 clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
2299 if(sv_gameplayfix_downtracesupportsongroundflag.integer)
2302 // only try this if there was no floor in the way in the trace (no,
2303 // this check seems to be not REALLY necessary, because if clip & 1,
2304 // our trace will hit that thing too)
2305 VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
2306 VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
2307 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
2308 type = MOVE_MISSILE;
2309 else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY)
2310 type = MOVE_WORLDONLY;
2311 else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
2312 type = MOVE_NOMONSTERS; // only clip against bmodels
2315 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
2316 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
2317 trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
2318 if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
2320 clip |= 1; // but we HAVE found a floor
2321 // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
2322 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2326 // if the move did not hit the ground at any point, we're not on ground
2328 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2330 SV_CheckVelocity(ent);
2332 SV_LinkEdict_TouchAreaGrid(ent);
2334 if(clip & 8) // teleport
2337 if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
2340 if (sv_nostep.integer)
2343 VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
2344 VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
2345 //originalmove_clip = clip;
2346 originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
2347 originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
2349 // if move didn't block on a step, return
2352 // if move was not trying to move into the step, return
2353 if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
2356 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
2358 // return if gibbed by a trigger
2359 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
2362 // return if attempting to jump while airborn (unless sv_jumpstep)
2363 if (!sv_jumpstep.integer)
2364 if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
2368 // try moving up and forward to go up a step
2369 // back to start pos
2370 VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
2371 VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
2374 VectorClear (upmove);
2375 upmove[2] = sv_stepheight.value;
2376 if(!SV_PushEntity(&trace, ent, upmove, true, true))
2378 // we got teleported when upstepping... must abort the move
2383 PRVM_serveredictvector(ent, velocity)[2] = 0;
2384 clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0);
2385 PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
2388 // we got teleported when upstepping... must abort the move
2389 // note that z velocity handling may not be what QC expects here, but we cannot help it
2393 SV_CheckVelocity(ent);
2395 SV_LinkEdict_TouchAreaGrid(ent);
2397 // check for stuckness, possibly due to the limited precision of floats
2398 // in the clipping hulls
2400 && fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
2401 && fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
2403 //Con_Printf("wall\n");
2404 // stepping up didn't make any progress, revert to original move
2405 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2406 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2407 //clip = originalmove_clip;
2408 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2409 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2410 // now try to unstick if needed
2411 //clip = SV_TryUnstick (ent, oldvel);
2415 //Con_Printf("step - ");
2417 // extra friction based on view angle
2418 if (clip & 2 && sv_wallfriction.integer)
2419 SV_WallFriction (ent, stepnormal);
2421 // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
2422 else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
2426 VectorClear (downmove);
2427 downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
2428 if(!SV_PushEntity(&downtrace, ent, downmove, true, true))
2430 // we got teleported when downstepping... must abort the move
2434 if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
2436 // this has been disabled so that you can't jump when you are stepping
2437 // up while already jumping (also known as the Quake2 double jump bug)
2439 // LadyHavoc: disabled this check so you can walk on monsters/players
2440 //if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
2442 //Con_Printf("onground\n");
2443 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2444 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
2450 //Con_Printf("slope\n");
2451 // if the push down didn't end up on good ground, use the move without
2452 // the step up. This happens near wall / slope combinations, and can
2453 // cause the player to hop up higher on a slope too steep to climb
2454 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2455 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2456 //clip = originalmove_clip;
2457 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2458 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2461 SV_CheckVelocity(ent);
2463 SV_LinkEdict_TouchAreaGrid(ent);
2466 //============================================================================
2472 Entities that are "stuck" to another entity
2475 static void SV_Physics_Follow (prvm_edict_t *ent)
2477 prvm_prog_t *prog = SVVM_prog;
2478 vec3_t vf, vr, vu, angles, v;
2481 // LadyHavoc: implemented rotation on MOVETYPE_FOLLOW objects
2482 e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
2483 if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
2485 // quick case for no rotation
2486 VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
2490 angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
2491 angles[1] = PRVM_serveredictvector(ent, punchangle)[1];
2492 angles[2] = PRVM_serveredictvector(ent, punchangle)[2];
2493 AngleVectors (angles, vf, vr, vu);
2494 v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
2495 v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
2496 v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
