void waypoint_spawnforitem_force(entity e, vector org) { }
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent) { }
void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent) { }
-void waypoint_spawn_fromeditor(entity pl, bool at_crosshair) { }
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp) { }
entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
#endif