-#define hud_bg "gfx/vehicles/frame.tga"
-#define hud_sh "gfx/vehicles/vh-shield.tga"
-
-#define hud_hp_bar "gfx/vehicles/bar_up_left.tga"
-#define hud_hp_ico "gfx/vehicles/health.tga"
-#define hud_sh_bar "gfx/vehicles/bar_dwn_left.tga"
-#define hud_sh_ico "gfx/vehicles/shield.tga"
-
-#define hud_ammo1_bar "gfx/vehicles/bar_up_right.tga"
-#define hud_ammo1_ico "gfx/vehicles/bullets.tga"
-#define hud_ammo2_bar "gfx/vehicles/bar_dwn_right.tga"
-#define hud_ammo2_ico "gfx/vehicles/rocket.tga"
-#define hud_energy "gfx/vehicles/energy.tga"
-
-#define SBRM_FIRST 1
-#define SBRM_VOLLY 1
-#define SBRM_GUIDE 2
-#define SBRM_ARTILLERY 3
-#define SBRM_LAST 3
-
-#define RSM_FIRST 1
-#define RSM_BOMB 1
-#define RSM_FLARE 2
-#define RSM_LAST 2
+#if defined(CSQC)
+ #include "../../dpdefs/csprogsdefs.qh"
+ #include "../defs.qh"
+ #include "../../common/constants.qh"
+ #include "../../common/stats.qh"
+ #include "../../common/util.qh"
+ #include "../../common/buffs.qh"
+ #include "../autocvars.qh"
+ #include "../movetypes.qh"
+ #include "../prandom.qh"
+ #include "../main.qh"
+ #include "vehicles.qh"
+ #include "../../csqcmodellib/cl_model.qh"
+ #include "../../server/t_items.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
+const string hud_bg = "gfx/vehicles/frame.tga";
+const string hud_sh = "gfx/vehicles/vh-shield.tga";
+
+const string hud_hp_bar = "gfx/vehicles/bar_up_left.tga";
+const string hud_hp_ico = "gfx/vehicles/health.tga";
+const string hud_sh_bar = "gfx/vehicles/bar_dwn_left.tga";
+const string hud_sh_ico = "gfx/vehicles/shield.tga";
+
+const string hud_ammo1_bar = "gfx/vehicles/bar_up_right.tga";
+const string hud_ammo1_ico = "gfx/vehicles/bullets.tga";
+const string hud_ammo2_bar = "gfx/vehicles/bar_dwn_right.tga";
+const string hud_ammo2_ico = "gfx/vehicles/rocket.tga";
+const string hud_energy = "gfx/vehicles/energy.tga";
+
+const int SBRM_FIRST = 1;
+const int SBRM_VOLLY = 1;
+const int SBRM_GUIDE = 2;
+const int SBRM_ARTILLERY = 3;
+const int SBRM_LAST = 3;
+
+const int RSM_FIRST = 1;
+const int RSM_BOMB = 1;
+const int RSM_FLARE = 2;
+const int RSM_LAST = 2;