+ else
+ {
+ stat_items = getstati(STAT_ITEMS, 0, 24);
+ if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
+ infinite_ammo = TRUE;
+ for (i = 0; i < AMMO_COUNT; ++i) {
+ currently_selected = stat_items & GetAmmoItemCode(i);
+ if (currently_selected)
+ {
+ DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
+ break;
+ }
+ }
+ }
+ }
+ else
+ {