+
+// ARC
+// used in qcsrc/server/w_arc.qc
+effect arc_lightning // impact decal
+ countabsolute 1
+ type decal
+ tex 16 32 // fps killer, spamming decals like that
+ size 16 16
+ alpha 32 32 0
+ originjitter 2 2 2
+ lightradius 50
+ lightradiusfade 200
+ lightcolor 3.125 4.375 10
+
+effect arc_lightning // impact sparks
+ type static
+ count 100
+ tex 71 74
+ rotate 0 360 -36000 36000
+ stretchfactor 1
+ size 0 5
+ sizeincrease -5
+ color 0xDDFDFF 0xFDFDFF
+ alpha 256 256 512
+ originjitter 20 20 20
+ velocityjitter 250 250 250
+ velocitymultiplier 100
+ airfriction 110
+
+effect arc_lightning // impact sparks (underwater)
+ type static
+ underwater
+ count 100
+ tex 71 74
+ rotate 0 360 -36000 36000
+ stretchfactor 1
+ size 0 5
+ sizeincrease -5
+ color 0xDDFDFF 0xFDFDFF
+ alpha 256 256 512
+ originjitter 20 20 20
+ velocityjitter 250 250 250
+ // underwater
+ orientation spark
+ velocitymultiplier 20
+ airfriction 5
+ liquidfriction 5
+
+effect arc_beam // sparks on beam
+ type spark
+ stretchfactor 1
+ rotate 0 360 360 1000
+ time 0.05 0.05
+ color 0xfafad2 0xffffff
+ alpha 256 256 16384
+ airfriction -10
+ originoffset 0 0 0
+ relativeoriginoffset 10 0 0
+ originjitter 3 3 3
+ velocityoffset 0 0 0
+ velocityjitter 100 100 100
+ velocitymultiplier 200
+ //lightcolor 0 0 0
+ trailspacing 10
+ tex 71 74
+
+effect arc_beam // sparks on beam (underwater)
+ type spark
+ underwater
+ stretchfactor 1
+ rotate 0 360 360 1000
+ time 0.001 0.001
+ color 0xfafad2 0xffffff
+ alpha 256 256 16384
+ liquidfriction -10
+ originoffset 0 0 0
+ relativeoriginoffset 10 0 0
+ originjitter 30 30 30
+ velocityoffset 0 0 0
+ velocityjitter 100 100 100
+ velocitymultiplier 200
+ //lightcolor 0 0 0
+ trailspacing 10
+ tex 71 74
+
+// ARC healing effect
+effect arc_beam_heal // bubble this...
+ type static
+ trailspacing 1500
+ tex 74 74
+ color 0x20FF20 0x40FF40
+ size 0.1 0.1
+ sizeincrease 20
+ alpha 2048 2048 256
+ //time 0.8 0.8
+ airfriction -20
+ type smoke
+ relativeoriginoffset 5 0 0
+ relativevelocityoffset 100 0 0
+ velocityjitter 3 3 3
+ velocitymultiplier 200
+
+effect arc_beam_healimpact // healing "aura"
+ type smoke
+ countabsolute 1
+ tex 33 33
+ size 32 32
+ sizeincrease -1000
+ color 0x00ff00 0x84c52f
+ alpha 40 40 350
+ velocitymultiplier 44
+ lightradius 20
+ lightradiusfade 150
+ lightcolor 0 4.375 0
+
+effect arc_beam_healimpact // rising "smoke"
+ type smoke
+ count 15
+ color 0x00ff00 0x84c52f
+ tex 40 40
+ size 0.5 1
+ alpha 200 456 512
+ airfriction 3
+ gravity -2
+ velocityjitter 120 120 420
+ rotate -180 180 -90 90
+
+effect arc_smoke // arc heat smoke (notunderwater)
+ notunderwater
+ count 2
+ type smoke
+ tex 0 8
+ color 0x4c453f 0x2a241f
+ size 5 10
+ sizeincrease 10
+ alpha 32 64 48
+ gravity -0.125
+ originjitter 0 0 0
+ velocityjitter 0 0 16
+ airfriction 1
+ rotate 0 360 -180 180
+
+effect arc_smoke // arc heat bubbles (underwater)
+ underwater
+ count 2
+ type bubble
+ tex 62 62
+ color 0x404040 0x808080
+ size 0.1 1
+ alpha 170 256 64
+ gravity -0.125
+ bounce 1.5
+ liquidfriction 0.25
+ originjitter 6 6 6
+ velocityjitter 16 16 16
+
+effect arc_overheat // arc overheat electric bolts
+ tex 43 43
+ count 24
+ type spark
+ color 0xffffff 0x9271fb
+ size 6 12
+ sizeincrease -24
+ alpha 128 128 292
+ gravity -0.4
+ airfriction 5
+ liquidfriction 10
+ velocityjitter 256 256 256
+ originjitter 10 10 10
+
+effect arc_overheat_fire // arc overheat bouncing sparks
+ count 1
+ type spark
+ color 0x4444ff 0xeeeeff
+ size 0.4 1
+ alpha 0 256 640
+ gravity 1
+ bounce 1.5
+ velocityoffset 0 0 80
+ velocityjitter 92 92 92
+ originjitter 6 6 6
+ liquidfriction 5
+ velocitymultiplier 80