+// =======================================================
+// Server side client commands code, reworked by Samual
+// Last updated: August 4th, 2011
+// =======================================================
+
+#define CC_REQUEST_HELP 1
+#define CC_REQUEST_COMMAND 2
+#define CC_REQUEST_USAGE 3
+
entity nagger;
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
+
+float readyrestart_happened;
float readycount;
+string MapVote_Suggest(string m);
+
+void ReadyCount();
+
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time == self.cmd_floodtime) // todo: add buffer time as well, ONLY one second is a short amount of time for someone to be spamming.
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > 8) // todo: replace constant 8 with a cvar for the server to control
+ return FALSE; // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
float Nagger_SendEntity(entity to, float sendflags)
{
float nags, i, f, b;
nagger.SendFlags |= 1;
}
-void ReadyCount();
-string MapVote_Suggest(string m);
-
-entity GetPlayer(string name)
-{
- float num;
- entity e;
- string ns;
-
- if(substring(name, 0, 1) == "#") {
- num = stof(substring(name, 1, 999));
- if(num >= 1 && num <= maxclients) {
- for((e = world); num > 0; --num, (e = nextent(e)))
- ;
- //if(clienttype(e) == CLIENTTYPE_REAL)
- if(e.classname == "player")
- return e;
- }
- } else {
- ns = strdecolorize(name);
- FOR_EACH_REALPLAYER(e) {
- if(!strcasecmp(strdecolorize(e.netname), ns)) {
- return e;
- }
- }
- }
- return world;
-}
-
-//float ctf_clientcommand();
-float readyrestart_happened;
-.float lms_spectate_warning;
-void spawnfunc_func_breakable();
-
-.float cmd_floodtime;
-.float cmd_floodcount;
-float cmd_floodcheck()
-{
- if (timeoutStatus != 2)
- {
- if(time == self.cmd_floodtime)
- {
- self.cmd_floodcount += 1;
- if(self.cmd_floodcount > 8)
- return TRUE;
- }
- else
- {
- self.cmd_floodtime = time;
- self.cmd_floodcount = 1;
- }
- }
- return FALSE;
-}
-
-.float checkfail;
-void SV_ParseClientCommand(string s) {
- string cmd;
- float tokens;
- float i;
- entity e;
-
- tokens = tokenize_console(s);
-
- cmd = strtolower(argv(0));
- if(cmd != "reportcvar")
- if(cmd != "sentcvar")
- if(cmd != "pause")
- if(cmd != "prespawn")
- if(cmd != "spawn")
- if(cmd != "begin")
- {
- if(cmd_floodcheck())
- return;
- }
-
- if(GameCommand_Vote(s, self)) {
- return;
- } else if(GameCommand_MapVote(argv(0))) {
- return;
- } else if(cmd == "checkfail") {
- print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
- self.checkfail = 1;
- } else if(cmd == "autoswitch") {
- // be backwards compatible with older clients (enabled)
- self.autoswitch = ("0" != argv(1));
- local string autoswitchmsg;
- if (self.autoswitch) {
- autoswitchmsg = "on";
- } else {
- autoswitchmsg = "off";
- }
- sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
- } else if(cmd == "clientversion") {
- if not(self.flags & FL_CLIENT)
- return;
- if (argv(1) == "$gameversion") {
- //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
- // either that or someone wants to be funny
- self.version = 1;
- } else {
- self.version = stof(argv(1));
- }
- if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
- {
- self.version_mismatch = 1;
- ClientKill_TeamChange(-2); // observe
- } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
- //JoinBestTeam(self, FALSE, TRUE);
- } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
- self.classname = "observer";
- stuffcmd(self,"menu_showteamselect\n");
- }
- } else if(cmd == "reportcvar") { // old system
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd == "sentcvar") { // new system
- if(tokens == 2) // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
- GetCvars(1);
- } else if(cmd == "spectate") {
- if(cmd_floodcheck())
- return;
- if not(self.flags & FL_CLIENT)
- return;
- if(g_arena)
- return;
- if(g_lms)
- {
- if(self.lms_spectate_warning)
- {
- // mark player as spectator
- PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
- }
- else
- {
- self.lms_spectate_warning = 1;
- sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
- return;
- }
- }
- if(self.classname == "player" && autocvar_sv_spectate == 1) {
- ClientKill_TeamChange(-2); // observe
- }
- if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) {
- // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
- sprint(self, "WARNING: you will spectate in the next round.\n");
- self.caplayer = 0;
- }
- } else if(cmd == "join") {
- if not(self.flags & FL_CLIENT)
- return;
- if(!g_arena)
- if (self.classname != "player" && !lockteams)
- {
- if(nJoinAllowed(1)) {
- self.classname = "player";
- if(g_ca)
- self.caplayer = 1;