2497 angles[0] = -PRVM_serveredictvector(e, angles)[0];
2498 angles[1] = PRVM_serveredictvector(e, angles)[1];
2499 angles[2] = PRVM_serveredictvector(e, angles)[2];
2500 AngleVectors (angles, vf, vr, vu);
2501 PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
2502 PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
2503 PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
2505 VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
2507 //SV_LinkEdict_TouchAreaGrid(ent);
2511 ==============================================================================
2515 ==============================================================================
2520 SV_CheckWaterTransition
2524 static void SV_CheckWaterTransition (prvm_edict_t *ent)
2527 prvm_prog_t *prog = SVVM_prog;
2528 // LadyHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
2530 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
2531 cont = Mod_Q1BSP_NativeContentsFromSuperContents(SV_PointSuperContents(entorigin));
2532 if (!PRVM_serveredictfloat(ent, watertype))
2534 // just spawned here
2535 if (!sv_gameplayfix_fixedcheckwatertransition.integer)
2537 PRVM_serveredictfloat(ent, watertype) = cont;
2538 PRVM_serveredictfloat(ent, waterlevel) = 1;
2542 // DRESK - Support for Entity Contents Transition Event
2543 // NOTE: Call here BEFORE updating the watertype below,
2544 // and suppress watersplash sound if a valid function
2545 // call was made to allow for custom "splash" sounds.
2546 else if( !SV_CheckContentsTransition(ent, cont) )
2547 { // Contents Transition Function Invalid; Potentially Play Water Sound
2548 // check if the entity crossed into or out of water
2549 if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
2550 SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f);
2553 if (cont <= CONTENTS_WATER)
2555 PRVM_serveredictfloat(ent, watertype) = cont;
2556 PRVM_serveredictfloat(ent, waterlevel) = 1;
2560 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2561 PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont;
2569 Toss, bounce, and fly movement. When onground, do nothing.
2573 void SV_Physics_Toss (prvm_edict_t *ent)
2575 prvm_prog_t *prog = SVVM_prog;
2580 prvm_edict_t *groundentity;
2581 float d, ent_gravity;
2585 // if onground, return without moving
2586 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2588 groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
2589 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2591 // don't stick to ground if onground and moving upward
2592 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2594 else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
2596 // we can trust FL_ONGROUND if groundentity is world because it never moves
2599 else if (ent->priv.server->suspendedinairflag && groundentity->free)
2601 // if ent was supported by a brush model on previous frame,
2602 // and groundentity is now freed, set groundentity to 0 (world)
2603 // which leaves it suspended in the air
2604 PRVM_serveredictedict(ent, groundentity) = 0;
2605 if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
2608 else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
2610 // don't slide if still touching the groundentity
2614 ent->priv.server->suspendedinairflag = false;
2616 SV_CheckVelocity (ent);
2619 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
2620 PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
2623 VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2625 movetime = sv.frametime;
2626 for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
2629 VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
2630 // The buzzsaw traps in r2m6 and r2m7 use MOVETYPE_FLY and rely on moving while stuck in the world.
2631 // Quake movetypes checked allsolid only in SV_FlyMove().
2632 if(!SV_PushEntity(&trace, ent, move, true, PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY))
2633 return; // teleported
2636 if (trace.fraction == 1)
2638 movetime *= 1 - min(1, trace.fraction);
2639 switch((int)PRVM_serveredictfloat(ent, movetype))
2641 case MOVETYPE_BOUNCEMISSILE:
2642 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2644 bouncefactor = 1.0f;
2646 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2647 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2648 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2651 case MOVETYPE_BOUNCE:
2652 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2654 bouncefactor = 0.5f;
2656 bouncestop = PRVM_serveredictfloat(ent, bouncestop);
2658 bouncestop = 60.0f / 800.0f;
2660 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2661 ent_gravity = PRVM_serveredictfloat(ent, gravity);
2664 // LadyHavoc: fixed grenades not bouncing when fired down a slope
2665 if (sv_gameplayfix_grenadebouncedownslopes.integer)
2666 d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)));
2668 d = PRVM_serveredictvector(ent, velocity)[2];
2669 if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity)
2671 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2672 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2673 VectorClear(PRVM_serveredictvector(ent, velocity));
2674 VectorClear(PRVM_serveredictvector(ent, avelocity));
2679 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2680 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2685 ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
2686 if (trace.plane.normal[2] > 0.7)
2688 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2689 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2690 if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
2691 ent->priv.server->suspendedinairflag = true;
2692 VectorClear (PRVM_serveredictvector(ent, velocity));
2693 VectorClear (PRVM_serveredictvector(ent, avelocity));
2698 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2699 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2706 // check for in water
2707 SV_CheckWaterTransition (ent);
2711 ===============================================================================
2715 ===============================================================================
2722 Monsters freefall when they don't have a ground entity, otherwise
2723 all movement is done with discrete steps.
