+
+float(entity e, float ch) getsoundtime = #533; // (DP_SND_GETSOUNDTIME)
+
+#define PARTICLES_USEALPHA 1
+float particles_alphamin, particles_alphamax;
+#define PARTICLES_USECOLOR 2
+vector particles_colormin, particles_colormax;
+void(float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles = #502;
+string(string format, ...) sprintf = #627;