+
+// uid2name
+seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
+
+// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
+r_polygonoffset_submodel_offset 0
+r_polygonoffset_submodel_factor 0
+// decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
+r_polygonoffset_decals_offset -28
+r_polygonoffset_decals_factor 0
+// this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
+mod_q3shader_default_polygonoffset -14
+mod_q3shader_default_polygonfactor 0
+
+// other config files
+exec balanceXonotic.cfg
+exec ctfscoring-ai.cfg
+exec effects-normal.cfg
+exec physicsNoQWBunny-xpmbased.cfg
+exec turrets.cfg
+
+// hud cvar descriptions
+exec _hud_descriptions.cfg
+// exec the default skin config
+// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
+exec hud_luminos.cfg