]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - vehicle_raptor.cfg
Merge branch 'TimePath/cleanup'
[xonotic/xonotic-data.pk3dir.git] / vehicle_raptor.cfg
1 set g_vehicle_raptor_respawntime 40
2
3 // 0: go where player aims, +forward etc relative to aim angles
4 // 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up
5 set g_vehicle_raptor_movestyle 1
6
7 set g_vehicle_raptor_turnroll 0.4
8
9 set g_vehicle_raptor_takeofftime 1.5
10
11 set g_vehicle_raptor_turnspeed  200
12 set g_vehicle_raptor_pitchspeed 50
13 set g_vehicle_raptor_pitchlimit 45
14
15 set g_vehicle_raptor_speed_forward 1700
16 set g_vehicle_raptor_speed_strafe  900
17 set g_vehicle_raptor_speed_up      1700
18 set g_vehicle_raptor_speed_down    1700
19 set g_vehicle_raptor_friction      2
20
21 set g_vehicle_raptor_bomblets           8
22 set g_vehicle_raptor_bomblet_alt        750
23 set g_vehicle_raptor_bomblet_time       0.5
24 set g_vehicle_raptor_bomblet_spread     0.4
25 set g_vehicle_raptor_bomblet_damage     55
26 set g_vehicle_raptor_bomblet_edgedamage 25
27 set g_vehicle_raptor_bomblet_radius     350
28 set g_vehicle_raptor_bomblet_force      150
29 set g_vehicle_raptor_bomblet_explode_delay 0.4
30 set g_vehicle_raptor_bombs_refire       5
31
32 set g_vehicle_raptor_cannon_turnspeed 120
33 set g_vehicle_raptor_cannon_turnlimit 20
34 set g_vehicle_raptor_cannon_pitchlimit_up   12
35 set g_vehicle_raptor_cannon_pitchlimit_down 32
36
37 set g_vehicle_raptor_cannon_locktarget          0
38 set g_vehicle_raptor_cannon_locking_time        0.2
39 set g_vehicle_raptor_cannon_locking_releasetime 0.45
40 set g_vehicle_raptor_cannon_locked_time         1
41 set g_vehicle_raptor_cannon_predicttarget       1
42
43 set g_vehicle_raptor_cannon_cost     1
44 set g_vehicle_raptor_cannon_damage   10
45 set g_vehicle_raptor_cannon_radius   60
46 set g_vehicle_raptor_cannon_refire   0.03
47 set g_vehicle_raptor_cannon_speed    24000
48 set g_vehicle_raptor_cannon_spread   0.01
49 set g_vehicle_raptor_cannon_force    25
50
51 set g_vehicle_raptor_flare_refire 5
52 set g_vehicle_raptor_flare_lifetime 10
53 set g_vehicle_raptor_flare_chase 0.9
54 set g_vehicle_raptor_flare_range 2000
55
56 set g_vehicle_raptor_energy             100
57 set g_vehicle_raptor_energy_regen       25
58 set g_vehicle_raptor_energy_regen_pause 0.25
59
60 set g_vehicle_raptor_health             150
61 set g_vehicle_raptor_health_regen       0
62 set g_vehicle_raptor_health_regen_pause 0
63
64 set g_vehicle_raptor_shield             75
65 set g_vehicle_raptor_shield_regen       25
66 set g_vehicle_raptor_shield_regen_pause 1.5
67
68 set g_vehicle_raptor_blowup_radius           250
69 set g_vehicle_raptor_blowup_coredamage       250
70 set g_vehicle_raptor_blowup_edgedamage       15
71 set g_vehicle_raptor_blowup_forceintensity   250
72
73 set g_vehicle_raptor_bouncefactor 0.2
74 set g_vehicle_raptor_bouncestop 0
75 set g_vehicle_raptor_bouncepain "1 4 1000"
76
77 set g_vehicle_raptor_mass              2200