- PlayerScore_Clear(self);
- bprint ("^4", self.netname, "^4 is playing now\n");
- PutClientInServer();
- if(autocvar_g_campaign)
- campaign_bots_may_start = 1;
- }
- else {
- //player may not join because of g_maxplayers is set
- centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
- }
- }
- } else if( cmd == "selectteam" ) {
- if not(self.flags & FL_CLIENT)
- return;
- if( !teamplay ) {
- sprint( self, "selectteam can only be used in teamgames\n");
- } else if(autocvar_g_campaign) {
- //JoinBestTeam(self, 0);
- } else if(self.team_forced > 0) {
- sprint( self, "selectteam can not be used as your team is forced\n");
- } else if(lockteams) {
- sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
- } else if( argv(1) == "red" ) {
- ClientKill_TeamChange(COLOR_TEAM1);
- } else if( argv(1) == "blue" ) {
- ClientKill_TeamChange(COLOR_TEAM2);
- } else if( argv(1) == "yellow" ) {
- ClientKill_TeamChange(COLOR_TEAM3);
- } else if( argv(1) == "pink" ) {
- ClientKill_TeamChange(COLOR_TEAM4);
- } else if( argv(1) == "auto" ) {
- ClientKill_TeamChange(-1);
- } else {
- sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
- }
- } else if(cmd == "ready") {
- if not(self.flags & FL_CLIENT)
- return;
-
- if((inWarmupStage)
- || autocvar_sv_ready_restart || g_race_qualifying == 2)
- {
- if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (self.ready) // toggle
- {
- self.ready = FALSE;
- bprint(self.netname, "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- self.ready = TRUE;
- bprint(self.netname, "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if(!timeoutStatus)
- ReadyCount();
- } else {
- sprint(self, "^1Game has already been restarted\n");
- }
- }
- } else if(cmd == "maplist") {
- sprint(self, maplist_reply);
- } else if(cmd == "lsmaps") {
- sprint(self, lsmaps_reply);
- } else if(cmd == "lsnewmaps") {
- sprint(self, lsnewmaps_reply);
- } else if(cmd == "records") {
- for(i = 0; i < 10; ++i)
- sprint(self, records_reply[i]);
- } else if(cmd == "ladder") {
- sprint(self, ladder_reply);
- } else if(cmd == "rankings") {
- sprint(self, rankings_reply);
- } else if(cmd == "voice") {
- if(tokens >= 3)
- VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
- else
- VoiceMessage(argv(1), "");
- } else if(cmd == "say") {
- if(tokens >= 2)
- Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd == "say_team") {
- if(tokens >= 2)
- Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- //clientcommand(self, formatmessage(s));
- } else if(cmd == "tell") {
- e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
- if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken)
- {
- Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
- }
- else
- {
- if(tokens > ParseCommandPlayerSlotTarget_firsttoken)
- trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
- sprint(self, "ERROR: usage: tell # playerid text...\n");
- }
- //clientcommand(self, formatmessage(s));
- } else if(cmd == "info") {
- cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
- if(cmd == "")
- sprint(self, "ERROR: unsupported info command\n");
- else
- wordwrap_sprint(cmd, 1111);
- } else if(cmd == "suggestmap") {
- sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
- } else if(cmd == "timeout") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- if(self.classname == "player") {
- if(votecalled)
- sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
- else
- evaluateTimeout();
- }
- else
- sprint(self, "^7Error: only players can call a timeout!\n");
- }
- } else if(cmd == "timein") {
- if not(self.flags & FL_CLIENT)
- return;
- if(autocvar_sv_timeout) {
- evaluateTimein();
- }
- } else if(cmd == "teamstatus") {
- Score_NicePrint(self);
- } else if(cmd == "cvar_changes") {
- sprint(self, cvar_changes);
- } else if(cmd == "cvar_purechanges") {
- sprint(self, cvar_purechanges);
- } else if(CheatCommand(tokens)) {
- } else {
-#if 0
- //if(ctf_clientcommand())
- // return;
- // grep for Cmd_AddCommand_WithClientCommand to find them all
- if(cmd != "status")
- //if(cmd != "say") // handled above
- //if(cmd != "say_team") // handled above
- if(cmd != "kill")
- if(cmd != "pause")
- if(cmd != "ping")
- if(cmd != "name")
- if(cmd != "color")
- if(cmd != "rate")
- if(cmd != "pmodel")
- if(cmd != "playermodel")
- if(cmd != "playerskin")
- if(cmd != "prespawn")
- if(cmd != "spawn")
- if(cmd != "begin")
- if(cmd != "pings")
- if(cmd != "sv_startdownload")
- if(cmd != "download")
- {
- print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
- return;
- }
-#endif
-
- if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
- if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color?
