-.float skeleton_info_modelindex;
-.float skeleton_info_skin;
-const float BONETYPE_LOWER = 0;
-const float BONETYPE_UPPER = 1;
-const float MAX_BONES = 128;
-.float skeleton_bonetype[MAX_BONES];
-.float skeleton_numbones;
+#include "player_skeleton.qh"
+
+#include "../common/csqcmodel_settings.qh"
+
+#include "../warpzonelib/anglestransform.qh"
+
+class(Skeleton) .float skeleton_info_modelindex;
+class(Skeleton) .float skeleton_info_skin;
+const int BONETYPE_LOWER = 0;
+const int BONETYPE_UPPER = 1;
+const int MAX_BONES = 128;
+class(Skeleton) .float skeleton_bonetype[MAX_BONES];
+class(Skeleton) .float skeleton_numbones;