// Additional OPTIONAL Fields and Globals
float intermission;
-float sb_showscores;
-float sb_showaccuracy;
-float hud_currentammo;
+float scoreboard_showscores;
+float scoreboard_showaccuracy;
.string message;
.float renderflags;
// float coop;
float race_othercheckpointdelta;
float race_othercheckpointlapsdelta;
string race_othercheckpointenemy;
-float sb_showscores_force;
+float scoreboard_showscores_force;
float race_status;
string race_status_name;
float race_myrank;
// database for misc stuff
float tempdb;
float ClientProgsDB;
-vector hook_shotorigin;
+vector hook_shotorigin[4];
+vector electro_shotorigin[4];
+vector gauntlet_shotorigin[4];
#ifdef BLURTEST
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
// only for Porto
float angles_held_status;
vector angles_held;
+
+// weapons
+.float silent;
+
+float w_deathtype, w_issilent, w_random;
+string w_deathtypestring;
+vector w_org, w_backoff;
+
+float campingrifle_scope;
+float nex_scope;
+
+float nex_minvelocity;
+float nex_maxvelocity;
+
+float cr_maxbullets;