2725 This is also used for objects that have become still on the ground, but
2726 will fall if the floor is pulled out from under them.
2729 static void SV_Physics_Step (prvm_edict_t *ent)
2731 prvm_prog_t *prog = SVVM_prog;
2732 int flags = (int)PRVM_serveredictfloat(ent, flags);
2735 // Backup Velocity in the event that movetypesteplandevent is called,
2736 // to provide a parameter with the entity's velocity at impact.
2737 vec3_t backupVelocity;
2738 VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
2739 // don't fall at all if fly/swim
2740 if (!(flags & (FL_FLY | FL_SWIM)))
2742 if (flags & FL_ONGROUND)
2744 // freefall if onground and moving upward
2745 // freefall if not standing on a world surface (it may be a lift or trap door)
2746 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2748 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2749 SV_CheckVelocity(ent);
2750 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2752 SV_LinkEdict_TouchAreaGrid(ent);
2753 ent->priv.server->waterposition_forceupdate = true;
2758 // freefall if not onground
2759 int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
2761 SV_CheckVelocity(ent);
2762 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2764 SV_LinkEdict_TouchAreaGrid(ent);
2767 if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2769 // DRESK - Check for Entity Land Event Function
2770 if(PRVM_serveredictfunction(ent, movetypesteplandevent))
2771 { // Valid Function; Execute
2772 // Prepare Parameters
2773 // Assign Velocity at Impact
2774 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
2775 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
2776 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
2778 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2780 PRVM_serverglobalfloat(time) = sv.time;
2781 // Execute VM Function
2782 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
2785 // Check for Engine Landing Sound
2786 if(sv_sound_land.string)
2787 SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f);
2789 ent->priv.server->waterposition_forceupdate = true;
2794 //============================================================================
2796 static void SV_Physics_Entity (prvm_edict_t *ent)
2798 prvm_prog_t *prog = SVVM_prog;
2799 // don't run think/move on newly spawned projectiles as it messes up
2800 // movement interpolation and rocket trails, and is inconsistent with
2801 // respect to entities spawned in the same frame
2802 // (if an ent spawns a higher numbered ent, it moves in the same frame,
2803 // but if it spawns a lower numbered ent, it doesn't - this never moves
2804 // ents in the first frame regardless)
2805 qbool runmove = ent->priv.server->move;
2806 ent->priv.server->move = true;
2807 if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
2809 switch ((int) PRVM_serveredictfloat(ent, movetype))
2812 case MOVETYPE_FAKEPUSH:
2813 SV_Physics_Pusher (ent);
2816 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
2817 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
2820 case MOVETYPE_FOLLOW:
2821 if(SV_RunThink(ent))
2822 SV_Physics_Follow (ent);
2824 case MOVETYPE_NOCLIP:
2825 if (SV_RunThink(ent))
2828 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2829 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2834 SV_Physics_Step (ent);
2836 if (SV_RunThink(ent))
2837 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
2839 ent->priv.server->waterposition_forceupdate = false;
2840 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
2841 SV_CheckWaterTransition(ent);
2845 if (SV_RunThink (ent))
2849 case MOVETYPE_BOUNCE:
2850 case MOVETYPE_BOUNCEMISSILE:
2851 case MOVETYPE_FLYMISSILE:
2853 case MOVETYPE_FLY_WORLDONLY:
2855 if (SV_RunThink (ent))
2856 SV_Physics_Toss (ent);
2858 case MOVETYPE_PHYSICS:
2859 if (SV_RunThink(ent))
2862 SV_LinkEdict_TouchAreaGrid(ent);
2866 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2868 Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2873 static void SV_Physics_ClientEntity_NoThink (prvm_edict_t *ent)
