if(argv(1) == "help")
{
print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
return TRUE;
}
- else if(argv(1) == "spawn")
+ else if(argv(1) == "spawn_object")
{
- // spawn a new object with the default settings
-
+ // don't allow spawning objects without a model
if(cmd_argc < 3)
{
- // don't allow spawning objects without a model
- print_to(self, "WARNING: Attempted to spawn an object without a model. Please specify the path to your mesh after the 'spawn' command");
+ print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
+ return TRUE;
+ }
+ else if not(fexists(argv(2)))
+ {
+ print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
return TRUE;
}
+ // spawn a new object with default properties
entity e;
e = spawn();
+ e.realowner = self;
e.classname = "object";
+ e.takedamage = DAMAGE_NO;
+ e.movetype = MOVETYPE_TOSS;
+ e.solid = SOLID_BSP;
+
makevectors(self.v_angle);
- traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
setorigin(e, trace_endpos);
setmodel(e, argv(2));
- e.angles = self.v_angle; // give the player's angles to the object, as he spawns it from behind
+ e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind
if(autocvar_g_sandbox_info)
print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
return TRUE;
}
+ else if(argv(1) == "spawn_item")
+ {
+ // weapons are the only items currently supported
+
+ if(cmd_argc < 3)
+ {
+ print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ return TRUE;
+ }
+
+ // spawn a new item
+ entity e;
+ float i;
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ if(e.netname == argv(2))
+ {
+ W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ }
+
+ print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for supported items");
+ return TRUE;
+ }
+ else if(argv(1) == "remove_object")
+ {
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+ if(trace_ent.classname == "object")
+ {
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " removed an object at origin ", vtos(trace_ent.origin), "\n"));
+ remove(trace_ent);
+ trace_ent = world;
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that you have spawned");
+ return TRUE;
+ }
}
return FALSE;
}
+MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+{
+ // if the player is close enough to their own object and facing it, they can grab it
+
+ if(autocvar_sv_cheats)
+ return FALSE; // cheats already allow dragging all objects
+
+ crosshair_trace_plusvisibletriggers(self);
+
+ float candrag;
+ if(trace_ent.classname == "object" && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+ candrag = TRUE; // object can be picked up
+ if(Drag(trace_ent, candrag)) // execute dragging
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n"));
+
+ return FALSE;
+}
+
MUTATOR_DEFINITION(sandbox)
{
MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
return 0;
}