-}
-
-/**
- * Displays duel title; updates it if the players in-game have changed.
- */
-void Announcer_Duel()
-{
- static string prev_pl1_name;
- static string prev_pl2_name;
-
- entity pl1 = players.sort_next;
- entity pl2 = pl1.sort_next;
- string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
- string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
-
- if(pl1_name == prev_pl1_name && pl2_name == prev_pl2_name)
- return; // Players haven't changed, stop here
-
- prev_pl1_name = pl1_name;
- prev_pl2_name = pl2_name;
-
- // There are new duelers, update title
- float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
- centerprint_SetTitle(sprintf("^BG%s^BG%s%s", pl1_name, _(" vs "), pl2_name), offset / 2);