}
void Ent_TubaNote_UpdateSound()
{
self.enemy.cnt = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
self.enemy.count = self.enemy.cnt;
}
void Ent_TubaNote_UpdateSound()
{
self.enemy.cnt = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
self.enemy.count = self.enemy.cnt;