+ return end_pos;
+}
+
+bool is_item_filtered(entity it)
+{
+ if (!autocvar_hud_panel_scoreboard_itemstats_filter)
+ return false;
+ int mask = autocvar_hud_panel_scoreboard_itemstats_filter_mask;
+ if (mask <= 0)
+ return false;
+ if (it.instanceOfArmor || it.instanceOfHealth)
+ {
+ int ha_mask = floor(mask) % 10;
+ switch (ha_mask)
+ {
+ default: return false;
+ case 4: if (it == ITEM_HealthMega || it == ITEM_ArmorMega) return true; // else fallthrough
+ case 3: if (it == ITEM_HealthBig || it == ITEM_ArmorBig) return true; // else fallthrough
+ case 2: if (it == ITEM_HealthMedium || it == ITEM_ArmorMedium) return true; // else fallthrough
+ case 1: if (it == ITEM_HealthSmall || it == ITEM_ArmorSmall) return true; // else fallthrough
+ }
+ }
+ if (it.instanceOfAmmo)
+ {
+ int ammo_mask = floor(mask / 10) % 10;
+ return (ammo_mask == 1);
+ }
+ return false;
+}
+
+vector Scoreboard_ItemStats_Draw(vector pos, vector rgb, vector bg_size)
+{
+ scoreboard_itemstats_fade_alpha = min(scoreboard_fade_alpha, scoreboard_itemstats_fade_alpha + frametime * 10);
+
+ int disowned_cnt = 0;
+ int uninteresting_cnt = 0;
+ IL_EACH(default_order_items, true, {
+ int q = g_inventory.inv_items[it.m_id];
+ //q = 1; // debug: display all items
+ if (is_item_filtered(it))
+ ++uninteresting_cnt;
+ else if (!q)
+ ++disowned_cnt;
+ });
+ int items_cnt = REGISTRY_COUNT(Items) - uninteresting_cnt;
+ int n = items_cnt - disowned_cnt;
+ if (n <= 0) return pos;
+
+ int rows = (autocvar_hud_panel_scoreboard_itemstats_doublerows && n >= floor(REGISTRY_COUNT(Items) / 2)) ? 2 : 1;
+ int columns = max(6, ceil(n / rows));
+
+ float item_height = hud_fontsize.y * 2.3;
+ float height = item_height + hud_fontsize.y;
+
+ drawstring(pos + eX * panel_bg_padding, _("Item stats"), hud_fontsize, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ pos.y += 1.25 * hud_fontsize.y;
+ if(panel.current_panel_bg != "0")
+ pos.y += panel_bg_border;
+
+ panel_pos = pos;
+ panel_size.y = height * rows;
+ panel_size.y += panel_bg_padding * 2;
+
+ float panel_bg_alpha_save = panel_bg_alpha;
+ panel_bg_alpha *= scoreboard_itemstats_fade_alpha;
+ HUD_Panel_DrawBg();
+ panel_bg_alpha = panel_bg_alpha_save;
+
+ vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
+ if(panel.current_panel_bg != "0")
+ end_pos.y += panel_bg_border * 2;
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ pos = panel_pos;
+ vector tmp = panel_size;
+
+ float item_width = tmp.x / columns / rows;
+
+ if (sbt_bg_alpha)
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+
+ if(sbt_highlight)
+ {
+ // column highlighting
+ for (int i = 0; i < columns; ++i)
+ if ((i % 2) == 0)
+ drawfill(pos + eX * item_width * rows * i, vec2(item_width * rows, height * rows), '0 0 0', sbt_highlight_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for (int i = 0; i < rows; ++i)
+ drawfill(pos + eY * (item_height + height * i), vec2(panel_size.x, hud_fontsize.y), rgb, sbt_highlight_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if (rows == 2)
+ pos.x += item_width / 2;
+
+ float oldposx = pos.x;
+ vector tmpos = pos;
+
+ int column = 0;
+ IL_EACH(default_order_items, !is_item_filtered(it), {
+ int n = g_inventory.inv_items[it.m_id];
+ //n = 1 + floor(i * 3 + 4.8) % 7; // debug: display a value for each item
+ if (n <= 0) continue;
+ drawpic_aspect_skin(tmpos, it.m_icon, eX * item_width + eY * item_height, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ string s = ftos(n);
+ float padding = (item_width - stringwidth(s, false, hud_fontsize)) / 2;
+ drawstring(tmpos + vec2(padding, item_height), s, hud_fontsize, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ tmpos.x += item_width * rows;
+ pos.x += item_width * rows;
+ if (rows == 2 && column == columns - 1) {
+ tmpos.x = oldposx;
+ tmpos.y += height;
+ pos.y += height;
+ }
+ ++column;
+ });
+
+ panel_size.x += panel_bg_padding * 2; // restore initial width
+
+ return end_pos;