if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
float dist = vlen(this.origin - view_origin);
if (autocvar_hud_shownames_maxdistance)
if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
float dist = vlen(this.origin - view_origin);
if (autocvar_hud_shownames_maxdistance)