- // draw the sprite image
- if (o.z >= 0)
- {
- o.z = 0;
- vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
- vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
- // size scaling
- mySize.x *= resize;
- mySize.y *= resize;
- myPos.x += 0.5 * (mySize.x / resize - mySize.x);
- myPos.y += (mySize.y / resize - mySize.y);
- // this is where the origin of the string
- float namewidth = mySize.x;
- if (autocvar_hud_shownames_status && this.sameteam)
+ vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
+ vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
+ mySize.x *= resize;
+ mySize.y *= resize;
+ myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+ myPos.y += (mySize.y / resize - mySize.y);
+
+ this.box_org = myPos + mySize / 2;
+ this.box_ofs = mySize / 2;
+
+ float namewidth = mySize.x;
+ if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
+ {
+ vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
+ vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
+
+ this.box_ofs.x = max(mySize.x / 2, sz.x); // sz.x is already half as wide
+ this.box_ofs.y += sz.y / 2;
+ this.box_org.y = myPos.y + (mySize.y + sz.y) / 2;
+ // antioverlap debug code
+ //drawfill(this.box_org - this.box_ofs, this.box_ofs * 2, '1 1 1', a / 2, DRAWFLAG_NORMAL);
+
+ if (autocvar_hud_shownames_statusbar_highlight)
+ drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
+ if (this.healthvalue > 0)