void dompointtouch(entity this, entity toucher)
{
- if (!IS_PLAYER(toucher))
+ if(!IS_PLAYER(toucher))
return;
- if (toucher.health < 1)
+ if(GetResourceAmount(toucher, RESOURCE_HEALTH) < 1)
return;
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
navigation_goalrating_start(this);
havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000);
havocbot_goalrating_items(this, 8000, this.origin, 8000);
- //havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000);
+ //havocbot_goalrating_enemyplayers(this, 1500, this.origin, 2000);
havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
navigation_goalrating_end(this);