// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
gameversion_min 0 // git builds see all versions
gameversion_max 65535 // git builds see all versions
gameversion_min 0 // git builds see all versions
gameversion_max 65535 // git builds see all versions
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
-seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
-seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
-seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
-seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
-seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
+seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background"
+seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background"
+seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background"
+seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background"
+seta scoreboard_alpha_bg 0.7 "scoreboard background alpha"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
-seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
-seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
+seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
+seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value"
seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
set g_bastet 0 "don't try"
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
set g_bastet 0 "don't try"
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"