- sound (self, CHAN_PROJECTILE, s, VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, s, VOL_BASE, ATTN_NORM);
precache_sound("weapons/brass1.wav");
precache_sound("weapons/brass2.wav");
precache_sound("weapons/brass3.wav");
precache_sound("weapons/brass1.wav");
precache_sound("weapons/brass2.wav");
precache_sound("weapons/brass3.wav");