+seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
+seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
+seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
+seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds"
+seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
+seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
+seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
+seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen"
+
+seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged"
+seta cl_vehicles_hud_tactical 1
+seta cl_vehicles_hudscale 0.5
+seta cl_vehicles_notify_time 15
+seta cl_vehicles_crosshair_size 0.5
+seta cl_vehicles_crosshair_colorize 1
+
+set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups"