set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
set sv_dodging_up_speed 200 "the jump velocity of the dodge"
set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
set sv_dodging_up_speed 200 "the jump velocity of the dodge"
set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set sv_dodging_frozen 0 "allow dodging while frozen"
set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set sv_dodging_frozen 0 "allow dodging while frozen"
set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib"
set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players"
set g_instagib_blaster_keepforce 0 "allow secondary fire to push players"
set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib"
set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players"
set g_instagib_blaster_keepforce 0 "allow secondary fire to push players"
-set g_overkill_superguns_respawn_time 120
+set g_overkill_healthmega_remove 0
+set g_overkill_armormedium_remove 1
+set g_overkill_armorbig_remove 1
+set g_overkill_armorlarge_remove 0
set g_nades_throw_offset "0 0 0" "nade throwing offset"
set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
set g_nades_client_select 0 "allow client side selection of nade type"
set g_nades_throw_offset "0 0 0" "nade throwing offset"
set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
set g_nades_client_select 0 "allow client side selection of nade type"
set g_nades_nade_lifetime 3.5
set g_nades_nade_minforce 400
set g_nades_nade_maxforce 2000
set g_nades_nade_lifetime 3.5
set g_nades_nade_minforce 400
set g_nades_nade_maxforce 2000
set g_nades_nade_radius 300
set g_nades_nade_force 650
set g_nades_nade_newton_style 0
set g_nades_nade_radius 300
set g_nades_nade_force 650
set g_nades_nade_newton_style 0
//
set g_nades_bonus 0 "Enable bonus grenades"
set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type"
//
set g_nades_bonus 0 "Enable bonus grenades"
set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type"
set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup"
set g_nades_bonus_max 3 "Maximum number of bonus grenades"
set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used"
set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup"
set g_nades_bonus_max 3 "Maximum number of bonus grenades"
set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used"
set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive"
set g_nades_pokenade_monster_type "zombie" "Monster to spawn"
set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive"
set g_nades_pokenade_monster_type "zombie" "Monster to spawn"
+// Entrap (8)
+set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers"
+set g_nades_entrap_speed 0.5 "Running speed while entrapped"
+set g_nades_entrap_time 10 "Life time of the orb"
+set g_nades_entrap_radius 500
+
set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
set g_buffs_random_location 0 "randomize buff location on start and when reset"
set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up"
set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
set g_buffs_random_location 0 "randomize buff location on start and when reset"
set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up"
set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs"
set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs"
set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"