// to use a hook, first register your mutator using REGISTER_MUTATOR
// then create your function using MUTATOR_HOOKFUNCTION
// to use a hook, first register your mutator using REGISTER_MUTATOR
// then create your function using MUTATOR_HOOKFUNCTION
/** hit origin */ i(vector, MUTATOR_ARGV_2_vector) \
/**/
MUTATOR_HOOKABLE(DamageInfo, EV_DamageInfo);
/** hit origin */ i(vector, MUTATOR_ARGV_2_vector) \
/**/
MUTATOR_HOOKABLE(DamageInfo, EV_DamageInfo);