-string Buff_PrettyName(float buff_id)
-{
- entity e;
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_id == e.items)
- return e.message;
- return "";
-}
-
-string Buff_Name(float buff_id)
-{
- entity e;
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_id == e.items)
- return e.netname;
- return "";
-}
-
-float Buff_Type_FromName(string buff_name)
-{
- entity e;
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_name == e.netname)
- return e.items;
- return 0;
-}
-
-float Buff_Type_FromSprite(string buff_sprite)
-{
- entity e;
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_sprite == e.model2)
- return e.items;
- return 0;
-}
-
-
-float Buff_Skin(float buff_id)
-{
- entity e;
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_id == e.items)
- return e.skin;
- return 0;
-}
-
-string Buff_Sprite(float buff_id)
-{
- entity e;
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_id == e.items)
- return e.model2;
- return "";
-}