1 set g_vehicle_raptor_respawntime 30
3 // 0: go where player aims, +forward etc relative to aim angles
4 // 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up
5 set g_vehicle_raptor_movestyle 1
7 set g_vehicle_raptor_turnroll 0.1
9 set g_vehicle_raptor_turnspeed 90
10 set g_vehicle_raptor_pitchspeed 45
11 set g_vehicle_raptor_pitchlimit 30
13 set g_vehicle_raptor_speed_forward 1500
14 set g_vehicle_raptor_speed_strafe 1500
15 set g_vehicle_raptor_speed_up 1250
16 set g_vehicle_raptor_speed_down 1400
18 set g_vehicle_raptor_bomblets 10
19 set g_vehicle_raptor_bomblet_alt 500
20 set g_vehicle_raptor_bomblet_time 0.5
21 set g_vehicle_raptor_bomblet_spread 0.25
22 set g_vehicle_raptor_bomblet_damage 40
23 set g_vehicle_raptor_bomblet_edgedamage 20
24 set g_vehicle_raptor_bomblet_radius 300
25 set g_vehicle_raptor_bomblet_force 150
26 set g_vehicle_raptor_bombs_refire 5
28 set g_vehicle_raptor_guns_turnspeed 32
29 set g_vehicle_raptor_guns_turnlimit 10
30 set g_vehicle_raptor_guns_pitchlimit_up 8
31 set g_vehicle_raptor_guns_pitchlimit_down 32
33 set g_vehicle_raptor_cannon_locktarget 1
34 set g_vehicle_raptor_cannon_predicttarget 1
35 g_vehicle_raptor_cannon_cost 1
36 set g_vehicle_raptor_cannon_damage 10
37 set g_vehicle_raptor_cannon_radius 25
38 set g_vehicle_raptor_cannon_refire 0.1
39 set g_vehicle_raptor_cannon_speed 9000
40 set g_vehicle_raptor_cannon_spread 0.05
42 set g_vehicle_raptor_energy 200
43 set g_vehicle_raptor_energy_regen 25
44 set g_vehicle_raptor_energy_regen_pause 1
46 set g_vehicle_raptor_health 250
47 set g_vehicle_raptor_health_regen 0
48 set g_vehicle_raptor_health_regen_pause 0
50 set g_vehicle_raptor_shield 200
51 set g_vehicle_raptor_shield_regen 50
52 set g_vehicle_raptor_shield_regen_pause 1.5