+ self.renderflags &~= (RF_DEPTHHACK | RF_ADDITIVE | RF_FULLBRIGHT | EF_NOSHADOW | RF_USEAXIS);
+ self.effects = 0;
+ self.traileffect = 0;
+
+ if(eff & EF_BRIGHTFIELD)
+ self.traileffect = particleeffectnum("TR_NEXUIZPLASMA");
+ // ignoring EF_MUZZLEFLASH
+ if(eff & EF_BRIGHTLIGHT)
+ adddynamiclight(self.origin, 400, '3 3 3');
+ if(eff & EF_DIMLIGHT)
+ adddynamiclight(self.origin, 200, '1.5 1.5 1.5');
+ if((eff & EF_NODRAW) || (self.csqcmodel_effects & CSQCMODEL_EF_INVISIBLE) || (self.alpha < 0))
+ self.drawmask = 0;
+ if(eff & EF_ADDITIVE)
+ self.renderflags |= RF_ADDITIVE;
+ if(eff & EF_BLUE)
+ adddynamiclight(self.origin, 200, '0.15 0.15 1.5');
+ if(eff & EF_RED)
+ adddynamiclight(self.origin, 200, '1.5 0.15 0.15');
+ // ignoring EF_NOGUNBOB
+ if(eff & EF_FULLBRIGHT)
+ self.renderflags |= RF_FULLBRIGHT;
+ if(eff & EF_FLAME)
+ pointparticles(particleeffectnum("EF_FLAME"), self.origin, '0 0 0', bound(0, frametime, 0.1));
+ if(eff & EF_STARDUST)
+ pointparticles(particleeffectnum("EF_STARDUST"), self.origin, '0 0 0', bound(0, frametime, 0.1));
+ if(eff & EF_NOSHADOW)
+ self.renderflags |= RF_NOSHADOW;
+ if(eff & EF_NODEPTHTEST)
+ self.renderflags |= RF_DEPTHHACK;
+ // ignoring EF_SELECTABLE
+ if(eff & EF_DOUBLESIDED)
+ self.effects |= EF_DOUBLESIDED;
+ if(eff & EF_NOSELFSHADOW)
+ self.effects |= EF_NOSELFSHADOW;
+ if(eff & EF_DYNAMICMODELLIGHT)
+ self.renderflags |= RF_DYNAMICMODELLIGHT;
+ // ignoring EF_UNUSED18, EF_UNUSED19, EF_RESTARTANIM_BIT, EF_TELEPORT_BIT, EF_LOWPRECISION
+ if(self.csqcmodel_modelflags & MF_ROCKET)
+ self.traileffect = particleeffectnum("TR_ROCKET");
+ if(self.csqcmodel_modelflags & MF_GRENADE)
+ self.traileffect = particleeffectnum("TR_GRENADE");
+ if(self.csqcmodel_modelflags & MF_GIB)
+ self.traileffect = particleeffectnum("TR_BLOOD");
+ if(self.csqcmodel_modelflags & MF_ROTATE)
+ {
+ self.renderflags |= RF_USEAXIS;
+ makevectors(self.angles + '0 100 0' * fmod(time, 3.6));
+ }
+ if(self.csqcmodel_modelflags & MF_TRACER)
+ self.traileffect = particleeffectnum("TR_WIZSPIKE");
+ if(self.csqcmodel_modelflags & MF_ZOMGIB)
+ self.traileffect = particleeffectnum("TR_SLIGHTBLOOD");
+ if(self.csqcmodel_modelflags & MF_TRACER2)
+ self.traileffect = particleeffectnum("TR_KNIGHTSPIKE");
+ if(self.csqcmodel_modelflags & MF_TRACER3)
+ self.traileffect = particleeffectnum("TR_VORESPIKE");