1 set g_turrets_unit_mlrs_std_health 500
2 set g_turrets_unit_mlrs_std_respawntime 60
4 set g_turrets_unit_mlrs_std_shot_dmg 50
5 set g_turrets_unit_mlrs_std_shot_refire 0.1
6 set g_turrets_unit_mlrs_std_shot_radius 125
7 set g_turrets_unit_mlrs_std_shot_speed 2000
8 set g_turrets_unit_mlrs_std_shot_spread 0.05
9 set g_turrets_unit_mlrs_std_shot_force 25
11 set g_turrets_unit_mlrs_std_shot_volly 6
13 // !must be correctly matched with ammo_recharge as this unit use
14 // volly_always. (means ammo_recharge * ammo_max must be eaqual to volly_refire)
15 set g_turrets_unit_mlrs_std_shot_volly_refire 4
17 set g_turrets_unit_mlrs_std_target_range 3000
18 set g_turrets_unit_mlrs_std_target_range_min 500
19 set g_turrets_unit_mlrs_std_target_range_optimal 500
21 set g_turrets_unit_mlrs_std_target_select_rangebias 0.25
22 set g_turrets_unit_mlrs_std_target_select_samebias 0.5
23 set g_turrets_unit_mlrs_std_target_select_anglebias 0.5
24 set g_turrets_unit_mlrs_std_target_select_playerbias 1
25 set g_turrets_unit_mlrs_std_target_select_missilebias 0
27 // !must be shot_dmg * 6 as this unit uses ammo to control the animation
28 set g_turrets_unit_mlrs_std_ammo_max 300
29 set g_turrets_unit_mlrs_std_ammo 300
30 set g_turrets_unit_mlrs_std_ammo_recharge 75
32 set g_turrets_unit_mlrs_std_aim_firetolerance_dist 120
33 set g_turrets_unit_mlrs_std_aim_speed 100
34 set g_turrets_unit_mlrs_std_aim_maxrot 360
35 set g_turrets_unit_mlrs_std_aim_maxpitch 20
37 set g_turrets_unit_mlrs_std_track_type 3
38 set g_turrets_unit_mlrs_std_track_accel_pitch 0.5
39 set g_turrets_unit_mlrs_std_track_accel_rot 0.7
40 set g_turrets_unit_mlrs_std_track_blendrate 0.2