+
+float hud_configure_checkcollisions;
+float hud_configure_prev;
+
+float hudShiftState;
+const float S_SHIFT = 1;
+const float S_CTRL = 2;
+const float S_ALT = 4;
+
+float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
+float menu_fade_alpha;
+
+string hud_skin_path;
+
+var float active_panel; // this panel has recently referred the UpdateCvars macro
+var string panel_name;
+var float panel_enabled;
+var vector panel_pos;
+var vector panel_size;
+var string panel_bg;
+var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
+var string panel_bg_color;
+var float panel_bg_color_team;
+var string panel_bg_color_team_str;
+var float panel_bg_alpha;
+var string panel_bg_alpha_str;
+var float panel_bg_border;
+var string panel_bg_border_str;
+var float panel_bg_padding;
+var string panel_bg_padding_str;
+var float panel_accuracy_yellow;
+var float panel_accuracy_onlycurrent;
+var float panel_accuracy_flip;
+var float panel_accuracy_iconalign;
+var float panel_accuracy_baralign;
+var float panel_accuracy_info_top;
+var float panel_accuracy_foreground_alpha;
+var float panel_accuracy_alreadyvoted_alpha;
+
+// Because calling lots of functions in QC apparently cuts fps in half on many machines:
+// ----------------------
+// MACRO HELL STARTS HERE
+// ----------------------
+// Little help for the poor people who have to make sense of this: Start from the bottom
+
+// Get value for panel_bg: if "" fetch default, else use panel_bg_str
+// comment on last line of macro: // we probably want to see a background in config mode at all times...
+#define HUD_Panel_GetBg()\
+if(!autocvar__hud_configure && panel_bg_str == "0") {\
+ panel_bg = "0";\
+} else {\
+ if(panel_bg_str == "") {\
+ panel_bg = autocvar_hud_bg;\
+ } if(panel_bg_str == "0" && autocvar__hud_configure) {\
+ panel_bg = "border"; \
+ }\
+}
+
+// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
+#define HUD_Panel_GetColorTeam()\
+if(panel_bg_color_team_str == "") {\
+ panel_bg_color_team = autocvar_hud_bg_color_team;\
+} else {\
+ panel_bg_color_team = stof(panel_bg_color_team_str);\
+}
+
+// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
+// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
+#define HUD_Panel_GetBgAlpha()\
+if(panel_bg_alpha_str == "") {\
+ panel_bg_alpha_str = ftos(autocvar_hud_bg_alpha);\
+}\
+panel_bg_alpha = stof(panel_bg_alpha_str);\
+if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
+ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
+} else if(autocvar__hud_configure) {\
+ panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
+} if(autocvar__hud_configure && !panel_enabled) {\
+ panel_bg_alpha = 0.25;\
+} if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
+ panel_bg_alpha *= menu_fade_alpha;\
+}
+
+#define HUD_Panel_GetBorder()\
+if(panel_bg_border_str == "") {\
+ panel_bg_border = autocvar_hud_bg_border;\
+} else {\
+ panel_bg_border = stof(panel_bg_border_str);\
+}
+
+#define HUD_Panel_GetPadding()\
+if(panel_bg_padding_str == "") {\
+ panel_bg_padding = autocvar_hud_bg_padding;\
+} else {\
+ panel_bg_padding = stof(panel_bg_padding_str);\
+}\
+panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
+
+// Point to the macros above (stupid max macro length)
+#define HUD_Panel_StringVars()\
+HUD_Panel_GetBg()\
+HUD_Panel_GetColorTeam()\
+HUD_Panel_GetBgAlpha()\
+HUD_Panel_GetBorder()\
+HUD_Panel_GetPadding()
+
+// Update all common cvars of given panel name
+#define HUD_Panel_UpdateCvars(name) \
+panel_enabled = autocvar_hud_##name; \
+panel_pos = autocvar_hud_##name##_pos; \
+panel_size = autocvar_hud_##name##_size; \
+panel_bg_str = autocvar_hud_##name##_bg; \
+panel_bg_color = autocvar_hud_##name##_bg_color; \
+panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
+panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
+panel_bg_border_str = autocvar_hud_##name##_bg_border; \
+panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
+HUD_Panel_StringVars()
+
+// Update all common cvars of given panel id
+#define HUD_Panel_UpdateCvarsForId(id) \
+active_panel = id; \
+switch(id) { \
+ case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
+ case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
+ case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
+ case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
+ case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
+ case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
+ case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
+ case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
+ case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
+ case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
+ case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
+ case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
+ case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
+ case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
+}
+
+/* These cvars have to be placed separately wherever they are needed.
+panel_accuracy_yellow = autocvar_hud_##name##_accuracy_yellow; \
+panel_onlycurrent = autocvar_hud_##name##_onlycurrent; \
+panel_flip = autocvar_hud_##name##_flip; \
+panel_iconalign = autocvar_hud_##name##_iconalign; \
+panel_baralign = autocvar_hud_##name##_baralign; \
+panel_info_top = autocvar_hud_##name##_info_top; \
+panel_alreadyvoted_alpha = autocvar_hud_##name##_alreadyvoted_alpha;
+*/