else if(ent.sameteam) // fade in for team mates
ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
else if(time > ent.fadedelay) // fade in for enemies
else if(ent.sameteam) // fade in for team mates
ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
else if(time > ent.fadedelay) // fade in for enemies