-// workaround for "decals flicker all the time" - note that this polygonoffset still is not perfect, also, why do decals need higher polygonoffset when in a warpzone
-// this workaround causes decals to sometimes be visible through walls! (not seen it happen yet though other than on zfightometer)
-// once the issue is found, please revert back to the default of -14
-r_polygonoffset_decals_offset -100
+// decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
+r_polygonoffset_decals_offset -28