2875 prvm_prog_t *prog = SVVM_prog;
2877 // don't run think at all, that is done during server frames
2878 // instead, call the movetypes directly so they match client input
2880 // This probably only makes sense for CSQC-networked (SendEntity field set) player entities
2881 switch ((int) PRVM_serveredictfloat(ent, movetype))
2884 case MOVETYPE_FAKEPUSH:
2885 // push physics relies heavily on think times and calls, and so cannot be predicted currently
2886 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2890 case MOVETYPE_FOLLOW:
2891 SV_Physics_Follow (ent);
2893 case MOVETYPE_NOCLIP:
2894 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2895 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2898 SV_Physics_Step (ent);
2904 case MOVETYPE_BOUNCE:
2905 case MOVETYPE_BOUNCEMISSILE:
2906 case MOVETYPE_FLYMISSILE:
2907 SV_Physics_Toss (ent);
2910 case MOVETYPE_FLY_WORLDONLY:
2913 case MOVETYPE_PHYSICS:
2916 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2918 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2923 // asynchronous path
2924 void SV_Physics_ClientMove(void)
2926 prvm_prog_t *prog = SVVM_prog;
2928 ent = host_client->edict;
2930 // call player physics, this needs the proper frametime
2931 PRVM_serverglobalfloat(frametime) = sv.frametime;
2934 // call standard client pre-think, with frametime = 0
2935 PRVM_serverglobalfloat(time) = sv.time;
2936 PRVM_serverglobalfloat(frametime) = 0;
2937 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2938 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
2939 PRVM_serverglobalfloat(frametime) = sv.frametime;
2941 // make sure the velocity is sane (not a NaN)
2942 SV_CheckVelocity(ent);
2944 // perform movetype behaviour
2945 // note: will always be MOVETYPE_WALK if disableclientprediction = 0
2946 SV_Physics_ClientEntity_NoThink (ent);
2948 // call standard player post-think, with frametime = 0
2949 PRVM_serverglobalfloat(time) = sv.time;
2950 PRVM_serverglobalfloat(frametime) = 0;
2951 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2952 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
2953 PRVM_serverglobalfloat(frametime) = sv.frametime;
2955 if(PRVM_serveredictfloat(ent, fixangle))
2957 // angle fixing was requested by physics code...
2958 // so store the current angles for later use
2959 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2960 host_client->fixangle_angles_set = true;
2962 // and clear fixangle for the next frame
2963 PRVM_serveredictfloat(ent, fixangle) = 0;
2967 static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
2969 prvm_prog_t *prog = SVVM_prog;
2970 // don't do physics on disconnected clients, FrikBot relies on this
2971 if (!host_client->begun)
2974 // make sure the velocity is sane (not a NaN)
2975 SV_CheckVelocity(ent);
2977 // don't run physics here if running asynchronously
2978 if (host_client->clmovement_inputtimeout <= 0)
2981 //host_client->cmd.time = max(host_client->cmd.time, sv.time);
2984 // make sure the velocity is still sane (not a NaN)
2985 SV_CheckVelocity(ent);
2987 // call standard client pre-think
2988 PRVM_serverglobalfloat(time) = sv.time;
2989 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2990 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
2992 // make sure the velocity is still sane (not a NaN)
2993 SV_CheckVelocity(ent);
2996 static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
2998 prvm_prog_t *prog = SVVM_prog;
2999 // don't do physics on disconnected clients, FrikBot relies on this
3000 if (!host_client->begun)
3003 // make sure the velocity is sane (not a NaN)
3004 SV_CheckVelocity(ent);
3006 // call standard player post-think
3007 PRVM_serverglobalfloat(time) = sv.time;
3008 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3009 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
3011 // make sure the velocity is still sane (not a NaN)
3012 SV_CheckVelocity(ent);
3014 if(PRVM_serveredictfloat(ent, fixangle))
3016 // angle fixing was requested by physics code...