- {
- if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
- // good, no serious flood
- self.nickspamcount = 1;
- else
- self.nickspamcount += 1;
- self.nickspamtime = time + autocvar_g_nick_flood_penalty;
-
- if (timeoutStatus == 2) //when game is paused, no flood protection
- self.nickspamcount = self.nickspamtime = 0;
- }
-
- clientcommand(self,s);
- }
-}
-
void ReadyRestartForce()
{
local entity e;
return;
}
-/**
- * Checks whether the player who calls the timeout is allowed to do so.
- * If so, it initializes the timeout countdown. It also checks whether another
- * timeout was already running at this time and reacts correspondingly.
- *
- * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
- * timeoutInitiator, timeoutStatus, timeoutHandler
- *
- * This function is called when a player issues the calltimeout command.
- */
-void evaluateTimeout() {
- if (inWarmupStage && !g_warmup_allow_timeout)
- return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
- if (time < game_starttime )
- return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
- if (timeoutStatus != 2) {
- //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
- if (autocvar_timelimit) {
- //a timelimit was used
- local float myTl;
- myTl = autocvar_timelimit;
-
- local float lastPossibleTimeout;
- lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
-
- if (lastPossibleTimeout < time - game_starttime)
- return sprint(self, "^7Error: It is too late to call a timeout now!\n");
- }
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
}
- //player may not call a timeout if he has no calls left
- if (self.allowedTimeouts < 1)
- return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
- //now all required checks are passed
- self.allowedTimeouts -= 1;
- bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
- remainingTimeoutTime = autocvar_sv_timeout_length;
- remainingLeadTime = autocvar_sv_timeout_leadtime;
- timeoutInitiator = self;
- if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
- timeoutStatus = 1;
- //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
- timeoutHandler = spawn();
- timeoutHandler.think = timeoutHandler_Think;
+}
+
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2checkfail^7: Report if a client-side check failed\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
}
- timeoutHandler.nextthink = time; //always let the entity think asap
+}
- //inform all connected clients about the timeout call
- Announce("timeoutcalled");
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2clientversion^7: Release version of the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
}
-/**
- * Checks whether a player is allowed to resume the game. If he is allowed to do it,
- * and the lead time for the timeout is still active, this countdown just will be aborted (the
- * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
- * value of the cvar sv_timeout_resumetime.
- *
- * This function is called when a player issues the resumegame command.
- */
-void evaluateTimein() {
- if (!timeoutStatus)
- return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
- if (self != timeoutInitiator)
- return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
- if (timeoutStatus == 1) {
- remainingTimeoutTime = timeoutStatus = 0;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
- }
- else if (timeoutStatus == 2) {
- //only shorten the remainingTimeoutTime if it makes sense
- if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
- bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
- remainingTimeoutTime = autocvar_sv_timeout_resumetime;
- timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
- }
- else
- sprint(self, "^7Error: Your resumegame call was discarded!\n");
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+}
+
+void ClientCommand_info(float request, float argc)
+{
+ string command;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2info^7: Request for unique server information set up by admin\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ command = cvar_string_builtin(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+}
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2join^7: Become a player in the game\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2ladder^7: Get information about top players if supported\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2lsmaps^7: List maps which can be used with the current game mode\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2lsnewmaps^7: List maps which TODO\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2maplist^7: Full server maplist reply\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2rankings^7: Print information about rankings\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ float i;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2records^7: List top 10 records for the current map\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2reportcvar^7: Old system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2say^7: Print a message to chat to all players\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 2)
+ Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2say_team^7: Print a message to chat to all team mates\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 2)
+ Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ float selection;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2selectteam^7: Attempt to choose a team to join into\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team != selection || self.deadflag != DEAD_NO)
+ ClientKill_TeamChange(selection);
