- case MONSTER_MARINE:
- {
- precache_model(SOLDIER_MODEL);
- precache_sound("weapons/shotgun_fire.wav");
- precache_sound("weapons/uzi_fire.wav");
- precache_sound("weapons/laser_fire.wav");
- precache_sound("weapons/reload.wav");
- precache_model("models/weapons/v_seeker.md3");
- break;
- }