3017 // so store the current angles for later use
3018 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
3019 host_client->fixangle_angles_set = true;
3021 // and clear fixangle for the next frame
3022 PRVM_serveredictfloat(ent, fixangle) = 0;
3025 // decrement the countdown variable used to decide when to go back to
3026 // synchronous physics
3027 if (host_client->clmovement_inputtimeout > sv.frametime)
3028 host_client->clmovement_inputtimeout -= sv.frametime;
3030 host_client->clmovement_inputtimeout = 0;
3033 static void SV_Physics_ClientEntity(prvm_edict_t *ent)
3035 prvm_prog_t *prog = SVVM_prog;
3036 // don't do physics on disconnected clients, FrikBot relies on this
3037 if (!host_client->begun)
3039 memset(&host_client->cmd, 0, sizeof(host_client->cmd));
3043 // make sure the velocity is sane (not a NaN)
3044 SV_CheckVelocity(ent);
3046 switch ((int) PRVM_serveredictfloat(ent, movetype))
3049 case MOVETYPE_FAKEPUSH:
3050 SV_Physics_Pusher (ent);
3053 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
3054 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
3057 case MOVETYPE_FOLLOW:
3059 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3060 SV_Physics_Follow (ent);
3062 case MOVETYPE_NOCLIP:
3064 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3067 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
3068 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
3072 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3073 SV_Physics_Step (ent);
3074 if (SV_RunThink(ent))
3075 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
3077 ent->priv.server->waterposition_forceupdate = false;
3078 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
3079 SV_CheckWaterTransition(ent);
3084 // don't run physics here if running asynchronously
3085 if (host_client->clmovement_inputtimeout <= 0)
3089 case MOVETYPE_BOUNCE:
3090 case MOVETYPE_BOUNCEMISSILE:
3091 case MOVETYPE_FLYMISSILE:
3094 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3095 SV_Physics_Toss (ent);
3098 case MOVETYPE_FLY_WORLDONLY:
3100 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3103 case MOVETYPE_PHYSICS:
3107 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
3109 Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
3113 SV_CheckVelocity (ent);
3116 SV_LinkEdict_TouchAreaGrid(ent);
3118 SV_CheckVelocity (ent);
3127 void SV_Physics (void)
3129 prvm_prog_t *prog = SVVM_prog;
3133 // free memory for resources that are no longer referenced
3134 PRVM_GarbageCollection(prog);
3136 // let the progs know that a new frame has started
3137 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3138 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3139 PRVM_serverglobalfloat(time) = sv.time;
3140 PRVM_serverglobalfloat(frametime) = sv.frametime;
3141 prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
3144 // run physics engine
3145 World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
3149 // treat each object in turn
3152 // if force_retouch, relink all the entities
3153 if (PRVM_serverglobalfloat(force_retouch) > 0)
3154 for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3156 SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
3158 if (sv_gameplayfix_consistentplayerprethink.integer)
3160 // run physics on the client entities in 3 stages
3161 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3163 SV_Physics_ClientEntity_PreThink(ent);
3165 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3167 SV_Physics_ClientEntity(ent);
3169 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3171 SV_Physics_ClientEntity_PostThink(ent);
3175 // run physics on the client entities
3176 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3180 SV_Physics_ClientEntity_PreThink(ent);
3181 SV_Physics_ClientEntity(ent);
3182 SV_Physics_ClientEntity_PostThink(ent);
3187 // run physics on all the non-client entities
3188 if (!sv_freezenonclients.integer)
3190 for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3192 SV_Physics_Entity(ent);
3193 // make a second pass to see if any ents spawned this frame and make
3194 // sure they run their move/think
3195 if (sv_gameplayfix_delayprojectiles.integer < 0)
3196 for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3197 if (!ent->priv.server->move && !ent->free)
3198 SV_Physics_Entity(ent);
3201 if (PRVM_serverglobalfloat(force_retouch) > 0)
3202 PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
3204 // LadyHavoc: endframe support
3205 if (PRVM_serverfunction(EndFrame))
3207 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3208 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3209 PRVM_serverglobalfloat(time) = sv.time;
3210 prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
3213 // decrement prog->num_edicts if the highest number entities died
3214 for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
3216 if (!sv_freezenonclients.integer)
3217 sv.time += sv.frametime;