+ else
+ sprint(self, "^7You already are on that team.\n");
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ float tokens;
+ string s;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2sentcvar^7: New system for sending a client cvar to the server\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+}
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2spectate^7: Become an observer\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
}
}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2suggestmap^7: Suggest a map to the mapvote at match end\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2teamstatus^7: Print detailed score information for all players\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ Score_NicePrint(self);
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ entity e;
+
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2tell^7: Send a message directly to a player\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2timein^7: Resume the game from being paused with a timeout\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2timeout^7: Call a timeout which pauses the game for certain amount of time unless unpaused\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2voice^7: Send voice message via sound\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+}
+
+/*
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_HELP:
+ sprint(self, " ^2blah^7: foobar\n");
+ return;
+
+ case CC_REQUEST_COMMAND:
+
+ return; // never fall through to usage
+
+ default:
+ case CC_REQUEST_USAGE:
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+}
+*/
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float search_request_type;
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_autoswitch(CC_REQUEST_HELP, 0);
+ ClientCommand_checkfail(CC_REQUEST_HELP, "");
+ ClientCommand_clientversion(CC_REQUEST_HELP, 0);
+ ClientCommand_cvar_changes(CC_REQUEST_HELP);
+ ClientCommand_cvar_purechanges(CC_REQUEST_HELP);
+ ClientCommand_info(CC_REQUEST_HELP, 0);
+ ClientCommand_join(CC_REQUEST_HELP);
+ ClientCommand_ladder(CC_REQUEST_HELP);
+ ClientCommand_lsmaps(CC_REQUEST_HELP);
+ ClientCommand_lsnewmaps(CC_REQUEST_HELP);
+ ClientCommand_maplist(CC_REQUEST_HELP);
+ ClientCommand_rankings(CC_REQUEST_HELP);
+ ClientCommand_ready(CC_REQUEST_HELP);
+ ClientCommand_records(CC_REQUEST_HELP);
+ ClientCommand_reportcvar(CC_REQUEST_HELP, 0, "");
+ ClientCommand_say(CC_REQUEST_HELP, 0, "");
+ ClientCommand_say_team(CC_REQUEST_HELP, 0, "");
+ ClientCommand_selectteam(CC_REQUEST_HELP, 0);
+ ClientCommand_sentcvar(CC_REQUEST_HELP, 0, "");
+ ClientCommand_spectate(CC_REQUEST_HELP);
+ ClientCommand_suggestmap(CC_REQUEST_HELP, 0);
+ ClientCommand_teamstatus(CC_REQUEST_HELP);
+ ClientCommand_tell(CC_REQUEST_HELP, 0, "");
+ ClientCommand_timein(CC_REQUEST_HELP);
+ ClientCommand_timeout(CC_REQUEST_HELP);
+ ClientCommand_voice(CC_REQUEST_HELP, 0, "");
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else
+ search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
+ }
+ else*/ if(GameCommand_Vote(command, self))
+ {
+ return; // handled by server/vote.qc
+ }
+ else if(GameCommand_MapVote(argv(0)))
+ {
+ return; // handled by server/g_world.qc
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else
+ search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands
+
+ switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0)))
+ {
+ // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
+ // also: keep in alphabetical order, please ;)
+
+ case "autoswitch": ClientCommand_autoswitch(search_request_type, argc); break;
+ case "checkfail": ClientCommand_checkfail(search_request_type, command); break;
+ case "clientversion": ClientCommand_clientversion(search_request_type, argc); break;
+ case "cvar_changes": ClientCommand_cvar_changes(search_request_type); break;
+ case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type); break;
+ case "info": ClientCommand_info(search_request_type, argc); break;
+ case "join": ClientCommand_join(search_request_type); break;
+ case "ladder": ClientCommand_ladder(search_request_type); break;
+ case "lsmaps": ClientCommand_lsmaps(search_request_type); break;
+ case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type); break;
+ case "maplist": ClientCommand_maplist(search_request_type); break;
+ case "rankings": ClientCommand_rankings(search_request_type); break;
+ case "ready": ClientCommand_ready(search_request_type); break;
+ case "records": ClientCommand_records(search_request_type); break;
+ case "reportcvar": ClientCommand_reportcvar(search_request_type, argc, command); break;
+ case "say": ClientCommand_say(search_request_type, argc, command); break;
+ case "say_team": ClientCommand_say_team(search_request_type, argc, command); break;
+ case "selectteam": ClientCommand_selectteam(search_request_type, argc); break;
+ case "sentcvar": ClientCommand_sentcvar(search_request_type, argc, command); break;
+ case "spectate": ClientCommand_spectate(search_request_type); break;
+ case "suggestmap": ClientCommand_suggestmap(search_request_type, argc); break;
+ case "teamstatus": ClientCommand_teamstatus(search_request_type); break;
+ case "tell": ClientCommand_tell(search_request_type, argc, command); break;
+ case "timein": ClientCommand_timein(search_request_type); break;
+ case "timeout": ClientCommand_timeout(search_request_type); break;
+ case "voice": ClientCommand_voice(search_request_type, argc, command); break;
+
+ default:
+ clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n");
+ }
+}
\ No newline at end of file