-entityclass(Projectile);
-class(Projectile) .int traileffect;
-
-class(Projectile) .vector iorigin1, iorigin2;
-class(Projectile) .float spawntime;
-class(Projectile) .vector trail_oldorigin;
-class(Projectile) .float trail_oldtime;
-class(Projectile) .float fade_time, fade_rate;